• Title/Summary/Keyword: Emotion flow

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HRV spectrum analysis of olfactory sensibility evoked by orange or valeric acid (Orang향과 Valeric acid로 유발된 후각 감성의 변화에 대한 HRV 분석)

  • 백은주;임재중;이윤영;민병찬;이수환;문창현
    • Science of Emotion and Sensibility
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    • v.2 no.2
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    • pp.31-36
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    • 1999
  • 본 연구의 목적은 후각 자극에 의한 감성의 변화를 주관적 검사와 동시에 시행한 심전도에서 추출한 HRV parameter와의 상관관계를 보고자 함이다. 후각 자극은 0.6% orange와 2.5% valeric acid를 일정 flow와 일정 농도를 코 점막에 건조를 방지하기 위해 수증기로 포화시킨 향자극기로 주었다. 향의 주관적 검사에서 오렌지향은 친숙하고 쾌하다고 하였으며, valeric acid의 경우 불쾌하고 성가시고 친숙하지 않는 감성을 표시하였다. 이러한 쾌하고 불쾌한 향자극에 대한 HRV 분의 활동이 우세하였음을 확인하였다. 결론적으로 HRV 스펙트럼 분석이 감성의 변화를 객관적인 지표로 나타내는데 유용한 정보로서의 가능성을 제시히고자 하였다.

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Experimental Analysis of Thermal Comfort for Ceiling and Floor Supply Air-conditioning Systems (냉방시 천장분출 및 바닥분출 공조방식에 따른 열환경 평가실험)

  • Cho, Yong;Kwon, Hurk-Seung;Kim, Sung-Hyun;Kim, Yong-Il
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.11a
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    • pp.133-139
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    • 1998
  • 생활수준이 향상됨에 따라 인간의 감성을 생활환경에 적용하려는 연구가 진행되고 있다. 감성에 영향을 미치는 요인은 다양하나 이 중에서도 열환경은 인간에게 미치는 정도가 어떠한 요인보다도 큰 것으로 알려져 있다. 열환경이라 함은 온도, 습도, 기류, 복사열을 말하며 이 요소들은 인간의 감성과 밀접한 관련을 지닌다. 실내의 열환경은 공조방식에 따라 크게 달라지며 본 연구에서는 천장분출과 바닥분출 공조방식의 비교실험을 수행하여 실내의 열환경을 평가한다. 두 공조방식을 여름철 사무실 공간을 모사하는 열환경챔버에 적용하여 실내의 온도, 기류, 복사온도, PMV의 분포를 측정한다. 실험 결과 바닥분출 공조방식이 쾌적성과 에너지 절약면에서 우수함을 알 수 있었다.

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Emotional changes of EEG and autonomic response by olfactory stimuli with orange and valeric acid (뇌파와 자율신경계반응에 나타난 오렌지향과 valeric acid에 의한 후각 감성)

  • 백은주;이윤영;이배환;문창현;이수환;한희철
    • Science of Emotion and Sensibility
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    • v.1 no.1
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    • pp.105-111
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    • 1998
  • 중추신경계돠 자율신경계에 나타난 후각에 의한 감성변화를 측정하기 위해 후각자극은 0.6% 오렌지향과 2.5% valeric acid를 수증기로 포화시키는 후각 자극기를 통해 일정 flow와 농도로 시행하였다. 대조자극은 방안 공기로 향자극 전후에 시행하였으며 뇌파자극은 international 10-20 systim에서 4채널을 사용하였다. 이외에 ECG, EOG, heart rate, skin conductance와 respiration를 기록하였고 뇌파분석은 fast Fourier tuansform analysis의 power spectra로 하였다. 그 frequency banes는 delta(0-4.5Hz), theta(4.5-7Hz)은 쾌하고 친숙하게 valeric acid는 불쾌하고 성가시게 평가되었다. 뇌파분석에서 쾌와 불쾌 자극간의 차이는 PG2-A2 channel 에서 alphal의 자극전후의 차이를 나타내었으며 불유쾌한 자극에서는 모든 channel alphal, alpha2와 beta파 증가를 보였다. 또한 heart rate, galvaric skin resistance는 쾌자극에서 감소양상을 나타내었으며 불쾌자극에서는 반대경향을 보였다. 호흡에서는 쾌자극에서 호흡수 감소경향과 input/output amplitude dutation와 duration의 증가경향을 보였으며 불쾌자극에서는 반대양상을 보였다. 결론적으로 쾌와 불쾌 후각자극으로 감성변화를 뇌파와 자율신경계에서 볼 수 있었다.

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A Study on the Design Method , make a Embodyment of newly-form to the extract of traditional shape element (전통적 조형요소 추출을 통한 신조형 창출에관한 디자인연구)

  • 이상락;홍정표
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.04a
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    • pp.17-24
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    • 1998
  • Noweays, The flow of international relations have to competition with product of each nation, a means of this competitoveness is developmennt of goods based on nation culture. That is in need to development of design have color of our country make sure of original design. Now we need a positive opposed to wants of consumers with expaneded market, so as to need of develogment of distinctive design. And then, this stuey have purpose analory of distinctive design as a ilustrate to case of traditional design with on a conjoint analysis, look into the modeling method and meaning of traditional design. At first, it setting up the base of design development, as a present into a investigate to extract course of shape's element for design distinction. And look around about the developing case of domestic company and modeling method, a pattern of traditional design development, As on of distinction's way has doing conjoint analysis for abstract to character of traditional form and have devdloping to product with a present expression elements and design concept for a basis.

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A Study on the Characteristics of Nature-friendly Expressing the Hotel Lobby Space (호텔 로비공간의 자연친화적 표현 특성에 관한 연구)

  • Hong, So-Jung;Ahn, Hee-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.196-202
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    • 2008
  • The interest in natural environment as a new living culture is turning to the programs that give us direct experience rather than indirect one. This change demands new sort of analysis on space in order to design hotel lobby space which satisfies contemporarians' emotion. Hereupon, this article has its purpose of studying the characteristics of environment-friendly expression as a means to approach to the space design of hotel lobby space in which men and nature can coexist and men can be richer in their emotion. Moreover, through the flow and types of environment-friendly design, this study intends to emphasize the importance of introducing natural factors and suggest the possibility of diversification in environment-friendly expression.

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A Study for Quality of Life in Musically Talented Students Using Experience Sampling Method (경험표집법(ESM)을 통해 본 음악영재의 삶의 질)

  • Lee, Hyun-Joo;Choe, In-Soo
    • Journal of Gifted/Talented Education
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    • v.21 no.1
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    • pp.57-81
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    • 2011
  • The purpose of this study was to explore the quality of life of musically talented students as measured by their external experiences (e.g., activities, companions) and internal experiences (e.g., flow, emotion). The participants in this study were 33 musically talented students (10 males, 23 females) aged 13 to 19. Study data were collected for 7 consecutive days using the Experience Sampling Method (ESM), which employs a cellular-phone as a signaling device. The results were as follows: First, in response to the 1625 random signals, musically talented students reported that 40.9% of their time was spent on productive activities. An additional 33.4% of time was used for maintenance activities and the rest of their time was spent on leisure/social activities. Also, musically talented students reported that 48.5% of their time was spent alone. When they were alone, they spent a lot of time engaging in productive activities (44.3%). Second, in order to measure the flow of their life, two methods were used. One used a 4-channel flow model (i.e. apathy, boredom, flow, anxiety) and the other used 8 dimensions and conditions of the flow experience (i.e. concentration, self-consciousness disappears, action and awareness merge, distorted sense of time, freedom from worry about failure, clear goals, immediate feedback, balance between challenges and skills). According to the former, when engaged in music-related activities, musically talented students usually reported flow (54.0%), while they felt apathy (41.3%) for daily routines activities. According to the latter method, musically talented students experienced flow for most productive activities, while they experienced flow least for maintenance activities. Emotional variables of ESF are comprised of 10 semantic scales (i.e. happy-sad, strong-weak, active-passive, sociablelonely, proud-ashamed, involved-detached, excited-bored, clear-confused, relaxed-worried, cooperative-competitive). Musically talented students reported experiencing the most positive emotion for social activities and experiencing the most negative emotion for maintenance activities. Results of this study assert that musically talented students had to trade off immediate enjoyment for developing their special gifts. They could not afford as much time for socializing with friends, and they had to spend more time alone compared to their peers without such gifts. Consequently, they were found to deprive themselves of the spontaneous good times that teenagers usually thrive on. They were helped in this respect by their autotelic personality traits, especially their strong need for achievement and endurance. The downside, however, is that the moment-to-moment quality of their moods suffered. The argument concerning musically talented students applies for all adolescents. The choices that talented students must make between immediate gratification and long-term development, and between solitude and companionship, are the same choices every young person must make, regardless of her or his level of talent. All of us have gifts that are potentially useful and worthy of being appreciated. But to develop these latent talents we must cultivate them, and this takes time and the investment of mental energy. The lifestyle that musically talented students develop can show us some of the choices all of us must make in order to cultivate our gifts.

A Study of the Reactive Movement Synchronization for Analysis of Group Flow (그룹 몰입도 판단을 위한 움직임 동기화 연구)

  • Ryu, Joon Mo;Park, Seung-Bo;Kim, Jae Kyeong
    • Journal of Intelligence and Information Systems
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    • v.19 no.1
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    • pp.79-94
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    • 2013
  • Recently, the high value added business is steadily growing in the culture and art area. To generated high value from a performance, the satisfaction of audience is necessary. The flow in a critical factor for satisfaction, and it should be induced from audience and measures. To evaluate interest and emotion of audience on contents, producers or investors need a kind of index for the measurement of the flow. But it is neither easy to define the flow quantitatively, nor to collect audience's reaction immediately. The previous studies of the group flow were evaluated by the sum of the average value of each person's reaction. The flow or "good feeling" from each audience was extracted from his face, especially, the change of his (or her) expression and body movement. But it was not easy to handle the large amount of real-time data from each sensor signals. And also it was difficult to set experimental devices, in terms of economic and environmental problems. Because, all participants should have their own personal sensor to check their physical signal. Also each camera should be located in front of their head to catch their looks. Therefore we need more simple system to analyze group flow. This study provides the method for measurement of audiences flow with group synchronization at same time and place. To measure the synchronization, we made real-time processing system using the Differential Image and Group Emotion Analysis (GEA) system. Differential Image was obtained from camera and by the previous frame was subtracted from present frame. So the movement variation on audience's reaction was obtained. And then we developed a program, GEX(Group Emotion Analysis), for flow judgment model. After the measurement of the audience's reaction, the synchronization is divided as Dynamic State Synchronization and Static State Synchronization. The Dynamic State Synchronization accompanies audience's active reaction, while the Static State Synchronization means to movement of audience. The Dynamic State Synchronization can be caused by the audience's surprise action such as scary, creepy or reversal scene. And the Static State Synchronization was triggered by impressed or sad scene. Therefore we showed them several short movies containing various scenes mentioned previously. And these kind of scenes made them sad, clap, and creepy, etc. To check the movement of audience, we defined the critical point, ${\alpha}$and ${\beta}$. Dynamic State Synchronization was meaningful when the movement value was over critical point ${\beta}$, while Static State Synchronization was effective under critical point ${\alpha}$. ${\beta}$ is made by audience' clapping movement of 10 teams in stead of using average number of movement. After checking the reactive movement of audience, the percentage(%) ratio was calculated from the division of "people having reaction" by "total people". Total 37 teams were made in "2012 Seoul DMC Culture Open" and they involved the experiments. First, they followed induction to clap by staff. Second, basic scene for neutralize emotion of audience. Third, flow scene was displayed to audience. Forth, the reversal scene was introduced. And then 24 teams of them were provided with amuse and creepy scenes. And the other 10 teams were exposed with the sad scene. There were clapping and laughing action of audience on the amuse scene with shaking their head or hid with closing eyes. And also the sad or touching scene made them silent. If the results were over about 80%, the group could be judged as the synchronization and the flow were achieved. As a result, the audience showed similar reactions about similar stimulation at same time and place. Once we get an additional normalization and experiment, we can obtain find the flow factor through the synchronization on a much bigger group and this should be useful for planning contents.

Flow and Internal Experiences of Korean High School Students in view of the Comparison between Public and Proprietary School (학교와 학원의 비교를 통해 본 청소년의 플로우 및 내적경험)

  • Kim, Kee-Ok;Hyun, Eun-Ja;Choe, In-Soo;Yoo, Hyun-Jung
    • Proceedings of the Korean Association for Survey Research Conference
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    • 2005.12a
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    • pp.247-262
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    • 2005
  • The purpose of this study was to compare the school life of Korean high school students between public and proprietary schools, especially focused on their internal experiences and flow. Internal experiences were composed of three dimensions: emotion, cognitive efficiency, and satisfaction. Flow was classified into four conditions: apathy, boredom, anxiety, and flow. The study results are: 1. Korean high school students felt more flow when they were in public school than in proprietary school,. In public school, they felt relatively more bored, and on the other hand, they were relatively more anxious in proprietary school. 2. Korean high school students felt more positive emotions when they were in public school than in proprietary school. 3. Korean high school students were more involved into study when they were in public school than in proprietary school. 4. Korean high school students were more satisfied when they were in public school than in proprietary school.

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Emotion Prediction System using Movie Script and Cinematography (영화 시나리오와 영화촬영기법을 이용한 감정 예측 시스템)

  • Kim, Jinsu
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.33-38
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    • 2018
  • Recently, we are trying to predict the emotion from various information and to convey the emotion information that the supervisor wants to inform the audience. In addition, audiences intend to understand the flow of emotions through various information of non-dialogue parts, such as cinematography, scene background, background sound and so on. In this paper, we propose to extract emotions by mixing not only the context of scripts but also the cinematography information such as color, background sound, composition, arrangement and so on. In other words, we propose an emotional prediction system that learns and distinguishes various emotional expression techniques into dialogue and non-dialogue regions, contributes to the completeness of the movie, and quickly applies them to new changes. The precision of the proposed system is improved by about 5.1% and 0.4%, and the recall is improved by about 4.3% and 1.6%, respectively, when compared with the modified n-gram and morphological analysis.

The Influence of an Aesthetically Appealing Product on the Using Time, Flow, and Recall Memory (제품의 심미성이 제품의 사용시간, 몰입도, 정보 기억도에 미치는 영향)

  • Lee, Jae-Hwa;Suk, Hyeon-Jeong
    • Science of Emotion and Sensibility
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    • v.11 no.2
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    • pp.257-270
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    • 2008
  • Three experiments were carried out in order to determine whether users have longer using time, better recall of product information, and flow in an aesthetically appealing product (media player) in products offering good usability. For the experiment, fourteen emotional words were employed which were made up of 8 aesthetic and 6 usability words. In a preliminary experiment, the subjects freely used three media players and selected emotional words by a 7-point likert scale to distinguish a group of similar usability value and another group contrary to the other in aesthetic and usability value. (N=18) In the main experiment, it was hypothesized that users use more and have more flow and recalled information in the case of the aesthetically appealing product. Therefore, in the main experiment, we measured how much time subjects spent using the product and asked them to make an assumption regarding the time spent by the group that has the same usability value. We then examined the time they spent and the gap between the actual and estimated time. We also calculated the amount of menu information recalled via a questionnaire. In the last experiment, we selected the group of products contrary to each other in aesthetic and usability value and assessed the differences in using time, recall of product information, and flow. (N=18) The empirical results provide evidence that aesthetically appealing products are associated with greater flow and recall of product information than other products, thus supporting the hypothesis. In addition, it was found that there is a positive correlation between the aesthetically appealing product and flow index as well as with recalled information.

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