• 제목/요약/키워드: Experience Architecture

검색결과 919건 처리시간 0.027초

체험경제이론(4Es)에 따른 지역 체험전시관의 경쟁력 강화방안 : 전북 삼례문화예술촌 체험전시관을 중심으로 (Strategies to Increase Competitiveness of Local Experience Space: A Study of the 4Es in the Experience Space of Sam-Rae Arts Village in Wanju-gun, Jeollabukdo)

  • 하지영;이승현;김덕현
    • 문화경제연구
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    • 제17권2호
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    • pp.161-184
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    • 2014
  • 최근 역사적으로 의미를 가지는 근대건축문화유산을 활용한 체험전시관들이 부상하고 있는데, 본 연구에서는 문화자원을 활용한 지역 체험전시관이 경쟁력을 강화하기 위한 방안을 모색하고자 하였다. 이에 전북 완주군 삼례문화예술촌의 체험전시관을 대상으로 체험경제이론의 체험요소(4Es)에 따라 전시관의 성격을 분석하였다. 연구방법은 공무원, 체험관담당자, 전문가 세그룹을 대상으로 심층면접조사를 실시하였다. 분석결과 비쥬얼미디어아트미술관은 엔터테인먼트, 김상림목공소는 교육, 책박물관은 현실도피, 책공방북아트는 엔터테인먼트, 디자인뮤지엄은 심미, 문화카페오스는 심미로 나타났다. 또한 영리성을 추구하는 전시관은 김상림목공소, 책공방북아트센터, 책박물관, 문화카페오스이며 비영리성을 추구하는 전시관은 디자인뮤지엄, 비쥬얼미디어아트미술관으로 나타났다. 연구결과 지역체험전시관의 경쟁력 강화방안으로 첫째, 지역민의 문화향유를 위한 공공성 확보방안으로 작품 순환전시, 작품 보조설명 시설구축, 문화적 장소표현을 해야 한다. 둘째, 관광객확보를 통한 수익창출 방안으로 다양한 체험프로그램 제공 및 공간 확보, 기념품 샵 운영 등을 해야 한다. 셋째, 삼례체험전시관의 홍보마케팅 전략방안으로 모바일 앱 개발 및 SNS 등을 활용하여 다양한 이벤트를 실시해야 한다.

UX 디자인 업무 역할 및 방향성에 관한 연구 (Roles and Direction of User Experience Design)

  • 반영환
    • 대한인간공학회지
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    • 제29권4호
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    • pp.521-525
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    • 2010
  • UX (User Experience) Design was an interdisciplinary approach in humanities, engineering, science and design. We classified the roles of user experience; requirement analysis which are user research, constraints analysis and direction analysis, concept design, information architecture, physical UI, graphical UI, sound UI, Olfactory UI, prototype, evaluation, launch, localization, and knowledge management/UI DB. User research methods were classified by the relation of designer, user, and product/service. We reviewed three issues of UX design; complexity management, efficiency management, and mapping management.

황야에 대한 인식과 미적 경험의 변화 - 조경의 이중적 자연관과 그 모순 - (Conceptual Shift of Wilderness and Its Aesthetics - A Perspective on the Contradictory View of Nature in Landscape Architecture Tradition -)

  • 배정한
    • 한국조경학회지
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    • 제34권1호
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    • pp.59-68
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    • 2006
  • This paper examines the conceptual shift of wilderness and its legacy to the contradictory view of nature in landscape architecture tradition. In hunting and gathering societies, there was no dichotomy between the cultivated environment and wilderness. 'Wilderness' is a word whose first usage marks the transition from a hunting-gathering economy to an agricultural society. We can identify two archetypal responses to wilderness: classical and romantic. In the classical perspective, wilderness is something to be feared-an area of waste and desolation. The conquest of wilderness and the creation of usable places is a mark of civilization. For the romantics, in contrast, untouched wilderness has the greatest significance; it has a purity that human contact tends to sully and degrade. Wilderness for the romantics is a place to revere, a place of deep spiritual significance, and an object of aesthetic experience. In the Western world, the classical position predominated until the last two hundred years when the romantic concept began to gain more ground. The shift was made possible by the change in the way nature is understood. Modernity and modern science objectified nature. The transition of the concept of wilderness exemplifies the objectification and pictorialization of nature. Wilderness in the modern era is not different from the pastoral landscape which can be controlled by landscape architects.

주민참여에 의한 마을가꾸기 사업에 따른 체험프로그램 개발과 운영에 관한 연구 -충주 목계 문화·역사마을을 중심으로 - (A Study on the Conduct and Development of Experience Program according to Recreating Village Project by the Inhabitants Participation - Focused on the Chungju Mokge Village -)

  • 김승근
    • 한국농촌건축학회논문집
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    • 제11권4호
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    • pp.35-42
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    • 2009
  • The aim of this study is to provide the conduct and development of the experience program according to recreating village project by the inhabitants participation on the culture and historical villages resources. The conduct and development of the experienced program according to recreating village project by the inhabitants participation is that should be developed step by step the experienced program. The result of this study are summarized as follows; firstly, the experienced program of the village is typical exchange program. secondly, the inhabitants participation is necessary on the experienced program, and the planning program that the improved residential quality life. thirdly, the experienced program will be represent to the attributes. lastly, the experienced program is the important that the village's leaders of all competences. Therefore, the experienced program must be able to take advantage of the residents and to develop of the better programs.

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건축공간의 경험구조로서 지원성 적용 연구 (Application of the Affordance as User Experience Behavior Setting for Architectural Design)

  • 김수진
    • 한국실내디자인학회논문집
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    • 제13권6호
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    • pp.48-56
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    • 2004
  • The Affordance, discussed in the theory of ecological perception of environmental psychology, is the concept of perception that deals with inter-relationship between environment and human. It is a theory seeking for gradual evolution, with the change of user experience behavior and the space, by getting feed-backs from the analysis of perception of characteristics of 3-dimensional space and the user as moving entity. Although there has been many attempts to define the Affordance and apply its concept to the architecture, now there's a need to identify the Affordance in the real architectural space, represent Affordance of space and the user inter-relationship in the architecture and apply its design specifically, Thus, the purpose of this study is to present the methodology of applying Affordance in architectural space design by identifying the Affordance of space concept of human experience behavior in the architectural space and analyze its recognition process.

안전 취약계층을 배려하는 재난 불안척도에 관한 연구 (A study on Disaster Anxiety scale consideration the safety vulnerable group)

  • 문유미;한경보
    • 대한안전경영과학회지
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    • 제19권2호
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    • pp.15-29
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    • 2017
  • In changes of social environment, change of the use of land due to the change of residence type, industry and urban structure is an influential factor to safety vulnerable social group. From PTSD from disaster experience point of view, experience of disaster, damage from disaster, witness of disaster make people experience anxiety and confusion, increase the anxiety toward disaster and lead to difficulty in daily lives. As for the result of analyzing anxiety factors regarding disaster damage potential composed of 20 items of safety manager, damage potential of sink hole which recently rapidly increased was the highest, and followed by anxiety from safety damage potential of family, anxiety from phone call damage. Likewise, if the anxiety toward disaster damage potential is digitized, it contributes to setting safety management planning for disaster prevention as it visualizes the risk.

현대건축의 절충적 표현특성에 관한 연구 (A Study on Characteristics of Eclectic Expression in contemporary Architecture)

  • 배준현;전명현
    • 한국실내디자인학회논문집
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    • 제17호
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    • pp.166-172
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    • 1998
  • Eclecticism had begun at 1820's and ended at the beginning of the 20c quoted historic and contemporary architecture. This trend is considered with architectural quotation and the meaning has the same text of the eclectic trend of Postmodernism, This study focuse on eclectic characteristics and have purposes of theoretical approaching to and formal analyzing to Contemporary Architecture. And it will be necessary to construct contemporary built environment for diversity of form Because expression of Architectural form by ecleticism is a method without experience designers can take architectural language by indirect experience of another worlds' architectural styles. Architectural form of Ecleticism has to be expressed by designer's own analysis when take a normal identity by creative principal of form-composition it will be a methodology of form composition and a prope necessity.

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가상현실(VR)기법을 이용한 조경설계 구현방법 - 주택정원 설계 중심으로 - (Realization Method for Landscape Architecture Design Using Virtual Reality Technology - Focused on the Residential Garden Design -)

  • 덩베이지아;김영훈;차오린썬;허상현
    • 한국조경학회지
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    • 제47권3호
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    • pp.71-80
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    • 2019
  • 지능화와 정보화를 핵심으로 하는 4차 산업혁명이 2016년에 열렸다. 본 연구는 4차 산업혁명시대에 가장 주목받고 있는 가상현실(Virtual Reality: VR) 기술을 이용해서 조경설계 구현에 적용하는 접근 용이성이 강한 버츄얼 워크스루 방법을 제시하는 목적으로 시행되었다. 현재 가상현실 기술은 게임, 비상훈련 및 건축설계 등 많은 영역에서 활용되어 있지만, 조경분야에서는 초기단계에 처하고 있으며, 발전 전망이 밝다. 조경관련분야에서 대부분 전통적인 2차원 도면과 동적인 동영상을 통해 조경설계를 구현하는 방법을 사용하며, 또한 게임 제작 엔진으로 가상현실 구현하는 방식을 사용하고 있으나, 여러 한계점이 존재한다. 따라서 본 연구는 설계-구현-체험 단계로 진행하였으며, 전통적인 조경설계 구현방법을 보완시키는 버츄얼 워크스루 구현방법을 제시하고자 한다. 결과적으로 버츄얼 워크스루 방법은 전통적인 방법에 비해 체험 자유성, 각도 다양성, 정보 제공 및 상호작용 등이 우수한 것으로 나타났다. 또한 높은 품질 및 효과 표현이 가능함으로 조경분야에 적용성이 강한 것으로 볼 수 있다. 향후 조경설계 평가 및 검토 관련 연구의 평가방법을 제공하며, 가상현실 조경분야에서 간편하고 활용성이 있는 구현방법으로 기대효과를 가진다. 가상현실 기법은 조경학계의 지속적인 성장을 기여할 수 있으며, 무한한 전망을 가지고 있다.