• Title/Summary/Keyword: Elementary Informatics Gifted

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The Effects of Learning App Inventor Programming Education Plan for Gifted Elementary Students (초등정보영재 대상의 앱 인벤터 프로그래밍 교육의 효과)

  • Seo, Hyung-Seok;Lee, Yong-Bae
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.13-22
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    • 2017
  • Recently, the emphasis on education of informatics gifted elementary students is to make creative leader in knowledge-based society. It need the high mental faculties and problem solving ability to solve many problem situations for students. In this paper, we developed App Inventor programming education plan. We taught this plan to gifted elementary students and observed the effects of their problem solving ability, self-efficacy and achievement of programing process. In order to achieve the research goals, we designed the appropriate App Inventor programming plan for gifted elementary students and we changed the Learning Model of Renzulli's three step for gifted students to achieve this research goals. Designed learning program was utilized by twenty informatics gifted elementary students for 15 times during five weeks period. In conclusion, we confirmed that App Inventor programming education for gifted elementary students affected the problem solving ability, self-efficacy and achievement of programing process positively.

The Robot Education Program Based on Schoolwide Enrichment Model for Elementary School Students (학교전체 심화학습 모형에 기반한 초등로봇교육 프로그램)

  • Lee, YoungJun;Seo, YoungMin
    • The Journal of Korean Association of Computer Education
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    • v.15 no.5
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    • pp.33-41
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    • 2012
  • Elementary school students should have many opportunities to find their abilities and talents. However, informatics education in Korea does not target the entire elementary school students, opportunities for informatics education are given only to some students. Unlike possibilities to find mathematics gifted students and science gifted students, opportunities to find informatics gifted students are very limited. This study aims to solve current problems through a robot education program based on SEM(Schoolwide Enrichment Model). Using modified curriculum and school enrichment cluster, robot programming education is implemented at the pilot school. The result shows that robot education program based on SEM improved creative potentials of elementary school students.

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Analysis of the Difference in Creative Product Achievement for Informatics Gifted Children by their Motive and Parental Support (초등정보영재의 동기와 부모지지에 따른 창의적 산출물 성취도 차이 분석)

  • Gwak, Soah;Kwon, Daiyoung;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.41-51
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    • 2014
  • Informatics gifted education institutions have made multi-faceted efforts to encourage students to do creative activities which can be extended lasting. However, research about gifted student's creative activities is yet incomplete, and most of the research has only focused on their cognitive abilities. Therefore, there is a limit to providing creative activity curricula that reflect the characteristics of informatics gifted students. This study assessed the creative products achievement of 56 informatics gifted elementary school students' and comprehensively analyzed the results with affective and environmental variables. The result is that the achievement of creative products was higher when the intrinsic motivation was found to be higher. Parents' support or extrinsic motivation did not differ significantly.

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A Development of App Making Education Program for Elementary Informatics Gifted Using AppInventor (앱인벤터를 이용한 초등정보영재 앱 제작 교육프로그램 개발)

  • Hwang, SungJin;Choi, JeongWon;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.195-198
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    • 2013
  • 초등정보영재학생들에게 있어 스마트폰 앱의 개발은 기본적으로 자바와 같은 프로그래밍 언어 뿐만 아니라 기타 복잡한 프로그래밍 환경 등 어느 정도의 프로그래밍에 대한 지식을 요구한다. 본 연구에서는 전혀 프로그래밍에 대한 기초적인 지식이 없거나 앱에 대한 개발 경험이 없어도 쉽게 앱을 개발할 수 있은 MIT대학의 앱인벤터(AppInventor)를 활용하여 초등정보영재학생들의 창의성을 향상시킬 수 있는 앱 개발 교육프로그램을 개발하고자 하였다. 개발한 교육프로그램은 초등 정보영재 학생들의 창의성 및 문제해결력, 계산적 사고력을 동시에 길러 줄 수 있을 것이다.

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The Development of Training Programs for Improving Informatics Gifted Elementary Students' Creative Problem Solving Abilities (초등정보영재의 창의적 문제해결력 향상을 위한 앱 제작 교육프로그램 개발)

  • Hwang, SungJin;Choi, JeongWon;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.165-168
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    • 2014
  • 초등정보영재학생들에게 있어 스마트폰 앱의 개발은 기본적으로 자바와 같은 프로그래밍 언어 뿐만 아니라 기타 복잡한 프로그래밍 환경 등 프로그래밍에 대한 지식을 요구한다. 본 연구에서는 앱인벤터(AppInventor)를 활용하여 프로그래밍 언어를 습득하는데 걸리는 시간과 영재학생들의 인지부하를 최소화 하면서 초등정보영재학생들의 창의적 문제해결력을 향상시킬 수 있는 앱 개발 교육프로그램을 개발하고자 하였다.

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Studying the Possibility of Puzzle Based Learning for Informatics Gifted Elementary Student Education (초등정보영재 교육을 위한 퍼즐 기반 학습 가능성 탐색)

  • Choi, JeongWon;Lee, Eunkyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.16 no.5
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    • pp.9-16
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    • 2013
  • Computational thinking is an ability to resolve problems that may be applied to the various real world problems and is regarded as the core of computer science. Computational thinking may be improved through experiences of analyzing problems and of selecting, applying, and modeling strategies appropriate for problem-solving. In order to enhance computational thinking of learners, it is important to provide experiences of solving various problems. This study designed puzzle based learning in order to educate learners principles of problem solving, let them have experiences of interest and insight, and provide them with problem solving experiences. The puzzle questions used for learning were classified into six types - constraints, optimization, probability, statistics, pattern recognition, and strategies. These questions were applied to Informatics gifted elementary students and, after their education, their computational thinking and problem solving inventory significantly improved.

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The Analysis of Informatics Gifted Elementary Students' Computational Problem Solving Approaches in Puzzle-Based Learning (퍼즐 기반 학습에서 초등정보영재의 컴퓨팅적 문제 해결 접근법 분석)

  • Lee, Eunkyoung;Choi, JeongWon;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.1
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    • pp.191-201
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    • 2014
  • The purpose of this study is to propose strategies of puzzle-based learning for Informatics gifted education through analyzing Informatics gifted elementary students' computational problem solving approaches in puzzle-based learning contexts. Six types of educational puzzles, which are constraints, optimization, probability, statistically speaking, pattern recognition, and strategy, were used in teaching 14 Informatics gifted students for 8 sessions. The results of pre and post test and each students' answers were analyzed to identify why students were not able to solve the puzzles. We also analysed what essential computational strategies are needed to solve each type of puzzles, and what students did not know in solving puzzle problems. We identified some problems caused by puzzle representation methods, and various students' intuitions that disturb puzzle solving. Also, we identified essential computational strategies to solve puzzles: backtracking, dynamic programming, abstraction, modeling, and reduction of big problem. However, students had difficulties in applying these strategies to solve their puzzle problems. We proposed the revised puzzle-based learning strategies, which is based on the improved problem representation, just-in-time cognitive feedbacks, and web-based learning system.

A Problem Solving Analysis of Gifted Students in Information based on PISA Problem Solving Tool (PISA의 문제해결력 도구를 이용한 정보 영재 학생의 문제해결력 분석)

  • Choi, Junghyun;Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.179-188
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    • 2016
  • This study is to analyze how is the gifted in Informatics student's cognitive features different from others and present standard for screening. So ultimately, I hope this study contribute to the promising perspective and curriculum development for gifted elementary school students in information science. And hopefully give an Implications for the way forward as an information special education by study of problem solving skills that underlie the learning ability. These skills are being able to collect, analyze, synthesize and apply the informations so that make sustainable development possible. Therefor, the ultimate goal of this study is to provide better education for the gifted in Informatics student's basic learning skills.

Educational Application of Puzzles for Algorithm Learning of Informatics Gifted Elementary School Students (초등 정보 영재의 알고리즘 학습을 위한 퍼즐의 교육적 활용)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.151-159
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    • 2015
  • The algorithm in computer science includes skills to design a problem solving process for solving problems efficiently and effectively. Therefore all learners who learn computer science have to learn algorithm. Education for algorithm is effective when learners acquire skills to design algorithm as well as ability to use appropriate design skills solving problems. Especially since it is heightened people awareness to cultivating informatics gifted students who have potential of significant impact on society, many studies on how to teach them have been in progress. Therefore in this study we adopted puzzles to help informatics gifted students learn skills to design algorithm and how to use them to solve problems. The results of pre and post test compared to traditional algorithm learning, we identified that puzzled based algorithm learning gave a positive impact to students. Students had various problem solving experience applying algorithm design skills in puzzle based learning. As a result, students of learning and learning transfer has been improved.

Search of R & E mentoring program of Elementary Informatics Gifted Using Scratch (Scratch를 활용한 초등정보영재 R&E 멘토링 프로그램의 탐색)

  • Hwang, SungJin;Choi, JeongWon;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.217-220
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    • 2014
  • 초등정보영재학생들은 서로 다른 특성과 수준을 가지고 있어 획일화된 교육으로는 그들의 능력을 효과적으로 돕는데 부족하다. 본 연구에서는 스크래치 프로그램을 활용하여 초등정보영재학생들의 개별적인 특성과 수준을 효과적으로 돕는 교육 방법으로 R&E 멘토링 프로그램을 적용해보고 그 효과와 확대적용 가능성을 탐색해 보았다. 그 결과 다음과 같은 시사점을 도출하였다. 첫째, 영재교육에서 R&E 멘토링 프로그램은 일반 영재교육 프로그램의 보완적인 프로그램으로 적극 도입할 필요가 있다. 둘째, R&E 멘토링 프로그램은 영재학생들의 자기주도적 학습능력, 동기유발을 통한 몰입 및 과제집착력, 문제해결력과 컴퓨팅적 사고력을 동시에 길러 줄 수 있는 방법이 될 수 있다. 셋째, 본 연구를 통해 R&E 멘토링 프로그램은 영재학생들의 수준별, 개별적 특성을 고려한 수업이 가능함에 그 효과성을 찾아볼 수 있다.

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