• 제목/요약/키워드: Exhibition Management Information System

검색결과 55건 처리시간 0.021초

Exhibition Guide System Acceptance for Smart MICE

  • Heejeong Han;Chulmo Koo;Namho Chung
    • Asia pacific journal of information systems
    • /
    • 제28권1호
    • /
    • pp.61-74
    • /
    • 2018
  • Meeting, Incentive travel, Convention, Exhibition (MICE) industries recently introduced new information systems, such as the exhibition guide system (EGS), to keep pace with Smart MICE and maximize the effect of exhibition performance. We investigate how persuasive EGS can affect the EGS acceptance of attendees via cognitive and affective response. We analyzed data from 442 EGS users at an exhibition. We found that information accuracy, information relevance, and source credibility were predictors of cognitive response. Source credibility had a significant effect on affective response. Furthermore, cognitive response was found to be a positive predictor of affective response and EGS acceptance. We also found affective response is a predictor of EGS acceptance. The theoretical and practical implications of the study were presented based on the results.

An Intelligent Exhibition Rule Management System using PMML

  • Moon, Hyun Sil;Cho, Yoon Ho;Kim, Jae Kyeong
    • Asia pacific journal of information systems
    • /
    • 제25권1호
    • /
    • pp.83-97
    • /
    • 2015
  • Recently, the exhibition industry has developed rapidly with the development of information technologies. Most exhibitors in an exhibition plan and deploy many events that may provide advantages to visitors as a method of effective promotion. The growth and propagation of wireless technologies is a powerful marketing tool for exhibitors. However, exhibitors still rely on domain experts who are costly and time consuming because of the manual knowledge input procedure. Moreover, it is prone to biases and errors and not suitable for managing fast-growing and tremendous amounts of data that far exceed a human's ability to comprehend. To overcome these problems, data mining technology may be a great alternative, but it needs to be fit to each exhibition. This study uses data mining technology with the Predictive Model Markup Language (PMML) to suggest a system that supports intelligent services and that improves stakeholder satisfaction. This system provides advantages to the exhibitor, show organizer, and system designer, and is first enhanced by integrating data mining technologies through the knowledge of exhibition experts. Second, using the PMML, the system can automate the process of applying data mining models to solve real-time processing problems in the exhibition environment.

Ubiquitous Computing을 이용한 전시회장 관리 시스템 개발 (The Development of Exhibition Grounds Management System Using the Ubiquitous Computing)

  • 심갑식;장재혁
    • 한국컴퓨터정보학회논문지
    • /
    • 제13권7호
    • /
    • pp.149-156
    • /
    • 2008
  • 본 논문에서는 유비쿼터스의 핵심 기술인 RFID와 기존의 사용 기술인 바코든 그리고 IT의 중요 기술 분야인 모바일 통신 기술을 통합한 유비쿼터스 컴퓨팅을 이용한 전시회장 관리 시스템을 개발하였다. 개발된 시스템은 전시 정보관리 프로그램, 관람객 등록 프로그램, 관리자 프로그램, 그리고 관람객 현재 위치 조회와 전시회장 관리를 위한 모바일 프로그램 등으로 구성되었다. 본 시스템은 데이터베이스, 웹 프로그램, 모바일 프로그램, 무선 통신기술을 기반으로 설계 및 구현하였다. 본 논문에서 개발한 RFID 시스템을 이용한 자동화 기술과 모바일 통신 기술을 활용한 무선 패킷 통신이 통합된 전시회장 관리 시스템은 정보 산업 응용 영역 전반에 걸친 기술 파급 효과를 가져 올 수 있을 것이다.

  • PDF

사물인터넷(IoT) 전시 서비스품질이 전시수용에 미치는 영향 (Effects of Internet of Things (IoT) exhibition service quality on exhibition acceptance)

  • 김인환;남윤철
    • 디지털산업정보학회논문지
    • /
    • 제17권4호
    • /
    • pp.13-28
    • /
    • 2021
  • The purpose of this study is to demonstrate the causal relationship between exhibition acceptance through the quality factors of Internet of Things (IoT) exhibition services and ease and usefulness of technology acceptance factors for domestic exhibition visitors. Through this, the company intends to present effective and efficient development plans in the IoT exhibition industry. Therefore, we present a research model that applies DeLone & McLean's quality factors to key variables in the information system success model and ease and usefulness in the Technology Acceptance Model (TAM). A survey was conducted on ordinary people with experience using the Internet of Water (IoT) exhibition service. The survey was conducted for two weeks from July 15 to August 20, 2021. A total of 276 surveys were used for data analysis during this period. The hypothesis results related to the information system success model of the Internet of Things (IoT) exhibition show that, first, system quality had no significant effect on usefulness, but significantly on ease. Second, information quality has been shown to have a significant effect on usability and ease. Third, service quality has been shown to have a significant impact on usability and ease. Fourth, usefulness has been shown to have a significant effect on exhibition acceptance. Fifth, ease has been shown to have a significant effect on usability. Sixth, ease was shown to have a significant effect on exhibition acceptance.

Identifying Prospective Visitors and Recommending Personalized Booths in the Exhibition Industry

  • Moon, Hyun Sil;Kim, Jae Kyeong;Choi, Il Young
    • Journal of Information Technology Applications and Management
    • /
    • 제21권1호
    • /
    • pp.85-105
    • /
    • 2014
  • Exhibition industry is important business domains to many countries. Not only lots of countries designated the exhibition industry as tools to stimulate national economics, but also many companies offer millions of service or products to customers. Recommender systems can help visitors navigate through large information spaces of various booths. However, no study before has proposed a methodology for identifying and acquiring prospective visitors although it is important to acquire them. Accordingly, we propose a methodology for identifying, acquiring prospective visitors, and recommending the adequate booth information to their preferences in the exhibition industry. We assume that a visitor will be interested in an exhibition within same class of exhibition taxonomy as exhibition which the visitor already saw. Moreover, we use user-based collaborative filtering in order to recommend personalized booths before exhibition. A prototype recommender system is implemented to evaluate the proposed methodology. Our experiments show that the proposed methodology is better than the item-based CF and have an effect on the choice of exhibition or exhibit booth through automation of word-of-mouth communication.

무역전시회의 전략적 활용방안에 관한 연구 (A Study on the Strategic Practical Use Plan of Trade Show)

  • 임천혁;박남규
    • 무역상무연구
    • /
    • 제66권
    • /
    • pp.241-261
    • /
    • 2015
  • About trade show strategic practical use plan, sought practical use plan hereafter with problem in 5 side. First, need that supply reliable and objective information about exhibition utilizing active public relations of domestic trade show certification system and international certification system. Second, I need to reinforce budget support estimation to expand governmental budget support and strengthen professionalism of exhibition operation. Third, need to seek globalization strategy of exhibition industry concretely to overcome realistic limit of domestic exhibition industry. Institutional improvement for long-term public information of exhibition and participation company's satisfaction raising and infra for gallery's management result should be established. Fourth, need excavation of various first-hand field marketing that can dig various interaction method with customers and invite new customers by booth exhibition. Fifth, need professional worker positivity, deflation that fulfill knowledge that is adapted, and precedes in environment worldwide exhibition industry training actively universal exhibition industry professional worker. Foreign exhibition is an one of marketing tactics that is generalized that can approach to oversea market in less expense relatively. To measure exactly fact and participation result of exhibition that select suitable exhibition in one's own company's marketing goal in company's standpoint that participate in exhibition according as exhibition number is increased and function of exhibition is diversified became difficult.

  • PDF

빅데이터 기반 관광지 추천 시스템 구현 - 한국관광공사 LOD를 중심으로 - (Big Data based Tourist Attractions Recommendation - Focus on Korean Tourism Organization Linked Open Data -)

  • 안진현;김응희;김홍기
    • 경영과정보연구
    • /
    • 제36권4호
    • /
    • pp.129-148
    • /
    • 2017
  • 기존 전시회 정보 제공 서비스는 전시회가 열리는 장소 주변의 관광지를 추천한다. 이러한 위치기반 추천의 경우 전시회의 내용과 관련이 없는 관광지를 추천할 수 있다는 한계점이 있다. 전시회 내용과 관련된 관광지를 관람객에게 추천함으로써 전시회에서 획득한 지식을 관광지에서 경험하는 데에 도움을 줄 필요가 있다. 전시회 큐레이터들이 전시회 내용과 관련된 관광지를 일일이 찾아 추천하는 방법이 있지만, 수작업이다 보니 큐레이터가 가지고 있는 배경지식의 범위 내에서만 추천이 가능하다는 한계점이 있다. 수작업에 따른 오류가 있을 수도 있기 때문에 자동화된 방법이 필요하다. 본 연구에서는 언어자원 빅데이터를 활용하여 전시회 내용과 관련된 관광지를 자동으로 추천하는 방법을 제안한다. 언어자원으로는 한국관광공사 LOD(Linked Open Data), 위키피디아, 국립국어원 사전 등을 활용했다. 단일 컴퓨터로는 이러한 대용량 언어자원을 효율적으로 처리하기 어렵기 때문에, 클라우드 컴퓨팅 프레임워크인 아파치 스파크(Apache Spark)에 기반하여 구현했다. 사용자가 웹브라우저를 통해 전시회 정보를 열람하면 본 알고리즘에 의해 추천된 관광지들을 같이 보여주는 웹인터페이스도 구현했다(http://bike.snu.ac.kr/WARP). 주요 전시회에 대한 관광지 추천 정확도에 대해 전문가 평가를 진행했다. 기존 방법에 비해 본 논문에서 제안한 방법의 정확도가 더 높았다. 본 연구를 활용하면 전시회 큐레이터의 수작업을 줄여줄 수 있고 전시회 관람자들을 관광지로 자연스럽게 유도할 수 있기 때문에, 전시산업과 관광산업 모두에게 도움이 될 수 있다.

  • PDF

박물관 모바일 포탈서비스 제공을 위한 플랫폼 구축 연구 (Platform study for museum mobile portal service)

  • 두일철;신현욱
    • 디지털산업정보학회논문지
    • /
    • 제10권1호
    • /
    • pp.147-155
    • /
    • 2014
  • The rapid increase in the penetration rate and diverse utility of smart devices opens an opportunity for a development in creating a user-oriented ubiquitous system. And it allows audiences to deploy the exhibition-helping contents regardless of the restriction of place and time with using the smart devices of audience themselves. Also it needs to build a mobile web-based portal system for the related services. To do this, Firstly, it needs the corresponding strategies on a smartphone-based environment such as technical competence, systematic preparation of exhibition with compatible mobile contents, and a compatible channel for interactivity. Secondly, it needs the differentiation of exhibition guide with the existing system: an adoption of augmented reality, panoramic technology and simulation effect aiming for an improvement in a sense of immersion and reality for audience, and building up additional contents with a diversity of formats of image, sound, and video for customer satisfaction.

정보통신기술이 전시컨벤션 효과만족에 미치는 영향 (Information communication technology impact on the exhibition convention effect and satisfaction)

  • 손권룡;전인오
    • 디지털융복합연구
    • /
    • 제10권10호
    • /
    • pp.61-73
    • /
    • 2012
  • 본 연구는 정보통신기술이 전시컨벤션 효과만족에 미치는 영향을 분석하기 위하여 정보통신기술업체 312 업체를 대상으로 정보통신기술이 전시컨벤션 효과만족에 미치는 영향에 대하여 분석을 함으로써 정보통신기술인 컨벤션 e-Portal시스템, 전시컨벤션 상품, 컨벤션산업 경쟁력, 컨벤션 인프라 구축, 컨벤션 연계관광 프로그램 구성요소를 컨벤션 효과만족에 대하여 어떤 영향을 미치는 가에 대하여 실증적으로 분석하여 전시컨벤션산업에 정보통신기술이 컨벤션효과 만족에 미치는 영향을 분석하였다. 그 결과 정보통신기술인 상품기술, 관광프로그램기술 인프라구축기술, e-portal시스템, 산업경쟁력기술은 전시컨벤션 효과에 영향을 미치는 것을 알 수 있었다. 그러므로 이러한 요인들은 전시컨벤션효과인 기본자료확보와 환경적요인파악, 상품개발토대마련. 상품유형확정, 경제적파급효과와 만족도에 영향을 미치는 것을 알 수 있다. 따라서 전시컨벤션은 정보통신기술을 높이고 운영비를 절감하는 효과를 거둘 수 있다.

전시 환경의 증강현실을 이용한 정보제공&학습 시스템 (Information provide and learning system using augmented reality of exhibition environment)

  • 이재영;권준식
    • 디지털콘텐츠학회 논문지
    • /
    • 제17권6호
    • /
    • pp.545-553
    • /
    • 2016
  • 본 연구에서는 전시(박물관, 공연) 환경에서 증강현실을 이용한 정보제공 및 학습 시스템을 제안한다. 일반적인 전시 공간에서는 그림이나 사진에 대한 설명을 인쇄물이나 공간에 설치(설명 공간) 형태의 정보를 제공하거나 '오디오 가이드'나 '도슨트' 프로그램을 이용한 보조 설명이 이루어진다. 증강현실 기술이 이러한 방식을 융합한 형태로 전시 공간에 적용되어 전시에 대한 설명이 텍스트, 이미지, 오디오 그리고 영상의 형태로 다양하게 사용자에게 제공하여 입체적인 정보제공 및 학습을 도와준다. 우리는 특정 전시 공간에서 증강현실 기술을 적용하여 그림에 대한 영상 설명을 이용한 정보제공 및 학습의 도구로 활용하고자 한다.