• Title/Summary/Keyword: Emotional space

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Storage Space of the Elderly Residents in Traditional Farm Houses (노인거주 재래농가의 수장공간)

  • 이인수
    • Korean Institute of Interior Design Journal
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    • no.15
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    • pp.39-48
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    • 1998
  • This study has been peformed to investigate storage space types of old-fashioned traditional dwelling units where older couples maintain their traditional farming lives. In this study it is observed that residents of the traditional farm-houses are exposed to higher level of environmental and emotional pressures. However it is also observed that the older residents are generally manifesting a consistent subculture of the old-timers without noticeable complaints. The usage and morphology of storage spaces are as follows: (1) Storage space in the ceiling are under control of old couple and used for seasonally varied farm products and household equipment. (3) All the households use longterm storage space under wooden floor; the hidden ground is used for keeping miscellaneous tools and fermented foods for years. Overall in this stud it is observed that traditional farm houses are well modified for physically and emotionally frail elderly residents.

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Emotional Expression System Based on Dynamic Emotion Space (동적 감성 공간에 기반한 감성 표현 시스템)

  • 변광섭;박창현;심귀보;정인철;함호상
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.130-133
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    • 2004
  • 인간의 감정을 정의하거나 분류하는 것은 매우 어려운 일이다. 이러한 애매모호한 인간의 감정은 어느 한 감정만 나타나는 것이 아니고 다양한 감정의 복합으로, 눈에 띄는 강정이 드러나는 것이다. 인간의 애매모호한 감정 상태와 유사한 감성을 표현하는 알고리즘으로 dynamic emotion Space를 이용한 감성 표현 알고리즘을 제안한다. 기존의 감성 표현 아바타들이 키리 설정된 몇개의 감정만을 데이터 베이스에서 불러와 표현하는 반면에, 본 논문에서 제안하는 감성 표현 시스템은 동적으로 변화하는 감성 공간을 이용하여 감성을 표현함으로써 무수히 다양한 표정을 표현할 수 있다. 실제로 인간의 복합적이고 다양한 표정을 표현할 수 있는지를 알아보기 위해 실제 구현 및 실험을 수행하고, dynamic emotion space를 이용한 감성 표현 시스템의 성능을 입증한다.

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A study on the effect of the concept of Korean tradition in urban transit interior layout (한국인의 공간개념이 도시철도차량의 실내공간 디자인에 미치는 영향에 관한 연구)

  • 최출헌;한석윤
    • Proceedings of the KSR Conference
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    • 2002.10a
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    • pp.143-149
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    • 2002
  • There are a lot of differences in the Eastern and Western space culture. Especially, Comparing to Japanese, Koreans are not good at utilizing the small space and react effectively. Therefore, the interior space of public transportation needs to be relatively developed to highly reasonable level in Korea. The purpose of this paper is to propose the concept of Korean tradition in urban transit interior layout, which means vernacular design. The interior layout should be made in terms of the emotional aspect not functional one. In order to study the notion of national character, this study refers the concept of interior layout of the public transportation to the layout of traditional architecture and modern office. The research of vernacular design can provide national character and traditional design and can make a success in a practical use and a visual effect. This study based on the national differences of space will be proposed the outline of interior layout and the shape of interior trims in the public transportation in Korea.

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The Children's Needs for the Child Psychiatric Therapy Environment as to the Type of Problem (아동의 문제 특성에 따른 상담치료환경에 대한 요구)

  • Park, Soo-Been;Kim, So-Young
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.321-330
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    • 2011
  • The purpose of this study is to propose how the interior of the child psychiatric therapy Environment should be designed according to different problems that children have. For the purpose, this research has been conducted with a literature review and an empirical survey. The subjects of the survey were 100 children, 58 male and 42 female, who were using child psychiatric therapy centers located in Busan. Findings are as follows: (1) Children with behavior problem($C_b$) showed a significantly higher satistaction with the entrance and the information in a given child psychiatric therapy space than children with emotional problem ($C_e$) did. (2) Spatial attitude of $C_e$ and $C_b$ were significantly differed. (3) Colors that were being preferred by $C_e$ were cold colors, for example, blue and indigo. While, $C_b$ were preferring warm colors such as red and yellow. (4) There was difference in the image of a entrance and classrooms at the child psychiatric therapy center that children had in mind, the two groups of children were quite differently feeling about the size and noise of the therapy space.

The Research of the Psychoanalytical Implications and Therapeutic Elements of Game Addiction (게임 중독의 정신분석적 함의와 치료 요인에 대한 고찰)

  • Han, Joo-Yeun
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.33-46
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    • 2020
  • As the part of a research project, we examined the causes of game addiction. Traumatized infants may project into virtual space a variety of mental symptoms such as aggression and delusion, division and depression, lack of integrated ego, low emotional awareness, compulsive obsession with objects, rebellion against social norms, and low reality awareness. Game space plays various roles in exhibiting presence of self, omnipotence and hopelessness, division of the self-image, emotional duality, immersion, and motility. This roles have both functional and dysfunctional effects.

A Study on the Interiors for Day-care-center Based on Emotional Design (감성이미지를 도입한 어린이집 실내계획에 관한 연구)

  • Kim, So-Hyun;KIm, Yong-Rhip
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.66-71
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    • 2004
  • The purpose of this study is to identify the problems that a current day care center has by analyzing the space arrangement, and to come up with the suggestion that would improve the arrangement along with the interior design of the day care center by studying the usage of materials, colors, lightings and furniture. The result of this study to follow problems were identified. 1. Classrooms also served as sleeping areas, therefore those two areas needed to be separated. 2. The kitchen was too small for the number of children. So they need separated kitchen and dining room. 3. The day care center remodeled from the ordinary house was wrose than other facilities in material, color pattern and design for child-care. 4. A lot of fluorescent light and bulb were used without enough windows to let natural sunlight in. 5. The restroom was so small that it caused uncomfortability to children. Based on the problems above, we could reach to a following conclusion. Use of primary colors could brighten the image of a room, and feature or creative arrangement of furniture may make it intriguing. With the increase in the expectation and attention to the young kids, the facilities should change according to them and be designed for the children. It is needed to study about whether the space and the elements of the emotional image were applied properly.

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The Analysis of the Type and Characteristics of Playable Furniture for Preschool Children (미취학 아동의 놀이가구 유형 및 특성 분석)

  • Kim, Ja Kyung
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.189-199
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    • 2012
  • The interest and expenditure for children is increasing than in the past because the number of nuclear family is growing, the children's space is configured independently in most homes from infancy, therefore, the market of children's furniture is expanding in spite of the reduction in the population of children. There are not many products considering age, gender, and play behavior in children's furniture market in Korea. The bed, desk, chair, and closet for children under 2 years hold a large majority of children's furniture, there are not a lot of preschool children's furniture for the children aged 4 to 7. As the children aged 4 to 7 experience physical, emotional, and cognitive growth at the same time, the space configuration and furniture choice for these children is educationally very important. Therefore, in this study, we present the importance and necessity of playable furniture to promote the physical, social, emotional, linguistic, and cognitive development of the children aged 4 to 7 among preschool children. We found the concept and basic condition of playable furniture to collect the base data for developing playable furniture and provided the basic data for the development of an ideal playable furniture by comparing and analyzing the cases of 157 items of 14 domestic playable furniture companies and 365 items of 30 overseas in aspect of play functions, forms, materials and colors.

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Research on Airport Public Art Design Elements and Preferences Based on Big Data Sentiment Analysis (빅데이터 감성분석에 따른 공항 공공예술 디자인 요소 및 선호도 연구)

  • Zhang, Yun;Zou, ChangYun;Kim, CheeYong
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1499-1511
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    • 2022
  • In the context of globalization, circulation between cities has become more frequent. The airport is no longer just a place for boarding, disembarking, and transportation, but a public place that serves as the communication function of the "aviation city". The intervention of public art in the airport space not only gives users a sense of space experience, but also becomes a unique carrier for city and country image shaping. The purpose of this paper is to study the emotional value brought by airport public art to users, and to investigate the correlation analysis of public art design elements and user preferences based on this premise. The research methods are machine learning method and SPSS 21.0. The user's emotional value is introduced in the big data evaluation, and the preference and inclination of airport users to various elements of public art are analyzed by questionnaire. Through the research conclusion, the preference and main contradiction of users in the airport for the four dimensions of public art design elements are obtained. Opinions and optimization methods to provide reference data and theoretical support for public art design.

A Study on the Image Evaluation for hight accessibility in Museum for Children (어린이박물관 전시공간의 접근도 향상을 위한 이미지평가 연구)

  • Song, Jung-Hwa;Lim, Che-Jin;Yu, Eun-Mi
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.20-29
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    • 2011
  • This research is based on the environmental psychology model of Albert Mehrabian & JAMES a. Russell. The purpose of this research is to search a method of planning a spatial image improving the degree of access that is audience's dependent response to a display space image of a museum for children. A museum for children is the place for education with experience and its main audience is children and parents. It indicates with a basis of the environmental psychology model that a designer needs to consider the emotional response of children and parents in designing the space. The space design starts from a plan of space image that is delivered to audience through the five senses. Image on the space means visual image as people acquire information mostly through the sense of sight. Visual image consists of shape, the feel of a material, and color that is the most influential factor to the sensibility of audience. Therefore, firstly, this research measures the degree of audience's approach and avoidence on image of display space. In addition, this research suggests the improvement method by analyzing differences on the access of each space and audience based on visual image. Secondly, four factors are extracted through factor analysis based on the result of adjective survey result.

Fractal Properties and Cognitive Ecological effects in Space Design - Focused on Landscape Pattern - (공간디자인에 적용된 프랙탈 특성의 인지생태론적 효과 - 랜드스케이프 패턴을 중심으로 -)

  • Kim, Joo-Mi
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.120-130
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    • 2011
  • The purpose of this study is to propose cognitive ecological effects of fractal patterns in space design. This study investigated the perception and cognition problems regarding landscape patterns showing fractal properties from the cognitive perspective instead of the traditional speculative approach. In particular, the researcher has verified that fractal geometry theory and fractal pattern concept provide insight in space aesthetic values and cognitive effects. Research results are as follows. First, most environmentally-friendly fractal urban forms provide cognitive connectivity. In particular, this space provides a positive emotional response and preference to humans and displays self-organized complexity. This study found that such complexity of space form has characteristics corresponding to parallel cognitive structures of the human brain. Simultaneously, the researcher suggests that the fractal landscape pattern is an alternative for stiff and homogenized modern space. Second, fractal patterns provide hierarchical connectivity within the brain through continuous difference and repetition. In particular, self-similarities of fractal patterns administer significant visual grouping and coherence in human perception. It can be determined whether scaling coherence facilitates easier organization in cognitive organization. Third, fractal patterns in space design provide the basic method for achieving the connection between concept, construction, and urban factors. As a result, the researcher has suggested that scale distribution of geometrical factors, such as fractal patterns, an be a design method to connect various space typologies.