• Title/Summary/Keyword: Electronic Commerce System

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Storage Policies for Versions Management of XML Documents using a Change Set (변경 집합을 이용한 XML 문서의 버전 관리를 위한 저장 기법)

  • Yun Hong Won
    • The KIPS Transactions:PartD
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    • v.11D no.7 s.96
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    • pp.1349-1356
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    • 2004
  • The interest of version management is increasing in electronic commerce requiring data mining and documents processing system related to digital governmentapplications. In this paper, we define a change set that is to manage historicalinformation and to maintain XML documents during a long period of time and propose several storage policies of XML documents using a change set. A change set includes a change oper-ation set and temporal dimensions and a change operation set is composed with schema change operations and data change operations. We pro-pose three storage policies using a change set. Three storage policies are (1) storing all the change sets, (2) storing the change sets and the versions periodically. (3) storing the aggregation of change sets and the versions at a point of proper time. Also, we compare the performance between the existing storage policy and the proposed storage policies. Though the performance evaluation, we show that the method to store the aggregation of change sets and the versions at a point of proper time outperforms others.

Comparability and uniformity of ontology for automated information integration of parts (부품 라이브러리의 자동 정보 통합을 위한 온톨로지의 비교 가능성과 균질성 확보)

  • Cho Joonmyun;Han Soonhung;Kim Hyun
    • The KIPS Transactions:PartD
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    • v.12D no.3 s.99
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    • pp.365-374
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    • 2005
  • The B2B electronic product commerce needs intermediary system to provide an integrated interface for the parts libraries of multiple suppliers. However, it is difficult to automatically integrate the parts libraries because they are heterogeneous. Existing ontology-based approaches show a limited functionality of automated integration of information because Dey can not prevent ontologies from being modeled in different ways, so that the inter-ontology mappings to resolve the heterogeneity become complicated and arbitrary. In order to overcome such problems this paper proposes an ontology modeling framework for parts libraries based on the Guarino's theory of upper ontology. The framework provides knowledge modeling primitives which have explicit formal meanings and modeling principles based on ontological natures. Using the framework, ontology developers can model the knowledge of parts libraries systematically and consistently, so that the resulting ontologies become comparable and uniform and the ontology merging algorithm for the automated information integration can be easily developed.

A Movie Recommendation Method Using Rating Difference Between Items (항목 간 선호도 차이를 이용한 영화 추천 방법)

  • Oh, Se-Chang;Choi, Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2602-2608
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    • 2013
  • User-based and item-based method have been developed as the solutions of the movie recommendation problem. However, these methods are faced with the sparsity problem and the problem of not reflecting user's rating respectively. In order to solve these problems, there is a research on the combination of the two methods using the concept of similarity. In reality, it is not free from the problem of sparsity, since it has a lot of parameters to be calculated. In this study, we propose a recommendation method using rating difference between items in order to complement this problem. This method is relatively free from the problem of sparsity, since it has less parameters to be calculated. And it can get more accurate results by reflecting the users rating to calculate the parameters. In experiments for the proposed method, the initial error is large, but the performance has been quickly stabilized after. In addition, it showed a 0.0538 lower average error compared to the existing method using similarity.

A Fast Transmission of Mobile Agents Using Binomial Trees (바이노미얼 트리를 이용한 이동 에이전트의 빠른 전송)

  • Cho, Soo-Hyun;Kim, Young-Hak
    • The KIPS Transactions:PartA
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    • v.9A no.3
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    • pp.341-350
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    • 2002
  • As network environments have been improved and the use of internet has been increased, mobile agent technologies are widely used in the fields of information retrieval, network management, electronic commerce, and parallel/distributed processing. Recently, a lot of researchers have studied the concepts of parallel/distributed processing based on mobile agents. SPMD is the parallel processing method which transmits a program to all the computers participated in parallel environment, and performs a work with different data. Therefore, to transmit fast a program to all the computers is one of important factors to reduce total execution time. In this paper, we consider the parallel environment consisting of mobile agents system, and propose a new method which transmits fast a mobile agent code to all the computers using binomial trees in order to efficiently perform the SPMD parallel processing. The proposed method is compared with another ones through experimental evaluation on the IBM's Aglets, and gets greatly better performance. Also this paper deals with fault tolerances which can be occurred in transmitting a mobile agent using binomial trees.

Optimal Associative Neighborhood Mining using Representative Attribute (대표 속성을 이용한 최적 연관 이웃 마이닝)

  • Jung Kyung-Yong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.50-57
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    • 2006
  • In Electronic Commerce, the latest most of the personalized recommender systems have applied to the collaborative filtering technique. This method calculates the weight of similarity among users who have a similar preference degree in order to predict and recommend the item which hits to propensity of users. In this case, we commonly use Pearson Correlation Coefficient. However, this method is feasible to calculate a correlation if only there are the items that two users evaluated a preference degree in common. Accordingly, the accuracy of prediction falls. The weight of similarity can affect not only the case which predicts the item which hits to propensity of users, but also the performance of the personalized recommender system. In this study, we verify the improvement of the prediction accuracy through an experiment after observing the rule of the weight of similarity applying Vector similarity, Entropy, Inverse user frequency, and Default voting of Information Retrieval field. The result shows that the method combining the weight of similarity using the Entropy with Default voting got the most efficient performance.

The effect of electronic commerce on the economy - logistics industry perspective - (전자상거래가 경제에 미치는 효과 - 물류 정보화를 중심으로 -)

  • 김범환
    • Proceedings of the Technology Innovation Conference
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    • 1999.12a
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    • pp.281-295
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    • 1999
  • This paper analyses the effects of the increase of logistics outsourcing on the economy which are largely classified into three parts. The firm level and industry level are two among them which will be summarized below. The another is consumers level. On the fm level, the logistics outsourcing of a manufacturing firm not only helps to increase the efficiency of itself and but also confront the competitive environments by weakening the entry barriers, i.e., the emergence of contestable market. The reasons why the efficiency of the firm enhances are also largely divided into two parts. One is due to the reduction of inventory cost by replacing it by the information cost resulting from internet use. The other is owing to reducing the life cycle of production process by the emergence of virtual enterprises which are located in one point in De process of supply chain management. The weakening of entry barriers is directly affected by the drastic increase of internet users in twofold reasons: one is based on the restricted competitive characteristics due to the long-term transaction relationship between logistics providers and the companies who offer logistics services and the other, due to the weakening of the restriction of space and time. The effect of industry level is due to the transition of traditional to virtual vertical integration system The firms corresponding to a connection point in the process of supply chain management would try to realize both the scale of economy and the scope of economy for strengthening the competitiveness. We indicated above the emergence of contestable market however, it is a short-term phenomenon and result in the oligopoly market due to the entry barriers in the long-run sense.

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Development of Part Sales Agent Coupled with Virtual Manufacturing in Internet Environment (인터넷상의 가상생산 기반 부품판매 에이전트 개발)

  • Choi, Hyung-Rim;Kim, Hyun-Soo;Park, Young-Jae;Park, Byoung-Joo;Lee, Kyoung-Jun
    • Asia pacific journal of information systems
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    • v.12 no.4
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    • pp.193-213
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    • 2002
  • The sales activity of most of small manufacturing companies is based on orders of buyers. The process of promotion, negotiation, receipt and selection of orders of the manufacturers is closely coupled with the load status of the production lines. The decision on whether to accept an order or not, or the selection of optimal order set among excessive orders is entirely dependent on the schedule of production lines. However, in the real world, since the production scheduling activity is mainly performed by human experts, most of small manufacturers are suffer from being unable to meet due dates, lack of rapid decision on the acceptance of new order. Recently, Internet based Electronic Commerce is recognized as one of the alternatives for strengthening sales power of small and medium companies. However, small and medium manufacturers can't adjust properly to the new environment because they are in short of money, personnel, and technology. To cope with this problem, this paper deals with development of part sales agent coupled with virtual manufacturing in Internet environment that consist of selection agent, advertisement agent, selection agent, negotiation agent, and virtual manufacturing system. This paper develops a time-bounded negotiation mechanism for small and medium manufacturers in agent-based automated negotiation between customers and negotiation agents. Furthermore, to select optimal order set maximized profit, we first formulate the order selection problem with mixed integer programming, but the computation time of IP is not acceptable for real world scale problem. To overcome this problem and dynamic nature of virtual manufacturing, we suggest a genetic algorithm approach, which shows a reasonable computation time for real world case and good incremental problem solving capability.

Design of Health Warning Model on the Basis of CRM by use of Health Big Data (의료 빅데이터를 활용한 CRM 기반 건강예보모형 설계)

  • Lee, Sangwon;Shin, Seong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1460-1465
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    • 2016
  • Lots of costs threaten the sustainability of the national health-guarantee system. Despite research by the national center for disease control and prevention on health care dynamics with its auditing systems, there are still restrictions of time limitation, sample limitation, and, target diseases limitation. Against this backdrop, using huge volume of total data, many technologies could be fully adopted to the preliminary forecasting and its target-disease expanding of health. With structured data from the national health insurance and unstructured data from the social network service, we attempted to design a model to predict disease. The model can enhance national health and maximize social benefit by providing a health warning service. Also, the model can reduce the advent increase of national health cost and predict timely disease occurrence based on Big Data analysis. We researched related medical prediction cases and performed an experiment with a pilot project so as to verify the proposed model.

Development of a Customer Management Application and a Mobile Advertisement Model based on PUSH Technology (PUSH 기술 기반 모바일 광고 모델 및 고객관리 앱 개발)

  • Yang, Gi-Chul
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.193-199
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    • 2015
  • PUSH technology is a technology that can transfer server information without user's request and it is very useful in various areas along with mobile applications. This paper suggest a suitable application model that can utilizes the PUSH technology and mobile devices by finding a useful area. For this, AdMan, a mobile application which can utilize the PUSH technology and mobile devices has been developed. AdMan is a mobile application that developed once and can be able to run on both Android and iOS based mobile devices, since it was developed by using a tool called m-Bizmaker. AdMan is a customer management and advertisement system that can bring big efficiency by utilizing the PUSH technology and mobile application under the today's mobile environment, and it is a good model of ICT technology application of modern society. As an application that can maximize the utilization of the PUSH technology and mobile devices, AdMan can realize better effectiveness if it run on a PUSH server.

Developing a Conceptual Model for Measuring the Electronic Commerce Success of Online Game Websites (온라인게임 웹사이트의 전자상거래 성공측정모델의 개발에 관한 연구)

  • Hong, Ilyoo
    • Informatization Policy
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    • v.19 no.1
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    • pp.45-73
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    • 2012
  • Most online games today are provided via a website interface. Researchers found that various aspects of a game website importantly influence the success of the online game business. This paper aims at identifying key site-related quality factors affecting the success of online casual game websites and creating a model for measuring such success. To meet this end, we extracted basic factors from the literature and expanded them through a Delphi survey method in which domain experts were asked to identify key quality factors of online game websites. Then we performed a questionnaire survey using online game users for an empirical analysis. The results revealed that information quality, service quality, and system quality are all positively related to user satisfaction and that an increase in user satisfaction leads to an improvement in both gamer loyalty and business outcomes. However, it was found that gamers' loyalty does not necessarily increase business outcomes. The paper offers practical as well as academic implications based on the research findings.

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