• Title/Summary/Keyword: Emotional Objects

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A Convergence Study about Effects of Emotional Intelligence Program - Meta analysis (정서지능 향상 프로그램에 대한 융합적 연구 -메타분석의 활용)

  • Kim, Kyung-Hee
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.25-33
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    • 2017
  • The purpose of this study was using a meta-analysis to estimate effect size of emotional intelligence program. Using a statistical method, meta-analysis has advantages that prove intervention's amount and direction. Meta-analysis facilitates comprehensive analysis. Through the data collection, 33studies were selected and 92 effect size were calculated as analysis objects. The overall effect size of emotional intelligence program was 0.839. Depend on subordinate scope, the emotional cognition had the largest effect size. Next were the understanding domain, application domain, the regulation domain and the expression domain. Analysis on age of participant, adult group had the largest effect size. Next were the elementary students group and the adolescent group. Based on the findings, implications for future study were discussed.

The Expression of Negative Emotions During Children's Pretend Play (유아의 상상놀이에서 부정적 정서 표현에 대한 연구)

  • Shin, Yoolim
    • Korean Journal of Child Studies
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    • v.21 no.3
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    • pp.133-142
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    • 2000
  • This study investigated the extent to which negative emotions were portrayed, the ways in which children communicated about negative emotions, and to whom negative emotions were attributed during pretend play. The themes in which negative emotions were embedded were examined. Thirty 4- and 5-year-olds, each paired with a self-chosen peer, were observed and videotaped during a 20-minute play session. Observations presented the following conclusions: Anger and fear were the most frequently occurring negative emotions. Children communicated about negative feelings through emotion action labels and gesture. Children attributed a large proportion of their emotional portrayals to themselves and to play objects. Expression of affective themes embedded in pretend play included anger, fear, sadness, and pain.

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Wearable Wireless RFID Glove System for Emotional Learning Method (감성 학습 방식을 위한 무선 RFID 장갑 시스템)

  • Park, Hyun-Sik;Kim, Sung-Soo;Jung, Kyung-Kwon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.4
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    • pp.241-247
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    • 2009
  • In this paper, we present a wireless RFID glove in emotional learning method. The proposed wireless RFID glove consists of three parts: RF wireless module, RFID reader, and RFID tags. Objects tagged with a small passive RFID tag, can be sensed at short ranges by using wireless RFID glove. We describe the wireless RFID glove prototype, and present some interactive learning programs and games. The proposed system can be utilized to analyze user activities and train the brain of old person.

A Study on the Planning for Future Elderly Living of Middle Aged Women (예비 여성 노인의 노후 생활계획에 관한 연구 - 노후 동거계획, 주거계획 및 경제계획을 중심으로 -)

  • 신화경
    • Journal of the Korean housing association
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    • v.14 no.4
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    • pp.31-38
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    • 2003
  • This study was designed to know the planning for future elderly living of middle aged women. The specific objects were to grasp preferred characteristics of their living together and housing in the elderly stage, economic preparation for the elderly. Data were collected through a questionnaire survey. The subject were 342 middle aged women living in the capital area. Frequency, percentage, and f2_test were used. The results showed that they wanted more emotional support than physical support from adult children, and wanted to make career for themselves in economic aspect. The most preferred housing for the their elderly stage was not only silver town. but also general housing type, for example, apartment and detached house. Therefore, it will be necessary to develop new housing and remodeling system of existing house for more independently elderly living.

Study on multi-layered Meaning effect of space under Metaphoric Process (Metaphoric Process에 의한 공간의 다층적 의미효과에 관한 연구)

  • Part, Hee-Ryoung;Kim, Soo-Yang
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.165-168
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    • 2007
  • In the modern society, the definition of life style has a special meaning. Because of the publicity of social Life, the compound numbers of behavior context and the diversify of Authority these days, the choosing life style is important for the self identity and the life activities. To erect the thesis of metaphoric process and meaning effect by stages, it will be studied and analyzed. Furthermore, studies about contrast, ambiguity, illusion, the element for meaning effect by stages, will be done. The Ubiquitous age Is a organic period for human, space and objects to interact to each other. This relationship can not be alternated by technology. Instead the technology can be a premise and because of the human being's new faculty of sensation, this age request emotional and interactive space design. In this modern life, the study of emotional and sensuous experience and metaphoric process can not be overlooked and should be researched more thoroughly to complete the theory of the new space design.

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Design and implement of the Educational Humanoid Robot D2 for Emotional Interaction System (감성 상호작용을 갖는 교육용 휴머노이드 로봇 D2 개발)

  • Kim, Do-Woo;Chung, Ki-Chull;Park, Won-Sung
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1777-1778
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    • 2007
  • In this paper, We design and implement a humanoid robot, With Educational purpose, which can collaborate and communicate with human. We present an affective human-robot communication system for a humanoid robot, D2, which we designed to communicate with a human through dialogue. D2 communicates with humans by understanding and expressing emotion using facial expressions, voice, gestures and posture. Interaction between a human and a robot is made possible through our affective communication framework. The framework enables a robot to catch the emotional status of the user and to respond appropriately. As a result, the robot can engage in a natural dialogue with a human. According to the aim to be interacted with a human for voice, gestures and posture, the developed Educational humanoid robot consists of upper body, two arms, wheeled mobile platform and control hardware including vision and speech capability and various control boards such as motion control boards, signal processing board proceeding several types of sensors. Using the Educational humanoid robot D2, we have presented the successful demonstrations which consist of manipulation task with two arms, tracking objects using the vision system, and communication with human by the emotional interface, the synthesized speeches, and the recognition of speech commands.

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Socio-Emotional Cues Can Help 10-Month-Olds Understand the Relationship Between Others' Words and Goals (타인의 단어와 행동 목표의 관계성에 대한 10개월 영아의 이해에 있어서 사회정서 단서의 영향)

  • Lee, Youn Mi Cathy;Kim, Min Ju;Song, Hyun-joo
    • Korean Journal of Child Studies
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    • v.38 no.1
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    • pp.205-215
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    • 2017
  • Objective: The current study examined whether providing both an actor's eye gaze and emotional expressions can help 10-month-olds interpret a change in the actor's words as a signal to a change in the actor's goal object. Methods: Sixteen 10-month-olds participated in an experiment using the violation-of-expectation paradigm and were compared to 16 10-month-olds in a control condition. The infants in the experimental condition were familiarized to an event in which an actor looks at one of two novel objects, excitingly utters a sentence, "Wow, here's a modi!", and grasps the object. The procedure in the control condition was identical to that of the experimental condition except that the infants heard the sentence without any emotional excitement and the eye gaze of the agent was hidden by a visor. In the following test trial, the infants in both conditions heard the agent changing her word (from modi to papu) and watched her grasping either the same object as before (old-goal event) or the new object (new-goal event). Results: The infants in the experimental condition looked at the old-goal event longer than at the new-goal event, suggesting that they expected the agent to change her goal object when the actor changed her word. However, the infants in the control condition looked at the two events about equally. Conclusion: When both eye gaze and emotional cues were provided, 10-month-olds were able to exploit the agent's verbal information when reasoning about whether the agent would pursue the same goal object as before.

P3 Elicited by the Positive and Negative Emotional Stimuli (긍정적, 부정적 정서 자극에 의해 유발된 P3)

  • An, Suk-Kyoon;Lee, Soo-Jung;NamKoong, Kee;Lee, Chang-Il;Lee, Eun;Kim, The-Hoon;Roh, Kyo-Sik;Choi, Hye-Won;Park, Jun-Mo
    • Korean Journal of Psychosomatic Medicine
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    • v.9 no.2
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    • pp.143-152
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    • 2001
  • Objects : The aim of this study was to determine whether the P3 elicited by the negative emotional stimuli is different to that by positive stimuli. Methods : We measured the event-related potentials, especially P3 elicited by the facial photographs in 12 healthy subjects. Subjects were instructed to feel and respond to the rare target facial photographs imbedded in frequent non-target checkerboards. Results : We found that amplitude of P3 elicited by negative emotional photographs was significantly larger than that by the positive stimuli in healthy subjects. Conclusion : These findings suggest that P3 elicited by facial stimuli may be used as a psychophy-siological variable of the emotional processing.

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A Study on Extracting Emotional Vocabulary of New-tro Style Product (뉴트로 스타일 제품의 감정 어휘 추출 연구)

  • Lee, Joo Hyun
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.541-548
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    • 2020
  • Interest in emotions continues to rise around the world, including Korea, and in recent years, new styles such as new-tro, a new term referring to 'gaem-seong' of the social networking service generation, have emerged. Considering the strong influence of emotion on time and the environment, it is necessary to recognize the public's emotion about the current new style. Thus, in this study, 12 emotional vocabulary words were selected from the nine products applied with the new-tro style: want, cute, happy, pleasure, unique, cool, stylish, pretty, fun, like, joy, and special. According to the analysis of the survey, men's emotions were higher in order of "funny-cute-happy," and women's emotions were higher in order of 40s, 30s, 50s and 20s. Emotional vocabulary extracted from this study can be used to evaluate the sensitivity of objects to which the new-tro style is applied and will be utilized as specific emotional evaluation data through the analysis methods presented.

New Approach for Detecting Leakage of Internal Information; Using Emotional Recognition Technology

  • Lee, Ho-Jae;Park, Min-Woo;Eom, Jung-Ho;Chung, Tai-Myoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4662-4679
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    • 2015
  • Currently, the leakage of internal information has emerged as one of the most significant security concerns in enterprise computing environments. Especially, damage due to internal information leakage by insiders is more serious than that by outsiders because insiders have considerable knowledge of the system's identification and password (ID&P/W), the security system, and the main location of sensitive data. Therefore, many security companies are developing internal data leakage prevention techniques such as data leakage protection (DLP), digital right management (DRM), and system access control, etc. However, these techniques cannot effectively block the leakage of internal information by insiders who have a legitimate access authorization. The security system does not easily detect cases which a legitimate insider changes, deletes, and leaks data stored on the server. Therefore, we focused on the insider as the detection target to address this security weakness. In other words, we switched the detection target from objects (internal information) to subjects (insiders). We concentrated on biometrics signals change when an insider conducts abnormal behavior. When insiders attempt to leak internal information, they appear to display abnormal emotional conditions due to tension, agitation, and anxiety, etc. These conditions can be detected by the changes of biometrics signals such as pulse, temperature, and skin conductivity, etc. We carried out experiments in two ways in order to verify the effectiveness of the emotional recognition technology based on biometrics signals. We analyzed the possibility of internal information leakage detection using an emotional recognition technology based on biometrics signals through experiments.