• Title/Summary/Keyword: Exhibition Performance

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Implementation of Immersive Interactive Content Using Face Recognition Technology - (Exhibition of ReneMagritte) Focused on 'ARPhotoZone' (얼굴 인식 기술을 활용한 실감형 인터랙티브 콘텐츠의 구현 - (르네마그리트 특별전) AR포토존을 중심으로)

  • Lee, Eun-Jin;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.20 no.5
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    • pp.13-20
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    • 2020
  • Biometric technology with the advance of deep learning enabled the new types of content. Especially, face recognition can provide immersion in terms of convenience and non-compulsiveness, but most commercial content has limitations that are limited to application areas. In this paper, we attempted to overcome these limitations, implement content that can utilize face recognition technology based on realtime video feed. We used Unity engine for high quality graphics, but performance degradation and frame drop occurred. To solve them, we augmented Dlib toolkit and adjusted the resolution image.

A Study on Regional Revitalization by Creating a Landmark of Ulsanbawi in Goseong-gun, Gangwon-do (울산바위 랜드마크 조성을 통한 지역활성화 방안 연구)

  • Suhr, Myong-Suk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.313-319
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    • 2020
  • The Misiryeong East-West road opened in July 2006, after the opening of the Expressway between Seoul and Yangyang in June 2017, has led to a recession caused by a decrease in the number of visitors to nearby region, leading to the emergence of economic crisis in the surrounding region. Against this background, in order to revitalize the Healing Road in Misiryeong, we study to find a way to revitalize the region by creating a landmark in Ulsanbawi Rock. In order to create a landmark of Ulsanbawi Rock, an observation cafe, exhibition facilities, and convenience facilities were built, and a monorail was used to view Ulsanbawi Rock, and a healing plaza, resting area, and outdoor performance hall were installed to promote the local economy.

Planning and Design of Quingming Shanghe Park in Kaifeng

  • Liu, Xiao-ming
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.202-207
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    • 2001
  • Covering an area of about 39 ha, Qingming Shanghe Park is located in the northwest of Kaifeng, formerly the capital of seven dynasties in China. It is intended to serve as a tourist attraction based on a painting 〃Qingming Festival at Riverside〃 by Zhang Zeduan of the Northern song Dynasty, which vividly illustrates a real life on the both sides of the Bian River as well as in the urban area, Kaifeng, in early Spring. The park is a collection of varied buildings such as shops, restaurants, tea-houses, theaters, and hotels in the North song style, with an introduction of the history of Kaifeng, this paper examines design philosophy and methodology of the park, and discusses the creative design of the first stage development known as known as The South Area of the park. Marked by the Rainbow Bridge and the City Gate, the South Area is divided into three parts, the rural, suburban, and urban parts which are organized according to the spatial order showed in the painting. The South Area proves to be very successful because of its amazing sense of history and interesting folk performance. Furthermore, the preliminary 9planning of the second stage development known as The North Area is presented with references to culture, history and customs. The North Area is proposed to include the Old Sports & Games Garden, the Exhibition Garden, and the Hot Spring Garden with an appearance of the imperial gardens in the Northern Song, integrated with participation of old sports and games, display of old science & technology achievements, and enjoyment of hot spring bath.

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A Study on Meta-Reality Experience at a Gallery through the Interactivity of New Media Art (뉴미디어 아트의 상호 작용성을 통한 미술관에서의 메타현실 체험 연구)

  • Kim, Tae-Eun
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.113-125
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    • 2018
  • In recent years, new media art is developing to play its roles as a means of remediation to overturn, reuse, and alter the old technologies rather than technology-dependent art to accept new technologies and use them as artistic tools. Here, the concept of new should mean looking at the old technologies in an indirect way and finding new meanings in them rather than presenting new technologies. The starting point of this study was the concept of spatialization in which the concept of new media art would externalize games from inside to outside the screen in gamification-applied spaces. Participatory new media art adds a platform for viewer's participation and utilizes the entire space of the exhibition hall instead of allowing for simple viewing at the exhibition hall. The study focused on the changes and phenomena in the process of games belonging to the artistic space through the interactivity of gamification. Here, the premise was that gamification meant the "spatialization of games." The study examined several cases of games being altered in the spatialization process to figure out interactivity for viewers and developmental directions for interface design at a gallery.

해양레저 전시이벤트의 평가속성이 방문객 만족도 및 재구매 행동에 미치는 영향

  • Ha, Hae-Dong;Gang, Sin-Beom;Jo, U-Jeong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2011.06a
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    • pp.89-90
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    • 2011
  • The purposes of this study were to analyze the effects of a marine leisure exhibition event(MLEE)'s appraisal attributes on visitors' satisfaction and repurchase behavior and thus provide fundamental information that facilitates developing effective marketing and operational strategies for a MLEE. In order to accomplish such purposes, this study employed a survey with a total of 300 visitors to a MLEE hosted by G Province. Questionnaires were developed on the basis of related studies and modified to reflect the study context. Then, such questionnaires were verified to be valid and reliable through content validity, exploratory factor analysis and internal consistency analysis. Valid 286 questionnaires were analyzed with correlation analysis and multiple regression analysis on significance level of .05. Following findings were derived from current study. First of all, the appraisal attributes of a MLEE had a significant effect on visitors' satisfaction and among them only the factor of event program had a unique relation with the levels of satisfaction. In addition, the appraisal attributes of the MLEE also had a significant effect on visitors' repurchase behavior and among them event program, transportation and employee factors had unique relations with the performance variable in order. In conclusion, all the research hypotheses that had been set up through previous studies were confirmed in this study.

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A Study on the Development Direction of New Media Art Using Virtual Reality (가상현실을 활용한 뉴미디어아트의 발전 방향에 관한 연구)

  • Park, Chan-Ik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.1
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    • pp.97-102
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    • 2020
  • With the advancement of technology, there are almost no constraints on expression in virtual reality (VR) art; however, it still has some limitations. VR artists can be largely classified into two groups in terms of style. The first group is artists who create their works as a live performance. In this case, a major limitation is that the artist cannot see how the audience reacts to the work because he/she wears a VR device while performing, and the audience cannot fully experience the work, since they view it only on-screen without any VR devices. This problem can be solved if all members of the audience wear VR devices; however, that requires astronomical costs and brings about another problem related to device management. If the price of VR devices decreases as technology develops, it may help solve this problem. The second group is exhibition artists who regularly display their works online. In this case, the limitation is that their work using VR remains only in the virtual digital space. In this case, a solution may be creating space in exhibition halls, and providing VR devices to audience members in existing art exhibitions.

Actual condition of theater stage and project for activation of exhibition in Choongchung area (충청도 지자체 공연장 활성화 및 무대조명시스템 개선에 관한 연구)

  • Lee, Jang-Weon
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2009.10a
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    • pp.93-97
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    • 2009
  • Focusing on major event halls in Chung-cheong province, data of events including actual condition of management and state of facilities, accomplishment of performance help us to figure out the problems of local culture events and make concrete plans for development of local culture. Through the facilities and actual result of the performance, records of accidents, including dancing, which could happened in stage allow us to protect performer from an unpleasant matter in advance. Because it is considered to be helpful to make some developments of the art of stage and local culture, we take decisive action with mutual comparison. The purpose of this treatise is to suggest alternative method to develop culture and art events in Chung-cheong province by analyzing the president condition of management.

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HPA Structure Design and Power Measurement (인간동력항공기 구조설계와 동력측정)

  • Lee, Chung-Ryul;Park, Ju-Won;Go, Eun-Su;Choi, Jong-Soo;Kim, In-Gul;Kim, Byoung-Soo
    • Aerospace Engineering and Technology
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    • v.12 no.2
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    • pp.209-220
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    • 2013
  • The process of designing and building a human-powered aircraft (HPA) and its performance analysis are introduced in this paper. Light Bros, the Chungnam National University HPA team, has developed Volante, a HPA, to compete in the 2012 exhibition of human-powered aircraft hosted by Korea Aerospace Research Institute. The power train system is composed of a two-blade propeller and Bevel-type gear and the ground test bed is built to simulate the operation. A study has been made to find a efficient propeller based upon the test result of thrust and power available from a pilot under various propeller conditions and running time. The load and structural analysis is conducted for the glider-shaped wing made of composite material which has very high aspect ratio. The spar is analyzed using finite element modeling followed by the comparison of its displacement and strain on structural test. As a result, the performance and safety is confirmed.

School child health communication activity needs in Seoul : Focused on school-based health fairs (서울지역 초등학생들의 보건의사소통 요구도 특성 : 학교 건강관련 행사를 중심으로)

  • Park, Kyoung-Ok
    • The Journal of Korean Society for School & Community Health Education
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    • v.6
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    • pp.75-87
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    • 2005
  • The purpose of this study was to describe elementary school students' health communication needs based on school-based health fairs by students' demographic characteristics and school health education experiences. A self-administered survey was conducted to a total of 851 fifth-grade students in 8 elementary schools in Seoul. For survey participant sampling, Seoul area was divided into four districts: north, south, east, and west, and two elementary schools were selected from each district by the stratified convenient sampling process. Three class 5th-grade students in each selected school finished the survey. Questionnaires and survey instruction letters were delivered to vice-principals in the designated schools and the vice-principals managed the survey process. The survey Questionnaire included demographic characteristics (sex, parent's marital status, parents' educational status, famil financial status, the person whom was with after school, and daily computer hour), health education experiences (health education at school, and school health education satisfaction), and health communication types. The health communication types were reorganized into eight types based on comprehensive literature review on health fairs (or child and adolescence. The health communication types were 'health exam and advice fair,''health promotion advertising and campaign,' 'health-related exhibition and experience fair,' 'profession visit-in-school education,' 'health-related VCR or movie festival,' 'health-related institute visits,' 'internet health counseling,' and 'telephone health counseling.' Regarding demographic characteristics, sex, family financial status, and academic performance were significant factors related to health communication need scores (p <.05). Girl, high level of family financial status, and excellent academic performance score were related to high score of health communication need. In terms of school health education experience, taking regular class for health education and satisfaction with school health education were linked to higher health communication need scores. This result discusses that experience and satisfaction with school health education largely contribute to building participants' health communication concepts and needs.

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Energy Use Prediction Model in Digital Twin

  • Wang, Jihwan;Jin, Chengquan;Lee, Yeongchan;Lee, Sanghoon;Hyun, Changtaek
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1256-1263
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    • 2022
  • With the advent of the Fourth Industrial Revolution, the amount of energy used in buildings has been increasing due to changes in the energy use structure caused by the massive spread of information-oriented equipment, climate change and greenhouse gas emissions. For the efficient use of energy, it is necessary to have a plan that can predict and reduce the amount of energy use according to the type of energy source and the use of buildings. To address such issues, this study presents a model embedded in a digital twin that predicts energy use in buildings. The digital twin is a system that can support a solution of urban problems through the process of simulations and analyses based on the data collected via sensors in real-time. To develop the energy use prediction model, energy-related data such as actual room use, power use and gas use were collected. Factors that significantly affect energy use were identified through a correlation analysis and multiple regression analysis based on the collected data. The proof-of-concept prototype was developed with an exhibition facility for performance evaluation and validation. The test results confirm that the error rate of the energy consumption prediction model decreases, and the prediction performance improves as the data is accumulated by comparing the error rates of the model. The energy use prediction model thus predicts future energy use and supports formulating a systematic energy management plan in consideration of characteristics of building spaces such as the purpose and the occupancy time of each room. It is suggested to collect and analyze data from other facilities in the future to develop a general-purpose energy use prediction model.

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