• Title/Summary/Keyword: Engine Build

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Design and Implementation of Rule-based BPEL System for BPEL Rule Modeling (BPEL 규칙 모델링을 위한 규칙 기반 BPEL 시스템 설계와 구현)

  • Kwak, Donggyu;Choi, Jaeyoung
    • Journal of IKEEE
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    • v.17 no.3
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    • pp.332-338
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    • 2013
  • BPEL is a standard executable language for specifying actions within business processes with Web services. BPEL workflow requires rule engine to describe application process in BPEL, as the requirements increase. It is needed to develop new BPEL's engine or modify BPEL's engine in order to add the functionality of rules to BPEL engines, but this method is not easy to implement and it requires very high cost. In this paper, we present an R4BPEL document, which uses the original BPEL grammar and includes a rule document. With this method, it is possible to build rule-based BPEL environment easily by adding web services with rules and R4BPEL document analyzer to the general-purpose Web services. In this paper, we campared a BPEL's document in proposed system with a BPEL's document in the existing system. And we demonstrated the simplicity of the rule-based system.

Development of Commercial Game Engine-based Low Cost Driving Simulator for Researches on Autonomous Driving Artificial Intelligent Algorithms (자율주행 인공지능 알고리즘 연구를 위한 상용 게임 엔진 기반 초저가 드라이빙 시뮬레이터 개발)

  • Im, Ji Ung;Kang, Min Su;Park, Dong Hyuk;Won, Jong hoon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.6
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    • pp.242-263
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    • 2021
  • This paper presents a method to implement a low-cost driving simulator for developing autonomous driving algorithms. This is implemented by using GTA V, a physical engine-based commercial game software, containing a function to emulate output and data of various sensors for autonomous driving. For this, NF of Script Hook V is incorporated to acquire GT data by accessing internal data of the software engine, and then, various sensor data for autonomous driving are generated. We present an overall function of the developed driving simulator and perform a verification of individual functions. We explain the process of acquiring GT data via direct access to the internal memory of the game engine to build up an autonomous driving algorithm development environment. And, finally, an example applicable to artificial neural network training and performance evaluation by processing the emulated sensor output is included.

Evaluation of Storage Engine on Edge-Based Lightweight Platform using Sensor·OPC-UA Simulator (센서·OPC-UA 시뮬레이션을 통한 엣지 기반 경량화 플랫폼 스토리지 엔진 평가)

  • Woojin Cho;Chea-eun Yeo;Jae-Hoi Gu;Chae-Young Lim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.803-809
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    • 2023
  • This paper analyzes and evaluates to optimally build a data collection system essential for factory energy management systems on an edge-based lightweight platform. A "Sensor/OPC-UA simulator" was developed based on sensors in an actual food factory and used to evaluate the storage engine of edge devices. The performance of storage engines in edge devices was evaluated to suggest the optimal storage engine. The experimental results show that when using the RocksDB storage engine, it has less than half the memory and database size compared to using InnoDB, and has a 3.01 times faster processing time. This study enables the selection of advantageous storage engines for managing time-series data on devices with limited resources and contributes to further research in this field through the sensor/OPC simulator.

Scalable RDFS Reasoning Using the Graph Structure of In-Memory based Parallel Computing (인메모리 기반 병렬 컴퓨팅 그래프 구조를 이용한 대용량 RDFS 추론)

  • Jeon, MyungJoong;So, ChiSeoung;Jagvaral, Batselem;Kim, KangPil;Kim, Jin;Hong, JinYoung;Park, YoungTack
    • Journal of KIISE
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    • v.42 no.8
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    • pp.998-1009
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    • 2015
  • In recent years, there has been a growing interest in RDFS Inference to build a rich knowledge base. However, it is difficult to improve the inference performance with large data by using a single machine. Therefore, researchers are investigating the development of a RDFS inference engine for a distributed computing environment. However, the existing inference engines cannot process data in real-time, are difficult to implement, and are vulnerable to repetitive tasks. In order to overcome these problems, we propose a method to construct an in-memory distributed inference engine that uses a parallel graph structure. In general, the ontology based on a triple structure possesses a graph structure. Thus, it is intuitive to design a graph structure-based inference engine. Moreover, the RDFS inference rule can be implemented by utilizing the operator of the graph structure, and we can thus design the inference engine according to the graph structure, and not the structure of the data table. In this study, we evaluate the proposed inference engine by using the LUBM1000 and LUBM3000 data to test the speed of the inference. The results of our experiment indicate that the proposed in-memory distributed inference engine achieved a performance of about 10 times faster than an in-storage inference engine.

Convergence Research for Implementing NC Postprocessor Based Cloud Computing (클라우드컴퓨팅 기반의 NC포스트프로세서 구축을 위한 융합 연구)

  • Ryu, Gab-Sang
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.17-23
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    • 2016
  • In this paper, we describe a case of utilizing SaaS technology to build NC Post-processor(WBS) based cloud computing. Developed WPS system was implemented to provide stable and continuous system service by utilizing SCoD methodology. WPS is designed user interface module and control engine module. The interface module is downloaded in a client PC and the control engine is installed in cloud parm area. These modules are connected with computer network. WPS was completed a function test for sheet cutting field and mold manufacturing field, and it is processing a commercial service using with improve the user's convenience and adding a bill charge module.

Agent-Based Modeling Simulation Approach to Analyzing the Impact of Computer-Mediated Communication on Team Creativity Through Exploration and Exploitation (탐색 및 활용을 통한 컴퓨터 매개 커뮤니케이션의 팀 창의성에 관한 연구 : 에이전트 모델링 기법을 중심으로)

  • Lee, Kun-Chang;Hahn, Min-Hee;Seo, Young-Wook
    • Korean Management Science Review
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    • v.28 no.1
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    • pp.91-105
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    • 2011
  • Among various types of creativity, team creativity has been always receiving attention from both practitioners and researchers because most of works are done in a team format in organizations. Therefore, it would be the best way for corporate performance to increase when team creativity is managed carefully to increase in a steadfast way. Though there are lots of ways to grow team creativity, this study explores the issue of increasing the team creativity by adopting CMC (computer-mediated communication) and exploration and exploitation, which were studied separately, but never analyzed together in the same research framework. Experiments to prove the validity of the research questions are based on ABM (Agent-Based Modeling) simulation. Netlogo language was adopted to build a prototype engine for the simulation engine. Experiment results revealed that in the short-term, both broad CMC mode with high exploration and exploitation, and local CMC mode with high exploration and exploitation result in higher team creativity than other types of combination. However, in the long run, broad CMC mode yields higher team creativity level than local CMC mode.

Using Query Word Senses and User Feedback to Improve Precision of Search Engine (검색엔진의 정확률 향상을 위한 질의어 의미와 사용자 반응 정보의 이용)

  • Yoon, Sung-Hee
    • Journal of the Korean Society for information Management
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    • v.26 no.4
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    • pp.81-92
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    • 2009
  • This paper proposes a technique for improving performance using word senses and user feedback in web information retrieval, compared with the retrieval based on ambiguous user query and index. Disambiguation using query word senses can eliminating the irrelevant pages from the search result. According to semantic categories of nouns which are used as index for retrieval, we build the word sense knowledge-base and categorize the web pages. It can improve the precision of retrieval system with user feedback deciding the query sense and information seeking behavior to pages.

Development of a Transport Method to use Continuous Cableway System for Transmission Line Construction Work (송전선로 건설공사 연삭 삭도공법 개발)

  • Baik, Seung-Do;Min, Byeong-Wook;Kim, Sang-Duk;Choi, Jin-Sung;Kim, Do-Hwa
    • Proceedings of the KIEE Conference
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    • 2005.07a
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    • pp.679-681
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    • 2005
  • The materials for transmission line construction were transported by road which opened in mountainous areas until the mid 1990s, However, from the mid 1990s, as social interest in the environment standard increases, a cable way and helicopter transport methods of construction have been applied to minimize damage to the environment and to build an environmental friendly system. The current cable way method is a single cable way system which has a lower section base to load materials into a carriage and carry them to the tower construction site by use of an engine and a main rope. Then the carriage lowers itself via a slope between the tower construction site and the lower section base. The single cable way system has the demerits of site acquisition for the lower section base, forest felling when installing the wire rope, and it is not applicable to a even topology Also it has to be installed separately at each tower site. Accordingly, to carry materials without forest felling and regardless of slope, the chain cable way system was developed to provide materials for more than two towers consecutively by use of an engine carriage and winch.

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The Dynamic Characteristics of Pump-fed Hydraulics due to Different Diameter Ratios of the Plate Orifice (펌프 가압식 추진제 공급유로에서의 오리피스 개도에 따른 동적 수력특성 변화)

  • Kim, Hyung-Min;Ko, Tae-Ho;Kim, Sang-Min;Yoon, Woong-Sup
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2009.11a
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    • pp.313-317
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    • 2009
  • The orifice in the propellent feeding pipe line of a Liquid Rocket Engine(LRE) is used to balance the pressure of the pipe line. When a LRE starts up, pressure at the upstream of the orifice rapidly increases. In this case, pressure waves occuring by resistance of the orifice may induce low frequency instability in the pipe line. For this reason the study of dynamic characteristics of orifices is needed to prevent the instability. A pump is used to build up the pressure, and the pressure is measured upstream and downstream of the orifice when the orifice diameter is changed. With the increase of orifice diameter, water hammer decreases, but the effect of resistance downstream is increases.

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Domain Question Answering System (도메인 질의응답 시스템)

  • Yoon, Seunghyun;Rhim, Eunhee;Kim, Deokho
    • KIISE Transactions on Computing Practices
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    • v.21 no.2
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    • pp.144-147
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    • 2015
  • Question Answering (QA) services can provide exact answers to user questions written in natural language form. This research focuses on how to build a QA system for a specific domain area. Online and offline QA system architecture of targeted domain such as domain detection, question analysis, reasoning, information retrieval, filtering, answer extraction, re-ranking, and answer generation, as well as data preparation are presented herein. Test results with an official Frequently Asked Question (FAQ) set showed 68% accuracy of the top 1 and 77% accuracy of the top 5. The contribution of each part such as question analysis system, document search engine, knowledge graph engine and re-ranking module for achieving the final answer are also presented.