• 제목/요약/키워드: Electronic interaction

검색결과 799건 처리시간 0.027초

Improvement of the Beam-Wave Interaction Efficiency Based on the Coupling-Slot Configuration in an Extended Interaction Oscillator

  • Zhu, Sairong;Yin, Yong;Bi, Liangjie;Chang, Zhiwei;Xu, Che;Zeng, Fanbo;Peng, Ruibin;Zhou, Wen;Wang, Bin;Li, Hailong;Meng, Lin
    • Journal of the Korean Physical Society
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    • 제73권9호
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    • pp.1362-1369
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    • 2018
  • A method aimed at improving the beam-wave interaction efficiency by changing the coupling slot configuration has been proposed in the study of extended interaction oscillators (EIOs). The dispersion characteristics, coupling coefficient and interaction impedance of the high-frequency structure based on different types of coupling slots have been investigated. Four types of coupled cavity structures with different layouts of the coupling slots have been compared to improve the beam-wave interaction efficiency, so as to analyze the beam-wave interaction and practical applications. In order to determine the improvement of the coupling slot to a coupled cavity circuit in an EIO, we designed four nine-gap EIOs based on the coupled cavity structure with different coupling slot configurations. With different operating frequencies and voltages takes into consideration, beam voltages from 27 to 33 kV have been simulated to achieve the best beam-wave interaction efficiency so that the EIOs are able to work in the $2{\pi}$ mode. The influence of the Rb and the ds on the output power is also taken into consideration. The Rb is the radius of the electron beam, and the ds is the width of the coupling slot. The simulation results indicate that a single-slot-type EIO has the best beam-wave interaction efficiency. Its maximum output power is 2.8 kW and the efficiency is 18% when the operating voltage is 31 kV and electric current is 0.5 A. The output powers of these four EIOs that were designed for comparison are not less than 1.7 kW. The improved coupling-slot configurations enables the extended interaction oscillator to meet the different engineering requirements better.

Measuring Students' Interaction in Distance Learning Through the Electronic Platform and its Impact on their Motivation to Learn During Covid-19 Crisis

  • Almaleki, Deyab A.;Alhajaji, Rahma A.;Alharbi, Malak A.
    • International Journal of Computer Science & Network Security
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    • 제21권5호
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    • pp.98-112
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    • 2021
  • This study aimed at measuring students' interaction in distance education through the electronic platform among intermediate school students, by identifying the level of students' interaction in distance education and differences between them, as well as its impact on their motivation to learn. To achieve the aim of the study, two scales were designed for this purpose and were applied to a sample consisting of (268) individuals. The results showed that the level of students' interaction through the e-learning platform was at a high level. The results also showed that there was no statistically significant difference between the mean scores of males and females in the scale of students' interaction through the e-learning platform. There was no statistically significant difference between them in their motivation for distance learning via the online platform. There were also no statistically significant differences related to the grade variable in the level of interaction through the electronic platform and in the motivation to learn, while there was a positive statistically significant effect of interaction through the electronic platform on students' motivation to learn.

Evaluate Students' Interaction and Happiness in Distance Learning Among Students with Learning-Difficulties During Covid-19 Pandemic

  • Almaleki, Deyab A.
    • International Journal of Computer Science & Network Security
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    • 제21권11호
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    • pp.119-130
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    • 2021
  • This study aimed at Evaluate Students' Interaction and Happiness in Distance Learning Among Students with Learning-Difficulties, by identifying the level of students' interaction in distance education and differences between them, as well as its impact on their happiness to learn. To achieve the aim of the study, two scales were designed for this purpose and were applied to a sample consisting of (310) individuals. The results showed that the level of students' interaction through the e-learning platform was at a high level. The results also showed that there was no statistically significant difference between the mean scores of males and females in the scale of students' interaction through the e-learning platform. There was no statistically significant difference between them in their happiness for distance learning via the online platform. There were also no statistically significant differences related to the grade variable in the level of interaction through the electronic platform and in the happiness to learn, while there was a positive statistically significant effect of interaction through the electronic platform on students' happiness to learn.

Electronic Proceedings in Modern Legal Conditions

  • Veselovska, Nataliia;Slipeniuk, Vasyl;Yasynok, Dmytro;Zhukevych, Ihor;Gorbenko, Arina
    • International Journal of Computer Science & Network Security
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    • 제21권8호
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    • pp.224-228
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    • 2021
  • The article is devoted to the problems and prospects of integration of informational technologies in the administration of justice as a necessary component of the development of the informational society in Ukraine. In general, informational technologies make it possible to create new forms of organization and interaction of bodies of public authorities with society, to introduce innovative solutions for legal regulation and organization of public relations. More and more services for citizens are moving to electronic format. Judicial reform is aimed at ensuring more comfortable and convenient interaction with the courts. The need for the usage of informational technology in the proceedings is preconditioned by the global informatization of modern society, the development of new forms of interaction in the civil sphere with the usage of electronic means of communication: the global Internet, mobile, and satellite communication systems and more. "Electronic justice" involves the use of information and communication technologies in the implementation of procedural law.

유비쿼터스 환경과 상호작용을 위한 착용형 도움 슈트 개발 (Development of Wearable Assistance Suite for Interaction with Ubiquitous Environment)

  • 서용호;한태우
    • 한국인터넷방송통신학회논문지
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    • 제9권5호
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    • pp.93-99
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    • 2009
  • 일상생활의 상황을 이해하고 다양한 전자매체들과 지능적으로 의사소통할 수 있는 착용형 컴퓨터가 유비쿼터스 환경에서 사용자를 위한 에이전트로서 매우 유용할 것이다. 본 논문에서는 유비쿼터스 컴퓨팅 환경에서 사용자가 다양한 정보 에이전트들과 상호작용할 수 있는 새로운 형태의 컴퓨팅 시스템으로서 착용형 도움 슈트를 제안한다. 개발된 시스템은 사용자가 사용하거나 통신하기를 원하는 상호작용형 전자매체를 자동으로 감지할 수 있다. 이러한 상호작용 능력을 활용하여 사용자와 각각의 매체들을 중재하고 이 시스템을 착용하고 있는 사용자에게 친숙한 인터페이스를 제공한다. 또한 유비쿼터스 환경에서 상호작용형 전자매체들과 상호작용하는 모습을 연출함으로써 제안된 시스템의 사용법을 설명한다.

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Soar (State Operator and Result)와 ROS 연계를 통해 거절가능 HRI 태스크의 휴머노이드로봇 구현 (Implementation of a Refusable Human-Robot Interaction Task with Humanoid Robot by Connecting Soar and ROS)

  • 당반치엔;트란트렁틴;팜쑤언쭝;길기종;신용빈;김종욱
    • 로봇학회논문지
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    • 제12권1호
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    • pp.55-64
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    • 2017
  • This paper proposes combination of a cognitive agent architecture named Soar (State, operator, and result) and ROS (Robot Operating System), which can be a basic framework for a robot agent to interact and cope with its environment more intelligently and appropriately. The proposed Soar-ROS human-robot interaction (HRI) agent understands a set of human's commands by voice recognition and chooses to properly react to the command according to the symbol detected by image recognition, implemented on a humanoid robot. The robotic agent is allowed to refuse to follow an inappropriate command like "go" after it has seen the symbol 'X' which represents that an abnormal or immoral situation has occurred. This simple but meaningful HRI task is successfully experimented on the proposed Soar-ROS platform with a small humanoid robot, which implies that extending the present hybrid platform to artificial moral agent is possible.

전자카달로그 특성요인과 고객의 관계품질에 관한 연구 (A Study on the Factors of e-Catalog and their Impact on the Customer's Relationship Quality)

  • 고일상;강주선
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권1호
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    • pp.97-119
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    • 2006
  • As the electronic market grows, the vendors establish internet shopping mall with a plenty of electronic catalogs and prepare to respond rapid electronic market growth. Consequently, building attractable electronic catalogs is very important to give a customer satisfaction. Based on prior researches, this study suggest a research model to understand the factors of electronic catalogs and their impact on the customer's relationship quality. As a result, this study confirmed that accuracy, timeliness, interaction, presentation, and information structure of electronic catalog were important factors. Presentation is the most important factors of electronic catalog. Information structure and accuracy also heavily impact on user satisfaction. And their impact on the customer satisfaction and trust were proved to be substantial. These results will contribute to provide implicit guidelines to the developers of internet shopping malls.

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Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • 제29권3호
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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해양 통신 네트워크에서 안정적 통신을 위한 HARQ-ARQ interaction 기법의 성능 평가 (Performance Evaluation of a HARQ-ARQ Interaction Scheme for Reliable Communications in Marine Communication Networks)

  • 손재광;이성로;소재우
    • 한국통신학회논문지
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    • 제39C권11호
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    • pp.1201-1208
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    • 2014
  • 해양 산업과 IT기술의 융합으로 해양 네트워크 시스템에 적용하기 위한 여러 가지 무선통신 기술들이 논의됨에 따라, 본 논문에서는 선박 간의 안정적인 통신을 위한 HARQ-ARQ interaction 기법을 제안하고, 모의실험을 통해 성능을 평가하였다. HARQ-ARQ interaction 기법에서 선박은 HARQ 피드백으로 ARQ 피드백을 대체함으로써, ARQ 블록의 재전송 시간을 단축시킨다. 그러나 HARQ 피드백 오류로 인하여 HARQ-ARQ interaction 기법에서 성능 열화가 발생할 수 있다. 따라서 본 논문은 HARQ-ARQ interaction 기법을 사용할 때 HARQ 피드백 메시지의 오류가 미치는 영향을 고려한다. 모의실험을 통하여 해양 네트워크 시스템에서 HARQ-ARQ interaction 기법을 사용함으로써 지연 성능을 향상시키는 것을 확인하였다.

Interaction Patterns in Distance Only Mode e-Learning

  • SUNG, Eunmo
    • Educational Technology International
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    • 제10권2호
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    • pp.127-143
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    • 2009
  • The purpose of this study was to identify the interaction patterns in distance only mode e-Learning. In order to investigate this study, messages shown in the electronic notice board were analyzed to see how interaction occurs between teacher and learner or learner and learner under the e-learning of cyber university. To analyze messages was applied according to the framework by Henri's contents analysis model. As a result of contents analysis on electronic board, the participative dimension was 399 messages. A learner put on 7~8 messages a day. The number of messages was low compared to the number of learners, but the number of inquiries was about 140. That means that each learner contacts and checks messages at least once a day. The meaning dimension was 600 units. The main interaction patterns were Interactive-social-cognitive-metacognitive. This means that e-Learning in distance only mode leads a positive attitude of learners as a self-directed learning, and needs teacher's well-structured instructional strategies for increasing interaction. In conclusion, social dimension and interactive dimension of messages support learners psychologically in the process of learning though they directly guide learning under the circumstances of e-learning lacking face-to-face element. It can be interpreted that the teacher's role is significantly important in order to attract learners' positive participation and cognitive and meta-cognitive dimension of messages and activities