• Title/Summary/Keyword: Experience Definition

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Aesthetic Characteristics of 'Movement' Expressed in Modern Fashion (현대 패션에 표현된 움직임의 미적 특성에 관한 연구)

  • Park, Eun-Kyung
    • Journal of the Korean Society of Costume
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    • v.55 no.8 s.99
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    • pp.112-126
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    • 2005
  • The purpose of this study is to analyze the aesthetic characteristics of 'movement' expression in modern fashion(1910-2004) based on a study of modern fine arts which adopted 'movement' element in their work. In this study the meaning of movement was defined as motion, changing position and transformation. Literature survey through books and research papers and demonstrative study with fashion collection photos were undertaken. The results wert as follows ; 1) Kinetic art, optical an, light kinetic art and technology art such as video and computer art have adopted 'movement' element in their work. 2) The plasticities of 'movement' fine arts were identified as mutual penetration, increase of visibility, use of non-traditional materials and dynamism. The internal meanings were identified as expansion of aesthetic experience and the concept of fine art, optimistic attitude on technology, spectator participation and integration of art and life. 3) The 'movement' expression in modern fashion was distinctively found in 1910s-20s(avant-garde fashion), 1960s (kinetic and optical art fashion) and mid 1990s to 2004 (techno-cyber fashion). 4) The plasticities of the 'movement' expression in modern fashion were identified as non-definition, use of non-traditional materials, dynamism. The internal meanings were identified as expansion of aesthetic experience and the concept of dress, optimistic attitude on technology, playfulness through participation. In conclusion, the expression of 'movement' in modern fashion has optimistic viewpoint on the development of modern society and is one of the interesting design points which will be pursued in the fellowing years.

A Study on loggings of flight time(Focusing on the record of instrument flight) (비행시간 산정에 관한 연구(계기비행 기록을 중심으로))

  • Hwang, Ho-Won;Noh, Yo-Sup
    • The Korean Journal of Air & Space Law and Policy
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    • v.20 no.2
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    • pp.253-276
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    • 2005
  • A pilot logbook is an essential data for proving pilot's flight experience. the reason for maintaining this information is to fulfill the requirement for pilot certificates, manage internationally shared career placement. this study focuses on the instrument flight related items among other flight time items which are included in a pilot logbook. By comparing the way of flight time logging among Korean Aviation Law, Federal Aviation Regulation and Joint Aviation Requirements, this study concludes intensively how to define items for flight time, to amend the definition and to apply the policy in Korea with respect to the pilot logbook.

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A Study on the Facility Establishment for Nature Environment Conservation and its Utilization (자연환경보전·이용시설의 조성방안에 관한 기초적 연구)

  • Lee, Dong Kun;Choi, Jae Yong
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.5 no.3
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    • pp.40-49
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    • 2002
  • The objective of this research is to suggest the appropriate natural environment conservation facility management plan in Korea through development of the proper definition and categorization. Bearing the above objective, this study employs the comparison and analysis between domestic and international case studies. Furthermore, several survey methods have been adopted as check-lists for the evaluation of the sample sites and quantitative interviews with government officials and visitors to investigate their perspectives. On the consequence, firstly it was found that considering ecological types and objectives, the proper applicability of natural environment conservation facility could be disaggregated into three types of eco-park, eco-experience and education, and eco-observation facility. Secondly, based on the interview results, the necessity of provision of the natural environment conservation facilities was strongly found among the governmental officials and the residents groups who also expect the expansion of the facilities. Lastly, it appears necessary that the expansion of supporting projects and programs on the natural environment conservation facilities, the estimation and provision of the appropriate funding for monitoring, management and operation, the arrangement of resident experts, and activation of the nature environment education programs.

Development and Enforcement of Short Case Test Items for Evaluation in Undergraduate Course of Plastic Surgery: 3 Years Experience (학부 성형외과학 과목평가를 위한 짧은 사례문항의 개발과 시행: 3년간의 경험)

  • Hwang, Kun;Park, Jun Ho;Lee, Se Il
    • Archives of Plastic Surgery
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    • v.33 no.2
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    • pp.225-232
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    • 2006
  • The aim of this study is to evaluate the clinical competence of medical student using short case test items. Development of short case test items with definition of an assessment of subject, choice of clinical stations sampling, identification of components of clinical competence to be evaluated, and assessment of practicability and results exploitation. For the last three years 28, 48 and 30 topics were developed annually. Among them 20, 23 and 23 topics were selected. About 50 students were examined annually. The mean score was 72.7, 57.1, 64.3 respectively. The mean preparation time of the students for the examination was 9.8 hours. About 60% of the students prepared the test in small group activity. Our experience suggests that short case test items be feasible for evaluation of student learning in Plastic Surgery. This method should be considered as a useful tool to assess medical student's competence or even an examination for board certification.

Effect of Genetically Modified Food Promotion and Education by Blog (블로그에 의한 유전자변형식품 홍보와 교육 효과)

  • Kim, Juhyeon;Kim, Hae Young
    • Korean journal of food and cookery science
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    • v.32 no.6
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    • pp.791-799
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    • 2016
  • Purpose: The objective of this study was to determine the effects of genetically modified (GM) food promotion and education through the blog. Methods: Education program for consumer-oriented GM foods by the blog was developed and survey was performed by the visitors for totals of twelve weeks. The blog was formed by information (definition, mark etc.) offering style and named as "Correct knowing of genetically modified organisms (GMO)." Event was held to enhance the promotion of the blog from the week 9 to week 12. Results: Visitors of the final week increased 4 times, as compared to those of the starting the event week 9. Most of the 138 consumers (94.5%) did not have prior GMO education experience. The 97 consumers aged 20 years old showed significantly the highest ratios in the experience of blog or website (p<0.01). Comparing before and after the blog education, notification on GM foods and willingness to buy GMO products, the benefit of GMO, willingness to check GMO mark when buying GMO products showed positive change of GM foods (p<0.05). Conclusion: Over 80% answered that the blog helped to understand the GM foods. Thus, we conclude using blog is effective way of GM food promotion and education and continuous efforts are needed to maintain an active blog for the consumer's rights of knowledge about GM foods.

A Comparative Study for User Interface Design between TV and Mobile Phone (TV와 휴대폰의 사용자 인터페이스 디자인 비교 연구)

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.1
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    • pp.29-35
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    • 2008
  • An estimated 1 billion mobile phone were sold globally in the year 2006. In Korea, people watch television 3.17 hours in a day. Television isn't what it used to be. Digital TV provides both interactivity and high definition. Mobile phone also transferred from 2G to 3G or 3.5G. This means the complexity of TV and mobile phone is increased, design of user interface is more difficult. Unlike the personal computer industry, TV and mobile phone industries have no standard user interface. A comparative study for user interface between TV and mobile phone is studied. User, task, system are analyzed in requirement analysis. User interface model and interaction are also analyzed between TV and mobile phone. This study provides some insights for user interface design. First, the UI designer have to consider another products because one user using one product at the same time using another products. Experience for one product affects that for another product. Second, TV and mobile phone show very similar pattern, especially interaction task and input interaction. Third, there are not sometimes optimized experience between service operator and device manufacturer. Cooperative design between them is required.

VDI Performance Optimization with Hybrid Parallel Processing in Thick Client System under Heterogeneous Multi-Core Environment (Heterogeneous 멀티 코어 환경의 Thick Client에서 VDI 성능 최적화를 위한 혼합 병렬 처리 기법 연구)

  • Kim, Myeong-Seob;Huh, Eui-Nam
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.3
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    • pp.163-171
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    • 2013
  • Recently, the requirement of processing High Definition (HD) video or 3D application on low, mobile devices has been expanded and content data has been increased as well. It is becoming a major issue in Cloud computing where a Virtual Desktop Infrastructure (VDI) Service needs efficient data processing ability to provide Quality of Experience (QoE) in Cloud computing. In this paper, we propose three kind of Thick-Thin VDI Service which can share and delegate VDI service based on Thick Client using CPU and GPU. Furthermore, we propose and discuss the VDI Service Optimization Method in mixed CPU and GPU Heterogeneous Environment using CPU Parallel Processing OpenMP and GPU Parallel Processing CUDA.

VIP/Sim : Design and Implementation of Virtual Prototyping Simulator based on Statecharts (VIP/Sim : Statecharts에 기반을 둔 가상 프로토타이핑 시뮬레이터 설계 및 구현)

  • Kim, Cheol-Ung;Han, Sang-Yong;Choe, Jin-Yeong;Lee, Jeong-A
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.891-900
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    • 2000
  • A Visual development framework for embedded system is presented based on virtual prototyping. Embedded systems often are used in life critical situation, where reliability is very important. Time_to_market, correctness, user_friendly_design are another features required for embedded system design. However, embedded systems are today designed with an ad hoc approach that is heavily based on earlier experience with similar products. We believe that new design paradigm is needed and it should be based on the use of formal model and visual system to describe the behavior of the system at a high level abstraction. Virtual prototyping has all the required features. It has the following advantages; correct design, clear interface definition, idea experimentation, increased communication. In this paper, we describe the design and implementation of VIP/Sim(Virtual Prototyping Simulator), a visionary development framework for embedded system design. New feature such as state polymorphism is augmented to the de_facto standard formal language, statechart, for enhanced dynamic modeling. Actual design experience with VIP/Sim is also discussed.

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A Study on Business-Based Screen Design Techniques for Designing Efficient Applications

  • Kim, Tae-Woo;Park, Sun-Yi;Yeo, Jeong-Mo
    • Journal of Information Processing Systems
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    • v.14 no.6
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    • pp.1420-1430
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    • 2018
  • To build a successful information system, design and development should be carried out from the enterprise perspective. A complicated business is represented in various ways as technology advances, and many development methodologies have been studied from the viewpoint of technology and development. Each domain is independently designed and developed from the enterprise perspective, but there would be inclusive parts due to the integrated process wherein the definition, design, and development of business are carried out, and the design is done based on the designer's experience. This study would like to address the technique of designing screens based on the business process of the applications derived from the business. It designs the screens that appear when actual applications are completed, including how the data transfer process in the derived business process is represented and operated on the relevant screens. It designs the screen which is displayed when the actual application is completed and how the data transfer process in the derived business process is represented and operated on the relevant screen. In addition, it designs the DFD representing the overall flow of data for each business to represent the movement procedure between screens in general. Through the design method proposed in this study, the client's requirement could be confirmed to reduce the cost for redevelopment, the problem of communication between designers and developers with various experiences could be reduced, and an efficient design procedure could be provided to persons who lack design experience.

Innovative development of regions in the era of digital economy: world experience and Ukrainian realities

  • Samiilenko, Halyna;Khudolei, Veronika;Kharchenko, Yuliia;Povna, Svitlana;Samoilovych, Anastasiia;Khanin, Semen
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.61-70
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    • 2021
  • Within the article, forms of innovation structures are systematized, and those that exist in Ukraine are identified, their features, purpose and functions are clarified, activities and current state of their functioning are analyzed. It is proved that in the conditions of digital economy, domestic innovation structures are underdeveloped and do not fulfill their leading role at the present stage of innovative development of the country. To understand the importance of effective operation of innovation infrastructure, the main world models of innovation development are considered, and the directions of using the experience of their functioning for Ukraine are determined. The main indicators of innovation activity of Ukraine in the context of regions are analyzed. There is a significant differentiation of innovation indicators in the regional context. The cartographic analysis of innovative activity of regions is presented. The mechanism of definition and implementation of priority directions of innovative activity in the context of the digital economy development is offered.