• Title/Summary/Keyword: Emotion Coding

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Literary Therapeutic Mechanism Analysis in which the Rated Sijo is Encoded as a Battery of Life

  • Park, In-Kwa
    • International Journal of Advanced Culture Technology
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    • v.4 no.4
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    • pp.45-50
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    • 2016
  • This is a humanistic study to trace phenomena logically the comprehensive therapeutic mechanism of the human body which is coded by the smart emotion of the rated signal conveyed by the Rated Sijo. The Gestalt, which is structured in the form of therapeutic metastasis conveyed by sentences, is intended to embody the principle of human response. So, this researcher explored the metastatic structure toward Gestalt of original human being through the passage of foreground and background by ergonomic and chemical structure. In the meantime, this researcher focused on revealing the structure of the field of existence by the symbol system in which the therapeutic mechanism of the human body is embodied. As a result, the basic framework of Gestalt literary therapy, which contributes to the improvement of the Quality of Life metaphorized as a mechanism of the symbol system by the metastasis of literary therapy or the electrical operation of the human body. As a result, the human body as a conductor through literature has turned out to be an original Gestalt structure pursued by literature. In addition, it was analyzed that the human body would accept signals such as emotions and Rated Emotions planted in the sentence, and synapse them into the human physiological psycho analytical symbol system. Therefore, it has been confirmed possibility that human existent environment and trauma are separated from the whole universe can push fully implement therapeutic techniques toward totalization by a combination of literary devices, especially appropriate electric signal combination of the Rated Sijo.

DEVELOPMENT OF A ODOR GENERATION SYSTEM FOR MULTIMEDIA (멀티미디어용 향 발생 장치 개발)

  • 이영주;전영주;임재중;김남균
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.03a
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    • pp.277-280
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    • 1999
  • 인간은 환경의 변화나 외부로부터 입력되는 여러 가지 혼합된 자극 중에서 필요한 정보만을 선택적으로 또는 종합적으로 감지 할 수 있는 기능을 가지고 있다. 그 중에서도 향에 의한 후각자극은 생리·심리적으로 미치는 영향을 통해서 현실 생활에서 여러 가지 중요한 역할을 담당하고 있다. 본 연구에서는 시청각 위주의 멀티미디어 환경에 후각 자극을 추가적으로 제공할 수 있는 향 발생장치를 개발함으로써 현재까지는 경험하지 못한 새로운 차원의 감성적인 삶을 영위할 수 있도록 하였다. 개발된 시스템은 container에 담긴 고체향을 heater 또는 소형 motor를 사용하여 사용자의 코 밑으로 발산시킨다. 이때 멀티미디어 매체로부터 coding 된 신호는 사용자가 가지고 있는 원격 수신기로 수신되고 microprocessor에 의해 처리되어 발산시키고자 하는 향의 종류를 선택하여 일정시간동안 향 발생장치를 동작시킴으로써 원하는 향을 발산시키도록 하였다.

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Study of expression in virtual character of facial smile by emotion recognition (감성인식에 따른 가상 캐릭터의 미소 표정변화에 관한 연구)

  • Lee, Dong-Yeop
    • Cartoon and Animation Studies
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    • s.33
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    • pp.383-402
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    • 2013
  • In this study, we apply the facial Facial Action Coding System for coding the muscular system anatomical approach facial expressions to be displayed in response to a change in sensitivity. To verify by applying the virtual character the Duchenne smile to the original. I extracted the Duchenne smile by inducing experiment of emotion (man 2, woman 2) and the movie theater department students trained for the experiment. Based on the expression that has been extracted, I collect the data of the facial muscles. Calculates the frequency of expression of the face and other parts of the body muscles around the mouth and lips, to be applied to the virtual character of the data. Orbicularis muscle to contract end of lips due to shrinkage of the Zygomatic Major is a upward movement, cheek goes up, the movement of the muscles, facial expressions appear the outer eyelid under the eye goes up with a look of smile. Muscle movement of large muscle and surrounding Zygomatic Major is observed together (AU9) muscles around the nose and (AU25, AU26, AU27) muscles around the mouth associated with openness. Duchen smile occurred in the form of Orbicularis Oculi and Zygomatic Major moves at the same time. Based on this, by separating the orbicularis muscle that is displayed in the form of laughter and sympathy to emotional feelings and viable large muscle by the will of the person, by applying to the character of the virtual, and expression of human I try to examine expression of the virtual character's ability to distinguish.

Mother-Child Interactions in a Stressful Situation by Mother's Emotional Regulation Level (스트레스 상황에서 어머니의 정서조절 수준에 따른 어머니-자녀 간 상호작용 분석)

  • Nahm, Eun Young;Park, So Eun
    • Korean Journal of Child Studies
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    • v.38 no.1
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    • pp.251-262
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    • 2017
  • Objective: This study analyzed mother-child interactions in a stressful situation each second by mother's emotional regulation level. Methods: The study was conducted with 16 mothers and their 5-year-old children playing a teaching task for 15 min. During the interactions, the participants were videotaped and examined. Furthermore, qualitative analysis was used for analyzing mother-child interactions in detail by creating a situation that maximizes the stress and frustration of the mother and child. Results: The results showed that maternal humor and affection were significantly related to child positive emotion and that maternal coaching closely correlated with the child pride, pleasure, and whining. Additionally, maternal intrusive behavior showed a positive correlation with child anger. Lastly, mothers with higher levels of emotional regulation more often expressed affection to their children. They were more actively involved in the tasks and used fewer positive or negative directive expressions. Therefore, children of this group expressed more positive emotions. Conclusion: These findings suggests that programs improving parental emotional reaction and emotion regulation should be developed.

The Generating Processes of Scientific Emotion in the Generation of Biological Hypotheses (생물학 가설의 생성에서 나타난 과학적 감성의 생성 과정)

  • Kwon, Yong-Ju;Shin, Dong-Hoon;Park, Ji-Young
    • Journal of The Korean Association For Science Education
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    • v.25 no.4
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    • pp.503-513
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    • 2005
  • The purpose of this study was to analyze the generating processes of scientific emotion, that appears during the generation of biological hypotheses. To perform the study, a tentative model was set up through pilot test, a think-aloud training procedure was planned and a standardized interview instrument was developed before getting protocols. In this study, 8 college students were selected to bring out protocol through the method of think-aloud, retrospective debriefing, focused interview and observing. As the result of analysis of the collected protocol through coding scheme, 4 types of process for scientific emotion-generating were sorted out. First type was a basic process which was a feeling process in prior to recognition. Second type was a retrospective process that explains the process of retrospect for emotional memory based on the past. Third type was a cognitive process and it explains emotion that occurs during thinking process to achieve cognitive goal. Fourth type was an attribution process and it explains that emotion is generated in the process of attribution for cognitive goal's achievement. These types of process of scientific emotion-generating can contribute the basis for developing cognitive model of EBL (Emotional Brain-based Learning) strategy.

An Empirical Approach on Textile Designer's Mental Model focused on the Motif Development for designing CAD tool of Digital Textile Printing (텍스타일 디자이너의 인지적 모형에 대한 실증적 접근 - 디지털 나염 전용 캐드 설계를 위한 모티브 개발을 중심으로-)

  • 송승근;이주현
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.160-166
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    • 2002
  • 본 연구의 목적은 비디오/오디오 프로토콜 분석 방식을 이용해서 텍스타일 디자인 프로세스 중 모티브 개발 단계에서 디지털 나염(DTP : Digital Textile Printing) 전용 캐드(CAD)와 같은 디자인 저작도구를 설계할 때 어떤 요소에 중점을 두고 개발 할 것인지에 대한 향상된 지침을 마련하는데 있다. 텍스타일 디자인 프로세스에 대한 프로토콜 분석을 위해 선행 연구를 고찰하여 디자인 행동 범주의 틀을 하향식(top-down)방식으로 설정하고 실제 행동 프로토콜 (action protocol) 분석을 통해 상향식(bottom-up)방식으로 세부 디자인 행동을 도출하였다. 텍스타일 디자인은 선행연구의 건축디자인과는 다른 특징을 지니기 때문에 프로토콜 분석에서도 새로운 디자인 행동 범주(action category)가 필요하게 되었다. 이를 위하여 모델 휴먼 프로세서(Model Human Processor)이론을 근거로 디자인 행동을 모터 행동(motor action), 지각 행동(perceptual action), 인지 행동(cognitive action)의 세 가지 범주[4]로 나누었으며 텍스타일 디자인 프로세스에 적합한 코딩 스킴(coding scheme)을 개발하였다. 본 연구에서는 이 새로운 코딩 스킴을 토대로 디자인 저작도구에 대한 디자이너의 인지적 모형(Cognitive Model)을 개발하였다. 이렇게 개발된 디자이너의 인지적 모형은 디지털 나염을 기반으로 하는 모티브 개발 단계에서 스케치와 렌더링에 대한 디자인 저작 도구의 향상된 설계지침 뿐만 아니라 방향도 시사하였다.

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EFL College Students' Learning Experiences during Film-based Reading Class: Focused on the Analysis of Students' Reflective Journals

  • Baek, Jiyeon
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.49-55
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    • 2019
  • In the age of information, newly produced knowledge is mostly written in English. Therefore, there has been a strong demand for English language learning in the EFL context. However, most EFL learners possess a lack of interest and motivation in the text-based reading class. In this educational context, film is one of the most widely used materials in English reading classes considering that modern learners are predominantly familiar with various audiovisual materials. The purpose of this study is to investigate how Korean EFL learners experienced in the film-based reading class. Specifically, this study aims to analyze the EFL students' perceptions about the class and learning strategies that they used during the class. In order to comprehensively interpret the EFL learners' experiences in the classroom, a coding system consisting of five categories was developed: report, emotion, reflection, evaluation, future plans. The results of data analysis showed that the use of movies in English reading classes had positive effects on reading comprehension and inference of word meaning. The most frequently used learning strategies were affective strategies which helped them control their emotion, attitude, motivations and values, whereas memorization strategies were rarely used. In this respect, this study suggests that the use of movies in the EFL reading classroom encourage students' attention and help them obtain and activate schema which is useful in gaining a better understanding of text-based reading materials.

Qualitative study on experience of health behavior among Korean low-income breast cancer survivors (저소득층 유방암 생존자의 건강증진 행위 경험 연구)

  • Rhee, Young-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.5
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    • pp.3188-3198
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    • 2015
  • This study explores the health behaviors and related situations of Korean low-income breast cancer survivors using in-depth interview. The study derives 95 concepts, 23 sub-categories and 12 categories in open coding. Illness experiences were categorized by behavioral, psychological, and social domains, cognitive were categorized by causal and destiny thought, emotions were categorized by negative, positive emotion, reserve capacity were categorized by internal and external domains and health behaviors were categorized by behavioral, psychological, and social domains. Understanding illness experience, cognitive, emotion, reserve capacity and health behaviors for Korean low-income breast cancer survivors will be useful in developing social welfare interventions and for enhancing health promotion.

Design and Implementation of the Primitive Motion API for Kinetic Typography (키네틱 타이포그래피를 위한 기본모션 API 설계 및 개발)

  • Cho, YoonAh;Woo, Sung-Ho;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.18 no.6
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    • pp.763-771
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    • 2015
  • The kinetic typography animates the static text and it will enable the delivery the opinion and emotion, but we should use professional software or do complex coding precess to create a motion into an existing static text. In this paper, we propose the primitive motion API which is the way to configure the kinetic typography easily by adding a motion into the static text. In the pursuit of this purpose, we analyzed the movement of the text, defined the underlying levels of the movement and designed the primitive motion API to express the kinetic typography promptly. Furthermore, we verified the performance of the primitive motion API by testing the usability. Using the primitive motion API to implement the kinetic typography explicitly might substitute for tedious coding process and usage of the existing professional software so it makes anyone be able to apply the kinetic typography in a variety of applications.

An Empirical Study on Emotion-based Homepage Design (감성 기반의 웹페이지 디자인을 위한 실증적 연구)

  • Choi, Dong-Seong;Lee, Joo-Eun;Kim, Jin-Woo
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.475-488
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    • 2001
  • With the increase of the number of Internet users, various methodologies have been proposed for the effective design of web page. However, the prior methodologies have focused only on the functional aspect of web page while ignoring the emotional aspects of web pages. This paper focuses on the emotional design of home pages and aims to provide a methodology to design a web page suitable for goal emotions. In order to achieve the main purpose, we have conducted three related studies. First, we have identified basic emotional dimensions representing various feeling users have from web pages as a pool of emotional adjectives. Second, we have identified key design elements related to the emotion by observing the design process of expert designers. Third, we examined the causal relation between the perceived emotion and designed elements. The results indicate that some design elements are more effective to produce certain feeling than others. This paper ends with limitations and implications of the study results.

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