• Title/Summary/Keyword: Educational field

Search Result 1,899, Processing Time 0.028 seconds

Developing Educational System based on S-OJT in Contract Based Department using DACUM: Case of Software Development and Materialization Occupational Group (DACUM을 활용한 S-OJT 기반의 계약학과 교육체계 개발 : 소프트웨어 개발 및 구현 직군을 중심으로)

  • Lee, Chan;Choi, Young-Jun;Jung, Bo-Young
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.5 no.1
    • /
    • pp.58-65
    • /
    • 2013
  • The purpose of this study was to develop field-centered educational system in contract based department using DACUM for occupational group in software development and materialization area. Job model for contract based department was developed and both educational need and appropriate educational method was investigated and analyzed. Then, knowledge, skill and attitude were elicited and categorized. Subjects for S-OJT were organized and hierarchy of subjects was constructed according to career path set by job experts. Then, educational system in contract based department for software development and materialization was developed by connecting developed subjects with former curriculum. Based on this result the directions for the future studies was discussed.

  • PDF

A Study on Combination Aspects of Fun and Learning in Educational Serious Games (교육용 기능성 게임의 재미와 학습 요소 결합 양상 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
    • /
    • v.11 no.1
    • /
    • pp.15-24
    • /
    • 2011
  • The convergence of education and game came from efforts to compensate for the boredom of learning. As the digital technology has been developed, this new integrated field accrued to the birth of the Educational Serious Game. It has been noted on both side of industry and academic research. Despite all natural concerns, studies of the educational Serious Game tend to show the partial directivity on the learning aspects rather than the nature of the Educational Serious Game. Therefore in this study the combination aspects of fun and learning in the Educational Serious Game through various case studies is to analyse.

The Survey of the Characteristics of Educational Environment on Post-Graduate Physical Therapists (졸업 후 물리치료사의 교육환경특성에 대한 조사연구)

  • Hwang, Seong-Soo;Kwon, Hei-Jeoung
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
    • /
    • v.18 no.2
    • /
    • pp.57-66
    • /
    • 2012
  • Background: The main purpose of this study was to know the educational environment on physical therapists who were working at clinical field after graduation. Methods: The subjects of this study were 241 therapists who took and OMPT or PNF course at Seoul, Incheon and Kyounggido. The data were collected during April to June 2012. The data were analysis by SPSS PC by cross-tab, mean, percentage. Results: The general characteristics of physical therapists who took post-graduate education: female (56.0%), 1-3 years clinical experience (41.5%), 25-29 years old (46.5%). The main reason to take post-graduate educational program was to learn more high quality therapeutic skills for the patients treatment (88.4%). But the condition of environment wes poor such as they pay all of expenses by themselves (54.9%), not permit to take international post-graduate educational program (77.2%). Conclusions : For the better post-graduate educational environment for the physical therapists, it needs systemic plan and sequential strategy with passion for the future.

  • PDF

The development of Metadata Prototype for Educational Game (교육용 게임을 위한 메타데이터 프로토타입 개발)

  • Yoon, Sean-Jeang;Yoon, Tae-Soo
    • Journal of Korea Game Society
    • /
    • v.8 no.1
    • /
    • pp.3-13
    • /
    • 2008
  • We think that it is important to develop the metadata for educational game. Because they are applicable to game contents, separate learning sources and studying components in the game-based LCMS. But markets of eduainment and educational games are newborn field, so systematic development of metadata is not advanced yet. Therefore in this paper, we first established the design process of educational game metadata, and then according to the rule, we suggested this as a prototype. And we defined the extracted data as metadata for educational game through inspection of an expert group. If these metadata prototype are operated by adopting through standardization stage of public institutes, we can provide the convenience of searching, managing and recycling these metadata to learner, instructor and the developing institute. And we can also expect the prevention of overlapping investment.

  • PDF

A research on the status quo of industrial-educational cooperation in Technical high schools (공업계 고교에서의 산학협력 실태 조사 연구)

  • Lee, Byung-Wook
    • 대한공업교육학회지
    • /
    • v.34 no.2
    • /
    • pp.1-19
    • /
    • 2009
  • The goal of this study is to examine the status quo of industrial-educational cooperation in Technical high schools. Based upon the findings of the current conditions, this study ultimately aims to propose methods through which more active industrial-educational cooperation can be stimulated. The methods chosen for this study are reference research and surveys. The survey was conducted by imposing complete enumeration on the targeted high schools that specialize in industry related fields. The survey targets were the directions of academic affairs, the directions of practical affairs, and the directors of the educational curriculum of each school.The research results are as follows: First, the teachers recognize the necessities of having opportunities to gain specific skills in different industrial fields, having chances to get stable employment, and securing the industrial institution's competitiveness through the customized nurturing and supply of human resources as the primary goals of industrial-educational cooperation. Second, the teachers express the similar opinion that industrial-educational cooperation in their current system is inappropriate to achieve their goals. Third, the teachers claim that an educational curriculum that emphasizes industrial educational cooperation must be developed and managed. Fourth, it was found that when schools plan their educational curriculum, they often do not implement the requests from industrial institutions. Fifth, major educational program implement methods that meet the requests of the industrial institutions include field trips or the introduction of other field-based experience learning programs, the application of customized curriculums based on industrial-educational cooperation, and the invitation of industrial-educational personnel as teachers to school environments. Sixth, it was concluded that educational institutions need to proactively seek companies for cooperation; they need to support, develop, and manage school programs that are based on industrial-educational cooperation; and finally, institutions need to enthusiastically participate in the government's vocational education policies that are founded upon industrial-educational cooperation. Seventh, the enforcement of selective curriculum for the benefit of diversifying the educational program; the pursuit of balancing the specialized curriculum through shedding the national educational level provided within the regular curriculum; and the establishment of related amendments on the national level to provide effective industrial-educational cooperation have been identified as the vital factors that can develop the educational programs within high schools specializing in industry and that are closely related to industrial educational cooperation.

A Cognition of Students and Faculty on the Educational Effects of Gender Sensitivity in Engineering Courses (공학 교과목의 성인지 교육 효과에 대한 학생과 교수의 인식)

  • Paik, Seounghey;Kim, Jung Hee;Cho, Susun;Kim, Sunja;Kim, Hangsuk;Kim, Dong-Ik;Kim, Songja;Lee, Buhyung
    • Journal of Engineering Education Research
    • /
    • v.18 no.2
    • /
    • pp.52-64
    • /
    • 2015
  • The purpose of this paper is to survey the educational effects of gender sensitivity in engineering courses based on the cognition of students and faculty. For the research of nationwide scale, the data from engineering courses managed by WISET Chungbuk branch, Deakyung Gangwon Branch, Gyungnam Branch, Junbuk Branch, and Chungnam Branch were selected. The results were divided into 5 categories: gender sensitivity, interests in major, interests in job related to major, the efforts for employment of major field, the efforts for success after employment. As results, students realized lectures were important for gender sensitivity ability improvement. This means that the educational effects of the engineering courses were proved. But the courses could not change students' thought of interests in job related to major, the efforts for employment of major field, the effects for success after employment.

Improving a Curriculum of Global Environmental Management of a University based on Environmental Management Experts Competency (환경경영전문가 육성을 위한 역량기반 교육과정 개선 연구: 서울대학교의 사례를 중심으로)

  • Lee, Chan;Chang, Youn-Yeo;Moon, Ye-Won;Lee, Jae-Eun
    • Hwankyungkyoyuk
    • /
    • v.25 no.2
    • /
    • pp.210-223
    • /
    • 2012
  • This study is aimed to identify environmental management expert's competencies, to analyze educational need, and to improve curriculum of Global Environmental Management major of 'Seoul National University'. Environmental experts are divided into three groups through 'the right people' of the Global Environmental Management major: environmental management businessman, environmental management policy maker, environmental management international cooperator. This study selected three high-performers of each categories through recommendation and made them build a competency model for what the high-performer's behavioral characteristics is. And the educational needs analysis was carried out by practitioners in environmental management field. This study ordered the priority of educational needed competencies by method of Borich's proposal. The high priority of competencies that should be educated preferentially are as follows: responding to environmental policy, analyzing domestic & foreign environmental policy and design international environmental cooperation project. To be secure the consistency with the field need and university curriculum, it is needed to find various interventions in environmental management education and to improve curricula focused on specific competencies.

  • PDF

A Study on the Improvement of Educational Buildings Constructed by BTL Method - Focused on Architectural Works - (BTL 방식에 의한 신축 교육시설의 개선방안연구 - 건축분야를 중심으로 -)

  • Joo, Jin-Kyu;Kim, Jang-Young;Kim, Sun-Kuk;Lee, Dong-Hoon
    • KIEAE Journal
    • /
    • v.9 no.5
    • /
    • pp.29-37
    • /
    • 2009
  • As with the January 2005 amendment of the Act on Private Participation in Infrastructure, schools are now included in the scope of privately-funded infrastructure projects. According to the announcement made by the Ministry of Education, Science and Technology in 2007, a total of 1.1 billion-won stimulus package has been proposed and is being implemented to operate private investments in social infrastructure helping to secure sufficient educational facilities for a period of five years from 2005 to 2010. Private participation offers first-priority infrastructure in a timely manner, raises efficiency with creative project conception and design, and stimulates economy by tapping into unemployed fund. This study limited its scope to new school construction projects in Gyeonggi Province which have been implemented via BTL system since January 2005. And using field-inspection and interview techniques, the study proposed improvement schemes applicable to the field. The results will be fully incorporated into new school construction projects to be carried out in the future, to help build creative learning space-student-oriented quality structures-where in Korea's leaders of the 21st century knowledge-based society will be educated.

A Study on Comparing and Analyzing Domestic and Foreign Green Building Certification Criteria for School Facility -Focused on the G-SEED and LEED, BREEAM- (국내외 학교시설 녹색 건축 인증제도의 비교분석에 관한 기초연구 -G-SEED와 LEED, BREEAM을 중심으로-)

  • Lee, Jong-Kuk
    • The Journal of Sustainable Design and Educational Environment Research
    • /
    • v.13 no.3
    • /
    • pp.15-22
    • /
    • 2014
  • Proceeded with a research with basic data about the qualification standard improvement scheme about the environment school architecture in which a comparison analyze the specialized field of BREEAM system of LEED of the hit environment building qualification standard G-SEED of the domestic and U.S Green Building Counci evaluated with the certification system of the world top class and Building Research Establish, essential item, and mark distribution and weight in this study at this and which I hit with a domestic afterward. The school facility with a hub among the equipment receiving the hit environmental qualification standard, and the range of this research does LEED of the domestic green building certification system February is revised in 2013 G-SEED and which US and BREEAM in UK with a range. The way of the research checked the environment school building certification system and situation hit home and abroad, and a comparison analyze the division of the specialized field of each country qualification standard, essential item, and mark distribution and weight.

Development of Software Education Products Based on Physical Computing (피지컬 컴퓨팅 기반 소프트웨어 교육용 제품 개발)

  • Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.14 no.3
    • /
    • pp.595-600
    • /
    • 2019
  • Educational tools for infants and younger students are becoming smarter as ICT-based digital technology convergence extends according to the development of technology. As the digital interaction function of smart education tools gives students greater immersion and fun, a learning might become a play to the students. The technologies used in the implementation of smart education tools come from the disciplines of robotics, computer engineering, programming, and engineering and mathematical foundations and these can be integrated into the field of education itself. This paper designs and implements a product based on optimized physical computing for R&D and education in consideration of the characteristics of educational tool robots used in the field education. It was developed to enable physical education for sensing information processing, software design and programming practice training that is the basis of robot system.