• 제목/요약/키워드: Educational benefits

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동영상을 활용한 봉제 교육 연구 (Using Videos as a Teaching Tool in Sewing)

  • 권상희
    • 패션비즈니스
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    • 제26권1호
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    • pp.105-118
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    • 2022
  • This study investigated the effective pedagogical strategies for sewing by examining the efficacy of sewing videos as supplemental learning materials and demonstration tools. Sewing videos were created for face-to-face apparel construction courses, and students' opinions on sewing videos as an educational tool were collected. Videos with subtitles were offered to Apparel Construction Course 1, whereas videos with narration and subtitles were offered to Apparel Construction Course 2. As "supplemental learning materials," students rated videos as more effective for learning and satisfying than "documents with text and images." The effectiveness and satisfaction scores for Apparel Construction Course 2 were significantly higher than those for Apparel Construction Course 1. Furthermore, videos were utilized significantly more than documents, and most students preferred videos over documents. The main benefits of videos as supplemental learning materials were repetitive learning at the learner's convenience and the detailed presentation of the sewing process. Students regarded narration as more effective and satisfying than subtitles. Narrations were expected to be offered along with subtitles. As "demonstration tools," students rated videos as more effective for learning and satisfying than traditional "sewing samples." Students preferred "demonstration with videos" to "demonstration with sewing samples." The main benefits of video demonstration were a close-up view, presentation of the entire sewing process, and shorter wait time without the need for group teaching. Students wanted more sewing videos and narrations to be offered, and various sewing machine feet to be used in the videos. Educational methods for sewing were suggested based on student opinions.

Unpacking the Potential of Tangible Technology in Education: A Systematic Literature Review

  • SO, Hyo-Jeong;HWANG, Ye-Eun;WANG, Yue;LEE, Eunyul
    • Educational Technology International
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    • 제19권2호
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    • pp.199-228
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    • 2018
  • The main purposes of this study were (a) to analyze the research trend of educational use of tangible technology, (b) to identify tangible learning mechanisms, and potential benefits of learning with tangible technology, and (c) to provide references and future research directions. We conducted a systematic literature review to search for academic papers published in recent five years (from 2013 to 2017) in the major databases. Forty papers were coded and analyzed by the established coding framework in four dimensions: (a) basic publication information, (b) learning context, (c) learning mechanism, and (d) learning benefits. Overall, the results show that tangible technology has been used more for young learners in the kindergarten and primary school contexts mainly for science learning, to achieve both cognitive and affective learning outcomes, by coupling tangible objects with tabletops and desktop computers. From the synthesis of the review findings, this study suggests that the affordances of tangible technology useful for learning include embodied interaction, physical manipulations, and the physical-digital representational mapping. With such technical affordances, tangible technologies have the great potential in three particular areas in education: (a) learning spatial relationships, (b) making the invisible visible, and (c) reinforcing abstract concepts through the correspondence of representations. In conclusion, we suggest some areas for future research endeavors.

일 농어촌 중년여성의 고혈압에 대한 건강신념 및 건강행위 실천의지 (A Study of Middle-Aged Women's Health Beliefs and Their Intention to Practice Health Behaviors to Prevent and Improve Hypertension)

  • 제미순;이삼순
    • 성인간호학회지
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    • 제19권1호
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    • pp.109-120
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    • 2007
  • Purpose: This study was conducted to investigate factors related to middle-aged women's health beliefs and their intention to practice health behaviors for preventing and improving hypertension. Methods: The participants were 319 middle-aged(40-59 years) women who lived G city. Data was collected from January to February, 2005. Personal interviews were performed. The data was analyzed using t-test, ANOVA, Scheffe's multiple comparison test and hierarchial multiple regression analysis. Results: Perceived susceptibility of health belief was high in those who had higher educational level, disease history and health education experience, significantly(p<0.05). Perceived seriousness was high in those who had higher educational level, middle economic status and health education experience, significantly(p<0.05). Perceived benefits was high in those who had higher educational level and perceived barriers was low in those who had disease history and hypertension, significantly(p<0.05). The subject's intention to practice health behaviors was significantly high in those who were younger, who had higher educational level and menopausal status(p<0.05). In hierarchial multiple regression analysis, the subject's intention was related to perceived seriousness, perceived benefit and educational level, significantly(p<0.05). Conclusion: It is necessary to develope the education programs which can increase the subject's health belief and intention to practice health behaviors towards hypertension in middle-aged women.

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A Study on Development of Quality Standards of Educational Smart Contents

  • Jun, Woochun;Hong, Suk-Ki
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권6호
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    • pp.2152-2170
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    • 2014
  • With advances in smart and ICT(information and communication technology) technologies, our life style has been changing dramatically. Now everybody can enjoy the benefits of such technologies in every aspect of his/her daily life. Currently more and more people are trying to have smart devices such as smart phones and tablet PCs so that smart devices become the bare necessities. New smart technologies have created a new concept called smart learning in education area. As educational smart contents become popular, we need quality standards for the contents. Those standards are essential for evaluating the smart contents and suggesting guidance for future smart contents production. Although there are some standards for the existing e-learning environments, to our best knowledge, there are no standards for educational smart contents in the literature. The purpose of this paper is to develop quality standards for educational smart contents. The proposed quality standards are based on the existing quality standards in e-learning environments and include some characteristics of smart learning. For development of quality standards, wide experts group from academy and industry are selected and surveyed. Their responses are analyzed based on thorough statistical analysis so that final quality standards for educational smart contents are developed.

The Design and An Implementation of Education Shooting Game for kids

  • Seo, Jeong-Man
    • 한국컴퓨터정보학회논문지
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    • 제25권2호
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    • pp.75-81
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    • 2020
  • 교육용 게임의 정의와 게임 개발의 중요, 교육용 게임의 특성에 대하여 기술하였다. 게임에서 사용되는 화면의 설계, 사용되는 알고리즘에 대하여 기술하였다. 시스템 환경과 실험에서 게임 구현에 대한 설명을 하고, 설문조사를 통하여 게임의 비폭력성, 아동들이 선호하는 게임, 게임의 유익함, 게임의 재미요소 등이 있는지를 나타내었다. 본 논문에서 제안한 교육용 슈팅게임과 기존의 게임을 비교분석하여 게임의 우수함을 기술하였다. 기존의 아동용 게임들은 상업성이나 교육적인 면에서 부족한 면이 많이 있었지만, 제안한 게임은 폭력성이 적고, 교육적인 효과가 있음을 입증하였다.

Current Status and Parents' Perception on Horticultural Activity Programs for Preschoolers in Korea

  • Lee, Joo Eun;Hong, Jong Won;Kim, Jongyun
    • 인간식물환경학회지
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    • 제23권1호
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    • pp.55-65
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    • 2020
  • This study conducted a survey on 163 parents in Korea to investigate their interest in plants, experience in growing plants, and perception on horticultural activity programs (HAP) for their children. Most children (80.4%) of the respondents had experience participating in HAPs, and most of their experience occurred during school hours in preschool educational institutions more than once a month (60.3%). The more interest in plants and experience in growing plants the parents had, the more experience the preschoolers had in participating in HAPs, which implies that the experience of the parents with plants affected their children's participation in HAPs. Parents' most preferred location of HAPs was preschool educational institutions, and most preferred time was school hours with a frequency of more than once a week (57.1%), which is more frequent than the current status of HAPs in preschool educational institutions. Parents also responded that the most preferred instructors of HAP has are those with a professional background in horticulture. Among the activities in HAP for preschoolers, parents most preferred cooking (M = 4.05) activity, and they did not dislike any of the activities. They responded that the facilities for HAP needed to be improved to make HAP more active in preschool educational institutions. Overall, based on the current results, developing suitable HAPs and facilities for preschoolers, fostering professional HAP instructors, and educating parents about horticulture would enhance HAPs in preschool educational institutions, thus providing preschoolers with many benefits of HAPs.

중국 소비자의 라이프스타일이 애슬레저웨어 추구혜택과 구매의도에 미치는 영향 (Effect of Chinese Consumers' Lifestyle on Pursuing Benefits and Purchase Intention for Athleisure Wear)

  • 장분용;오경화
    • 한국의상디자인학회지
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    • 제25권1호
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    • pp.1-13
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    • 2023
  • This study examines the effects of Chinese consumers' lifestyles on pursuing the benefits and purchase intentions for athleisure wear. Chinese female consumers aged 20 to 40 in Shanghai and Chengdu, who have purchased athleisure wear were selected for a survey, and 510 questionnaires were collected. Data was analyzed using SPSS 26.0 software. Factor analysis, reliability verification, regression analysis, and discrete analysis were performed. As a result, Chinese consumers' lifestyles were classified into three categories: 'personality orientation', 'show-off orientation', and 'health orientation'. There were four benefits: 'situation pursuit', 'practicality pursuit', 'fashion style pursuit', and 'appearance pursuit' for athleisure wear. Among the lifestyle types of Chinese consumers, "individuality-oriented" showed a positive effect on "pursuit of practicality", "pursuit of situation", "pursuit of fashion style", and "pursuit of appearance" among the benefits of pursuing athleisure wear. Next, among lifestyle types, 'show-off orientation' showed a positive effect on 'individuality' and 'appearance pursuit'. Finally, among lifestyle types, 'health-oriented' showed a positive effect on 'pursuit of practicality' and 'pursuit of appearance'. On the other hand, Chinese consumers' lifestyle types of "show-off," "health-oriented," and "individuality-oriented" all exhibited a significant impact on their purchase intention for athleisure wear. According to age groups and location, there is no significant difference in terms of 'lifestyle', 'athleisure wear pursuit benefits' and 'purchase intention'. Compared married women and unmarried women, it was found that unmarried women value their health and leisure, while those with a lower their educational background, considered the lifestyle of "individuality-oriented" and "show-off-oriented", as well as "situation-pursuit", "practicality", and "fashion style pursuit".

방과 후 아동지도사 양성 교육과정에 대한 학습자의 만족도 연구 (A Research on the level of satisfaction of learner on after school caring education program)

  • 강상길;안홍선;오석원
    • 디지털융복합연구
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    • 제10권7호
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    • pp.261-266
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    • 2012
  • 본 연구는 방과 후 아동지도사 양성 교육과정을 마친 학습자들을 대상으로 설문조사를 실시해 방과 후 아동지도사 양성교육과정에 대한 학습자의 만족도를 알아보고 개선방안을 모색하고자 하였다. 연구결과 연령별로는 40세이상(SD=47.11), 결혼 유무에서는 미혼(SD=27.18), 학력별에서는 고졸(SD=25.55), 소득 수준별로는 200-300만원 소득자(SD=27.42), 참여경로는 인터넷과 온라인 매체(SD=25.91)의 만족도가 가장 높게 나타났다. 참여 동기에 따른 방과후 아동지도사 양성 교육과정에 대한 만족도는 자격증 취득 유리(SD=27.12), 취업에 유리(SD=26.76), 여가활동 도움(SD=26.20), 승진 도움(SD=24,32)순으로 요인별 유의미한 차이는 없었다. 이 같은 결론을 통해 학습자들의 만족도에 기초한 기관운영과 교육프로그램 개발이 필요하다는 시사점을 제시하였다는데 본 연구의 의의가 있다.

어린이용 가상세계의 교육적 특성 (Educational Characteristics of Children's Virtual Worlds)

  • 류철균;안보라
    • 한국콘텐츠학회논문지
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    • 제9권1호
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    • pp.177-186
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    • 2009
  • 가상세계란 컴퓨터를 매개로 하여 2D 혹은 3D로 구현된 가상 환경 속에서 실시간으로 상호작용할 수 있는 영속적 공간으로 이 중 15세 이하의 사용자를 대상으로 하는 가상세계를 어린이용 가상세계라 한다. 가상세계의 교육적 장점으로는 구체적 경험, 현존감, 경험의 공유, 협동 가능성, 유연한 환경을 꼽을 수 있으며 여기에 게임이 가지고 있는 흥미 요소인 명확한 목표, 도전, 협동, 경쟁, 환상을 보탬으로써 교육효과를 높일 수 있다. 한편 가상세계에서의 교육이 효과적으로 이루어지기 위해서는 목표, 동기, 관계, 도움의 네 영역에 속하는 요소들을 두루 고려해야 한다. 이를 기준으로 하여 국내 어린이용 가상세계인 <노리스쿨>, <미스터 텅두>, <아즈로크>를 분석해 본 결과 명확한 목표 제시, 과제의 맥락화, 적절한 강화 제공은 잘 이루어지고 있었으나 준비성, 사회적 설득, 비계 설정 부분의 보완이 필요했다.

의복추구혜택이 환경의식과 환경친화적 소비행동에 미치는 영향 (The Effect of the Clothing Benefits Sought on the Enviromental Awareness and Environment-Friendly Consuming Behavior)

  • 정유정;박옥련;하종경
    • 한국의류산업학회지
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    • 제8권6호
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    • pp.639-646
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    • 2006
  • The purpose of this study is to examine clothing benefits seeking and buying behavior depending on the level of environmental awareness. The results showed a significant relationship between the level of environmental awareness and the factors of demographic characteristics, such as age, marital status, educational status, and type of housing, occupation, and average household income. However, there was no significant difference between those by gender. In relationship between the level of environmental awareness and clothing benefits seeking behavior, there were significant differences between the following groups. such as social stability-oriented, brand-oriented, individuality-oriented, and comfort-oriented group. With regard to the relationship between environment-friendly consuming behavior and demographic characteristics, there were significant differences in all factors of the demographic characteristics. Buying behavior showed a significant relationship with all factors of demographic characteristics except type of housing. Using behavior matched a significant relationship with all factors of demographic characteristics. Disposition behavior demonstrated a significant relationship with all factors except marital status. In terms of the effect of clothing benefits sought on the environment-friendly consuming behavior, the results suggested a significant relationship of brand-oriented, individuality-oriented, comfort-oriented, and price-oriented factors. Buying behavior showed a significant relationship with brand-oriented, comfort-oriented, and price-oriented factors. Using behavior demonstrated a strongly significant relationship with comfort-oriented factor while disposition behavior suggested a strong relationship with price-oriented factor.