• Title/Summary/Keyword: Elementary school computer education

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The Effects of Programming Education with KODU on Problem-Solving Abilities in an Elementary School (초등학교에서 코두를 활용한 프로그래밍 교육이 문제해결력에 미치는 영향)

  • Hong, Taekyung;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.1-10
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    • 2015
  • This study investigates the effectiveness of computer programming with KODU on problem-solving abilities of elementary school students. Diverse tools were developed for novice programmers to become more easy and comfort in learning a computer programming. Among them, KODU has focused on facilitating the programming of various multimedia applications to create games, animations and music videos etc. It is expected that KODU will help elementary school students to improve their problem-solving abilities through creating their own games, animation, and music etc. In this paper, we developed the educational program using KODU for teaching the elementary school students. The developed programming course was offered at the 5th grade students of a elementary school in Seoul and a total of 27 elementary school students were participated in our programming courses. Most of the students stated that the course was interesting, and their problem-solving ablilities were improved after the course from March 2014 through May 2014.

Computer Game Usage and Needs for Education on the Prevention of Computer Game Addiction among Elementary School Children (초등학교 고학년 학생의 컴퓨터 게임 사용 실태와 중독 예방 교육 요구)

  • Oh, Won-Oak
    • Korean Journal of Health Education and Promotion
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    • v.22 no.4
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    • pp.1-16
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    • 2005
  • Objectives: This study was conducted to identify the computer game usage of elementary school children and their needs for education on the prevention of computer game addiction. Methods: The subjects of this study were 455 elementary school children. The data were collected from an open and structured questionnaire on the subjects' computer game usage and their needs for education on the prevention of computer game addiction. Results: The boys played computer games more than the girls. There were statistical differences in the durations of the computer game use, the main locations of the computer games they played, the times of the day when they used computers, the times of the day when they played computer games, the number of times in a week they visited Internet cafes, what motivated them to play computer games, and their partners in playing computer games according to gender. From an analysis of 714 statements of the subjects with respect to their need to be educated on computer game addiction prevention, six domains and 19 themes were drawn. The six main domains identified were Definition & Status, Etiology & Process, Influences, Prevention, Diagnosis & Coping with Computer Game Addiction, and General Information on Computer Games. This study results revealed that elementary school children have to be comprehensively educated on how to prevent computer game addiction. Conclusion: A computer game addiction prevention program concerning these themes and domains must be developed. A study should also be conducted to identify the educational needs of parents of elementary school children on computer game addiction prevention.

Measuring and Applying the Self-efficacy in Computer Programming Education (컴퓨터 프로그래밍 언어 교육에서 자기 효능감 척도 개발 및 적용)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.111-120
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    • 2014
  • Information and knowledge society in the 21st century computer education is very important. Until now, much research on computer applications in education and training in computer literacy are a lot of self-efficacy scales have been developed. However, the development of students' creativity and reasoning to computer literacy education is more important than education is a computer programming language. And self-efficacy for teaching computer programming language developed measures insufficient. Therefore, in this study, self-efficacy for teaching computer programming language developed scale. This measure is a computer that can be programmed to target elementary school students were investigated. The results of computer programming education for elementary school children who are higher in the self-efficacy. The results of this study are that elementary school students when teaching computer programming that is very reasonable results.

The Effects of STEAM-Based Integrated Subject Study on Elementary School Students' Creative Personality (STEAM 기반 통합교과 학습이 초등학생의 창의적 인성에 미치는 영향)

  • Kwon, Soon-Beom;Nam, Dong-Soo;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.79-86
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    • 2012
  • The purpose of this study is to improve creative personality of elementary school students with integrated subject study program based STEAM education. On this study, I analyzed integrated subject study and STEAM, developed contents using educational robot applied integrated subject study program model. And analyzed result after applied to elementary school students. After dividing two groups-experimental group, comparison group-for this study, tested t-test. Finally I got a meaningful result statistically. There was an postive effect to improving elementary school students' creative personality by appling STEAM-based integrated subject study program.

A Study on Elementary Computer Education Curriculum in Japan (일본의 초등학교 컴퓨터 교육과정에 대한 연구)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.595-604
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    • 2014
  • Ministry of Education, Culture, Sports, Science and Technology in Japan defined the needs for children who will lead the 21st is "Strength to lead a life" and the "New course of study" was developed and it have been adapted into elementary school from 2011 year. In order to respond to changing educational environment in terms of Information education, in 2010 year, "New Growth Strategy Conference" was held and "New Strategy in Information and Communications Technology" was announced, instructional system was made up through the research "The Vision for ICT in Education" in 2011 year. In particular, elementary schools is doing Computer Science Education in connection with general subjects, it means that preparation process for secondary education in terms of Computer education which is started in earnest. These Computer Education in Japan imply the further ways of Computer Education in Korea which are instructional system linked with Elementary school and Secondary school and computer education based on informatics.

A Development of Computer System Curriculum Design for Elementary Students (초등학생을 위한 컴퓨터 시스템 교육과정 모델 개발)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.449-458
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    • 2015
  • In the knowledge and information society, computer education for elementary school is very important. When students are young, they use digital devices. In these days, computer education is software education has attracted only focused on software education curriculum and courses are being made. A software education must be included the education of a computer system. In this study, at least what the computer was designed and built from the elementary curriculum about whether that is how the computer operates. Not made from first grade to sixth grade to grade-level system it made the students of level 7 step system. This is a flexible strategy for education in the school or grade level requirements. This study is meant to argue that the need to be a computer system from elementary education.

A Study on Recognition Analysis of Elementary School Teachers about Programming Education in Elementary Schools (초등학교 프로그래밍 교육에 대한 교사의 인식 분석)

  • Ham, Seong-Jin;Yang, Chang-Mo
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.53-58
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    • 2011
  • As we have entered into the 21st century knowledge and information society, the necessity of computer education has emerged and even its expectation is getting bigger. In spite of that, the present computer education neglects computer programming education which may be the basis of information, as understanding it only as the ability to utilize computer that deals with the usage of application program. Through the programming experience, students are likely tn understand abstract concepts on computer hardware, and to acquire knowledge needed tn solve problems given to them through computer. In this paper, on the basis of the significance and necessity in programming education, using a questionnaire, analyzed the necessity in programming education based upon responses of elementary school teachers to investigate the recognition analysis of elementary school teachers about programming education in elementary schools.

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A Study on the Achievement Goals of Computer Programming for Elementary students (초등학생들을 위한 컴퓨터 프로그래밍의 성취 기준에 관한 연구)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.255-264
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    • 2014
  • Information and knowledge society in the 21st century creativeness education is very important. The core of creativity education is software education that is to make something based on the creative thinking. Each country has already emphasizes software education. And Software education for elementary school students reflect the curriculum. Software education can be divided into four areas which are information, problem solving, algorithms, and programming. In this study, I propose criteria for the achievement of a computer program for elementary school students. The proposed criteria of programming education are fulfilled in other subjects curriculum of korea and other national software curriculum. This study is analyzed by the validity of the Delphi analysis of primary school teachers. The result of this study is that elementary school students when teaching computer programming that is very reasonable results.

Analysis on the Effectiveness of Online Software Education for Preservice Teachers

  • Kim, Kapsu;Min, Meekyung
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.1-10
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    • 2022
  • Since 2019, elementary schools have been teaching software to students, so pre-service teachers should have the ability to teach software. Also, in the COVID-19 situation, pre-service teachers need the ability to teach software online. The purpose of this study is to investigate the effectiveness of online software education for preservice teachers. After providing online software education to preservice teachers, we analyse the results and examines whether online software education is effective. In this study, we define 55 learning elements by analyzing the achievement standards that can evaluate the software education ability of preservice teachers. We figure out whether pre-service teachers have acquired the ability to provide online software education to elementary school students. As a result of the study, we concluded that pre-service teachers who received this online education could conduct software education online in elementary school.

The Robot Education Program Based on Schoolwide Enrichment Model for Elementary School Students (학교전체 심화학습 모형에 기반한 초등로봇교육 프로그램)

  • Lee, YoungJun;Seo, YoungMin
    • The Journal of Korean Association of Computer Education
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    • v.15 no.5
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    • pp.33-41
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    • 2012
  • Elementary school students should have many opportunities to find their abilities and talents. However, informatics education in Korea does not target the entire elementary school students, opportunities for informatics education are given only to some students. Unlike possibilities to find mathematics gifted students and science gifted students, opportunities to find informatics gifted students are very limited. This study aims to solve current problems through a robot education program based on SEM(Schoolwide Enrichment Model). Using modified curriculum and school enrichment cluster, robot programming education is implemented at the pilot school. The result shows that robot education program based on SEM improved creative potentials of elementary school students.

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