• 제목/요약/키워드: Emotional Question

검색결과 113건 처리시간 0.025초

일부 치위생과 학생들의 실습 만족도와 사회적 지지 관련 요인 (Related factors of clinical practice satisfaction and social support in dental hygiene students)

  • 임선아;윤혜정
    • 한국치위생학회지
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    • 제14권6호
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    • pp.935-942
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    • 2014
  • Objectives: The purpose of the study was to investigate the related factors of clinical practice satisfaction and social support in dental hygiene students. Methods: A self-reported questionnaire was filled out by 420 dental hygiene students in Gwangju and Jeonnam from March 8 to April 8, 2014. Except 26 incomplete answers, 394 data were analyzed. The instrument consisted of general characteristics of the subjects(7 questions), social support(7 questions), and satisfaction level with clinical practice(22 questions). The instrument for satisfaction level with clinical practice included self-esteem(1 question), interest and usefulness(2 questions), knowledge application(1 question), place of clinical practice(1 question), and influence by practice leader(1 question). Cronbach alpha was 0.773 in the study. The instrument of social support was adapted from Park and reconstructed. Social support included emotional support(11 questions), self-esteem support(7 questions), and informative support(4 questions). Social support was score by Likert 5 scale and higher score showed the higher social support. Results: The dental hygiene students got a mean of $3.11{\pm}0.55$ in clinical practice satisfaction. They got 3.35 points in satisfaction with major and 3.32 in satisfaction with curricula(p<0.001). They got a mean of $3.68{\pm}0.55$ in social support. They got $3.69{\pm}0.57$ in emotional support; $3.81{\pm}0.59$ in self-esteem support; and $3.53{\pm}0.66$ in informative support. The influencing variables on satisfaction with clinical practice were self-esteem support(B=0.202), satisfaction with major(B=0.234), and satisfaction with curricula (B=0.128). Conclusions: There was a close relationship between satisfaction with clinical practice and social support. In order to enhance the satisfaction with clinical practice, it is necessary to connect self-esteem support with major satisfaction and curricula satisfaction.

만화학습에 있어서 창의성개발과 감성지능의 관계에 관한 연구 (A study on Connection between Creativity Development and Emotional Quotient in Cartoon Learning)

  • 최미란;조광수
    • 감성과학
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    • 제15권2호
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    • pp.183-192
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    • 2012
  • 본 연구는 만화표현학습에서의 '창의성'과 '감성지능'에 대한 문헌정리와 상관분석을 통해 두 영역의 요소에 대한 관계성을 보여주고자 한다. 학습자인 초등학생의 만화표현을 통하여 자기감성지능평가와 전문가의 창의성 평가에 대한 각각의 하위요인별로 분석이 이루어졌다. 선행연구자료 조사에서 창의성과 감성지능은 관계성이 있으며 창의성이 높으면 감성지능도 높다고 말할 수 있는 일반적인 사고가 있었다. 그러나 본 연구의 상관분석결과 만화표현학습에 있어서 창의성 평가와 감성지능은 관계는 있지만 모든 요소가 다 관계가 나타나지 않았다. 또한 창의성평가에 대한 상 하위 그룹 학습자들의 감성지능평가 결과 각 그룹에 대한 감성지능요소는 차이가 있었다. 본 연구를 통해 감성지능과 창의성 요소는 각 분야에 맞는 감성지능개발방법을 찾는 것이 창의성을 높이는 방법이라고 말할 수 있다. 따라서 만화표현학습을 통한 창의성 개발을 위해서는 관계성이 있는 감성지능 요소 추출에 대한 체계적인 연구방향을 이루어나가야 할 것이다.

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공과대학생의 진로결정 어려움과 정서·성격적 진로문제 분석 (Analysis of Career Decision Difficulties and Emotional and Personality Career Difficulties of College Students Majoring in the Engineering)

  • 이아라;김원호;이주영
    • 공학교육연구
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    • 제21권3호
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    • pp.20-30
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    • 2018
  • The purpose of this study is to analyze the characteristics of college students majoring in the engineering on career decision difficulties and emotional and personality career difficulties. Data is consisted of 430 college students. We tested the research question by employing the PSM and the multi-regression model. The result showed that college students majoring in the engineering have difficulties in the information about self, the lack of information, and the outside control on career decision more than others. We suggested that career education and counseling of understanding themselves such as interesting, aptitude, and occupational value should be provided for students majoring in the engineering.

공간 심리학을 통한 공간치유 연구 (A Study on Spatial Therapy through Spatial Psychology)

  • 박해랑
    • 문화기술의 융합
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    • 제9권6호
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    • pp.709-714
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    • 2023
  • 본 연구는 개인이 받은 감정적 손상에 대한 다양한 치유의 방법에서 공간의 심리학을 통한 공간치유의 방법을 제안하고자 한다. 일반 대학생을 대상으로 공간치유의 수업사례를 통해 효과를 입증하고 그 방법을 구체화하고자 한다. 공간치유의 방법을 사전 질문(과거)-공간 탐방(현재)-여행 계획(미래)으로 설계하였다. 사전 질문에서 학생들은 가족과의 행복한 여행과 함께한 사람과의 즐거웠던 추억을 가장 오래 기억하였다. 공간탐방에서 학생들이 방문한 장소는 모두 다르지만 자신이 다녀온 곳에 대해 충분히 만족하고, 행복해하였다. 학생들은 함께한 사람과 그 장소에 대한 감정을 충분히 기억하고 표현하였다. 여행 계획에서 학생들은 여행에 대한 준비를 충분히 하고, 그곳에서 느끼고 싶은 다양한 치유의 감정을 기대하고 있었다. 대부분의 학생들이 여행을 통해 마음의 안정을 찾고, 평화로운 감정을 느끼고, 아름다운 세상을 만끽하고 싶다고 하였다. 공간치유를 위한 여행이나 특정 장소에 대한 방문은 지치고 힘든 이들에게 충분한 치유의 힘을 가지게 한다.

명화가 유발하는 반응유형이 명화주입효과에 미치는 영향 (The Influence of Artwork-provoked Response Types on Art Infusion Effect)

  • 정보희;배정호
    • 유통과학연구
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    • 제17권1호
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    • pp.95-103
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    • 2019
  • Purpose - Recently, many theoretical researches suggested that arts-based marketing strategies provide many benefits for marketers to differentiate their brand or product from others. However, there has been little research focusing on consumers' response types from artwork (artifact-emotion appraisal; A-emotion vs. represented world-emotion appraisal; R-emotion). In order to deepen our understanding of arts-based marketing strategies, we addressed a research question related to how artwork-provoked consumers' emotional response can impact the perceived evaluation of art infused products. Research design, data, and methodology - To answer the research question, we conducted a pretest and one experimental study. The experimental study was 2(art-provoked response type: A-emotion vs. R-emotion) by 2(emotional valence: positive vs. negative) by 2(produce type: hedonic vs. utilitarian) mixed design. The art-provoked response type and emotional valence were between-subject design and product type was within subject design. For the experimental study, 108 undergraduate students and graduate students were randomly assigned to one of 4 conditions (A-emotion-positive, A-emotion-negative, R-emotion-positive, R-emotion-negative). Participants reported their evaluation of art-infused product and other items for a manipulation check. Results - The major results from the experimental study are as follow. First, participant's art-provoked response type influenced evaluation of art infused products differently. More specifically, the effect of emotional valence of artwork on product evaluation was not significant in A-emotion. However, in R-emotion, relative to the product with artwork provoked negative emotional valence, the product with artwork provoked positive emotional valence elicited significantly higher product evaluation. Second, product type also affected the art infusion effect significantly. Particularly, the differential effect of participant's art-provoked response type on product evaluation revealed when it is for a utilitarian product, but not for a hedonic product. Conclusions - Theoretically, the findings of this study expand academic research on art infusion. And the findings also can be extrapolated to generate lots of implication for marketers. In sum, when they plan art marketing strategies to build the favorable relationship with their customers, they need to consider customers' response type of an infused art and product type.

정서의 자동처리기제 (The Automatic Processing of Emotion)

  • 이수정;권준모;이훈구
    • 인지과학
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    • 제9권1호
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    • pp.13-29
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    • 1998
  • 이 문헌 연구는 정보처리 기제 중 자동적인 처리과정의 원리로 다양한 정서 자극에 대한 반응양식이 과연 설명될 수 있을지를 타진해 보고자 한다. 인지적인 판단이 필요한 통제과정이 전혀 개입되지 않고서도 정서 유발 자극이 Bargh(1989)가 제시한 자동처리의 원리에 따라 암묵적으로 처리될 수 있을 것인가$\ulcorner$ 몇몇 연구들은 정서 유발 자극에 대한 자동적인 처리과정은 의미론적인 처리과정보다 훨씬 우선적이며 즉각적으로 처리된다고 주장한다. 자각이 없는 상태에서도 정서 가를 파악하는 현상은 우리의 정보처리과정 중 의식적이며 인지적인 개입이 필요한 명시적인 지식 체계에 의해서가 아니라 스스로의 자각이 없이도 처리가 이루어지는 암묵적인 지식의 체계에 의해 담당될 것이라 이해할 수 있을 것이다. 이 연구에서는 이러한 암묵적인 기억과정의 원리와 그에 대한 생리학적인 근거도 제시함으로써 정서가 가미된 정보의 처리과정이 어떠한 경로를 통하여 이루어질 지에 대해 요약하여 보았다.

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Organizational Culture And Emotional Intelligence As Predictors Of Job Performance Among Library Personnel In Academic Libraries In Edo State, Nigeria

  • Igbinovia, Magnus O.;Popoola, S.O.
    • Journal of Information Science Theory and Practice
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    • 제4권2호
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    • pp.34-52
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    • 2016
  • This study was designed to investigate organizational culture and emotional intelligence as predictors of job performance among library personnel in Edo state, Nigeria. The survey research design was employed for the study with a population size of 181 library personnel in the 15 academic libraries under study, and due to the manageable population size, total enumeration was adopted as the sampling technique. The questionnaire was used to elicit data from the respondents. Of the 181 copies of the questionnaire administered, 163 copies were retrieved and found valid for analysis constituting a 90% response rate. Four research questions and four null hypotheses (tested at 0.05 level of significance) were formulated to guide the study. The tool used to analyze the research question was descriptive statistics (percentage, mean, and standard deviation) and inferential statistics (correlation and multiple regression) for testing the hypotheses. The findings of the study revealed that there is a high level of job performance, good organizational culture, and high level of emotional intelligence among the personnel. Organizational culture and emotional intelligence jointly and significantly predict job performance of personnel. There is significant positive correlation between organizational culture and job performance. The linear combination of emotional intelligence and organizational culture predict job performance of library personnel in the academic libraries under study. The research concludes that there is a need for high job performance in libraries which is predicted by the organizational culture of the library and the level of emotional intelligence of the library personnel.

Analysis of Indirect Uses of Interrogative Sentences Carrying Anger

  • Min, Hye-Jin;Park, Jong-C.
    • 한국언어정보학회:학술대회논문집
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    • 한국언어정보학회 2007년도 정기학술대회
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    • pp.311-320
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    • 2007
  • Interrogative sentences are generally used to perform speech acts of directly asking a question or making a request, but they are also used to convey such speech acts indirectly. In the utterances, such indirect uses of interrogative sentences usually carry speaker's emotion with a negative attitude, which is close to an expression of anger. The identification of such negative emotion is known as a difficult problem that requires relevant information in syntax, semantics, discourse, pragmatics, and speech signals. In this paper, we argue that the interrogatives used for indirect speech acts could serve as a dominant marker for identifying the emotional attitudes, such as anger, as compared to other emotion-related markers, such as discourse markers, adverbial words, and syntactic markers. To support such an argument, we analyze the dialogues collected from the Korean soap operas, and examine individual or cooperative influences of the emotion-related markers on emotional realization. The user study shows that the interrogatives could be utilized as a promising device for emotion identification.

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비행슈팅게임 게임의 만족도 향상을 위한 인공감정의 개발과 적용 (Modeling of the Inspection Environment of Construction Safety Appling Simulation Formalism)

  • 함준석;박준형;고일주
    • 디지털산업정보학회논문지
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    • 제4권1호
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    • pp.55-63
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    • 2008
  • I Previous scrolling-shooter games cannot represent various emotions of characters as a personality and situations, so it can only represent simple and momentary emotions. This paper purpose to develop and applying an artificial emotion which gives emotional responses and actions to character as a personality and situations of a character. So we proposed an artificial emotion that receives emotional stimulus, analyzes what emotion will be generated, controls various emotions by a personality and time, and exports a current emotion. To visualize and to test an artificial emotion, We made a scrolling shooter game which has two characters who have a different personality each other. And we applied an artificial emotion to that game, modified it to be able to change status as emotions. To estimate a satisfaction of a artificial emotion for a scrolling-shooter game, we made up a question to two groups-one has people who likes a scrolling shooter game, the other has people who doesn't.

뵈메의 감성학을 통한 올라퍼 엘리아슨 공간의 지각적 분위기 체험 연구 (A Spatial Study about Olafur Eliasson's Emotional Atmospheric Experience of Gernot Böhme's Aesthetics)

  • 장수민;김개천
    • 한국실내디자인학회논문집
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    • 제27권3호
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    • pp.108-115
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    • 2018
  • The atmosphere is a popular word in everyday life. There is often an atmosphere when we enter a particular place. As if to say, The mood is perceived as an emotional and subjective word. Atmosphere is subjective and there are different feelings, but there are definitely certain feelings that people can relate to. The researcher examines the question in the paper and analyzes how the atmosphere in the space could be explained. So I will research about $B{\ddot{o}}hme^{\prime}s$ aesthetics which is called atmosphere. and analysis how his atmosphere is applied in nowadays art. So this study has two purposes. First is the notion of the atmosphere, not the atmosphere of rational perspective, it's about emotional and perceptual experiences. Therefore a connection about audience and arts is the most important focus in atmosphere. So the other purpose is Olafur Eliasson's Atmosphere. he is an artist about this perception. His work requires spectator intervention and participation to make it a perfect art. There is also a element in Eliasson's philosophy, in which the perceptual experiences of visitor's relationship between the work and the viewer, and eliminates the boundary as a perceptual expression.