• 제목/요약/키워드: Event Activities

검색결과 393건 처리시간 0.027초

Discovering Redo-Activities and Performers' Involvements from XES-Formatted Workflow Process Enactment Event Logs

  • Pham, Dinh-Lam;Ahn, Hyun;Kim, Kwanghoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권8호
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    • pp.4108-4122
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    • 2019
  • Workflow process mining is becoming a more and more valuable activity in workflow-supported enterprises, and through which it is possible to achieve the high levels of qualitative business goals in terms of improving the effectiveness and efficiency of the workflow-supported information systems, increasing their operational performances, reducing their completion times with minimizing redundancy times, and saving their managerial costs. One of the critical challenges in the workflow process mining activity is to devise a reasonable approach to discover and recognize the bottleneck points of workflow process models from their enactment event histories. We have intuitively realized the fact that the iterative process pattern of redo-activities ought to have the high possibility of becoming a bottleneck point of a workflow process model. Hence, we, in this paper, propose an algorithmic approach and its implementation to discover the redo-activities and their performers' involvements patterns from workflow process enactment event logs. Additionally, we carry out a series of experimental analyses by applying the implemented algorithm to four datasets of workflow process enactment event logs released from the BPI Challenges. Finally, those discovered redo-activities and their performers' involvements patterns are visualized in a graphical form of information control nets as well as a tabular form of the involvement percentages, respectively.

Event Detection on Motion Activities Using a Dynamic Grid

  • Preechasuk, Jitdumrong;Piamsa-nga, Punpiti
    • Journal of Information Processing Systems
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    • 제11권4호
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    • pp.538-555
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    • 2015
  • Event detection based on using features from a static grid can give poor results from the viewpoint of two main aspects: the position of the camera and the position of the event that is occurring in the scene. The former causes problems when training and test events are at different distances from the camera to the actual position of the event. The latter can be a source of problems when training events take place in any position in the scene, and the test events take place in a position different from the training events. Both issues degrade the accuracy of the static grid method. Therefore, this work proposes a method called a dynamic grid for event detection, which can tackle both aspects of the problem. In our experiment, we used the dynamic grid method to detect four types of event patterns: implosion, explosion, two-way, and one-way using a Multimedia Analysis and Discovery (MAD) pedestrian dataset. The experimental results show that the proposed method can detect the four types of event patterns with high accuracy. Additionally, the performance of the proposed method is better than the static grid method and the proposed method achieves higher accuracy than the previous method regarding the aforementioned aspects.

The Application of User-based Sports Matching System using Customer Satisfaction and Loyalty Analysis for Sports Event Contents

  • Yu, Kyung-Mi;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • 제10권3호
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    • pp.325-331
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    • 2022
  • As the perception of sports activities changes positively, the desire and popularity for sports activities are rapidly increasing. Therefore, the popularity of sporting events is also increasing. Previous studies on sporting events have focused only on research in the field of social sciences. Therefore, in this study, in order to increase customer satisfaction and customer loyalty of sports event visitors, they were classified into challenge factors, competition factors, achievement factors, and relationship factors, and their effects on satisfaction and loyalty were studied and analyzed. And based on the research design model and empirical analysis, a user-based sports event matching system was proposed.

과학축전과 과학커뮤니케이션 : 1997년 4월‘과학의 달’행사를 중심으로 (Science Festival and Science Communication: A Case Study for the April 1997's Science Month in Korea)

  • 김학수
    • 기술혁신연구
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    • 제6권1호
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    • pp.99-127
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    • 1998
  • The purposes of this study are first, to plan communication strategies for promoting the 1st National Science Festival and other events of the April 1997's Science Month in Koreas; second, to monitor communication activities done for those events; third, to evaluate effects of communication activities. Both the Ministry of Science and Technology and the Korea Science Foundation were arranged to execute our planned communication strategies. Basically we utilized the three sequences of human behavioral condition : Exposure, attention, and cognition. For planning, we suggested concrete communication strategies for each sequence, for example, first, those for bringing exposure to every event, second, those for bringing attention to the event, and third, those for bringing cognition of the event. Those communication strategies were suggested to use specifics of newspapers, television programs, radio programs, commercial and corporate magazines, electric visual sign advertisements on the street, and computer communication. For monitoring and evaluation, we used the same three sequences as the criteria. For example, we monitored and evaluated how much exposure, attention or cognition an event got or which specific medium contributed to exposure to, cognition of an event. For monitoring, graduate students were dispatched to examine each event through watching and interviewing. For evaluation, about 950 of event participants and non-participants were surveyed by means of face-to-face interview. Overall, we found that newspaper articles and television programs contributed a lot to people's exposure to events of the April 1997's Science Month. Especially, newspaper played a major role of heightening exposure. However, most events and/or their science and technology content failed to get salient attention and its following active cognition. The 1st National Science Festival attracted much exposure, but had some problems of disorder and commercialism. This sharp increase of exposure and some attention were believed to have reinforced people's, especially event participants' positive opinion of science and technology which is part of scientific culture.

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A Study on Iconic Animation based on Object Modeling Technique

  • Joung, Suck-Tae
    • Journal of information and communication convergence engineering
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    • 제6권3호
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    • pp.279-284
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    • 2008
  • We propose the iconic animation of the software requirement specifications by using the object and dynamic models of the object modeling technique(OMT) methodology. In order to produce the iconic animation, we use "graphical classes" and "icon transformations." In general, the graphical classes are defined for each class of the object diagram. The icon transformations which show the activities of the application are constructed by considering the meaning of the activities and are defined by either basic or compound icons. The icon transformations are added to the state diagrams to generate extended state diagrams. The animation system generates the header files and the code instantiating GUI from the object diagram having graphical classes. The system also generates "event methods" from the extended state diagrams. When the event methods are executed, the behavior of the events is animated by the icon transformations.

웨어러블 센서를 이용한 사건인지 기반 일상 활동 예측 (Event Cognition-based Daily Activity Prediction Using Wearable Sensors)

  • 이충연;곽동현;이범진;장병탁
    • 정보과학회 논문지
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    • 제43권7호
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    • pp.781-785
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    • 2016
  • 실제 환경에서 사람의 일상적인 활동을 학습하는 기술은 스마트 비서나 자율지능 로봇과 같은 인지 지능 시스템 개발을 위해 필요한 핵심 기술이다. 일상을 예측하는 대다수의 연구들은 센서 데이터의 패턴과 일상 활동 사이의 직접적인 상관관계를 탐색하는 것에 집중하였다. 하지만 일상에서의 인간 활동은 하나의 레이블로 표현하기 어려운 다수의 사건 집합이고 또한 서술 가능한 특성을 지니고 있다. 본고에서는 일상을 구성하는 사건 요소들을 우선 인식하고, 이후 일상 활동을 학습 및 예측하는 방법을 제안한다. 제안하는 방법은 개인의 일상에서 웨어러블 장치와 스마트폰으로부터 수집된 일인칭 시점의 멀티 센서 데이터로부터 위치 좌표, 장면 영상, 그리고 신체적 움직임에 기인한 사건 요소들을 각각 인식한 뒤, 이 정보들이 특정 활동 내역에 따라 조합되는 규칙을 학습하여 최종적으로 사용자의 일상 활동을 예측한다. 두 명의 실험 참가자가 각각 2주간 수집한 센서 데이터를 이용하여 실험한 결과는 제안한 방법이 센서 데이터로부터 추출된 특징을 일차적으로 사용하여 분류하는 기존의 방법과 비교하여 향상된 성능을 보였다.

비즈니스 프로세스 수행자들의 Social Network Mining에 대한 연구 (Mining Social Networks from business process log)

  • 송민석;;최인준
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2004년도 춘계공동학술대회 논문집
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    • pp.544-547
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    • 2004
  • Current increasingly information systems log historic information in a systematic way. Not only workflow management systems, but also ERP, CRM, SCM, and B2B systems often provide a so-called 'event log'. Unfortunately, the information in these event logs is rarely used to analyze the underlying processes. Process mining aims at improving this problem by providing techniques and tools for discovering process, control, data, organizational, and social structures from event logs. This paper focuses on the mining social networks. This is possible because event logs typically record information about the users executing the activities recorded in the log. To do this we combine concepts from workflow management and social network analysis. This paper introduces the approach and presents a tool to mine social networks from event logs.

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Prediction of EPB tunnelling performance for various grounds in Korea using discrete event simulation

  • Young Jin Shin;Jae Won Lee;Juhyi Yim;Han Byul Kang;Jae Hoon Jung;Jun Kyung Park
    • Geomechanics and Engineering
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    • 제38권5호
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    • pp.467-476
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    • 2024
  • This study investigates Tunnel Boring Machine (TBM) performance prediction by employing discrete event simulation technique, which is a potential remedy highlighting its stochastic adaptability to the complex nature of TBM tunnelling activities. The new discrete event simulation model using AnyLogic software was developed and validated by comparing its results with actual performance data for Daegok-Sosa railway project that Earth Pressure Balance (EPB) TBM machine was used in Korea. The results showed the successful implementation of predicting TBM performance. However, it necessitates high-quality database establishment including geological formations, machine specifications, and operation settings. Additionally, this paper introduces a novel methodology for daily performance updates during construction, using automated data processing techniques. This approach enables daily updates and predictions for the ongoing projects, offering valuable insights for construction management. Overall, this study underlines the potential of discrete event simulation in predicting TBM performance, its applicability to other tunneling projects, and the importance of continual database expansion for future model enhancements.

이벤트 중심의 시나리오 기반 정보시스템 개발 방법론의 적용에 관한 사례 연구 (A Case Study on an Application of the Event-Driven Scenario-Based Methodology of Developing Information Systems)

  • 장길상;이원조
    • 대한안전경영과학회지
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    • 제20권2호
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    • pp.65-76
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    • 2018
  • Recently, most of the information system use environment is changing to GUI environment based on windows and web. Most of the development tools for building such a GUI-based information system support object-oriented and event-driven programming concepts. However, there is still a lack of a development methodology that systematically supports event-based information system construction. From a business perspective, an information system is one that supports business processes efficiently and effectively to improve business performance. These business processes are composed of business activities which involve a series of business events. A business event is executed according to a business scenario. Therefore, it is necessary to grasp these events in the requirements analysis stage and to apply it on the system development methodology. However, information systems development methodology which systematically reflect the event processing concept still is insufficient. From this viewpoint, this paper proposes an event-driven scenario-based development methodology that can meet the recent development environment of information systems, and applies the proposed methodology to a small scale information system development case.

청각적 Oddball 작업 수행 시 난이도에 따른 사건관련 전위 및 감마대역 활동 변화 특성 (Changes in Event-related Potentials and Gamma-band Activities due to the Difficulty of Auditory Oddball Task)

  • 최정우;윤진;김지현;김경환
    • 대한의용생체공학회:의공학회지
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    • 제30권4호
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    • pp.306-310
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    • 2009
  • The purpose of this study is to observe the change in gamma-band cortical activities (GBAs) due to task difficulty. Event-related potential and gamma-band activity were investigated using electroencephalograms recorded during auditory oddball tasks with two difficulty levels. For more difficult task, the amplitude of P300 decreased and the peak latency of P300 was delayed significantly compared to easier task. The induced GBA decreased considerably during the P300 latency period and the peak latency of the induced GBA was delayed for more difficult task. The results imply that the difficulty-related change in cortical information processing may be implemented as a change in the strength of local neuronal association.