• Title/Summary/Keyword: Elementary Computer Education

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Development and Application of Teaching Model on Project-Based Programming for Elementary Students (초등학생을 위한 프로젝트기반 프로그래밍 수업모형 개발 및 적용)

  • Lee, Seungheon;Kim, Kapsu
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.23-33
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    • 2008
  • The computer education has not to remain literacy education but to change with object of training a member of real society which is logic in thinking, initiativeness in suit with the knowledge information-oriented society by teaching the theory of computer science. This study examined effects and applied by means of developing project- based programming teaching model for elementary students in a classroom when teachers instruct programming education This study is expected to contribute to make computer teaching methods better, by providing teachers with teaching models of computer programming education for elementary students.

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Development of Contents for Effective Computer Programming Education in Curriculum of Elementary Schools

  • Kim, Jong-soo;Kwon, Soon-kak
    • Journal of Multimedia Information System
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    • v.6 no.3
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    • pp.147-154
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    • 2019
  • In a variety of fields, highly developed technology is being combined to create a lot of value. In order to keep up with this global trend, the Ministry of Education, which is in charge of national education, continuously develops and applies content for creative education to textbooks. The continuous development of content for creative education is not only related to national interests, but also to the continued development of mankind. Today, the succession and development of human knowledge is in charge of the education system. Research into an effective educational system is necessary for effective succession of rapidly developing science and technology and building up technical personnel with such skills. In particular, the computer science field is faster in development than other scientific fields and has accumulated many technologies, indicating that it takes a lot of time and good teaching to foster talent that can effectively utilize the technology. In this paper, elementary school subjects were analyzed to achieve the purpose of cultivating talent in the field of computer science. In addition, we have investigated techniques related to computer programming learning not covered in elementary school subjects. So we developed content that students need to practice. Next, we taught the content to randomly selected elementary school students and assessed their educational effectiveness. As a result of training using the content we developed, 55.37% increased academic performance.

A Study on Curriculum for Problem Solving Field in the Computer Science of Elementary School (초등학교 컴퓨터과학 교육과정 '문제 해결' 영역 개선에 관한 연구)

  • Jeong, InKee
    • The Journal of Korean Association of Computer Education
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    • v.10 no.2
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    • pp.17-26
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    • 2007
  • Since 2001, we have taught computer in elementary school to become the advanced country of IT in the 21C. However, it is criticized that the contents of information literacy curriculum are weak because they are not the computer science but mainly the computer skills. In 2005, "ICT Education Guide Revision" is published. Thereafter, the curriculum has systematic frame because of the addition of the contents of computer science. However, the curriculum for improving the ability of problem solving which is one of the abilities of human in the information society is somewhat defective. Therefore, in this paper I analysed the curriculums of problem solving field in elementary school level of some countries and proposed the revised curriculum of problem solving field of elementary computer science course.

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The Effects of STEAM-Based Integrated Subject Study on Elementary School Students' Creative Personality (STEAM 기반 통합교과 학습이 초등학생의 창의적 인성에 미치는 영향)

  • Kwon, Soon-Beom;Nam, Dong-Soo;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.79-86
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    • 2012
  • The purpose of this study is to improve creative personality of elementary school students with integrated subject study program based STEAM education. On this study, I analyzed integrated subject study and STEAM, developed contents using educational robot applied integrated subject study program model. And analyzed result after applied to elementary school students. After dividing two groups-experimental group, comparison group-for this study, tested t-test. Finally I got a meaningful result statistically. There was an postive effect to improving elementary school students' creative personality by appling STEAM-based integrated subject study program.

The Learning Effect of Teaching Materials Using Computer Animation of Particulate Model in Elementary School Science Classes (초등학교 과학 수업에 적용한 입자 모델의 컴퓨터 애니메이션 교수자료의 학습 효과)

  • 박재원;백성혜
    • Journal of Korean Elementary Science Education
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    • v.23 no.2
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    • pp.116-122
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    • 2004
  • The purpose of this study is to investigate effects of computer animations using particulate model in elementary science classes related to air pressure. To do those, four classes of 5th grade in an elementary school located in a city were selected. As an experiment group, two classes were applied the teaching materials of computer animations developed for this study based on particulate model. The other classes as a control group were not applied these materials in science classes. The total scores of experiment group in which computer animation using particulate model was applied in science classes are higher than those of the control group in the conception test. Only in one conception related to high and low atmospheric air pressure, the scores of the two groups are not significantly different at 0.05 significance level.

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Analysis on the Effectiveness of Online Software Education for Preservice Teachers

  • Kim, Kapsu;Min, Meekyung
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.1-10
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    • 2022
  • Since 2019, elementary schools have been teaching software to students, so pre-service teachers should have the ability to teach software. Also, in the COVID-19 situation, pre-service teachers need the ability to teach software online. The purpose of this study is to investigate the effectiveness of online software education for preservice teachers. After providing online software education to preservice teachers, we analyse the results and examines whether online software education is effective. In this study, we define 55 learning elements by analyzing the achievement standards that can evaluate the software education ability of preservice teachers. We figure out whether pre-service teachers have acquired the ability to provide online software education to elementary school students. As a result of the study, we concluded that pre-service teachers who received this online education could conduct software education online in elementary school.

A Study on Computer Education Curriculum in Elementary School for Introducing Computer Science (컴퓨터과학 도입을 위한 초등컴퓨터 교육과정 연구)

  • Park, Jung-Ho;Oh, Pill-Woo;Lee, Tae-Wuk
    • Journal of The Korean Association of Information Education
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    • v.10 no.1
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    • pp.25-35
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    • 2006
  • Computer education currently executed at elementary schools showed problems of system of education curriculum, repetition, and lack of consistent system as a result of analyzing index for information and communication technology, education curriculum, and related literatures, and most of the education contents have difficulty to nurture logic thinking and problem-solving ability since they are composed mainly of software function learning. Concerning this issue, this study suggests an innovated computer education curriculum with reinforced information ethics field with computer principle, algorithm, and programming, in other words, a corrected and supplemented version of former content system based on computer science guidance cases of ACM education curriculum model of USA, computer education curriculum of state Tennessee, and information technology education curriculum of Great Britain judging that introduction of computer science factors are desperate to improve computer education curriculum in elementary schools.

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The Effects of Programming Education with KODU on Problem-Solving Abilities in an Elementary School (초등학교에서 코두를 활용한 프로그래밍 교육이 문제해결력에 미치는 영향)

  • Hong, Taekyung;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.1-10
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    • 2015
  • This study investigates the effectiveness of computer programming with KODU on problem-solving abilities of elementary school students. Diverse tools were developed for novice programmers to become more easy and comfort in learning a computer programming. Among them, KODU has focused on facilitating the programming of various multimedia applications to create games, animations and music videos etc. It is expected that KODU will help elementary school students to improve their problem-solving abilities through creating their own games, animation, and music etc. In this paper, we developed the educational program using KODU for teaching the elementary school students. The developed programming course was offered at the 5th grade students of a elementary school in Seoul and a total of 27 elementary school students were participated in our programming courses. Most of the students stated that the course was interesting, and their problem-solving ablilities were improved after the course from March 2014 through May 2014.

A Study on Speciality Development of Computer Subject Matter of Elementary School (초등 컴퓨터 교과교육의 전문성 신장 방안)

  • Kim, Hong-Rae
    • Journal of The Korean Association of Information Education
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    • v.9 no.1
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    • pp.147-158
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    • 2005
  • Computer education was started first step as the subject matter at 7th curriculum. Up to the present, It grown up the research scope continuously bat has several issues about education as subject matter. This paper discusses the issues related to speciality development of computer subject matter of elementary school. It make inquiries into the present state about it and is proposed theoretical base for systematic frameworks of it First of all, It is analyzed the curriculum, information infrastructure, human resource, learner, support system, contents related to computer subject matter of elementary school. Based on it, It is proposed concept, structure, scopes of the computer subject matter and a reform measure of teacher education program.

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A Study on Software Education Donation Model for the Social Care Class

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.239-246
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    • 2019
  • In this paper, we propose an effective software education donation model for the social care class. The types of software education for elementary, middle, and high school for the social care class are in the order of after school classes, club activities, creative experiences, and regular classes. In elementary school students, it is effective to precede visual programming education based on block coding and to conduct curriculum convergence with SW and HW at the beginning, and high school students are carrying out text programming education like Python. Software education for social care class The contribution activity model can be classified into five types such as geographically difficult area, multicultural family areas, orphanage, reformatory, and basic livelihood security recipient. In addition, the survey results show that the students' interest in software education and their satisfaction are all very high at 96%. Effective software education for the social care class In the donation model, the lecturers consist of responsible professors, lecturers, and assistant instructors. Software training for the social care class is effective on a year-by-year basis, so that students can feel authenticity and trust. Software education contents focus on visual programming and physical computing education in elementary or middle school, and text programming and physical computing education in high school. It is necessary to construct a software education donor matching system that helps efficient management of software education donations by efficiently matching schools (consumers: elementary, middle, high school) and software education donors(suppliers).