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The effect of Virtual Reality sports experience on sports satisfaction, sports immersion, and sports attitude

  • Myung-Soo, Kim;Byung-Nam, Min;Seung-Hwan, Lee;Sung-Hee, Kim;Jae-Hoon, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.129-136
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    • 2023
  • In this paper, we propose the positive effects of Virtual Reality(VR) sports classes and the foundation for VR sports to become the basis of lifelong sports education through the application of physical education classes in sports virtual reality programs are to be provided. For this purpose, the effect of VR sports experience on sports satisfaction, sports immersion, and sports attitude factors was investigated for 281 elementary school students in Busan. Results It was found that VR sports experience had a significant effect on sports satisfaction, sports satisfaction had a significant effect on sports immersion and sports attitude, and sports immersion had a significant effect on sports attitude. The great advantage of sports virtual reality is that sports activities for items that are difficult to deal with in physical education classes and unpopular items will be easily performed. In addition, by using a program that links physical education classes with English and mathematics, physical education will be recognized as a convergence subject by elementary school students, and at the same time, it will become an integrated subject that can acquire fun elements and learning elements at the same time through play or games.

Use of Digital Educational Resources in the Training of Future Specialists in the EU Countries

  • Plakhotnik, Olga;Zlatnikov, Valentyn;Matviienko, Olena;Bezliudnyi, Oleksandr;Havrylenko, Anna;Yashchuk, Olena;Andrusyk, Pavlo
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.17-24
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    • 2022
  • The article proves that the main goal of informatization of higher education institutions in the EU countries is to improve the quality of education of future specialists by introducing digital educational resources into the education process. The main tasks of informatization of education are defined. Digital educational resources are interpreted as a set of data in digital form that is applicable for use in the learning process; it is an information source containing graphic, text, digital, speech, music, video, photo and other information aimed at implementing the goals and objectives of modern education; educational resources on the Internet, electronic textbooks, educational programs, electronic libraries, etc. The creation of digital educational resources is defined as one of the main directions of informatization of all forms and levels of Education. Types of digital educational resources by educational functions are considered. The factors that determine the effectiveness of using digital educational resources in the educational process are identified. The use of digital educational resources in the training of future specialists in the EU countries is considered in detail. European countries note that digital educational resources in professional use allow you to implement a fundamentally new approach to teaching and education, which is based on broad communication, free exchange of opinions, ideas, information of participants in a joint project, on a completely natural desire to learn new things, expand their horizons; is based on real research methods (scientific or creative laboratories), allowing you to learn the laws of nature, the basics of techniques, technology, social phenomena in their dynamics, in the process of solving vital problems, features of various types of creativity in the process of joint activities of a group of participants; promotes the acquisition by teachers of various related skills that can be very useful in their professional activities, including the skills of using computer equipment and various digital technologies.

Study on Zero-shot based Quality Estimation (Zero-Shot 기반 기계번역 품질 예측 연구)

  • Eo, Sugyeong;Park, Chanjun;Seo, Jaehyung;Moon, Hyeonseok;Lim, Heuiseok
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.35-43
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    • 2021
  • Recently, there has been a growing interest in zero-shot cross-lingual transfer, which leverages cross-lingual language models (CLLMs) to perform downstream tasks that are not trained in a specific language. In this paper, we point out the limitations of the data-centric aspect of quality estimation (QE), and perform zero-shot cross-lingual transfer even in environments where it is difficult to construct QE data. Few studies have dealt with zero-shots in QE, and after fine-tuning the English-German QE dataset, we perform zero-shot transfer leveraging CLLMs. We conduct comparative analysis between various CLLMs. We also perform zero-shot transfer on language pairs with different sized resources and analyze results based on the linguistic characteristics of each language. Experimental results showed the highest performance in multilingual BART and multillingual BERT, and we induced QE to be performed even when QE learning for a specific language pair was not performed at all.

Racism in the movie ≪Green Book≫ and solutions through discussion (영화 ≪그린북≫에 나타난 인종주의와 토의를 통한 해결 방안)

  • Park, Joo Eun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.159-165
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    • 2022
  • The purpose of this study is to examine racism in the movie ≪Green Book≫ and to find solutions to racism through discussion with students. Set in 1962 in the United States, this film depicts the process of forming a good bond with the black pianist Dr. Shirley and the driver Tony in a racist society. This study utilized the subject of race, one of the subjects covered in the humanities class in the global era of S University in the second semester of 2021. This is because, since the outbreak of racism, the problem of racism has continued to arise in the current COVID-19 pandemic situation. Therefore, the researcher looked at racism and intercultural education as a theoretical background, and looked at cases of racism in movies and cases of racism that have occurred today. The history of racism and discrimination dates back to medieval Europe and was caused by religious conflicts and was attributed to white supremacy. As a solution to this racial discrimination, international organizations suggested intercultural education. And the reason why film was used in this study is because it aims to provoke students' interest and motivation for learning by targeting first-year university students called the digital native generation who were born and grew up with the Internet. In this study, students' solutions to racism were presented using discussion, and then the researcher's solutions were presented.

Korean and Multilingual Language Models Study for Cross-Lingual Post-Training (XPT) (Cross-Lingual Post-Training (XPT)을 위한 한국어 및 다국어 언어모델 연구)

  • Son, Suhyune;Park, Chanjun;Lee, Jungseob;Shim, Midan;Lee, Chanhee;Park, Kinam;Lim, Heuiseok
    • Journal of the Korea Convergence Society
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    • v.13 no.3
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    • pp.77-89
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    • 2022
  • It has been proven through many previous researches that the pretrained language model with a large corpus helps improve performance in various natural language processing tasks. However, there is a limit to building a large-capacity corpus for training in a language environment where resources are scarce. Using the Cross-lingual Post-Training (XPT) method, we analyze the method's efficiency in Korean, which is a low resource language. XPT selectively reuses the English pretrained language model parameters, which is a high resource and uses an adaptation layer to learn the relationship between the two languages. This confirmed that only a small amount of the target language dataset in the relationship extraction shows better performance than the target pretrained language model. In addition, we analyze the characteristics of each model on the Korean language model and the Korean multilingual model disclosed by domestic and foreign researchers and companies.

Content-based Korean journal recommendation system using Sentence BERT (Sentence BERT를 이용한 내용 기반 국문 저널추천 시스템)

  • Yongwoo Kim;Daeyoung Kim;Hyunhee Seo;Young-Min Kim
    • Journal of Intelligence and Information Systems
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    • v.29 no.3
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    • pp.37-55
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    • 2023
  • With the development of electronic journals and the emergence of various interdisciplinary studies, the selection of journals for publication has become a new challenge for researchers. Even if a paper is of high quality, it may face rejection due to a mismatch between the paper's topic and the scope of the journal. While research on assisting researchers in journal selection has been actively conducted in English, the same cannot be said for Korean journals. In this study, we propose a system that recommends Korean journals for submission. Firstly, we utilize SBERT (Sentence BERT) to embed abstracts of previously published papers at the document level, compare the similarity between new documents and published papers, and recommend journals accordingly. Next, the order of recommended journals is determined by considering the similarity of abstracts, keywords, and title. Subsequently, journals that are similar to the top recommended journal from previous stage are added by using a dictionary of words constructed for each journal, thereby enhancing recommendation diversity. The recommendation system, built using this approach, achieved a Top-10 accuracy level of 76.6%, and the validity of the recommendation results was confirmed through user feedback. Furthermore, it was found that each step of the proposed framework contributes to improving recommendation accuracy. This study provides a new approach to recommending academic journals in the Korean language, which has not been actively studied before, and it has also practical implications as the proposed framework can be easily applied to services.

Development and Validation of an Scale to Measure Flow in Massive Multiplayer Online Role Playing Game (교육용 MMORPG에서의 학습자 몰입 측정척도 개발 및 타당화)

  • Chung, Mi-Kyung;Lee, Myung-Geun;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.59-68
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    • 2009
  • This paper aims to explore the factors of learner's flow and to develop and validate a scale to measure the flow in Massive Multiplayer Online Role Playing Game(MMORPG) for education. First of all, potential factors were drawn through literature review. The potential stage comprises 6 factors(learner's psychological characteristics, learner's skill, importance of game, environment for learner, instructional design, and instructional environment) and 16 subfactors. With total 48 items developed. a survey was carried out among 293 elementary learners who had been participating in a commercial MMORPG for English skills to measure their flow in the MMORPG by utilizing the potential scale. Using the responses collected from 288 respondents, exploratory factor analysis, reliability analysis, and confirmatory factor analysis were performed. The expository factor analysis showed that items within each sub-factors could be bound into one factor. That is, the variables evaluating learner's flow were divided into six factors(learner's psychological characteristics, learner's skill, importance of game, environment for learner, instructional design, and instructional environment). And these factors were interpreted consisting of 16 sub-ones. Reliability estimates indicated that the evaluation tool had good internal consistency. The confirmatory factor analysis did confirm the model suggested by the expository factor analysis. Over fit measures(CFI, NFI, NNFI) showed the good suitability of the model. Findings of this study confirmed the validity and reliability of the scale to measure learner's flow in MMORPG.

Deletion-Based Sentence Compression Using Sentence Scoring Reflecting Linguistic Information (언어 정보가 반영된 문장 점수를 활용하는 삭제 기반 문장 압축)

  • Lee, Jun-Beom;Kim, So-Eon;Park, Seong-Bae
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.3
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    • pp.125-132
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    • 2022
  • Sentence compression is a natural language processing task that generates concise sentences that preserves the important meaning of the original sentence. For grammatically appropriate sentence compression, early studies utilized human-defined linguistic rules. Furthermore, while the sequence-to-sequence models perform well on various natural language processing tasks, such as machine translation, there have been studies that utilize it for sentence compression. However, for the linguistic rule-based studies, all rules have to be defined by human, and for the sequence-to-sequence model based studies require a large amount of parallel data for model training. In order to address these challenges, Deleter, a sentence compression model that leverages a pre-trained language model BERT, is proposed. Because the Deleter utilizes perplexity based score computed over BERT to compress sentences, any linguistic rules and parallel dataset is not required for sentence compression. However, because Deleter compresses sentences only considering perplexity, it does not compress sentences by reflecting the linguistic information of the words in the sentences. Furthermore, since the dataset used for pre-learning BERT are far from compressed sentences, there is a problem that this can lad to incorrect sentence compression. In order to address these problems, this paper proposes a method to quantify the importance of linguistic information and reflect it in perplexity-based sentence scoring. Furthermore, by fine-tuning BERT with a corpus of news articles that often contain proper nouns and often omit the unnecessary modifiers, we allow BERT to measure the perplexity appropriate for sentence compression. The evaluations on the English and Korean dataset confirm that the sentence compression performance of sentence-scoring based models can be improved by utilizing the proposed method.

A review on the method of coined words by Korean and Chinese characters (한·중 인물지칭 신어 조어방식에 관한 고찰 - 2017년과 2018년을 중심으로 -)

  • Wang, Yan
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.178-185
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    • 2022
  • This study compared and analyzed the characteristics of new words by classifying 197 newly coined Korean and Chinese characters in 2017 and 2018 into single, compound, derivative, abbreviated, and hybrid words according to the coined method. In the case of a single language, Korean is all words borrowed from Chinese and English. However, no monolingual language appeared in Chinese. In the case of compound words, the format of the Chinese synthesis method was much more diverse and the generative power was stronger than that of Korea. In the case of derivatives, there are not many prefixes in both countries, and Korean suffixes have the strongest productivity of Chinese suffixes and weak productivity of foreign and native suffixes. Korean foreign language suffixes were characterized by relatively more appearance than Chinese. In the case of abbreviations, it can be seen that the productivity of dark syllables is stronger for Korean abbreviations, and the productivity of empty syllables is stronger for Chinese abbreviations. In the case of mixed languages, the hybrid form of Korean was much more diverse than that of Chinese. Through this study, it will be possible to help Chinese Korean learners understand the process of forming a new language, and to develop their ability to guess the meaning of Korean words while learning a new language.

A Case Study of SW Project English Teaching through PBL method in an Untact Environment (Untact 상황에서 PBL 교수법을 통한 SW 프로젝트 영어 지도 사례 연구)

  • Lee, Sungock;Kim, Minkyu;Lee, Hyuesoo;Jung, Hoekyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.514-517
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    • 2021
  • The purpose of this study is to discover the occupational identity by examining the narrative of the life of a vocational training teacher with self-esteem in programming fields. The following six types of occupational identity were found: 'a positive image of a vocational training teacher(fits oneself)', 'I feel proud of myself while doing vocational training activities.', 'a teacher who continues to develop him/herself as an expert in the subject class', 'a teacher who immerses him/herself as an expert on student change and growth', 'a teacher engaged in leading activities to create opportunities for vocational training', and 'a teacher of continuous pursuit'. This study has significance in exploring the structure of occupational identity recognition and experience of its formation of a self-esteemed vocational training teacher in programming fields, which have not been studied.

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