• Title/Summary/Keyword: Embedded multimedia

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Power saving in Kand-held multimedia systems using MPEG-21 Digital Item Adaptation (MPEG-21 디지털 아이템 적응을 이용한 휴대용 멀티미디어 시스템의 전력 소모 절감 기법)

  • Shim Hojun;Cho Youngjin;Kim Jaemin;Chang Naehyuck
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.2 s.344
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    • pp.60-75
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    • 2006
  • The MPEG-21 Multimedia Framework initiative aims to support a wide range of networks and devices in the delivery and consumption of multimedia resources. One of the primary goals of MPEG-21 is universal multimedia access (UMA) through Digital Item Adaptation (DIA), which supports multimedia streaming to heterogeneous devices ensurung the same readability and seamlessness. We pioneer power saving of luminal devices with MPEG-21 DIA, so that the MPEG-21 DIA can also be used to support power saving, even though the framework is not primarily designed for power reduction and only limited power awareness is defined by DIA. We introduce several power-saving techniques conforming to MPEG-21 DIA specifications and show the dependency relation among introduced techniques. We achieve energy savings of up to $66\%$ in hand-held multimedia devices with minor QoS (quality of service) degradation.

Implementation of a Template-Based Authoring Tool for Multimedia Content (템플릿 기반 멀티미디어 컨텐트 저작도구 구현)

  • 고현일;성미영
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.368-376
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    • 2004
  • Currently, the package tools and software development kits of Microsoft's Windows Media Technology provides users an environment to write, distribute and play multimedia contents. However, it is very difficult for common users to create a media streaming content using the Windows Media technology, because of its technical hardship. Therefore, we developed an easy-to-use authoring tool for multimedia streaming content which can be used in the Windows Media Technology environment. Our authoring tool is based on the web page templates by which HTML codes can be generated automatically. Using the existing streaming media authoring tool provided by the Microsoft, users have to code the temporal markers and the event script commands directly to the ASF(Advanced Systems Format) files or ASX (ASF Stream Redirector) format files. We developed an easy-to-use interface for insetting temporal markers and the event script commands to the ASF files by simple mouse clicking and dragging to minimize the effort of users for creating multimedia streaming content. In addition, we implemented an ASX file creation wizard that allows users to create ASX format file without coding ASX tags. We also implemented various web page templates where the ASF files and the ASX files can be embedded by just clicking the corresponding templates. The target web pages can be automatically generated from those templates and previewed directly on the web browser at the time of creation.

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Design of IMS solution based on Embedded (임베디드 기반의 IMS 솔루션 설계)

  • Kim, Sam-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.39-44
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    • 2014
  • IMS(IP Multi-Media Subsystem) base on the IP service platform which can offer multimedia as the voice, audio, video, and data is service platform. In 3G mobile communication in the early day, IMS had a suggestion for supporting to multimedia service in the 3GPP. But now It is broadly substituting in the IPTV, wire phone company and it is substituted in internet platform base on the soft-switch in currently. Especially nowadays, 4G LTE in a mobile communication company is rapidly growing in market. Therefore, in this study, we had designed to the main prosser that can admit to 1,000 user over and SIP gateway which can link the IMS 코어 that can link SIP Device which adopt the standard protocol on the SIP.

Design and Implementation of Algorithms for the Motion Detection of Vehicles using Hierarchical Motion Estimation and Parallel Processing (계층화 모션 추정법과 병렬처리를 이용한 차량 움직임 측정 알고리즘 개발 및 구현)

  • 강경훈;정성태;이상설;남궁문
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1189-1199
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    • 2003
  • This paper presents a new method for the motion detection of vehicles using hierarchical motion estimation and parallel processing. It captures the road image by using a CMOS sensor. It divides the captured image into small blocks and detects the motion of each block by using a block-matching method which is based on a hierarchical motion estimation and parallel processing for the real-time processing. The parallelism is achieved by using tile pipeline and the data flow technique. The proposed method has been implemented by using an embedded system. The proposed block matching algorithm has been implemented on PLDs(Programmable Logic Device) and clustering algorithm has been implemented by ARM processor. Experimental results show that the proposed system detects the motion of vehicles in real-time.

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Multiresolution Mesh Editing based on the Extended Convex Combination Parameterization (확장 볼록 조합 매개변수화 기반의 다중해상도 메쉬 편집)

  • 신복숙;김형석;김하진
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1302-1311
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    • 2003
  • This paper presents a more stable method of multiresolution editing for a triangular mesh. The basic idea of our paper is to embed an editing area of a mesh onto a 2D region and to produce 3D surfaces which interpolate the editing-information. In this paper, we adopt the extended convex combination approach based on the shape-preserving parameterization for the embedding, which guarantees no self-intersection on the 2D embedded mesh. That is, the result of the embedding is stable. Moreover, we adopt the multi-level B-spline approach to generate the surface containing all of 3D editing-information, which can make us control the editing area in several levels. Hence, this method supports interactive editing and thus can produce intuitive editing results.

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HVS Based Digital Watermarking Using the POCS Theory (POCS 이론을 이용한 인간시각시스템 기반 디지털 워터마킹)

  • Kim, Hee-Jung;Seo, Yong-Su;Kim, Ji-Hong
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.516-524
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    • 2005
  • In this paper, a new watermarking scheme based on the POCS theory and human visual system is proposed. Using the POCS theory, watermarks are embedded into imperceptible image regions such as edge and strong texture area in the spatial domain. Also it is inserted into middle frequency band in the transform domain to achieve the robustness against compression and filtering, etc. In addition, different gain factors are employed into blocks classified by considering texture masking effect. By doing so, the proposed method has a novel property of having both the imperceptibility and the robustness simultaneously. Simulation results show that the proposed method has an excellent performance better than conventional approaches.

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Image Compression using the Multiwavelet Filter Bank of EZW Structure (EZW 구조의 멀티웨이브릿 필터뱅크를 이용한 영상압축)

  • 권기창;권기룡;권영담
    • Journal of Korea Multimedia Society
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    • v.6 no.1
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    • pp.58-66
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    • 2003
  • In this paper. an image compression of embedded zerotree structure using multiwavelet filter banks is proposed. Multiwavelet is used DGHM(Donovan, Geronimo, Hardin, and Massopust) scaling functions and wavelet functions of a new method with two channel fillet banks. The important properties of the DGHM multiwavelet are orthogonality and approximation order. The DCHM muitiwavelet using the this paper preserves the approximation order=2 for better energy compaction and perfect reconstruction. Image compression using the preposed DGHM multiwavelet is better PSNR for compression ratio than single Daubechies wavelet(D4), Biorthogoanl wavelet, and GHM(Geronimo, Hardin, and Massopust) multi wavelet.

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Block Fragile Watermarking Based on LUT (LUT 기반의 블록 연성 워터마킹)

  • Joo Eun-Kyong;Kang Hyun-Ho;Park Ji-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.9
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    • pp.1294-1303
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    • 2004
  • This paper proposes new block fragile watermarking for image authentication and integrity by using the existing pixel-based scheme and block-based scheme. The proposed scheme is performed as fellows. First, we choose LUT(Look Up Table) from each pixel of original image and information of the corresponding block. Next, we insert a watermark, modifying original image with values to compare binary original image with the watermark to be embedded. As a result, we provide the means to overcome some weakness of the existing scheme. Binary logo as watermark can be detected from watermarked image and altered location can also be detected by the unit of pixel or that of block in our scheme.

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A Study on Java COS for Devices Which Have Safe Power System (전력공급이 안정된 장치들을 위한 자바 COS에 관한 연구)

  • Jung, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.103-111
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    • 2011
  • Legacy Java card which adapts a Java platform loads and executes an application when electronics power is provided. However, recently the most Java cards are embedded into a mobile terminal as USIM cards, therefore the power is continually provided for the smart cards. In this case, operation of a Java card system needs to consider its operating system to be advanced in memory management, object management and transaction mechanism. In this paper, we present a high performance Java Card system which is able to have efficient installation, loading and execution of application by applying a new memory management of the smart card that has safe power system.

Fast Medical Volume Decompression Using GPGPU (GPGPU를 이용한 고속 의료 볼륨 영상의 압축 복원)

  • Kye, Hee-Won
    • Journal of Korea Multimedia Society
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    • v.15 no.5
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    • pp.624-631
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    • 2012
  • For many medical imaging systems, volume datasets are stored as a compressed form, so that the dataset has to be decompressed before it is visualized. Since the decompression process takes quite a long time, we present an acceleration method for medical volume decompression using GPU. Our method supports that both lossy and lossless compression and progressive refinement is possible to satisfy variable user requirements. Moreover, our decompression method is well parallelized for GPU so that the decompression takes a very short time. Finally, we designed that the decompression and volume rendering work in one framework so that the selective decompression is available. As a result, we gained additional improvement in volume decompression.