• Title/Summary/Keyword: Engine Build

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A Correction System of Odometry Error for Map Building of Mobile Robot Based on Sensor fusion

  • Hyun, Woong-Keun
    • Journal of information and communication convergence engineering
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    • v.8 no.6
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    • pp.709-715
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    • 2010
  • This paper represents a map building and localization system for mobile robot. Map building and navigation is a complex problem because map integrity cannot be sustained by odometry alone due to errors introduced by wheel slippage, distortion and simple linealized odometry equation. For accurate localization, we propose sensor fusion system using encoder sensor and indoor GPS module as relative sensor and absolute sensor, respectively. To build a map, we developed a sensor based navigation algorithm and grid based map building algorithm based on Embedded Linux O.S. A wall following decision engine like an expert system was proposed for map building navigation. We proved this system's validity through field test.

A Study of Forging Equipment for One Body Crankshaft of Medium Sized Marine Engine (선박 중형엔진용 일체형 Crankshaft 단조장치에 관한 연구)

  • 박승희;윤성만;신상엽;박래원;박종국;이응기;김대두
    • Transactions of Materials Processing
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    • v.8 no.3
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    • pp.237-244
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    • 1999
  • The purpose of this research is for the development of a new type forging equipment. H.C.G.(Hyundai Continuous Grain-Flow), by using two virtual build-up tools, rigid viscoplastic FEM and downsized plasticine experiment. This forging method consists of only vertical pressuree. Therefore, high quality crankshafts can be forged with this method as it can maintain a continuous grain flow. The factors considered in the development of equipment are die geometry for flawless deformed shape, die reaction forces, stress/strain distributions and continuous material flow. We carried out several numerical simulations and downsized plasticine experiments for the proper design of the forging equipment. The validity of those simulation results is confirmed by checking with the actual test results. Based on these simulation results, the proper design of the H.C.G. forging equipment is enabled.

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Design and Implementation of Workflow Mangement System (워크플로우 관리 시스템의 설계 및 구현)

  • Sin, Dong-Il;Sin, Dong-Gyu
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.5S
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    • pp.1609-1619
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    • 2000
  • Workflow means the automation of a business process, in which documents, information or tasks are transferred among participants for business action according to a set of procedural rules, and workflow management system is a system which defines, creates and manages the execution of workflow running one or more workflow engines. In this research, necessity of standardizing current workflow systems is recognized, and problems such as interoperability of current systems, dynamic adaptation to changing business environment and lacking of assessment, management and auditing of business processes are analyzed so that the design and implementation of a workflow system is focused on to offer a solution to the problems. The system is designed and implemented to change dynamically on Run-Time the processes definition defined on Build-Time, and interoperability is enabled by developing workflow engine and related modules based on the WfMC specifications and APIs.

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A Study on Combustion and Characteristics of Exhaust Gas Properties for Combustion Chamber (연소실 형상에 따른 연소 및 배기가스 배출물 특성에 관한 연구)

  • 김대열;한영출;주신혁;박병완
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.1
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    • pp.66-73
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    • 2004
  • This paper presents characteristics of combustion and exhaust gas properties according to variation of the combustion chamber for economy and emissions standards. In order to use combustion and exhaust gas properties data, it is necessary to build some data base, which use cylinder pressure sensor and emission tester. A feasibility and necessity of combustion pressure based cylinder spark timing control has been examined. So, this was obtained the coefficient of variation(COV) and the specific fuel consumption(sfc). Using the results of the test, the effects of the variable combustion chamber can be improved combustion stability and be reduced exhaust emission.

Basic Elements and Implication of Software Metadata in the Intelligent Geospatial Web

  • Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.25 no.6
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    • pp.559-569
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    • 2009
  • During over decades, metadata on spatial data have been developed, and they have been widely applied at the national and international metadata standards such as file structure, format, and data model. However, in the web 2.0 paradigm toward user participation and openness, sources and contents of geospatial products are also diversified, not being limited to well-organized and structured data sets or databases. Especially, software products in both open source software and commercially packaged software are considered into important resources in the geospatial domain. But there are no reports or studies regarding software metadata from the side of software engineering or information technology, till now. The motivation of this study is based on practical needs to build search engine in the intelligent geospatial web. Brief review on current metadata standards is presented, and necessity for software metadata is discussed as well as related works. Basic elements, initially considered, of software metadata are presented. This work is the first attempt for software metadata, although it just covers geospatial software products. Further practical works to meet industrial demands need to actual applications of software metadata.

A discussion on the water management organization of the Korean government in the era of one water management (물관리일원화 시대를 맞이한 정부의 물관리 조직에 관한 논의)

  • Koo, Jayong
    • Journal of Korean Society of Water and Wastewater
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    • v.33 no.1
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    • pp.1-8
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    • 2019
  • In this paper, the current water management organization of the Korean government and those of foreign countries were analyzed to draw out a plan to build a more rational water management organization. And then, the two organization reform alternatives were discussed on which alternatives can effectively manage the water. Through the analysis, deployment of three divisions including the water policy, the wastewater policy and the division of water industries and business are the best alternative in terms of water equality, sustainability and efficiency, which are the three main goals of the new Water Management Act, Water Management Basic Act. With much efforts, the Korea has come to the era of One Water Management. The water management paradigm proposed in this opinion is expected to become a new engine of economical growth of the nation.

A Study on Terrain Construction of Unmanned Aerial Vehicle Simulator Based on Spatial Information (공간정보 기반의 무인비행체 시뮬레이터 지형 구축에 관한 연구)

  • Park, Sang Hyun;Hong, Gi Ho;Won, Jin Hee;Heo, Yong Seok
    • Journal of Korea Multimedia Society
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    • v.22 no.9
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    • pp.1122-1131
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    • 2019
  • This paper covers research on terrain construction for unmanned aerial vehicle simulators using spatial information that was distributed by public institutions. Aerial photography, DEM, vector maps and 3D model data were used in order to create a realistic terrain simulator. A data converting method was suggested while researching, so it was generated to automatically arrange and build city models (vWorld provided) and classification methods so that realistic images could be generated by 3D objects. For example: rivers, forests, roads, fields and so on, were arranged by aerial photographs, vector map (land cover map) and terrain construction based on the tile map used by DEM. In order to verify the terrain data of unmanned aircraft simulators produced by the proposed method, the location accuracy was verified by mounting onto Unreal Engine and checked location accuracy.

Big Data Astronomy: Large-scale Graph Analyses of Five Different Multiverses

  • Hong, Sungryong
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.2
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    • pp.36.3-37
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    • 2018
  • By utilizing large-scale graph analytic tools in the modern Big Data platform, Apache Spark, we investigate the topological structures of five different multiverses produced by cosmological n-body simulations with various cosmological initial conditions: (1) one standard universe, (2) two different dark energy states, and (3) two different dark matter densities. For the Big Data calculations, we use a custom build of stand-alone Spark cluster at KIAS and Dataproc Compute Engine in Google Cloud Platform with the sample sizes ranging from 7 millions to 200 millions. Among many graph statistics, we find that three simple graph measurements, denoted by (1) $n_\k$, (2) $\tau_\Delta$, and (3) $n_{S\ge5}$, can efficiently discern different topology in discrete point distributions. We denote this set of three graph diagnostics by kT5+. These kT5+ statistics provide a quick look of various orders of n-points correlation functions in a computationally cheap way: (1) $n = 2$ by $n_k$, (2) $n = 3$ by $\tau_\Delta$, and (3) $n \ge 5$ by $n_{S\ge5}$.

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Heterogeneous Interface Decision Engine and Architecture for Constructing Low Power Home Networks (저전력의 홈 네트워크 구축을 위한 이기종 인터페이스 결정 엔진 및 아키텍처)

  • Bae, Puleum;Jo, Yeong-Myeong;Moon, Eui-Kyum;Ko, Young-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.2
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    • pp.313-324
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    • 2015
  • In this paper, in order to support the construction of a smart home environment of low power consumption, we propose a heterogeneous interface determination engine and architecture. Technology of "smart home" is in the spotlight according to the development of IT technology nowadays. Smart homes are configured with multiple sub-networks, and each sub-network is formed by the smart devices using various communication interfaces. Thus, in the smart home environment, interlocking technology between heterogeneous interfaces is essentially required for supporting communication between different networks. Further, each communication interface is a difference in power consumption, and home smart devices are often operated in 24 hours, especially smart phones and other wireless devices are sensitive to power consumption. Therefore, in order to build a energy efficient home network, It is important to select the appropriate interface to handle traffic depending on the situation. In this paper, we propose "The Heterogeneous Interface Decision Engine and Architecture for constructing of Low Power Home Network," and analyze the performance of the proposed method and verify the validity through experiments on the test bed.

A Study on the Efficient Modularization of Virtual World Creation in Unreal Engine (언리얼엔진에서의 가상세계 창작을 위한 효율적 모듈화 연구)

  • Min-Jun, Oh
    • Journal of Industrial Convergence
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    • v.20 no.11
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    • pp.19-25
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    • 2022
  • In the development of existing games, it is judged that virtual world production was done by arranging game elements one by one. What is noteworthy here is the question of whether quality virtual worlds were efficiently produced in preparation for investment. In this study, we propose a methodology that can build an efficient virtual world based on the concept of modularization in an unreal engine. First, precedents were analyzed and five reference elements for modularization were extracted. In addition, the concept of an instance production pipeline was proposed by dividing it into four stages, and the minimum-unit instance modules for urban virtual world production were compressed into four. Finally, an urban virtual world constructed based on the minimum unit module and reference elements was implemented and presented. In conclusion, research on the production method centered on this efficiency is thought to be able to focus the time that designers or artists had to spend on production only on ideas and creativity. The limitations of the research are that the basic minimum module is limited to the city, and the derived reference elements and production pipelines have not been verified when implementing them with an unreal engine. Therefore, it is expected that various virtual world creation plans will be derived through more advanced modular research.