• 제목/요약/키워드: End-to-end learning

검색결과 1,150건 처리시간 0.027초

In-Process Cutter Runout Compensation Using Repetitive Learning Control

  • Joon Hwang;Chung, Eui-Sik
    • International Journal of Precision Engineering and Manufacturing
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    • 제4권4호
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    • pp.13-18
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    • 2003
  • This paper presents the in-process compensation to control cutter ronout and to improve the machined surface quality. Cutter ronout compensation system consists of the micro-positioning servo system with piezoelectric actuator which is embeded in the sliding table to manipulate radial depth of cut in real-time. Cutting force feedback control was proposed in the angle domain based upon repetitive learning control strategy to eliminate chip load variation in end milling process. Micro-positioning control due to adaptive actuation force response improves the machined surface quality by cutter ronout compensation.

Improved ensemble machine learning framework for seismic fragility analysis of concrete shear wall system

  • Sangwoo Lee;Shinyoung Kwag;Bu-seog Ju
    • Computers and Concrete
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    • 제32권3호
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    • pp.313-326
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    • 2023
  • The seismic safety of the shear wall structure can be assessed through seismic fragility analysis, which requires high computational costs in estimating seismic demands. Accordingly, machine learning methods have been applied to such fragility analyses in recent years to reduce the numerical analysis cost, but it still remains a challenging task. Therefore, this study uses the ensemble machine learning method to present an improved framework for developing a more accurate seismic demand model than the existing ones. To this end, a rank-based selection method that enables determining an excellent model among several single machine learning models is presented. In addition, an index that can evaluate the degree of overfitting/underfitting of each model for the selection of an excellent single model is suggested. Furthermore, based on the selected single machine learning model, we propose a method to derive a more accurate ensemble model based on the bagging method. As a result, the seismic demand model for which the proposed framework is applied shows about 3-17% better prediction performance than the existing single machine learning models. Finally, the seismic fragility obtained from the proposed framework shows better accuracy than the existing fragility methods.

DNP에 의한 자동화 시스템의 강인제어기 설계 (Design of DNP Controller for Robust Control Auto-Systems)

  • 김종옥;조용민;민병조;송용화;조현섭
    • 한국조명전기설비학회:학술대회논문집
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    • 한국조명전기설비학회 1999년도 학술대회논문집-국제 전기방전 및 플라즈마 심포지엄 Proceedings of 1999 KIIEE Annual Conference-International Symposium of Electrical Discharge and Plasma
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    • pp.121-126
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    • 1999
  • In this paper, to bring under robust and accurate control of auto-equipment systems which disturbance, parameter alteration of system, uncertainty and so forth exist, neural network controller called dynamic neural processor(DNP) is designed. In order to perform a elaborate task like as assembly, manufacturing and so forth of components, tracking control on the trajectory of power coming in contact with a target as well as tracking control on the movement course trajectory of end-effector is indispensable. Also, the learning architecture to compute inverse kinematic coordinates transformations in the manipulator of auto-equipment systems is developed and the example that DNP can be used is explained. The architecture and learning algorithm of the proposed dynamic neural network, the DNP, are described and computer simulations are provided to demonstrate the effectiveness of the proposed learning method using the DNP.

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교구를 활용한 학습활동이 각과 각도의 개념이해에 미치는 영향

  • 백종림;최재호
    • East Asian mathematical journal
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    • 제26권2호
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    • pp.115-140
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    • 2010
  • The purpose of this paper was to develop manipulative materials to teach the angle concepts and construct a teaching-learning program by using that. Furthermore, this study analyzed how does the program affect students understanding of the angle concepts. To check the effects of learning activities with manipulative materials on the understanding of an angle concepts, applied observation during class and write a mathematics journal writing, a description of students impressions at the end of the class and analyzed before and after test paper. We find that students approached the subject more friendly and knew well about the mathematical concepts by using materials. Furthermore, this activity helped that way to solve add and subtract of the angle, estimate ability, round angle concept, positive response in mathematics learning.

자동화 설비시스템의 강인제어를 위한 DNP 제어기 설계 (Design of DNP Controller for Robust Control of Auto-Equipment Systems)

  • 조현섭
    • 한국조명전기설비학회지:조명전기설비
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    • 제13권2호
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    • pp.187-187
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    • 1999
  • in order to perform a elaborate task like as assembly, manufacturing and so forth of components, tracking control on the trajectory of power coming in contact with a target as well as tracking control on the movement course trajectory of end-effector is indispensable. In this paper, to bring under robust and accurate control of auto-equipment systems which disturbance, parameter alteration of system, uncertainty and so forth exist, neural network controller called dynamic neural processor(DNP) is designed. Also, the learning architecture to compute inverse kinematic coordinates transformations in the manipulator of auto-equipment system is developed and the example that DNP can be used is explained. The architecture and learning algorithm of the proposed dynamic neural network, the DNP, are described and computer simulation are provided to demonstrate the effectiveness of the proposed learning method using the DNP.

Interactive Human Intention Reading by Learning Hierarchical Behavior Knowledge Networks for Human-Robot Interaction

  • Han, Ji-Hyeong;Choi, Seung-Hwan;Kim, Jong-Hwan
    • ETRI Journal
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    • 제38권6호
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    • pp.1229-1239
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    • 2016
  • For efficient interaction between humans and robots, robots should be able to understand the meaning and intention of human behaviors as well as recognize them. This paper proposes an interactive human intention reading method in which a robot develops its own knowledge about the human intention for an object. A robot needs to understand different human behavior structures for different objects. To this end, this paper proposes a hierarchical behavior knowledge network that consists of behavior nodes and directional edges between them. In addition, a human intention reading algorithm that incorporates reinforcement learning is proposed to interactively learn the hierarchical behavior knowledge networks based on context information and human feedback through human behaviors. The effectiveness of the proposed method is demonstrated through play-based experiments between a human and a virtual teddy bear robot with two virtual objects. Experiments with multiple participants are also conducted.

Ensemble Deep Learning Features for Real-World Image Steganalysis

  • Zhou, Ziling;Tan, Shunquan;Zeng, Jishen;Chen, Han;Hong, Shaobin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권11호
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    • pp.4557-4572
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    • 2020
  • The Alaska competition provides an opportunity to study the practical problems of real-world steganalysis. Participants are required to solve steganalysis involving various embedding schemes, inconsistency JPEG Quality Factor and various processing pipelines. In this paper, we propose a method to ensemble multiple deep learning steganalyzers. We select SRNet and RESDET as our base models. Then we design a three-layers model ensemble network to fuse these base models and output the final prediction. By separating the three colors channels for base model training and feature replacement strategy instead of simply merging features, the performance of the model ensemble is greatly improved. The proposed method won second place in the Alaska 1 competition in the end.

Suggestions on ASMR Hazardous Controversy Study by Sample Survey

  • Jeong, Gyoung Youl
    • International Journal of Advanced Culture Technology
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    • 제9권2호
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    • pp.118-122
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    • 2021
  • Recently we have a lot of Youtube contents and their influence. ASMR content is in vogue through YouTube recently But Just a few Studies have announced Youtube content's effect. The purpose of this paper is to examine whether ASMR helps improve mental stability and learning skills of teenagers who enjoy using it. To this end, a sample comparison of teenagers showed that the sample group that played ASMR had an advantage in psychological stability and learning effects over the comparison group that did not. As a result, half of the respondents felt positive differences in learning and psychological stability. Therefore, rather than unilaterally banning the use of ASMR content at school or at home, it is educationally effective to create an atmosphere where teenagers are understood and joined together. So We suggest that positive use of ASMR would be proposed as alternatives rather than unilateral measures such as banning ASMR content to teenagers.

Students' Self-Regulated Learning Strategies in Traditional and Non-Traditional Classroom: A Comparative Study

  • Davaanyam, Tumenbayar;Tserendorj, Navchaa
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제19권1호
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    • pp.81-88
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    • 2015
  • This study used a posttest control group design and to find out differences between students' self-regulated learning strategies in traditional and non-traditional classroom. To this end, 131 first year university students within the experimental and control groups took part in the study. While ICT-based approach was used as the main medium of instruction in the experimental group, in the control group the paper-based traditional method was used. A survey adapted from Davaanyam [Davaanyam, T. (2013). The structural relationships among Mongolian students' attitudes toward mathematics, motivational beliefs, self-regulated learning strategies, and mathematics achievement. Ph. D. Dissertation. Jeonju, Jeonbuk, Korea: Chonbuk National Unversity.] was used to gather the data. The results of the study indicated a significant difference between the control and experimental groups in regard with their self-regulated learning. That is to say, the experimental group taught through ICT tools acquired higher levels of self-regulation as compared with the control group instructed through the traditional teaching method.

Evolution of multiple agent system from basic action to intelligent behavior

  • Sugisaka, Masanori;Wang, Xiapshu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1998년도 제13차 학술회의논문집
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    • pp.190-194
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    • 1998
  • In this paper, we introduce the micro robot soccer playing system as a standard test bench for the study on the multiple agent system. Our method is based on following viewpoints. They are (1) any complex behavior such as cooperation among agents must be completed by sequential basic actions of concerned agents. (2) those basic actions can be well defined, but (3) how to organize those actions in current time point so as to result in a new stale beneficial to the end aim ought to be achieved by a kind of self-learning self-organization strategy.

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