• 제목/요약/키워드: Experience Quality

검색결과 2,826건 처리시간 0.031초

A Study of Holism based Service Experience Analysis System

  • Kim, Sung-Su;Lee, Eun-Jong
    • 대한인간공학회지
    • /
    • 제31권1호
    • /
    • pp.49-61
    • /
    • 2012
  • Objective: The aim of this study is to offer a holism based Service Experience Analysis System(HSEAS) for service design. Background: Customer experience has been focused in a lot of service area. But it is difficult to understand the customer's needs and their experiences because it's so complex and uncertain. Thus it needs holistic approach that means it's difficult to explain general character merely through the understanding of small parts that composes an object and it must be analyzed within the overall context. Method: Accordingly, the thesis paper proposes the Service Experience Analysis System that satisfies the four following needs. (1) Need of solid Experience Framework in which the special quality of the service experience is considered, (2) need of support for the semantic cohesion between different kinds of data, (3) need of support for the management and search of vast data, and (4) need of building the knowledge base system for collaborative research. Results: HSEAS combines the short information in the customers' words and behaviors or situations and circumstances and provides a place of analysis where the context of the general experience can be read and allows concrete understanding of the actual state and factor of the problem as a Combined Data Analysis Tool. Conclusion: HSEAS becomes the center of information management, analysis and connection and it provides a free collaboration place where physical condition has no relations to as a knowledge base system based on network. Application: It is expected that length and width will be added to the analysis and assistance for effectively accumulating information will be provided in the area of diverse service.

자궁절제술을 받은 여성의 상실경험 (The Loss Experience in Women with Hysterectomy)

  • 성미혜
    • 대한간호학회지
    • /
    • 제27권1호
    • /
    • pp.128-140
    • /
    • 1997
  • When women are removed with their matrix which is a emotionally significant organ of symbol in psychologically adapting themselves to mother and woman, that is threatened and injured with woman role decisively. This study tried to find the efficient nursing intervention method to maintain and promote their health, to cope with health problem, and to inquire into the loss experience of women with hysterectomy by using the phenomenological method. The analysis of the data was made through the phenomenological analytic method suggested by Giorgi. The result of the study was as follows : The factors which have influence on the loss experience of the subjects are an offer of information, support system, age, occupation, economic situation, family history, character, season, the existence of ovary and religion. The loss experience of matrix was expressed in lingual, reactions to the loss of function, sex, body change and husband, in behavioral behaviors in emotion and body. The loss of matrix of the subjects was relived by religion. perineorrhapy, exercise, reading, watching video and diet. The subjects each showed ways of reaction of fatalism, giving-up, coping on the loss experience of matrix. In conclusion, since we ascertained that the nursing in the process of recovery decide the quality of life. though women with hysterectomy undergo various loss experience and adapt to it in the end, it is necessary to give them enough information and educate husband, having on important effect on the loss experience, to be a good supporter, And technically skilled nurses of consultant are thought to be able to contrive better qualitative life of women with hysterectomy as an important bridge between the subjects and their required information, since the nurses have their well-formed position of relationship of confidence through continuous contact with patients and their family.

  • PDF

Peak-End Rule을 적용한 관광경험의 이해 -하동야생차문화축제를 중심으로- (Understanding of Tourism Experience to Applications of Peak-End Rule: A Sample of Ha-Dong Wild Tea Cultural Festival)

  • 황금희;최식원
    • 농촌지도와개발
    • /
    • 제20권2호
    • /
    • pp.485-509
    • /
    • 2013
  • 사람들은 흔히 마지막을 중요시 여기는 성향이 있다. 축제장에서 가장 핵심적인 초대가수나 이벤트가 프로그램 맨 마지막에 배치되는 경우 또한 이 때문이라고 할 수 있다. 심리학자 카네만은 인간은 가장 강한(Peak)경험과 가장 마지막(End)경험이 기억과 회상평가에 주요한 영향을 미친다는 것을 여러 실험을 통해 밝혔다. 본 연구에서는 이러한 법칙이 관광장면에서도 적용이 되는지 하동야생차문화축제를 방문한 외국인 단체관광객 세 그룹에 프로그램을 달리하여 체험하게 함으로써 이를 밝혀내고자 하였다. 연구결과 1, 2, 3집단의 경우 End의 경험이 축제만족에 영향을 미치는 것으로 확인되었고, Peak의 경험 또한 3집단을 제외한 1, 2집단에서 축제만족에 영향을 미치는 것으로 확인되었다. 이 중 1, 2집단은 Peak와 End가 모두 축제만족에 영향을 미치는 것으로 확인되었다.

외국인환자 유치업자 유형별 환자경험의 차이 (Differences in Patient Experience by Arrangement Type of Medical Tourism Facilitators)

  • 조희란;진기남
    • 한국병원경영학회지
    • /
    • 제26권2호
    • /
    • pp.27-42
    • /
    • 2021
  • This study investigated the differences in patient experience by arrangement type of medical tourism facilitators(MTF) from the pre-visit to visit stages. Specifically, patient experiences from each stage with different service providers (MTFs and medical institutions) were measured: provision of information and respect for patient preferences as pre-visit experiences with the facilitators, communication and concierge services as visit experiences with the facilitators, and medical services as medical institution experiences. The scale to measure foreign patients' experiences was modified from the 'Picker in-patient questionnaire(PPE)' and the 'Picker patient experience questionnaire(PPE-15)'. Quantitative data were collected by conducting a self-administered questionnaire on 173 patients from China, Russia, Mongolia, and Kazakhstan. Qualitative data were collected by conducting in-depth interviews with 9 patients and 9 service providers. The data were collected between January and October in 2019. Quantitative data was analyzed by SPSS 25 for Chi-squared test and ANOVA, and qualitative data were analyzed based on keywords. The main results are as follows. When foreign patients used only overseas MTFs, they had a relatively positive patient experience in respect of receiving pre-visit information(F=7.47, p<.01) and respect for patient preferences(F=3.11, p<.05). Looking at both domestic and overseas facilitators during the visit, the patient experience was relatively negative for communication(F=3.75, p<.05). Regarding medical institutions, patients had a relatively negative patient experience with regards to medical services when they used both domestic and overseas facilitators(F=6.49, p<.01). The implications of this study are as follows. Patients should have a seamless and high-quality experience regardless of the facilitator arrangement type. This can be prepared through service standardization for the service providers. It would be also necessary to consider each other's features and problems at the institutional level and to improve service coordination by having service providers periodically communicate with each other.

Determinants of Opportunism between Franchisor and Franchisee: Focusing on the Moderating Effect of Startup Experience

  • LEE, Jibaek;LEE, Hee Tae;BAE, Jungho
    • 한국프랜차이즈경영연구
    • /
    • 제12권1호
    • /
    • pp.35-44
    • /
    • 2021
  • Purpose: This study examines the opportunism moderating effect by the startup experience in the relationship between franchisor and franchisees. In the case of a franchise system that has a continuous relational exchange transaction, relationship management is a very important activity because the relationship management between franchisor and franchisees improves the quality of the relationship. Nevertheless, there is insufficient of research on opportunism, which is a negative factor in managing the relationship between franchisor and franchisees in continuous relationship. Research design, data and methodology: This study, we explore the cause of opportunism based on transaction cost theory through prior research and establish a research model based by goal incongruity, uncertainty, information asymmetry, transaction specific assets, the relevance to determinant of opportunism and the startup experienced which is a moderating variable. To verify several hypotheses, the data were collected from 300 out of 1,760 domestic franchisees and analyzed using multiple regression analysis with SPSS program. Results: The findings are as follows. Goal incongruity did not affect opportunism. Opportunism increased as uncertainty increased, and as information asymmetry increased, opportunism increased. An opportunism decreased as transaction specific assets increased. Moreover, the findings show that startup experience only plays a moderating role in the relationship between information asymmetry and opportunism. Therefore, 4 out of 8 hypotheses were supported. Conclusions: The findings show that uncertainty, information asymmetry, and transaction specific assets are the determinants of opportunism. In addition, the results of the analysis of the moderating role of startup experience show that the less entrepreneurial experience, the greater the influence of information asymmetry on opportunism. Our findings mean that maintaining a successful relationship between franchisors and franchisees is possible when franchisors provide knowledge sharing, goal sharing, environmental sharing, and management information sharing to franchisees. In addition, the findings of this study shows that the contract content and management should be changed according to the entrepreneurial experience. In other words, the franchisors must share and integrate the accumulated franchisees' and franchisors' experience with the franchisees to create a synergy that can lead to successful bilateral relationship maintenance, which in turn reduces opportunism.

The Study of the Cycle Time Improvement by Work-In-Process Statistical Process Control Method for IC Foundry Manufacturing

  • Lin, Yu-Cheng;Tsai, Chih-Hung;Li, Rong-Kwei;Chen, Ching-Piao;Chen, Hsien-Ching
    • International Journal of Quality Innovation
    • /
    • 제9권3호
    • /
    • pp.71-91
    • /
    • 2008
  • The definition of cycle time is the time from the wafer start to the wafer output. It usually takes one or two months to get the product since customer decides to produce it. The cycle time is a critical factor for customer satisfaction because it represents the response time to the market. Long cycle time reflects the ineffective investment for the capital. The cycle time is very important for foundry because long cycle time will cause customer unsatisfied and the order loss. Consequently, all of the foundries put lots of human source in the cycle time improvement. Usually, we make decisions based on the experience in the cycle time management. We have no mechanism or theory for cycle time management. We do work-in-process (WIP) management based on turn rate and standard WIP (STD WIP) set by experiences. But the experience didn't mean the optimal solution, when the situation changed, the cycle time or the standard WIP will also be changed. The experience will not always be applicable. If we only have the experience and no mechanism, management will not be work out. After interview several foundry fab managers, all of the fab can't reflect the situation. That is, all of them will have an impact period after product mix or utilization varied. In this study, we want to develop a formula for standard WIP and use statistical process control (SPC) concept to set WIP upper/lower limit level. When WIP exceed the limit level, it will trigger action plans to compensate WIP Profile. If WIP Profile balances, we don't need too much WIP. So WIP level could be reduced and cycle time also could be reduced.

가상현실(VR)에서 품질기능전개(QFD)를 활용한 요구사항 분석 (Analysis of Requirements Using Quality Function Deployment (QFD) in Virtual Reality(VR))

  • 박지혜;김민철
    • 유통과학연구
    • /
    • 제17권2호
    • /
    • pp.101-107
    • /
    • 2019
  • Purpose - The purpose of this study is to analyze the user requirements and developer requirements in virtual reality(VR), and suggest ways to increase the satisfaction of users who experience virtual reality. Specifically, focused on experience store of VR as a distribution retailer, user requirements were analyzed according to the results of previous research that the characteristics of Affordance, Presence, and Head Mounted Display (HMD) affect user satisfaction. Research, design, data, and methodology - Based on previous studies, in this study, we analyzed the importance of immerse, interaction, perception, and presence for the satisfaction of the user through the questionnaire, and the user experiences virtual reality (VR) The importance of HMD, Presence, Affordance, and experience satisfaction were analyzed. Based on this, we analyzed the user requirements and the developer requirements based on the questionnaires and interviews of the experts, starting from the user's desire or preference using QFD technique. Results - As a result of the analysis, the development factors that occupied a big part in the virtual reality field appeared to be visual. In detail, this showed that there was a lack of sense of presence for users. This should be improved. This paper shows that the requirements for visual, auditory, and tactile development are necessary. For the satisfaction of the users of virtual reality (VR) users, it is necessary to develop them according to their priority in consideration of importance and difficulty in the future. Conclusions - In this study, it was suggested that development according to priority should be considered, considering the difficulty level. Based on the results of this study, the following suggestions are made. First, we tried to search the list of user requirements as much as possible, but it is likely to change due to the development of VR technology. Therefore, it is necessary for developers to continually supplement user requirements with recent research literature. Second, development priorities according to difficulty level should be considered. This aspect should be considered in the actual VR development process, so if the numerical value of the difficulty is calculated, it should be presented in the research.

반자율주행 맥락에서 AI 에이전트의 멀티모달 인터랙션이 운전자 경험에 미치는 효과 : 시각적 캐릭터 유무를 중심으로 (The Effect of AI Agent's Multi Modal Interaction on the Driver Experience in the Semi-autonomous Driving Context : With a Focus on the Existence of Visual Character)

  • 서민수;홍승혜;이정명
    • 한국콘텐츠학회논문지
    • /
    • 제18권8호
    • /
    • pp.92-101
    • /
    • 2018
  • 대화형 AI 스피커가 보편화되면서 음성인식은 자율주행 상황에서의 중요한 차량-운전자 인터랙션 방식으로 인식되고 있다. 이 연구의 목적은 반자율주행 상황에서 음성뿐만 아니라 AI 캐릭터의 시각적 피드백을 함께 전달하는 멀티모달 인터랙션이 음성 단일 모드 인터랙션보다 사용자 경험 최적화에 효과적인지를 확인하는 것이다. 실험 참가자에게 주행 중 AI 스피커와 캐릭터를 통해 음악 선곡과 조정을 위한 인터랙션 태스크를 수행하게 하고, 정보 및 시스템 품질, 실재감, 지각된 유용성과 용이성, 그리고 지속 사용 의도를 측정하였다. 평균차이 분석 결과, 대부분의 사용자 경험 요인에서 시각적 캐릭터의 멀티모달 효과는 나타나지 않았으며, 지속사용 의도에서도 효과는 나타나지 않았다. 오히려, 정보품질 요인에서 음성 단일 모드가 멀티모달보다 효과적인 것으로 나타났다. 운전자의 인지적 노력이 필요한 반자율주행 단계에서는 멀티모달 인터랙션이 단일 모드 인터랙션에 비해 사용자 경험 최적화에 효과적이지 않았다.

치과이용자의 치과 감염관리 인식과 경험에 관한 융복합 연구 (A convergence study on dental infection management awareness and experience of dental users)

  • 김설희;오세리;이슬
    • 디지털융복합연구
    • /
    • 제18권11호
    • /
    • pp.329-336
    • /
    • 2020
  • 본 연구목적은 치과이용자를 대상으로 감염관리 인식과 경험을 조사하고 치과 감염관리 개선을 제언하고자 하였다. 2020년 7-8월, 20세 이상 198명을 대상으로 일반적 특성, 감염관리 인식과 경험, 개선안에 관한 설문조사를 하였고, PASW Statistics ver 18.0으로 분석하였다. 연구결과 치과 이용자 91%가 감염관리 중요성을 인식하였고, 감염관리 인식에서 진료기구 멸균, 의료진 손 위생과 장갑교체가 높게 조사되었다. 의료진의 일회용가운 및 보안경 교체는 상대적으로 낮게 조사되었다. 치과 의료진의 개인방호와 기구멸균은 수행을 잘하고 있다고 인식하였고 표면소독과 수질관리는 개선이 요구되었다. 연구를 통해 치과이용자 관점의 감염 인식과 경험을 토대로 감염관리 개선을 제언하는데 의미가 있었고 치과 의료기관에서 질 높은 의료서비스 수행에 필요한 기초자료로 활용될 것으로 기대된다.

인구통계학적 특성 및 외식행동에 따른 대학생의 소셜커머스 외식상품 이용 현황 (Use of Social Commerce Restaurant Products by College Students According to Demographic Characteristics and Eating Out Behavior)

  • 조미나;허지환
    • 한국식품조리과학회지
    • /
    • 제30권3호
    • /
    • pp.291-306
    • /
    • 2014
  • The purpose of this study was to examine the use of social commerce restaurant products by college students according to demographic characteristics and eating out behavior. The questionnaire for the survey was distributed to 450 college students, who have experiences of purchasing a restaurant product on social commerce, with 286 responses used for analysis. From the result, college students frequently use smart phones and SNS for making such purchases. While the awareness of social commerce was high, they sometimes visited the websites and purchased products. The awareness and purchase experience of Coupang and Ticket Monster turned out to be the highest. The most frequently purchased product was restaurant discount coupons, followed by fashion/accessories, movie or concert tickets, food products, and beauty shop discount coupons. The discount rate was mostly 30 to 40% on average. The most significantly considered matter in purchasing products and services was product quality, followed by discount rate and consumer review. The respondents ate out at least 3 to 5 times a week, spent $100,000{\leq}200,000$ won, and were generally satisfied with the restaurant products from social commerce sites. The main satisfaction reason was price, whereas the dissatisfaction reason was false and puffy advertising. Service quality improvement and variety of category were the most necessary factors for improvement. Among the demographic characteristics, there was a difference in purchase expenditure of social commerce restaurant products, as well as purpose, companion, time used and word-of-mouth experience according to gender. According to grade, there was a difference in purchase expenditure, companion, area of use and impulsive purchase. Among the eating out behavior, there was a difference in purpose, companion and word-of-mouth experience according to the eating out frequency. Meanwhile, there was a difference in purchase expenditure, companion, time used, word-of-mouth experience and tool according to the eating out cost.