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http://dx.doi.org/10.17703/JCCT.2018.4.3.113

A Study on Meta-Reality Experience at a Gallery through the Interactivity of New Media Art  

Kim, Tae-Eun (Dept. of Theater & Performance Meida, Dong Yang Univ)
Publication Information
The Journal of the Convergence on Culture Technology / v.4, no.3, 2018 , pp. 113-125 More about this Journal
Abstract
In recent years, new media art is developing to play its roles as a means of remediation to overturn, reuse, and alter the old technologies rather than technology-dependent art to accept new technologies and use them as artistic tools. Here, the concept of new should mean looking at the old technologies in an indirect way and finding new meanings in them rather than presenting new technologies. The starting point of this study was the concept of spatialization in which the concept of new media art would externalize games from inside to outside the screen in gamification-applied spaces. Participatory new media art adds a platform for viewer's participation and utilizes the entire space of the exhibition hall instead of allowing for simple viewing at the exhibition hall. The study focused on the changes and phenomena in the process of games belonging to the artistic space through the interactivity of gamification. Here, the premise was that gamification meant the "spatialization of games." The study examined several cases of games being altered in the spatialization process to figure out interactivity for viewers and developmental directions for interface design at a gallery.
Keywords
Interactivity; Museum Game; Meta-Reality; Gamification; Realtional Asthetics;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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