• Title/Summary/Keyword: Elementary software education

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Effects of software education program for the multi-cultural elementary students on learning attitude, friendship and sociality (다문화가정 초등학생을 위한 소프트웨어교육 프로그램이 학습태도, 교우관계, 사회성에 미치는 영향)

  • Kim, Jeongrang
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.499-506
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    • 2016
  • Multi-cultural students have a variety of problems, such as the lack of Korean communication skills, learning slump and psychological anxiety. In order to solve these problems, It is developed to design a software education program for learning attitude, friendship interaction and sociality. It is developed on the basis of the major steps in the ADDIE model, Use-Needs-Design-Implementation-Share for multi-cultural elementary school students. To analyze the effects of software education Program, we chose the 15 elementary school students of 4th, 5th and 6th grade and adapted the program. Then, we analyzed the educational effects through the results of pre to post tests. Consequently, the software education program developed for this research revealed that it affected the learning attitude, friendship, sociality and programming interest of multi-cultural students.

Predictability of Elementary Students' Self-Regulated Learning, GRIT and Parents Support on Computational Thinking and Learning Satisfaction in Online Software Education (온라인 SW교육에서 초등학생의 컴퓨팅사고력 및 학습만족도에 대한 자기조절학습, 그릿, 부모지원의 예측력 규명)

  • Lee, Jeongmin;Chae, Yoojung;Lee, Myunghwa
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.689-699
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    • 2018
  • The purpose of this study was to investigate the prediction of self-regulated learning, GRIT and parents support on computational thinking and learning satisfaction in online software education. The participants were 71 elementary students who attended to an online software education which K university offered in Spring 2018. The 63 of cases were used to analyze by SPSS. The key findings were as follows: First, self-regulated learning and GRIT significantly predicted computational thinking. Second, self-regulated learning and GRIT significantly predicted learning satisfaction. This research suggested the implications for computational thinking and learning satisfaction in online software education.

Development of Materials for Programming Education based on Computational Thinking for Club Activities of Elementary School (Computational Thinking 기반의 초등학교 동아리 활동용 프로그래밍 교육 교재의 개발)

  • Jeong, Inkee
    • Journal of The Korean Association of Information Education
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    • v.19 no.2
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    • pp.243-252
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    • 2015
  • The software education to elementary students will be conducted from 2019. One of highlights of software education is a programming experience. It requires a higher level of programming education to students that are interested in programming. This problem can be solved by the club activities. But the materials for programming education for elementary students is not much. Therefore, we developed a programming material for club activities of the elementary school. We did not develop it as a programming manual. The students can understand a problem, can design through decomposition and abstraction processes, and can write a program when they are learning with this material. As a result, we expect that they can enhance their computational thinking abilities. We proved that our material is suitable for elementary students through a demonstration class. Therefore, we expect that our development methodologies for the material for programming education will contribute to develop a material for programming education.

Analysis of Software Image using Semantic Differential Scale in Elementary School Students (의미분별법에 의한 초등학생의 소프트웨어 이미지 분석)

  • Ryu, MiYoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.527-534
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    • 2016
  • This study is an analysis of Software image using the semantic differential scale with elementary students. We have selected the items in a total of 35 pairs of test about software-related image adjectives and are categorized into 7 main factors, and then analyzed the entire image with the students. The analysis of the differences between the software images of sex, the female students than male students were recognized the software is complex, slow and difficult and do not want to have. The analysis of the self-awareness on the software, the students who know that well recognized for the software select the positive term for the software. The inter-grade analysis are the older grade students were the answer to the objective features of the software like more difficult and complex.

Development of Contents for Effective Computer Programming Education in Curriculum of Elementary Schools

  • Kim, Jong-soo;Kwon, Soon-kak
    • Journal of Multimedia Information System
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    • v.6 no.3
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    • pp.147-154
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    • 2019
  • In a variety of fields, highly developed technology is being combined to create a lot of value. In order to keep up with this global trend, the Ministry of Education, which is in charge of national education, continuously develops and applies content for creative education to textbooks. The continuous development of content for creative education is not only related to national interests, but also to the continued development of mankind. Today, the succession and development of human knowledge is in charge of the education system. Research into an effective educational system is necessary for effective succession of rapidly developing science and technology and building up technical personnel with such skills. In particular, the computer science field is faster in development than other scientific fields and has accumulated many technologies, indicating that it takes a lot of time and good teaching to foster talent that can effectively utilize the technology. In this paper, elementary school subjects were analyzed to achieve the purpose of cultivating talent in the field of computer science. In addition, we have investigated techniques related to computer programming learning not covered in elementary school subjects. So we developed content that students need to practice. Next, we taught the content to randomly selected elementary school students and assessed their educational effectiveness. As a result of training using the content we developed, 55.37% increased academic performance.

Study on the Achievement Goals and Teaching-Learning Methods of 'Information' Topic of Software Education in Elementary School (초등학교 소프트웨어 교육에서 '정보' 영역의 성취 목표 및 교수-학습 방법에 관한 연구)

  • Jeong, Inkee
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.499-508
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    • 2015
  • As society evolves into the information society, major countries strengthen software education. Especially, the curriculums of school to enlarge software education are made in major countries. Therefore, Korea Association of Information Education (KAIE) have studied a standard model for software education and revised the standard model that was published in 2014. The KAIE suggested a new plan that contents of software education classify by 'Software', 'Computer System' and 'Convergence Activities.' Therefore, I studied on a curriculum for 'Information' topic in elementary school. In this paper, I suggested the achievement goals for education of 'Information' topic. I nextly suggested teaching-learning and evaluation methods to meet the achievement goals. And I expect that the achievement goals, teaching-learning and evaluation methods I suggested about 'Information' topic will contribute to develop the curriculum for software education.

Effects of Algorithm-based SW education using micro-bit on elementary school students' creativity (마이크로비트를 활용한 알고리즘 기반 SW교육이 초등학생 창의성에 미치는 효과)

  • Kang, Dongwan;Kim, Seunghyun;Kim, Yongmin;Hong, Hyunmi;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.285-295
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    • 2018
  • The purpose of this study is to develop a software education program using micro:bit based on the ADDIE development model and to analyze the effects of the development of creativity of elementary school students. The education program was developed based on the results of the pre-demand analysis conducted on 40 elementary school teachers in Jeju. In order to verify the effectiveness of the developed education program, 42 students who participated in the education donation program conducted by ${\bigcirc}{\bigcirc}$ University were enrolled in 24 hours for 7 days for 6 days. The results of the analysis show that the software education program developed in this study has positive effects on the creativity factors by improving the programming ability of elementary school students.

Analysis on Fitness of Contents Selected for Data Structure Education in Elementary School Curriculum (초등교육과정에서 자료구조 교육을 위한 내용 선정의 적합성 조사 분석)

  • Mun, Seong-Yun;Shin, Soo-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.311-320
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    • 2020
  • This study conducted a comparative analysis on domestic and foreign computer science curriculum, in order to introduce the data structure education as a core foundation of computer science. The findings show that the scope and level of data structure contents included in elementary school software education are poorer than those in U.S.A and England. To resolve such a problem, it selected some data structure education factors and a Delphi survey about the importance of contents and the fitness of education periods were administered to experts. Although they responded that 'text information', 'array', 'stack' and 'queue' for linear structures', and 'tree' for non-linear structures are important, their opinions were different in education periods by its factors. The generalization of the findings may be limited, given that the analysis was based on the survey of some experts, but this study has an implication, in that it provides important information for improving elementary school software curriculum for the introduction of data structures.

A Study on Analysis of Curriculum for Maker Education using 3D Printer at Elementary School Classroom

  • Kim, Woo Yeol
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.60-66
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    • 2017
  • The advent of the 4th industrial revolution made the importance of software education to be emphasized, and thus, the Maker Education is attracting attention. This paper analyzes the curriculum to find contents suitable for Maker Education and proposes a workbook design using the results. The curriculum analysis data and workbook examples are expected to contribute to design elementary school curriculum for Maker Education using 3D printer. The workbook-based creative Making activities are, in addition, also expected to improve the computational thinking ability and to provide the insufficient instruction hours of SW education with an expandability.

Geometry Education and Software: A Review (소프트웨어를 활용한 도형 교육 연구 동향 탐색)

  • Kim, Rina
    • Journal of Elementary Mathematics Education in Korea
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    • v.24 no.1
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    • pp.151-168
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    • 2020
  • The use of software is effective in developing mathematical understanding that provides mathematical problems and ensures mathematical communication. In particular, various software may provide all of the skills and conceptual activities students need to understand mathematical concepts. Based on these arguments, I analyze domestic prior studies based on the perspective of how the shape education using software affects mathematics learning. Based on the five categories of visualization, manipulation, cognitive tools, discourse promoters, and ways of thinking, domestic studies have shown that the number and categories of research related to shape education using software are limited. In addition, it was confirmed that previous studies in South Korea have been focused on the application of software rather than analysis of the changing aspects of learners' mathematics learning. These implications might be used as a basis for setting the direction of research on mathematics education related to the education of software utilization in the future.