• Title/Summary/Keyword: Effect Rendering

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A Study on the Status of 3Dimension Character Animation Industry (3차원 캐릭터 애니메이션 산업현황에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.14 no.2
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    • pp.87-94
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    • 2001
  • 3D character animation grow rapidly with the development of computer graphic technology and software. Nowadays 3D character animation holds a important position in the various industry fields including movie, advertisement, animation, and game. With the rapid growth of computer graphic, real time animation of complex characters as well as high quality rendering, which was impossible before, are now prevailing. What is remarkable in this growth is the appearance of virtual idol. The virtual idol plays a leading role in 3D character animation and has a synergy effect in the field of fancy and theme park industry. The aim of this inquiry is to examine the status of computer graphic skill and media related to the 3D character animation to search out the problems in the fields and to propose the solution of the problems

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Approximate evaluations and simplified analyses of shear- mode piezoelectric modal effective electromechanical coupling

  • Benjeddou, Ayech
    • Advances in aircraft and spacecraft science
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    • v.2 no.3
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    • pp.275-302
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    • 2015
  • Theoretical and numerical assessments of approximate evaluations and simplified analyses of piezoelectric structures transverse shear modal effective electromechanical coupling coefficient (EMCC) are presented. Therefore, the latter is first introduced theoretically and its approximate evaluations are reviewed; then, three-dimensional (3D) and simplified two-dimensional (2D) plane-strain (PStrain) and plane-stress (PStress) piezoelectric constitutive behaviors of electroded shear piezoceramic patches are derived and corresponding expected short-circuit (SC) and open-circuit (OC) frequencies and resulting EMCC are discussed; next, using a piezoceramic shear sandwich beam cantilever typical benchmark, a 3D finite element (FE) assessment of different evaluation techniques of the shear modal effective EMCC is conducted, including the equipotential (EP) constraints effect; finally, 2D PStrain and PStress FE modal analyses under SC and OC electric conditions, are conducted and corresponding results (SC/OC frequencies and resulting effective EMCC) are compared to 3D ones. It is found that: (i) physical EP constraints reduce drastically the shear modal effective EMCC; (ii) PStress and PStrain results depend strongly on the filling foam stiffness, rendering inadequate the use of popular equivalent single layer models for the transverse shear-mode sandwich configuration; (iii) in contrary to results of piezoelectric shunted damping and energy harvesting popular single-degree-of-freedom-based models, transverse shear modal effective EMCC values are very small in particular for the first mode which is the common target of these applications.

Video-based Stained Glass

  • Kang, Dongwann;Lee, Taemin;Shin, Yong-Hyeon;Seo, Sanghyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.7
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    • pp.2345-2358
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    • 2022
  • This paper presents a method to generate stained-glass animation from video inputs. The method initially segments an input video volume into several regions considered as fragments of glass by mean-shift segmentation. However, the segmentation predominantly results in over-segmentation, causing several tiny segments in a highly textured area. In practice, assembling significantly tiny or large glass fragments is avoided to ensure architectural stability in stained glass manufacturing. Therefore, we use low-frequency components in the segmentation to prevent over-segmentation and subdivide segmented regions that are oversized. The subdividing must be coherent between adjacent frames to prevent temporal artefacts, such as flickering and the shower door effect. To temporally subdivide regions coherently, we obtain a panoramic image from the segmented regions in input frames, subdivide it using a weighted Voronoi diagram, and thereafter project the subdivided regions onto the input frames. To render stained glass fragment for each coherent region, we determine the optimal match glass fragment for the region from a dataset consisting of real stained-glass fragment images and transfer its color and texture to the region. Finally, applying lead came at the boundary of the regions in each frame yields temporally coherent stained-glass animation.

Investigating spurious cracking in finite element models for concrete fracture

  • Gustavo Luz Xavier da Costa;Carlos Alberto Caldeira Brant;Magno Teixeira Mota;Rodolfo Giacomim Mendes de Andrade;Eduardo de Moraes Rego Fairbairn;Pierre Rossi
    • Computers and Concrete
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    • v.31 no.2
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    • pp.151-161
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    • 2023
  • This paper presents an investigation of variables that cause spurious cracking in numerical modeling of concrete fracture. Spurious cracks appear due to the approximate nature of numerical modeling. They overestimate the dissipated energy, leading to divergent results with mesh refinement. This paper is limited to quasi-static loading regime, homogeneous models, cracking as the only nonlinear mode of deformation and cracking only due to tensile loading. Under these conditions, some variables that can be related to spurious cracking are: mesh alignment, ductility, crack band width, structure size, mesh refinement and load increment size. Case studies illustrate the effect of each variable and convergence analyses demonstrate that, after all, load-increment size is the most important variable. Theoretically, a sufficiently small load increment is able to eliminate or at least alleviate the detrimental influence of the other variables. Such load-increment size might be prohibitively small, rendering the simulation unfeasible. Hence, this paper proposes two alternatives. First, it is proposed an algorithm that automatically find such small load increment size automatically, which not necessarily avoid large computations. Then, it is proposed a double simulation technique, in which the crack is forced to propagate through the localization zone.

Effect of Cross-Linking Characteristic on the Physical Properties and Storage Stability of Acrylic Rubber

  • Seong-Guk Bae;Min-Jun Gim;Woong Kim;Min-Keun Oh;Ju-Ho Yun;Jung-Soo Kim
    • Elastomers and Composites
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    • v.58 no.3
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    • pp.136-141
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    • 2023
  • Polyacrylic rubber (ACM) is well known for its excellent heat resistance and chemical stability. Additionally, its performance can be readily manipulated by modifying its functional groups, rendering it highly attractive to various industries. However, extreme climate changes have necessitated an expansion of the operating temperature range and lifespan of ACM products. This requires the optimization of both the compounding process and functional-group design. Hence, we investigated the relationship between the cross-linking system and mechanical properties of an ACM with a carboxylic cure site. The crosslink density is determined by chemical kinetics according to the structure of additives, such as diamine crosslinkers and guanidine accelerators. This interaction enables the manipulation of the scotch time and mechanical properties of the compound. This fundamental study on the correlation analysis between cross-linking systems, physical properties, and storage stability can provide a foundation for material research aimed at satisfying the increasingly demanding service conditions of rubber products.

Volume Change of Spiral Computed Tomography due to the Changed in the Parameters (파라미터의 변경에 따라 나선형 전산화 단층 촬영의 체적 변화)

  • Lee, JunHaeng
    • Journal of the Korean Society of Radiology
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    • v.7 no.4
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    • pp.307-311
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    • 2013
  • This study examined the change of artifact volume by analyzing the level of image change associated with the setting of threshold through 3D imaging in scan parameter(slice thickness and helical pitch) and 3D image reconstruction to explore whether the presence of pathology was fully distinguished when CT was taken by lower dose than the existent dose to reduce exposure. Furthermore, this study attempted to investigate Scan Parameter acceptable in CT to reduce exposure dose. For materials and methods, silicon was used to produce samples. Five spherical samples were produced at 10-millimeter intervals(50, 40, 30, 20, and 10 mm) in diameter and were fixed at 120 Kvp of tube voltage and 50 mA of tube current. Varied slab thickness((1.0, 2.0, 3.0, 5.0, and 7.0mm) and Helical Pitch(1.5, 2.0, 3.0) were scanned. The image at an interval of 1.0, 2.0, 3.0, 5.0, and 7.0mm was transmitted to the workstation. Threshold(-200, -50, 50 ~ 1,000) was changed using the volume rendering technique, 3D image was reconstructed, and artifact volume was measured. In conclusion, 1.5 of Helical Pitch showed the least change of volume and 3.0 of helical pitch showed the greatest reduction of volume change. The experiment suggested that as slice thickness was increased, artifact volume was decreased more than actual measurement. Furthermore, in the 3D image reconstruction, when the range of threshold was set as -200 ~1,000, artifact volume was changed the least. Based on the results, it is expected to have an effect of reducing exposure dose.

Effect of Product Involvement and Brand Preference on Consumers' Evaluation Effort for Multi-Dimensional Prices (소비자의 다차원가격 평가노력에 대한 제품관여도와 브랜드선호도의 영향)

  • Kim, Jae-Yeong
    • Journal of Distribution Science
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    • v.13 no.4
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    • pp.55-64
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    • 2015
  • Purpose - Multi-dimensional prices comprise multiple components such as monthly payments and a number of payments rather than a single lump-sum amount. According to previous studies, an increase in the number of price dimensions leads to a massive amount of cognitive stress resulting in incorrect calculation, and deterioration in the consistency of the price judgment. However, an increase only in the level of complexity of calculating multi-dimensional prices does not always result in a corresponding decrease in the accuracy of price evaluation. Since diverse variables could affect consumers' purchase-decision-making process, the results of price evaluation would be different. In this study, an empirical analysis was performed to determine how the accuracy of price evaluation varies depending on the extent of the complexity of price dimensions using product involvement and brand preference as moderating variables. Research design, data, and methodology - A survey was conducted on 260 students, and 252 effective responses were used for analysis. The data was analyzed using t-test, one-way ANOVA, and two-way ANOVA. In this study, six hypotheses were developed to examine the effect of product involvement and brand preference on consumers' evaluation effort of multi-dimensional prices. Results - As the number of price dimensions increased, accuracy of price evaluation appeared to be low in high involvement, as expected. However, it showed no differences in price evaluation effort when the level of complexity of calculating multi-dimensional prices is low. When a small number of price dimensions are presented in both cases of high and low involvement, accuracy of price evaluation is much higher in a weak brand preference. On the contrary, a strong brand preference enhances an accuracy of price evaluation only in case of low involvement when the number of price dimensions is increased. An interaction effect of product involvement and brand preference on consumers' evaluation of multi-dimensional prices did not exist irrespective of the level of complexity of calculating prices being high or low. Conclusions - When the number of price dimensions is small, consumers' effort for price evaluation shows almost no difference without the moderating effect of involvement, and a weak brand preference leads to a higher accuracy of price evaluation in an effort to make the best selection. No interaction effect of product involvement and brand preference was found except for a main effect of brand preference. When a price is composed of multiple dimensions rendering it more difficult to calculate the final price, the effort for price evaluation was expected to decrease only slightly in case of combination of high involvement and strong brand preference. This is because people have a higher purchase intentions and trust for that particular brand. However, the accuracy of price evaluation was much lower in cases of high involvement, and there was no interaction effect between product involvement and brand preference except for a main effect of involvement and brand preference, respectively.

Effect of Titanium Dioxide in BaO-ZnO-B2O3-SiO2 Glasses on the Optical Properties of Color Conversion Glass (BaO-ZnO-B2O3-SiO2계 유리에서 TiO2의 첨가가 색변환 유리의 광특성에 미치는 영향)

  • Jeong, HyeonJin;Lim, Tae-Young;Kim, Jin-Ho;Lee, MiJai;Hwang, Jonghee;Hwang, Pyeong Ha;Park, Tae-Ho;Shin, Dongwook
    • Korean Journal of Materials Research
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    • v.24 no.12
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    • pp.710-714
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    • 2014
  • The effect of titanium dioxide ($TiO_2$) on the properties of color conversion glasses was examined for glasses based on $BaO-ZnO-B_2O_3-SiO_2$. One glass sample, containing 25 mol% of each component, was used as a reference; the other three glass samples contained 1, 3, and 5 mol% $TiO_2$, respectively. The four color conversion glass samples were prepared by sintering a mixture of glass frits and a $YAG:Ce^+$ phosphor. The characteristics of the color conversion glass samples, such as luminous efficacy, luminance, CIE (Commission International de I'Eclairage) chromaticity, CCT (Correlated Color Temperature), and CRI (Color Rendering Index) were analyzed according to the PL spectrum. The refractive index of the glass samples was found to increase with the titanium dioxide content. In conclusion, luminous efficacy of color conversion glasses increased as the content of $TiO_2$ was raised in the glass matrix.

Real-time Bleeding Animation for Virtual Surgery Medical Simulation (가상 수술 의료 시뮬레이션을 위한 실시간 출혈 애니메이션 기법)

  • Lee, Jeong-Jin;Seo, Che-Hwan;Lee, Ho;Kye, Hee-Won;Lee, Min-Sun
    • Journal of Korea Multimedia Society
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    • v.15 no.5
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    • pp.664-671
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    • 2012
  • Recently, practice education using virtual medical simulation has been applied to real clinical environment by enhancing the learning efficiency. Specially, in minimally invasive surgery, the necessity of virtual surgery medical simulation has been increased. Realistic bleeding animation, which represents bleeding special effects frequently occurred in virtual medical simulation environment, has not been proposed yet. In this paper, we propose realistic real-time bleeding animation. For bleeding simulation, proposed method calculates main and effective bleeding regions along the main bleeding direction vector to represent naturalistic bleeding effect. In addition, for bleeding rendering, proposed method uses sigmoid function to impose weights of vertex opacities for the smooth opacity change so that the results of bleeding animation is realistic. Proposed method improves the sense of the real and absorption in virtual surgery medical simulation so that the education efficiency of doctors and students using medical simulation can be enhanced.

Effect of Faster Update Rate on Interaction Accuracy (빠른 갱신속도의 변화가 상호작용 정확도에 미치는 영향에 관한 연구)

  • Seong, Wonjun;Gao, BoYu;Lee, Jooyoung;Lee, Hasup;Kim, HyungSeok;Kim, Jee-In
    • KIISE Transactions on Computing Practices
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    • v.22 no.3
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    • pp.157-162
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    • 2016
  • The limitation of a human's visual perception is considered to be 60 frames per second, This study investigated the effects of fast update rates (above 60 fps) in terms of interaction accuracy. Initial experiments showed that the interaction accuracy increased at rates faster than 60 fps. We assumed that either or both of the following two situations would cause such an effect: the user could recognize rendering rates faster than 60 fps, or the input processing rates were significant for the high accuracy. To evaluate the significance of these events, we conducted a second and third experiment. Although the display refresh rate was also fixed at 60 fps (by disabling the vertical sync), the rendered image actually differed for 60 fps and 150 fps. This research shows that faster update rate is necessary to achieve high interaction accuracy, and its limit is far over the usually considered 60 fps.