• Title/Summary/Keyword: Error level

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Encryption of MPEG using Error Propagation by a Receiver (수신단에서 에러 전파 특성을 이용한 MPEG 암호화)

  • Jeong, Seo-Hyun;Lee, Sung-Ju;Chung, Young-Wha;Kim, Sang-Chun;Min, Byoung-Ki
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.3
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    • pp.183-188
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    • 2011
  • According to increased multimedia data(i.e., MPEG video stream) in mobile application, protecting data becomes an important problem in the multimedia data delivery. SECMPEG is a selective encryption approach for protecting multimedia data. However, the computational overhead of SECMPEG's security level 3 is quite large because it encrypts the whole I-frames whose size is relatively larger than P/B-frames. Therefore, we need to analyze the characteristics of MPEG2 standard and derive an effective encryption of the I-frames. In this paper, we propose a slice-level, selective encryption approach by using the error-propagation characteristics of I-frames by a receiver. Our experimental results show that the proposed approach can reduce the execution time of SECMPEG's security level 3 by a factor of 30 without degradation of the security.

Design and Implementation of an Indoor Particulate Matter and Noise Monitoring System (실내 미세먼지 및 소음 모니터링 시스템 설계 및 구현)

  • Cho, Hyuntae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.1
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    • pp.9-17
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    • 2022
  • As the COVID-19 pandemic situation worsens, the time spent indoors increases, and the exposure to indoor environmental pollution such as indoor air pollution and noise also increases, causing problems such as deterioration of human health, stress, and discord between neighbors. This paper designs and implements a system that measures and monitors indoor air quality and noise, which are representative evaluation criteria of the indoor environment. The system proposed in this paper consists of a particulate matter measurement subsystem that measures and corrects the concentration of particulate matters to monitor indoor air quality, and a noise measurement subsystem that detects changes in sound and converts it to a sound pressure level. The concentration of indoor particulate matters is measured using a laser-based light scattering method, and an error caused by temperature and humidity is compensated in this paper. For indoor noise measurement, the voltage measured through a microphone is basically measured, Fourier transform is performed to classify it by frequency, and then A-weighting is performed to correct loudness equality. Then, the RMS value is obtained, high-frequency noise is removed by performing time-weighting, and then SPL is obtained. Finally, the equivalent noise level for 1 minute and 5 minutes are calculated to show the indoor noise level. In order to classify noise into direct impact sound and air transmission noise, a piezo vibration sensors is mounted to determine the presence or absence of direct impact transmitted through the wall. For performance evaluation, the error of particulate matter measurement is analyzed through TSI's AM510 instrument. and compare the noise error with CEM's noise measurement system.

A Hybrid Semantic-Geometric Approach for Clutter-Resistant Floorplan Generation from Building Point Clouds

  • Kim, Seongyong;Yajima, Yosuke;Park, Jisoo;Chen, Jingdao;Cho, Yong K.
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.792-799
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    • 2022
  • Building Information Modeling (BIM) technology is a key component of modern construction engineering and project management workflows. As-is BIM models that represent the spatial reality of a project site can offer crucial information to stakeholders for construction progress monitoring, error checking, and building maintenance purposes. Geometric methods for automatically converting raw scan data into BIM models (Scan-to-BIM) often fail to make use of higher-level semantic information in the data. Whereas, semantic segmentation methods only output labels at the point level without creating object level models that is necessary for BIM. To address these issues, this research proposes a hybrid semantic-geometric approach for clutter-resistant floorplan generation from laser-scanned building point clouds. The input point clouds are first pre-processed by normalizing the coordinate system and removing outliers. Then, a semantic segmentation network based on PointNet++ is used to label each point as ceiling, floor, wall, door, stair, and clutter. The clutter points are removed whereas the wall, door, and stair points are used for 2D floorplan generation. A region-growing segmentation algorithm paired with geometric reasoning rules is applied to group the points together into individual building elements. Finally, a 2-fold Random Sample Consensus (RANSAC) algorithm is applied to parameterize the building elements into 2D lines which are used to create the output floorplan. The proposed method is evaluated using the metrics of precision, recall, Intersection-over-Union (IOU), Betti error, and warping error.

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Production of Spirometer 'The Spirokit' and Performance Verification through ATS 24/26 Waveform (휴대형 폐기능 검사기 'The Spirokit'의 제작 및 ATS 24/26파형을 통한 성능검증)

  • Byeong-Soo Kim;Jun-Young Song;Myung-Mo Lee
    • Journal of Korean Physical Therapy Science
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    • v.30 no.3
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    • pp.49-58
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    • 2023
  • Background: This study aims to examine the useful- ness of the portable spirometer "The Spirokit" as a clinical diagnostic device through technology introduction, precision test, and correction. Design: Technical note Methods: "The Spirokit" was developed using a propeller-type flow rate and flow rate measurement method using infrared and light detection sensors. The level of agreement between the Pulmonary Waveform Generator and the measured values was checked to determine the precision of "The Spirokit", and the correction equation was included using the Pulmonary Waveform Generator software to correct the error range. The analysis was requested using the ATS 24/26 waveform recognized by the Ministry of Food and Drug Safety and the American Thoracic Society for the values of Forced Voluntary Capacity (FVC), Forced Expiratory Volume in 1second (FEV1), and Peak Expiratory Flow (PEF), which are used as major indicators for pulmonary function tests. All tests were repeated five times to derive an average value, and FVC and FEV1 presented accuracy and PEF presented accuracy as the result values. Results: FVC and FEV1 of 'The Spirokit' developed in this study showed accuracy within ± 3% of the error level in the ATS 24 waveform. The PEF value of 'The Spirokit' showed accuracy within the error level ± 12% of the ATS 26 waveform. Conclusion: Through the results of this study, the precision of 'The Spirokit' as a clinical diagnosis device was identified, and it was confirmed that it can be used as a portable pulmonary function test that can replace a spirometer.

FLUID SIMULATION METHODS FOR COMPUTER GRAPHICS SPECIAL EFFECTS (컴퓨터 그래픽스 특수효과를 위한 유체시뮬레이션 기법들)

  • Jung, Moon-Ryul
    • 한국전산유체공학회:학술대회논문집
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    • 2009.11a
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    • pp.1-1
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    • 2009
  • In this presentation, I talk about various fluid simulation methods that have been developed for computer graphics special effects since 1996. They are all based on CFD but sacrifice physical reality for visual plausability and time. But as the speed of computer increases rapidly and the capability of GPU (graphics processing unit) improves, methods for more physical realism have been tried. In this talk, I will focus on four aspects of fluid simulation methods for computer graphics: (1) particle level-set methods, (2) particle-based simulation, (3) methods for exact satisfaction of incompressibility constraint, and (4) GPU-based simulation. (1) Particle level-set methods evolve the surface of fluid by means of the zero-level set and a band of massless marker particles on both sides of it. The evolution of the zero-level set captures the surface in an approximate manner and the evolution of marker particles captures the fine details of the surface, and the zero-level set is modified based on the particle positions in each step of evolution. (2) Recently the particle-based Lagrangian approach to fluid simulation gains some popularity, because it automatically respects mass conservation and the difficulty of tracking the surface geometry has been somewhat addressed. (3) Until recently fluid simulation algorithm was dominated by approximate fractional step methods. They split the Navier-Stoke equation into two, so that the first one solves the equation without considering the incompressibility constraint and the second finds the pressure which satisfies the constraint. In this approach, the first step introduces error inevitably, producing numerical diffusion in solution. But recently exact fractional step methods without error have been developed by fluid mechanics scholars), and another method was introduced which satisfies the incompressibility constraint by formulating fluid in terms of vorticity field rather than velocity field (by computer graphics scholars). (4) Finally, I want to mention GPU implementation of fluid simulation, which takes advantage of the fact that discrete fluid equations can be solved in parallel.

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Automatic Speech Database Verification Method Based on Confidence Measure

  • Kang Jeomja;Jung Hoyoung;Kim Sanghun
    • MALSORI
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    • no.51
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    • pp.71-84
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    • 2004
  • In this paper, we propose the automatic speech database verification method(or called automatic verification) based on confidence measure for a large speech database. This method verifies the consistency between given transcription and speech using the confidence measure. The automatic verification process consists of two stages : the word-level likelihood computation stage and multi-level likelihood ratio computation stage. In the word-level likelihood computation stage, we calculate the word-level likelihood using the viterbi decoding algorithm and make the segment information. In the multi-level likelihood ratio computation stage, we calculate the word-level and the phone-level likelihood ratio based on confidence measure with anti-phone model. By automatic verification, we have achieved about 61% error reduction. And also we can reduce the verification time from 1 month in manual to 1-2 days in automatic.

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Effects of Human Error on the Optimal Test Internal and Unavailability of the Safety System (안전계통의 이용불능도 및 최적시험주기에 미치는 인간실수의 영향)

  • Chung, Dae-Wook;Koo, Bon-Hyun
    • Nuclear Engineering and Technology
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    • v.23 no.2
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    • pp.174-182
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    • 1991
  • Effects of human error relevant to the periodic test are incorporated in the evaluations of the unavailability and optimal test interval of a safety system. Two types of possible human error with respect to the test and maintenance are considered. One is the possibility that a good safety system is inadvertently left in a bad state after test(Type A human error) and the other is the possibility that a bad safety system is undetected upon the test(Type B human error). An event tree model is developed for the steady-state unavailability of a safety system in order to determine the effects of human errors on the system unavailability and the optimal test interval. A reliability analysis of the Safety Injection System (SIS) was peformed to evaluate the effects of human error on the SIS unavailability. Results of various sensitivity analyses show that ; (1) the steady-state unavailability of the safety system increases as the probabilities of both types of human error increase and it is far more sensitive to Type A human error, (2) the optimal test interval increases slightly as the probability of Type A human error increases but it decreases as the probability of Type B human error increases, and (3) provided that the test interval of the safety injction pump is kept unchanged, the unavailability of SIS increases significantly as the probability of Type A human error increases but slightly as the probability of Type B human error increases. Therefore, to obtain the realistic result of reliability analysis, one should take shorter test interval (not optimal test interval) so that the unavailability of SIS can be maintained at the same level irrespective of human error. Since Type A human error during test & maintenance influeces greatly on the system unavailability, special efforts to reduce the possibility of Type A human error are essential in the course of test & maintenance.

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Error Characteristics of Ship Radiated Noise Estimation by Sea Surface Scattering Effect (해면 산란효과에 의한 선박 방사소음 추정치 오차)

  • Park, Kyu-Chil;Park, Jihyun;Seo, Chulwon;Choi, Jae Yong;Lee, Phil-Ho;Yoon, Jong Rak
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.23 no.6
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    • pp.563-573
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    • 2013
  • The ship radiated noise level fluctuates by the interference between direct and reflected paths. The effect of sea surface reflection path on interference depends strongly on sea surface roughness. This paper describes error characteristics of ship acoustic signature estimation by sea surface scattering effect. The coherent reflection coefficient which explains a magnitude of sea surface scattering and its resultant interference acoustic field is analyzed quantitatively as a function of a grazing angle, effective surface height, frequency, source-receiver range and depths of source and receiver. Theoretical interference acoustic field is compared with experimental result for two different sea surfaces and five different frequencies by changing source-receiver range. It is found that both matches well each other and a magnitude of interference acoustic field is decreasing by increasing a grazing angle, effective surface height, frequency, and depths of source and receiver and decreasing source-receiver range. For given experimental conditions, the transmission anomaly which is a bias error of ship acoustic signature estimation, is about a range of 1~3 dB. The bias error of an existing ship radiated noise measurement system is also analyzed considering wind speed, source depth and frequency.

Raptor FEC Based Channel-Adaptive Video Transmission Scheme over WiBro Network (와이브로 환경에서 랩터 FEC 기반의 채널 적응형 비디오 전송 기법)

  • Kim, Hye-Soo;Jeong, Jae-Yun;Byun, Keun-Yung;Nam, Hyeong-Min;Ko, Sung-Jea
    • Journal of IKEEE
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    • v.13 no.4
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    • pp.29-36
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    • 2009
  • The packet loss and the disconnection during handoff are the most critical problems which degrade the video quality in wireless video streaming. To cope with these problems, we propose an efficient video streaming method in this paper, which does not only dynamically adjust the video transmission rate based on the raptor forward error correction (FEC) level, but also minimize the error propagation during handoff. Firstly, the channel bandwidth of the wireless broadband internet, called WiBro, is estimated by analyzing channel parameters including the carrier to interference and noise ratio (CINR) and the handoff. Secondly, the streaming server adjusts the next transmission rate according to the estimated channel bandwidth and the raptor FEC level to avoid packet error. Also, the encoder performs the intra refresh method that inserts an intra frame (I-frame) right after handoff to reduce the error propagation effectively. Experimental results indicate that the proposed method can improve the performance of the video streaming over WiBro network.

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GPU-based Adaptive LOD control for Quadtree-Based Terrain Rendering (사진트리 기반 지형렌더링을 위한 GPU기반의 적응형 상세단계 조정 방법)

  • Choi, In-Ji;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.61-68
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    • 2008
  • Quadtree-based terrain visualization methods have been used in a lot of applications. However, because most procedures are performed on the CPU, the rendering speed is slow in comparison to methods using GPU. In this paper, we present a quadtree-based terrain visualization method working on the GPU with specially designed data structure, error-texture and LOD-texture, and block-based acceleration method. In preprocessing step, we calculate errors in world space and store them to error-texture. In rendering step, we examine projected errors of error-texture and choose the detail level, then store the projected errors to LOD-texture. View frustum culling is performed as block unit using the values of error-texture and LOD-texture. This method reduces CPU load and performs time consuming jobs such as LOD selection and view frustum culling.

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