• Title/Summary/Keyword: Experience Element

Search Result 562, Processing Time 0.027 seconds

The Relationship of Brand Awareness and User Experience in 3D GUI Mobile Phone (3D GUI 모바일폰의 사용자 경험과 브랜드 인지도의 상관관계)

  • Kim, Seung-In;Shin, Gwi-Ja
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.1
    • /
    • pp.147-159
    • /
    • 2010
  • The touch screen phone launched domestically in Korea, unlike the existing plane UI, it applied a cubic shape of 3D UI which provides three dimensional solid graphic. This study proposes to examine the correlation between the users' experience of 3D GUI, which were made by two different companies, and the brand. From this point of view, this study sets up a hypothesis about intimate correlation between individual differentiated brand and the user experience. Base on that, a model was designed. This study measured the satisfaction of user experience through the disclosure and non-disclosure of brand, focusing on 3D GUI cases which were launched so far, and it demonstrated that there was a clear difference in the degree of satisfaction. Through this examine, a brand was confirmed as one of the important element of user experience in using the 3D GUI that was launched competitively by companies. Therefore, the result of this study suggest that the designers need to establish strategies that make the brand as the core subject of design during the process of manufacturing product and service.

A Study on Improvement Direction of Onboarding Process Design for Elevating Early User Experience of Online Games (온라인 게임의 초반 사용자 경험 향상을 위한 진입 과정 디자인 개선 방향 연구)

  • Yang, Seung Hee;Yoo, Seung Hun
    • Design Convergence Study
    • /
    • v.18 no.4
    • /
    • pp.1-15
    • /
    • 2019
  • As the game industry is steadily becoming the spotlight industry, the importance of user experience design in game industry is increasing. This study tried to approach game from the viewpoint of user experience design and aimed to analyze the onboarding process focusing on user accessibility and retention in an online game. First, through literature review, onboarding process was devided into three stages. Then each stages were analyzed into experience design, game design elements to derive the key UX factors. Second, based on the UX elements, the game experience and cognitive element analysis frame was presented. With this frame, five domestic online games were qualitatively analyzed and cognitive elements of each game's onboarding process were derived. Key cognitive factors in each stages were, selective attention in the discovery stage, working memory and active learning in the learning stage, and participation and motivation in the immersion stage. Finally, improvement direction were presented, focusing on the key cognitive factors. These studies highlight the importance of the user entry process in online games and suggests improvements to lower entry barriers.

The Impact of Customer Experience on Customer Attitudes and Product Re-purchase Intentions - Focusing on Start-up Firms - (고객경험이 고객태도와 제품 재 구매 의도에 미치는 영향 - 창업기업 중심으로 -)

  • Joo, Cheol-Keun;Lim, Wang-Kyu
    • Journal of Digital Convergence
    • /
    • v.15 no.6
    • /
    • pp.121-132
    • /
    • 2017
  • In this study, there is a purpose of research to secure competitiveness through the effective utilization of intangible corporate resources of founded enterprises. For this research, we conducted a survey on the way the customers who used the products of the BI center and founders less than 7 years evaluated the founded company. Schmitt's empirical element was examined as a theoretical background, and it was examined whether these empirical factors and attitudes acted as a preprocess in the decision-making process as a repurchase intention. The Result of research is as follows. First, It clearly indicated that customer experience and search experience affected the degree of re-purchase. Second, customer's experience (use experience, search experience, contact experience) were grasped with significant influence on customer's attitude. Third, we discovered that customer's attitude had mediated between customer's experience (use experience, search experience) and re-purchase. This research suggests that if we manage empirical factors well, we can increase the degree of re-purchase and cope appropriately with the limitations of small and medium enterprises.

A Focus Group Interview(FGI) on Experience During Clinical Fieldwork of Students in Occupational Therapy (작업치료과 학생들의 임상실습 경험에 대한 포커스그룹 인터뷰)

  • Kang, Jin-Ho;Nam, Young-Ok;Oh, Myung-Hwa
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.4
    • /
    • pp.299-309
    • /
    • 2019
  • The purpose of this study was to investigate about student's experiences in occupational therapy through clinical fieldwork, such as the change in perception of occupational therapy, the stress that students experience, and the satisfaction of clinical fieldwork. We conducted a focus group interview with 10 participants to see what they experienced during the clinical fieldwork. The contents of the interview were recorded and conducted, and the meaning was analyzed according to the focus group interview procedure through repeated listening. Components were psychological experience, professional experience, environmental experience, changes of values, and behavioral changes. In psychological experience, he experienced anxiety and burden. Experiential experience was the connection of theory and clinical experience and realization of major knowledge. In the environmental experience, we experienced clinical guidance management system, and the change of values experienced change of perception of occupational therapy and change of perception of disabled person. Finally, behavioral changes have experienced an active response through clinical practice experience. Clinical fieldwork is a basic element that prepares students to become occupational therapists. It affects the role of occupational therapist and perception performance through various experiences in new environment. It is thought that the efforts of the institution are needed. The results of this study will help occupational therapists to direct clinical fieldwork in the right direction in clinical fieldwork.

A Study on Selection of R&D Supervision Institution of Weapon Systems Using Delphi and AHP (델파이 및 AHP를 활용한 연구개발 주관기관 선정에 관한 연구)

  • Kim, Jin-Hyeon;Lee, Ho-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.10
    • /
    • pp.179-186
    • /
    • 2019
  • Based on the characteristics of the weapon system, a government-funded research institute or a defense industry company is selected as the R&D supervision institution. On the other hand, research for the selection of a R&D supervision institution has not been conducted actively. This paper proposes a methodology for selecting R&D supervision institutions, such as procedure and indices. First, candidates of the index were obtained using data investigation and consulting, and five indices were deduced using Delphi. The weight of the indices was set using AHP. The high element consisted of 'Technical elements' and 'Business element'. The low element of 'Technical elements' consisted of 'Possession and readiness of critical technology' and 'Experience of similar R&D'. The low element of 'Business element' consisted of 'Base circumstance of the project', 'Risk management', and 'Will for the project'. The total weights of the indices were 'Possession and readiness of critical technology' 0.405, 'Experience of similar R&D' 0.297, 'Base circumstance of the project' 0.124, 'Risk management' 0.127, and 'Will for the project' 0.047. The indices were applied to the 00 weapon system and the result was deduced.

A Study on the Effects of the Phenomenological Light in the Religious Space (종교공간에 있어서 현상학적인 빛의 연출에 관한 연구)

  • Kim, Mi-Rye;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2006.11a
    • /
    • pp.135-140
    • /
    • 2006
  • From the ancient to contemporary architecture, the light has been an important theme determining the characteristics of interior space. Especially in the religious space, the light was manipulated to express the worship for a god more than a physical element of the nature. It implied that human's space perception through the light was considered prior to the space itself. The perceptual experience in space was primarily elicited by the light with other factors, such as water, texture, and sound which temporarily renewed and updated the information of space. In this study, we critically analyzed the effects of the light which enhanced human's perceptual experience in the religious space in the view of Merleau Ponty's phenomenological philosophy. We suggested that the light was one of the mos4 effective factors to express the characteristics of the religious space with respect to the Phenomenological Light which contributed to the continuity of time, expansion and direction of space, immaterialzation, and perceptual illusion.

  • PDF

A Study on Dynamic Character of Landscape (경관의 동태성에 관한 연구)

  • ;Nakamura, Yoshio;Saito, Ushio
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.27 no.3
    • /
    • pp.39-49
    • /
    • 1999
  • The objective of this study is to characterize the landscape retaining dynamic character through the distinction between the spatial structure and the landscape. In this study, the landscape was characterized by the image of environment viewed by human being. Firstly, the landscape was disscussed in terms of such three element as the environment viewed by human being, the psychological detachment from the environment and the meaning of image. Secondly, the dynamic character of the landscape was determined by the comparision between the spatial structure of the static elements and the landscape experience through the case study Soshe garden. In the study found that landscape experience depend on the dynamic viewpoint and human views while the spatial structure is stable and static. This study also found that landscape is an open system which can be diachronically transformed by human value, while spatial structure is a synchronic closed system.

  • PDF

A study on film expressed composition factor in interior space (영화 속에 표현된 실내공간 구성요소를 통한 의미 분석)

  • 최근식
    • Korean Institute of Interior Design Journal
    • /
    • no.33
    • /
    • pp.62-67
    • /
    • 2002
  • Architecture and Film have been interested in each other since 1895. This concern manifests various aspects and is continued up to now. If we examine into detail of relationship between film and architecture, those share the integration of time and space as the art of time and space. Film makes inexpressible time into space by showing the change of space in the issue that is the merger of time and space. Then, this is the issue of movement that compiling element was intervened. And the creative space of film which is the timely expression stimulates the person to experience whole form through spatial experience. Consequently, the architecture as an image maker must be developed through a research about film as an image creator. Also a discussion about film and architecture do not apply one to the other but must be focused on the mutual relationship.

Reflection and Learning The importance of interaction between teacher and student at reflective practicum (사고의 반영과 학습의 문헌고찰 - 교수와 학생의 상호작용 측면에서 본 사고반영 중심의 실습)

  • Shin, Kyung-Rim
    • The Korean Nurse
    • /
    • v.31 no.5
    • /
    • pp.65-71
    • /
    • 1992
  • In nursing, a practice discipline, it has been argued whether the mastery of clinical competence depends on types of learning styles, learning experience, and the use of specialized skills. All these problems are not limited to nursing education. Later educators identified the importance of reflective learning which is a vital element in any form of learning and that teachers and students need to consider how they can incorporate some forms of reflection in the courses. The purpose of this study is to review educational articles for understanding better what reflection in learning is, to identify the theme which is of important relevance to professional practice, from the book, Educating the reflective practitioner, and to discuss the theme within nursing education. Reflection in learning was defined by Dewey(1933) as the process which is involved the perception of relationships and connections between the parts of an experience. This experience is passed on when two people becoming involved with each other in a conversation. schon(1987) emphasized that learning conversation, which is a part of the interaction of student and teacher, is an important factor of the process of reflection-om-actopm. In clinical nursing education, good relationships between teacher and student, faculty's role, interpersonal skills are critical in learning conversation. Then Practing nurses who accept the need to choose nursing actionss on the basis of reflection, who accepet the necessity for understanding and being able to communicate the reasons for action are a powerfful force for the development of nursing into an increasingly more effective profession for the benefit of patients.

  • PDF

A Study on Spatial Perceptions and Behaviors through the Perception Phenomenon of the User - The Relationship between Spatial Perception and User Behavior - (사용자의 지각 현상을 통한 공간인지 및 공간행위에 대한 연구 - 공간인지와 사용자 행태와의 관계 -)

  • Kim, Ga-Young
    • Korean Institute of Interior Design Journal
    • /
    • v.22 no.5
    • /
    • pp.143-151
    • /
    • 2013
  • As we recognize the space, humans will experience a process to synthesize elements of cognitive various methods, come to understand the environment. It is intended that on humans to recognize the space, it is intended to act directly under study how to recognize. Humans can know that the determining action based on the values and physical condition, based on the space in which they have been recognized, there are differences in the behavior of the human as a result. Social and arrangement of components - physical region that is cultural difficulties constitute experience specific areas therein. Space for human activities and human, can know that it is not a memory of human behavior, to have a closer relationship with human perception. That is, the description will be aware of the space via the perceptual phenomenon of man due to physical elements performed in the space, what acts about what happens. Through an understanding of the potential for this, and emotion space production consisting only of physical visual element future, and use act of the area to be expressed from his recognition, through the expansion of the perceptual elements, diverse experience richer and more it is a case where deemed necessary access space configuration capable of a broad depth study of this portion is happening, in order to constitute a space, a new interpretation for human behavior is progressing.