• Title/Summary/Keyword: Electronic Hardware

Search Result 1,036, Processing Time 0.021 seconds

Design of Smartfarm Environment Controller Using Fuzzy Control Method and Human Machine Interface for Livestock Building (퍼지 제어법과 HMI를 이용한 축사용 스마트팜 환경 제어기 설계)

  • Byeong-Ro Lee;Ju-Won Lee
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.23 no.3
    • /
    • pp.129-136
    • /
    • 2022
  • The most important part of the smart livestock building system is to maintain a breeding environment so that livestock can grow to high quality despite changes in the internal and external atmospheric environment. Especially, it is very important to maintain the temperature and humidity in the livestock building because various diseases occur during the summer and winter. To manage the environment suitable for livestock, a smartfarm system for livestock building is applied, but it is very expensive. In this study, we propose a hardware design and control method for low cost system based on HMI and fuzzy control. To evaluate the performance of the proposed system, we did a simulation experiment in the atmospheric conditions of summer and winter. As a result, it showed the performance of minimizing the temperature and humidity stress of livestock. And when applied to the livestock building, the proposed system showed stable control performance even in the change of the external atmospheric environment. Therefore, as with these results, if proposed system in this study is applied to the smart farm system, it will be effective in managing the environment of livestock building.

Design of Low-Complexity FSM based on Viterbi for Optimum Bluetooth GFSK Signal Receiver (최적의 Bluetooth GFSK 신호 수신을 위한 Viterbi 기반 저복잡도 FSM 설계)

  • Kwon, Taek-Won;Lee, Kyu-Man
    • Journal of Digital Convergence
    • /
    • v.20 no.1
    • /
    • pp.185-190
    • /
    • 2022
  • Bluetooth is a common wireless technology that is widely used as a connection medium between various consumer electronic devices. The Bluetooth receiver usually adopts a Viterbi algorithm to improve signal-to-noise ratio performance, but requires complex hardware and calculations for continuous search and estimation for the irrational modulation indexes at the transmission. This paper proposes a non-coherent maximum estimation based 8-State Viterbi FSM to solve these complexity problems. The proposed optimal Viterbi FSM can detect Gaussian frequency-shfit keying symbol without any prior information and estimation for the modulation indexes. The HV1/HV2 packets are used for the estimation of the proposed algorithm and the simulation results have shown performance improvements with about 2dB for 10-3 BER compared to other ideal approaches such as decision direct method.

Analyses of Security into End-to-End Point Healthcare System based on Internet of Things (사물인터넷 기반의 헬스케어 시스템의 종단간 보안성 분석)

  • Kim, Jung Tae
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.6
    • /
    • pp.871-880
    • /
    • 2017
  • Recently, service based on internet is inter-connected and integrated with a variety of connection. This kind of internet of things consist of heterogenous devices such as sensor node, devices and end-to end equipment which used in conventional protocols and services. The representative system is healthcare system. From healthcare appliance used by IoT, patient and doctor can utilize healthcare information with safety and high speed management. It is very convenient management to operate mobility. But it induced security and vulnerability issues because it has small memory capacity, low power supply and low computing power. This made impossible to implement security algorithm with embedded engine based on hardware. Nowdays, we can't realize conventional standard algorithm due to these kinds of reasons. From the critical issues, it occurred security and vulnerability issues. Therefore, we analysed and compared with conventional method and proposed techniques. Finally, we evaluated security issues and requirement for end-to-end point healthcare system based on internet of things.

Current Status of Augmented Reality Picture Books and Preschooler's Immersion (증강현실 그림책 현황과 유아의 몰입도)

  • Han, You Me;Won, Soon Ok
    • Journal of Information Technology Applications and Management
    • /
    • v.29 no.1
    • /
    • pp.47-57
    • /
    • 2022
  • The purpose of this study is to analyze the current status of augmented reality picture books, which have been steadily developed since 2010, as a genre of electronic picture books, and to reveal how children's immersion in augmented reality picture books differs from paper picture books. To this end, 30 augmented reality picture books on the market were analyzed according to genre, life theme, implementation method, and augmented reality scene ratio. As a result of the study, it was found that the genre of picture books was in the order of information fairy tales, daily fairy tales, and historical fairy tales, and there were no traditional or fantasy fairy tales. Animals and plants accounted for about half of the life topics, and in some cases, there were only a few or no other life topics. In the augmented reality implementation scene, it consisted of only one page in the early days, but all pages are now possible to implement augmented reality due to technology development, production cost reduction, and improved hardware performance of smartphones. It was found that the augmented reality implementation method used CD-ROM in the early days, but gradually became possible to implement using only mobile phones and tablets that were easy for readers to access. In addition, after presenting four picture books to eight 5-year-old infants, the immersion time was measured and the immersion behavior was observed. As a result, augmented reality picture books showed higher immersion[immersion time, immersion behavior] than paper picture books, but compared by literature genre, life fairy tales were higher in paper picture books and natural fairy tales in augmented reality picture books. It was higher when presenting augmented reality picture books after presenting paper picture books according to the order of presentation of picture book types. The results of this study suggest that more diverse life topics and augmented reality picture books in the genre of children's literature should be developed to increase the utilization of augmented reality picture books. In addition, considering that there are differences in immersion between types, literary genres, and reading experience [presentation order], it is expected to increase the educational effect by using picture books complementarily.

A Study of the Application of Machine Learning Methods in the Low-GloSea6 Weather Prediction Solution (Low-GloSea6 기상 예측 소프트웨어의 머신러닝 기법 적용 연구)

  • Hye-Sung Park;Ye-Rin, Cho;Dae-Yeong Shin;Eun-Ok Yun;Sung-Wook Chung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.16 no.5
    • /
    • pp.307-314
    • /
    • 2023
  • As supercomputing and hardware technology advances, climate prediction models are improving. The Korean Meteorological Administration adopted GloSea5 from the UK Met Office and now operates an updated GloSea6 tailored to Korean weather. Universities and research institutions use Low-GloSea6 on smaller servers, improving accessibility and research efficiency. In this paper, profiling Low-GloSea6 on smaller servers identified the tri_sor_dp_dp subroutine in the tri_sor.F90 atmospheric model as a CPU-intensive hotspot. Applying linear regression, a type of machine learning, to this function showed promise. After removing outliers, the linear regression model achieved an RMSE of 2.7665e-08 and an MAE of 1.4958e-08, outperforming Lasso and ElasticNet regression methods. This suggests the potential for machine learning in optimizing identified hotspots during Low-GloSea6 execution.

Research on development of electroencephalography Measurement and Processing system (뇌전도 측정 및 처리 시스템 개발에 관한 연구)

  • Doo-hyun Lee;Yu-jun Oh;Jin-hee Hong;Jun-su chae;Young-gyu Choi
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.17 no.1
    • /
    • pp.38-46
    • /
    • 2024
  • In general, EEG signal analysis has been the subject of several studies due to its ability to provide an objective mode of recording brain stimulation, which is widely used in brain-computer interface research with applications in medical diagnosis and rehabilitation engineering. In this study, we developed EEG reception hardware to measure electroencephalograms and implemented a processing system, classifying it into server and data processing. It was conducted as an intermediate-stage research on the implementation of a brain-computer interface using electroencephalograms, and was implemented in the form of predicting the user's arm movements according to measured electroencephalogram data. Electroencephalogram measurements were performed using input from four electrodes through an analog-to-digital converter. After sending this to the server through a communication process, we designed and implemented a system flow in which the server classifies the electroencephalogram input using a convolutional neural network model and displays the results on the user terminal.

Design and Realization of the Sailing System for Mille and Small Leisure Ships (중소형 레저선박용 운항시스템 설계 및 구현)

  • Oh, Hong-Geun;Park, Jung-Min;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.12 no.3
    • /
    • pp.411-418
    • /
    • 2017
  • In the domestic case, although technological capabilities are recognized globally in the IT field, it is actually that the technical capabilities of the domestic leisure ship market which is formed mainly by fishing vessels are not beyond their technical capabilities At the point where the GNP of our country already goes over 22,000 dollars, the demand for the products related to the middle and small leisure boats is gradually increasing, but most of the high added value products depend on the imports from U.S.A. and Europe. And in case of the cars, with the Car Navigation as the start, products which satisfies various demands of the users are coming out in large quantity and now the IT technology is the necessity which can not be lived without in the car industry. Thus, if the digital ship navigator which jointed the recent ICT technology which was applied to the land for the domestic middle and small leisure ships by utilizing the embedded hardware technology and mapping technology which are credible is developed and distributed, it will become not only the opportunity to improve the industry related to middle and small ship IT, but also, the export about overseas market can be expected.

A Study on 3D RTLS at Port Container Yards Using the Extended Kalman Filter

  • Kim, Joeng-Hoon;Lee, Hyun-Woo;Kwon, Soon-Ryang
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.7 no.4
    • /
    • pp.228-235
    • /
    • 2007
  • The main purpose of this paper is to manage the container property effectively at the container yard by applying the RTLS technology to the field of port logistics. Yet, many kinds of noises happen to be inputted with the distance value(between the reader and the tag) which is to be inputted into the location identification algorithm, which makes the distance value jumped due to the system noise of the ultrasonic sensor module and the measurement noise. The Kalman Filter is widely used to prevent this jump occurrence; the noises are eliminated by using the EKF(Extended Kalman Filter) while considering that the distance information of the ultrasonic sensor is non-linear. Also, the 3D RTLS system at the port container yard suggested in this research is designed not to be interrupted for its ultrasonic transmission by positioning the antenna at the front of each sector of the container where the active tags are installed. We positioned the readers, which function as antennas for location identification, to four places randomly in the absolute coordinate and let the positions of the active tags identified by using the distance data delivered from the active tags. For the location identification algorithm used in this paper, the triangulation measurement that is most used in general is applied and newly reorganized to calculate the position of the container. In the first experiment, we dealt with the error resulting in the angle and the distance of the ultrasonic sensor module, which is the most important in the hardware performance; in the second, we evaluated the performance of the location identification algorithm, which is the most important in the software performance, and tested the noise cancellation effects for the EKF. According to the experiment result, the ultrasonic sensor showed an average of 3 to 5cm error up to $45^{\circ}$ in case of $60^{\circ}$ or more, non-reliable linear distances were obtained. In addition, the evaluation of the algorithm performance showed an average of $4^{\circ}{\sim}5^{\circ}$ error due to the error of the linear distance-this error is negligible for most container location identifications. Lastly, the experiment results of noise cancellation and jump preservation by using the EKF showed that noises were removed in the distance information which was entered from the input of the ultrasonic sensor and as a result, only signal was extracted; thus, jumps were able to be removed and the exact distance information between the ultrasonic sensors could be obtained.

The Design and Implementation of Mode S Extended Squitter Demodulator with Multi-signal Level Tuning Method (다중신호레벨튜닝 기법을 사용한 Mode S 확장스퀴터 수신기의 복조부 설계 및 구현)

  • Shin, Hee-Sung;Yoon, Jun-Chul;Seo, Jong-Deok;Choi, Sang-Bang
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.3
    • /
    • pp.697-707
    • /
    • 2015
  • This paper covered the design and implementation of the demodulation receiver in the ADS-B 1090ES system, which is one of the CNS/ATM's surveillance systems. This researched demodulation performed at the level required by RTCA DO-268B and EUROCAE ED-129. The single signal process method, which applies a baseline multi-sample technique among multi-amplitude sample demodulations, was suggested to improve the quality of the receiver signal, the dynamic range and so on. The suggested multi-signal level tuning method has enhanced the single-signal process method, reducing the unstable reception ratio by the transmit output level difference and manufacturing receiver hardware. The result was that the receiver suggested by the method had 0~87dBm in dynamic range and -90dBm in MTL. This shows a better performance by -3dBm less than the international standard in ADS-B 1090ES ground receiver equipment. The systems which use a similar modulation method, will be considered to be widely applied.

MPEG-H 3D Audio Decoder Structure and Complexity Analysis (MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석)

  • Moon, Hyeongi;Park, Young-cheol;Lee, Yong Ju;Whang, Young-soo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.42 no.2
    • /
    • pp.432-443
    • /
    • 2017
  • The primary goal of the MPEG-H 3D Audio standard is to provide immersive audio environments for high-resolution broadcasting services such as UHDTV. This standard incorporates a wide range of technologies such as encoding/decoding technology for multi-channel/object/scene-based signal, rendering technology for providing 3D audio in various playback environments, and post-processing technology. The reference software decoder of this standard is a structure combining several modules and can operate in various modes. Each module is composed of independent executable files and executed sequentially, real time decoding is impossible. In this paper, we make DLL library of the core decoder, format converter, object renderer, and binaural renderer of the standard and integrate them to enable frame-based decoding. In addition, by measuring the computation complexity of each mode of the MPEG-H 3D-Audio decoder, this paper also provides a reference for selecting the appropriate decoding mode for various hardware platforms. As a result of the computational complexity measurement, the low complexity profiles included in Korean broadcasting standard has a computation complexity of 2.8 times to 12.4 times that of the QMF synthesis operation in case of rendering as a channel signals, and it has a computation complexity of 4.1 times to 15.3 times of the QMF synthesis operation in case of rendering as a binaural signals.