• 제목/요약/키워드: Emotional engineering

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차량용 파워 시트 작동음의 감성 어휘 추출 및 주관적 음질 평가에 관한 연구 (A Study on the Emotional Adjective Extraction and Subjective Evaluation of Sound Quality for Vehicle Power Seat)

  • 김성육;장주광;지효성;김옥환;김기선
    • 한국기계가공학회지
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    • 제18권2호
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    • pp.29-37
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    • 2019
  • In this study, emotional adjectives about the operating sound quality of the vehicle power seat are constructed, and the effectiveness of the emotional adjectives are verified by evaluating the operating sound quality. First, emotional adjectives were collected from the literature related to the automobile field and other sound qualities. A questionnaire was made using these adjectives. The questionnaire was designed to be able to select all adjectives that could express the operating noise of the power seat slide adjuster by applying the multiple- response method. Next, a subjective sound quality evaluation was conducted using the emotional adjectives. In the evaluation, we first recorded the operating noise for two power seats. Second, the subjective sound quality evaluation was performed on the recorded operating noise using a loudspeaker. Finally, through a statistical analysis on the sound quality evaluation results, the relationship between the semantic space and the preference score was verified, and the validity of the emotional adjectives was verified.

긍정, 부정 감정 유발 시각자극에 의한 감마-대역 신경동기화 증가 (Increased Gamma-band Neural Synchrony by Pleasant and Unpleasant Visual Stimuli)

  • 여동훈;최정우;김경환
    • 대한의용생체공학회:의공학회지
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    • 제39권2호
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    • pp.94-102
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    • 2018
  • It is known that gamma-band activity (GBA) and phase synchrony (GBPS) are induced by emotional visual stimuli. However, the characteristics of GBA and GBPS according to different emotional states have not been identified. The purpose of this study is to investigate the changes in gamma-band neuronal synchronization induced by positive and negative emotional visual stimuli using electroencephalograms (EEGs). Thirteen healthy male subjects have participated in the experiment. The induced spectral power in gamma-band was the highest for negative stimuli, and the lowest for neutral stimuli in 300-2,000 ms after the stimulus onset. The inter-regional phase synchronization in gamma-band was increased in 500-2,000 ms, mainly between the bilateral frontal regions and the parieto-occipital regions. Larger number of significant connections were found by negative stimuli compared to positive ones. Judging from temporal and spatial characteristics of the gamma-band activity and phase synchrony increases, the results may imply that affective visual stimuli cause stronger memory encoding than non-emotional stimuli, and this effect is more significant for negative emotional stimuli than positive ones.

인스타그램 기반 이미지와 텍스트를 활용한 사용자 감정정보 측정 (A User Emotion Information Measurement Using Image and Text on Instagram-Based)

  • 남민지;김정인;신주현
    • 한국멀티미디어학회논문지
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    • 제17권9호
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    • pp.1125-1133
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    • 2014
  • Recently, there are many researches have been studying for analyzing user interests and emotions based on users profiles and diverse information from Social Network Services (SNSs) due to their popularities. However, most of traditional researches are focusing on their researches based on single resource such as text, image, hash tag, and more, in order to obtain what user emotions are. Hence, this paper propose a method for obtaining user emotional information by analyzing texts and images both from Instagram which is one of the well-known image based SNSs. In order to extract emotional information from given images, we firstly apply GRAB-CUT algorithm to retrieve objects from given images. These retrieved objects will be regenerated by their representative colors, and compared with emotional vocabulary table for extracting which vocabularies are the most appropriate for the given images. Afterward, we will extract emotional vocabularies from text information in the comments for the given images, based on frequencies of adjective words. Finally, we will measure WUP similarities between adjective words and emotional words which extracted from the previous step. We believe that it is possible to obtain more precise user emotional information if we analyzed images and texts both time.

웹사이트 이용자의 감성적 경험을 위한 Parallax Scrolling 기법 활용 가능성 (Application Possibility of Parallax Scrolling Technique for Website Users' Emotional Experience)

  • 고혜영;김치용
    • 한국멀티미디어학회논문지
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    • 제18권2호
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    • pp.277-286
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    • 2015
  • Recently, to draw the web users' attention and stay in the website for a long time to transmit information efficiently, the website designing is focused on providing emotional experience. Emotional experience is possible through the use of interactive storytelling and multimedia. Users immersion, pleasurable experience and synesthesia satisfaction is connected to the emotional experience due to the interaction operation and multimedia feedback. In this study, application of the parallax scrolling technique's possibility has been studied to induce the emotional experience of the web users that appeared in the technical development of the web. Realizing characteristics of the elements that effect emotional experience through web cases are studied and the possibility of effective emotional experience is proposed as using parallax scrolling technique on web.

Research on the Features of VR Marketing Design Based on Emotional Experience

  • Sui, Qiao;Cho, Dong-Min
    • 한국멀티미디어학회논문지
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    • 제25권3호
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    • pp.537-545
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    • 2022
  • Emotional experience (James, 1884)[1] can affect people's behavior. There are few types of research on VR marketing(Maojun Zhou, Zeru Yan, 2018)[2] design based on emotional experience. This article is based on emotional evaluation theory and empirical research, and the VR marketing case "Buy+" online shopping platform (Wu Yongyi, 2016). It is concluded that there are three levels of emotional experience definition on VR marketing which decompose the features of the VR marketing design of "Buy+ as an online-shop" correspondingly and find out the design features of VR marketing from the perspective of emotional experience. Finally, through the analysis of the questionnaire data, it verified that vividness, functionality and effectiveness could represent the features of VR marketing design. Moreover, it analyzed the correlation among these factors. Vividness and functionality have the closest relationship among them. The definition, the components, and the correlation of the three-layer emotional experience obtained from this research can provide theoretical support and reference for other VR marketing designs.

Intelligent Emotional Interface for Personal Robot and Its Application to a Humanoid Robot, AMIET

  • Seo, Yong-Ho;Jeong, Il-Woong;Jung, Hye-Won;Yang, Hyun-S.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1764-1768
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    • 2004
  • In the near future, robots will be used for the personal use. To provide useful services to humans, it will be necessary for robots to understand human intentions. Consequently, the development of emotional interfaces for robots is an important expansion of human-robot interactions. We designed and developed an intelligent emotional interface for the robot, and applied the interfaces to our humanoid robot, AMIET. Subsequent human-robot interaction demonstrated that our intelligent emotional interface is very intuitive and friendly

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Visual Perception Characteristics of Surface Unevenness - Focused on Orange Peel Effect -

  • Jung, Kwang Tae;Lee, Jaein
    • 대한인간공학회지
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    • 제33권6호
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    • pp.543-551
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    • 2014
  • Objective: The purpose of this study is to identify visual perception of and satisfaction with the orange peel effect of surface. The orange peel effect is a type of finish on painted or coated surface. Background: Gloss paint sprayed on a smooth surface (such as car body, smart phone, and electric home appliances, etc.) should also dry into a smooth surface. Then, a surface resembling the texture of an orange peel can be caused by some factors. The orange peel effect can degrade user's satisfaction with a product. Method: Visual perception and emotional satisfaction were subjectively evaluated using Likert scale. The significance of orange peel effect on visual perception and satisfaction were then analyzed by the analysis of variance. The correlation between visual perception and satisfaction was also analyzed. Results: Surface roughness significantly influenced visual perception and emotional satisfaction. The level of visual perception increased and emotional satisfaction decreased with the increase of orange peel effect. Emotional satisfaction decreased with the increase of visual perception level. Conclusion: It was identified that orange peel phenomenon on surface was a very important factor for emotional satisfaction. The orange peel effect on the surface of a product should be minimized to improve the emotional satisfaction of the product. Application: The result of this study can be applied to the texture design of the body of a car, smart phones, and electric home appliances, etc.

감정적 경험에 의존하는 정서 기억 메커니즘 (Emotional Memory Mechanism Depending on Emotional Experience)

  • 여지혜;함준석;고일주
    • 디지털산업정보학회논문지
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    • 제5권4호
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    • pp.169-177
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    • 2009
  • In come cases, people differently respond on the same joke or thoughtless behavior - sometimes like it and laugh, another time feel annoyed or angry. This fact is explained that experiences which we had in the past are remembered by emotional memory, so they cause different responses. When people face similar situation or feel similar emotion, they evoke the emotion experienced in the past and the emotional memory affects current emotion. This paper suggested the mechanism of the emotional memory using SOM through the similarity between the emotional memory and SOM learning algorithm. It was assumed that the mechanism of the emotional memory has also the characteristics of association memory, long-term memory and short-term memory in its process of remembering emotional experience, which are known as the characteristics of the process of remembering factual experience. And then these characteristics were applied. The mechanism of the emotional memory designed like this was applied to toy hammer game and I measured the change in the power of toy hammer caused by differently responding on the same stimulus. The mechanism of the emotional memory suggest in above is expected to apply to the fields of game, robot engineering, because the mechanism can express various emotions on the same stimulus.

감성 커뮤니케이션을 위한 디지털 눈 콘텐츠 표현 연구 (A Study on The Expression of Digital Eye Contents for Emotional Communication)

  • 임윤아;이은아;권지은
    • 디지털융복합연구
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    • 제15권12호
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    • pp.563-571
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    • 2017
  • 본 연구는 디지털 환경에 적용될 수 있는 디지털 눈 콘텐츠의 감성 표현 요소를 정립하는데 목적이 있다. 특히, 스마트 인형의 적용 가능한 감성을 도출하고, 각 감성에 대한 표현 요소의 가이드라인을 제안하고자 한다. 본 연구를 위하여 첫째, 문헌 정보, 애니메이션, 실제 사람의 영상을 바탕으로 눈으로 표현되는 감성 표현에 대한 개념 및 특징을 연구한다. 둘째, FGI를 통해 스마트 인형의 디지털 눈에 필요한 6가지 감정 -Happy, Angry, Sad, Relaxed, Sexy, Pure-을 정의하고, 각 감성에 따른 표현 요소를 추출하였다. 셋째, 추출된 요소를 분석하여 디지털 눈의 감성 표현에 대한 가이드라인을 정립하였다. 연구 결과 각 감성을 구분하고 표현하기 위한 요소는 눈매, 시선, 홍채 크기, 특수 효과의 총 4가지로 나타났고 각 감성 별로 구분되는 요소별 정의와 특징을 도출하였다. 얼굴 표정에 있어서 가장 중요한 요소인 눈에 대한 감성 표현 연구는 애니메이션을 포함한 디지털 콘텐츠와 로봇, 스마트 인형 등의 감성 커뮤니케이션 효과를 높일 수 있는 방법으로 활용될 수 있을 것이다.