• Title/Summary/Keyword: Existing researcher

Search Result 210, Processing Time 0.02 seconds

Patternmaking of Men's Slim-fit Jacket Sloper in Their 30's Part 2 -Focusing on 6-panel jacket- (30대 남성 슬림 핏 재킷원형 패턴설계 제2보 - 6패널 재킷을 중심으로 -)

  • Kim, Myoung-Ok
    • Fashion & Textile Research Journal
    • /
    • v.17 no.1
    • /
    • pp.93-101
    • /
    • 2015
  • This study aims to suggest the patternmaking method of men's slim-fit six-panel jacket sloper in their 30's. The researcher collected four kinds of existing slopers and carried out appearance evaluations twice. The researcher's sloper was developed by modifying and supplementing the existing sloper with high scores from the evaluations. The results are as follows: first, when comparing the four kinds of existing slopers, dimensions and patternmaking methods of 18 areas, especially width of back chest and side chest, were varied according to the existing slopers. Second, the researcher's sloper had excellent scores in the appearance evaluations such as placements of side line on the chest, waist, hip line, measurement in dimension from the center back hip line and from waist line, and appearance of neck line. Third, the suggested sloper are as follows: the ease on the chest is 10.5 cm, 8~10 cm extends for the jacket length, the measure in dimension from the back waist is 2.2 cm, dart intake at the back side is 4 cm, dart intake at the front side is 1.5~2 cm, and dart intake at the front waist is 1 cm. This suggested six-panel jacket sloper is expected to be useful for the various slim-fit jacket designs which have the side panels.

Researcher Clustering Technique based on Weighted Researcher Network (가중치 정보를 가진 연구자 네트워크 기반의 연구자 클러스터링 기법)

  • Mun, Hyeon Jeong;Lee, Sang Min;Woo, Yong Tae
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.5 no.2
    • /
    • pp.1-11
    • /
    • 2009
  • This study presents HCWS algorithm for researcher grouping on a weighted researcher network. The weights represent intensity of connections among researchers based on the number of co-authors and the number of co-authored research papers. To confirm the validity of the proposed technique, this study conducted an experimentation on about 80 research papers. As a consequence, it is proved that HCWS algorithm is able to bring about more realistic clustering compared with HCS algorithm which presents semantic relations among researchers in simple connections. In addition, it is found that HCWS algorithm can address the problems of existing HCS algorithm; researchers are disconnected since their connections are classified as weak even though they are strong, and vise versa. The technique described in this research paper can be applied to efficiently establish social networks of researchers considering relations such as collaboration histories among researchers or to create communities of researchers.

Patternmaking of Men's Slim-fit Jacket Sloper in Their 30's Part 1 - Focusing on four-panel jacket sloper - (30대 남성 슬림 핏 재킷원형 패턴설계 제 1보 - 4패널 재킷원형을 중심으로 -)

  • Kim, Myoung-Ok;Suh, Mi-A
    • Fashion & Textile Research Journal
    • /
    • v.16 no.2
    • /
    • pp.275-284
    • /
    • 2014
  • This study aims to suggest the patternmaking method of men's slim-fit four-panel jacket sloper in their 30's. The researcher collected four kinds of existing slopers and carried out appearance and movement evaluations twice. Then the researcher's sloper was developed by modifying and supplementing the existing sloper with high scores in the evaluations. The results are as follows: First, when comparing the existing slopers, ease on the chest varied from 13 cm to 17.8 cm. Actual measurements or formula method were used for the armhole depth, waist line, and hip line. It was one-third of armhole length for the sleeve cap height in most existing slopers. Second, the researcher's sloper had excellent scores in the appearance and movement evaluations (front neck depth, ease on the chest, front dropped length, ease on the sleeve cap, and the position that separate the two piece sleeves on the back). Third, the suggested sloper, has 13~14 cm for ease in the chest circumference and 2.5 cm for front dropped length. It sets to chest/4+2 cm for armhole depth, height/4+1 cm for waist line placement, and height/8 for hip length. The sleeve cap height is one-third of armhole length. These results will be useful when the industrial technical designers develop various jacket patterns.

A Researcher Model based on Ontology and a Social Network Construction Technique (온톨로지 기반의 연구자 모델링 기법과 연구자 네트워크 구축 기법)

  • Mun, Hyeon-Jeong;Jun, In-Ha;Woo, Yong-Tae
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.7
    • /
    • pp.1022-1031
    • /
    • 2009
  • In this paper, we propose a researcher modeling technique based on ontology and construct social network for researchers using diverse relational properties. User ontology schema is created by extending the existing HR-XML model for a researcher model. User ontology schema and instance are created by OWL. We compose social network model for efficient cooperation between researchers using static relational properties such as educational background and dynamic relational properties such as co-authors and co-workers, etc. Closeness has direction because researcher network is differently configured by the researchers. We define inferencing rules using SWRL and inference ontology rules using racer inference machine to compose direct relationships between researchers. The proposed model for researchers can be applied to the cooperation model for researchers by retrieving common expert group dynamically.

  • PDF

The extent of the role of internal control of Northern Borders University in maintaining the non-waste of public money

  • Oweis, Khaled Adnan
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.6
    • /
    • pp.187-199
    • /
    • 2021
  • The research aims to measure the control procedures' effectiveness, followed by the University of Northern Borders employees. A questionnaire was developed and distributed to the target sample of financial and auditing affairs employees at the university, where the researcher followed the existing descriptive-analytical approach. The researcher relied on the field survey, and statistical analysis (spss) was used. The researcher has found that the control procedures used are highly efficient in reducing public money waste. The researcher has presented recommendations that may contribute to developing the work of oversight in combating waste of public money. These recommendations include: Increase the interaction between the General Oversight Office and the internal oversight departments at the University of Northern Borders, the incentives provided to the oversight and accounting staff for their efforts to combat public money waste. It encourages them to maintain public money and work to obliging employees to undertake training courses periodically to develop their skills and rehabilitate them in line with modern control procedures. Also, more studies and scientific research on the waste of public money and types of administrative and financial Corruption and the law in all state sectors and reach conclusions and recommendations will help decision-makers amend laws and regulations to serve the public benefit of the university and the state.

A study on the cultural ideology of narrative in 3D C.G. Animation (3D C.G. 애니메이션에 반영된 문화적 이데올로기 - <슈렉>을 중심으로)

  • Koh, Eun-Young
    • Cartoon and Animation Studies
    • /
    • s.6
    • /
    • pp.7-22
    • /
    • 2002
  • Animation constitutes the core of the media industry, which in turn lies at the center of the cultural industry. It is considered one of the industries where South Korea has the competitive edge over other countries. With the pool of customers getting wider, the genre of animation has become more and more diverse, forming a great market for it. Aware of this trend, this study focused on animation as a part of the pop culture, and on providing corresponding various viewpoints for future cultural studies. This researcher measured the practicality and persuasiveness of this study through Shreck, a three-dimensional C.G. animation which is acclaimed for its success in dismantling the old grammar of animation movies that represent the anti-Disney ideas. This researcher felt it imperative to heed the unique language of Shreck, which contains discourses on various cultural ideologies such as paradoxical structure that pits entertainment that is shown through dismantling of the canon, feminism and antifeminism against each other. This study analyzed the entertaining element of the animation genre by means of the Semiotics of Keith Moxey, thereby attempting to establish a legitimate social status of the genre, whose artfulness has been depreciated in the art society. In chapter II, this researcher examines the chronological development of three-dimensional C.G. animation that has shown a rapid advancement. Chapter III defines the cultural ideology of Shreck by exploring basic theories and texts employed in analysis of art works. This study started with the assumption that defines, from the viewpoint of symbology, the animation text as an aggregate of discourses on entertainment, and competitive and paradoxical ideologies. Then, this researcher analyzed the text and the generation process of meanings in Shreck. Consequently, this study has come to the following conclusions: First, Shreck induces changes of concepts about the canon by means of distorting and reversing the existing animation movies, which seems to reflect in the contemporary tendency of seeking new interpretations of entertainment. Second, Shreck shows up the cognitive changes of our age as to feminism by competing feminism against antifeminism. Although Shreck serves as a venue of competition between the two opposing ideas, it stops short of brushing off women as outsiders in society. Rather, it represents the resistance to the male chauvinism existing in the structures of animation and culture. As shown in the text analysis, Shreck presents an advent of a new ideology critical of the previous animation films. In addition, it reflects in the struggle between the pro-feminism on the part of the viewers and the anti-feminism that lies in the social and culture structure. This study, however, is limited in its scope and selection of subject. First, although this researcher has stressed the importance of understanding the animation as part of the pop culture and conducting researches within the historic paradigm, this study fails to provide an in-depth insight in the impacts that the changes in the C.G. industry and the systematic conditions may have on the three-dimensional C.G. animation genre. Furthermore, this study runs the risk of being understood as pro-American due to its selection of Shreck as its research subject.

  • PDF

Study Regarding Electronic Paper Technology (전자종이 기술에 관한 연구)

  • Kim, Doh-Gyun;Kang, Soon-Duk
    • The Journal of Information Technology
    • /
    • v.9 no.3
    • /
    • pp.49-57
    • /
    • 2006
  • Electronic paper technology is technology make e- paper, and studying an electronic device is thin like a paper book, an electronic device having made so as to be able to feel as it is feeling of paper like paper newspaper/paper magazines etc. and papers, and crumple freely, or to be able to fold. While electronic paper substitutes for role of paper, a digital function has at the same time a lot of the acids which shall exceed to implement. Necessary, and the continuous researcher who can solve a problem of a fast answer speed for animation implementation, collar implementation and low drive voltage is important a security of a patent right preparing for new market formation, too very in order to form the market where electronic paper can substitute for papers and the existing display as indication elements of a dream, and shall be made to achieve a continuous technical researcher.

  • PDF

An Efficient Study of Expression with 2D Game Tool -Focused on Production of a Game "Shooting Monster" with Spine Tool (2D 게임 툴을 이용한 효율적인 표현 연구 - 스파인 툴을 이용한 "슈팅몬스터" 게임제작을 중심으로)

  • Lee, Heon-Woo
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.7
    • /
    • pp.1208-1215
    • /
    • 2016
  • This study suggests efficient production of game with spine tool that is 2D game tool. For this, the researcher studies process and efficiency of game development by focusing on production of a game "Shooting Monster" Version 1 in service of Google Store at present. Production tools in a contents field are sharply changed. In addition, these tools are automatized into new version and efficient product. These tools help manufacturers in increasing quality of contents and time efficiency. Therefore, the researcher examines understanding of development process of existing 2D game and problems in development stage of graphic character, and analyzes production stage of character animation using spine tool, so suggests effective process of production in terms of production. The purpose of this study is to suggest the direction about graphic efficiency of tool by accessing production process to train working-level talented people in 2D mobile game field.

Load-Carrying Capacity Assessment of Deteriorated Rural Bridge

  • Kim, Han-Joong;Kim, Jong-Ok;Yang, Seung-Ie
    • Magazine of the Korean Society of Agricultural Engineers
    • /
    • v.44 no.7
    • /
    • pp.36-45
    • /
    • 2002
  • Most of rural bridges have passed 30 years of age since they were built, which have to support unexpected overload caused by changed design load and excessive amount of transportation. For these rural bridges, repairs and replacements are needed. Even though there have been attempt to estimate the safety of existing bridges deteriorated with major defects, those approaches must rely on the observable damage and subsequent decisions are made subjectively. To avoid the high cost of rehabilitation, the bridge rating must correctly represent the present load-carrying capacity. Rating engineers use a methods such as Allowable Stress Design (ASD), Load Factor Design (LFD), and Load Resistance Factor Design (LRFD) to evaluate the bridge load carrying capacity. In this paper, the load rating methods are introduced, and it is illustrated how to use the load test data from literature survey. Load test is conducted to the bridge that was built 30 years ago in rural area. From load test results, new maintenance method is suggested instead of the bridge replacement.

Leakage Detection of Water Distribution System using Adaptive Kalman Filter (적응 칼만필터를 이용한 상수관망의 누수감시 기법)

  • Kim, Seong-Won;Choi, Doo Yong;Bae, Cheol-Ho;Kim, Juhwan
    • Journal of Korea Water Resources Association
    • /
    • v.46 no.10
    • /
    • pp.969-976
    • /
    • 2013
  • Leakage in water distribution system causes social and economic losses by direct water loss into the ground, and additional energy demand for water supply. This research suggests a leak detection model of using adaptive Kalman filtering on real-time data of pipe flow. The proposed model takes into account hourly and daily variations of water demand. In addition, the model's prediction accuracy is improved by automatically calibrating the covariance of noise through innovation sequence. The adaptive Kalman filtering shows more accurate result than the existing Kalman method for virtual sine flow data. Then, the model is applied to data from two real district metered area in JE city. It is expected that the proposed model can be an effective tool for operating water supply system through detecting burst leakage and abnormal water usage.