• Title/Summary/Keyword: Educational Simulator

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A Simplified Web-based Simulator for Digital Logic Circuits Using ActiveX Control (ActiveX 컨트롤을 이용한 단순화된 웹 기반 디지털 논리회로 시뮬레이터)

  • Kim Dong-Sik;Han Hee-Jin;Seo Sam-Jun;Kim Hee-Sook
    • Journal of Engineering Education Research
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    • v.6 no.1
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    • pp.5-14
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    • 2003
  • This paper presents a simplified web-based simulator for digital logic circuits with which several important principles related to digital logic circuits can be understood and confirmed. The proposed simulator is implemented to have several simplified functions which are essential to the learning process of digital logic circuits. The learners by themselves simulate several digital logic circuits on the web under specific input conditions and the design/analysis of digital logic circuits can be available. The proposed simulator, combined with multimedia contents, can be used as an auxiliary educational tool and enhance the improved learning efficiency. The results of this paper can be widely used to improve the efficiency of web-based educations in the cyber space. Several simulation results are illustrated as examples to show the validity of the proposed web-based simulator.

Educational Simulator for Transmission Network Use of System Charge (송전망 이용요금산정을 위한 교육용 시뮬레이터 개발)

  • Kim, H.H.;Song, H.Y.;Lee, C.J.;Park, J.B.;Shin, J.R.
    • Proceedings of the KIEE Conference
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    • 2006.11a
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    • pp.201-203
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    • 2006
  • This paper presents a graphical windows-based software for the education and training of the transmission network use of system charge. The developed simulator consist of the main module(MMI,GUI), the power flow module(PF), the power flow tracing module(PFT) and management of usage cost DB module(UCD). Each module has a separate graphical and interactive interfacing window. To have effective education for transmission network use of system charge, the developed simulator are provided with two power system analysis methods. Input data of power system can use the format of PSS/E input data. Also calculation of power flow tracing are provided with four methods such as "Felix Wu","Modified Felix Wu", "DCLF ICRP" and "Reverse MW mile". Results of calculation for usage cost are shown on the window through the table or chart. Therefore user can confirm the detailed differences of results from each calculation method.

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Development of Educational Electromagnetic Field Simulator and It's Applied to SCORM (교육용 전자계 시뮬레이터 개발과 SCORM 적용 검토)

  • 김태용
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.199-202
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    • 2004
  • In order to efficiently provide the learning ability for engineering education, electromagnetic field simulator have been developed on lava 2 platform. Each simulation module based on lava applet can be easily utilized with independent platform and provide GUI environment to set up physical conditions. The numerical results using computer animation technique are provided in real time. To aggregate and manage the learning objects, application of SCORM which is e-Learning standards is also studied.

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Development of System Architecture and Method to Reprocess Data for Web Service of Educational Power Flow Program (교육용 전력조류계산 프로그램의 웹 서비스를 위한 시스템 구성 및 데이터 재가공 방법론 개발)

  • 양광민;이기송;박종배;신중린
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.6
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    • pp.324-333
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    • 2004
  • This paper discusses the development of an educational web-based power flow program for undergraduate students. The interaction between lectures and users can be much enhanced via the web-based programs which result in the student's learning effectiveness on the power flow problem. However the difficulties for developing web-based application programs are that there can be the numerous unspecified users to access the application programs. To overcome the aforementioned multi-users problem and to develope the educational web-based power flow program, we have revised the system architecture, the modeling of application programs, and database which efficiently and effectively manages the complex data sets related to the power flow analysis program. The developed application program is composed of the physical three tiers where the middle tier is logically divided into two kinds of application programs. The divided application programs are interconnected by using the Web-service based on XML (Extended Markup Technology) and HTTP (Hyper Text Transfer Protocol) which make it possible the distributed computing technology Also, this paper describes the method of database modeling to handle effectively when the numerous users change the parameters of the power system to compare the results of the base case.

Development of VR-based Crane Simulator using Training Server (트레이닝 서버를 이용한 VR 기반의 크레인 시뮬레이터 개발)

  • Wan-Jik Lee;Geon-Young Kim;Seok-Yeol Heo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.703-709
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    • 2023
  • It is most desirable to train with a real crane in an environment similar to that of a port for crane operation training in charge of loading and unloading in a port, but it has time and space limitations and cost problems. In order to overcome these limitations, VR(Virtual Reality) based crane training programs and related devices are receiving a lot of attention. In this paper, we designed and implemented a VR-based harbor crane simulator operating on an HMD. The simulator developed in this paper consists of a crane simulator program that operates on the HMD, an IoT driving terminal that processes trainees' crane operation input, and a training server that stores trainees' training information. The simulator program provides VR-based crane training scenarios implemented with Unity3D, and the IoT driving terminal developed based on Arduino is composed of two controllers and transmits the user's driving operation to the HMD. In particular, the crane simulator in this paper uses a training server to create a database of environment setting values for each educator, progress and training time, and information on driving warning situations. Through the use of such a server, trainees can use the simulator in a more convenient environment and can expect improved educational effects by providing training information.

Educational Sort Simulator (교육용 정렬 시뮬레이터)

  • Jo, Sang-min;Kim, Sang-hoon;Koh, Jeong-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.913-915
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    • 2015
  • 일반적으로 교육 활동은 이론과 실습을 모두 포함하며, 실습은 학습 내용에 대한 이해를 돕고 활용 능력 배양을 위해 필요하다. 컴퓨터 분야에서도 학습자가 직접 조작할 수 있는 교육용 도구의 활용이 매우 효과적이다. 본 논문에서는 자료구조 교과목의 주요 학습 주제인 정렬 기법을 대상으로 정렬 기법들의 동작 방식을 확인할 수 있는 교육용 정렬 시뮬레이터를 설계하고 구현하였다.

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Validation of a Cognitive Task Simulation and Rehearsal Tool for Open Carpal Tunnel Release

  • Paro, John A.M.;Luan, Anna;Lee, Gordon K.
    • Archives of Plastic Surgery
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    • v.44 no.3
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    • pp.223-227
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    • 2017
  • Background Carpal tunnel release is one of the most common surgical procedures performed by hand surgeons. The authors created a surgical simulation of open carpal tunnel release utilizing a mobile and rehearsal platform app. This study was performed in order to validate the simulator as an effective training platform for carpal tunnel release. Methods The simulator was evaluated using a number of metrics: construct validity (the ability to identify variability in skill levels), face validity (the perceived ability of the simulator to teach the intended material), content validity (that the simulator was an accurate representation of the intended operation), and acceptability validity (willingness of the desired user group to adopt this method of training). Novices and experts were recruited. Each group was tested, and all participants were assigned an objective score, which served as construct validation. A Likert-scale questionnaire was administered to gauge face, content, and acceptability validity. Results Twenty novices and 10 experts were recruited for this study. The objective performance scores from the expert group were significantly higher than those of the novice group, with surgeons scoring a median of 74% and medical students scoring a median of 45%. The questionnaire responses indicated face, content, and acceptability validation. Conclusions This mobile-based surgical simulation platform provides step-by-step instruction for a variety of surgical procedures. The findings of this study help to demonstrate its utility as a learning tool, as we confirmed construct, face, content, and acceptability validity for carpal tunnel release. This easy-to-use educational tool may help bring surgical education to a new- and highly mobile-level.

Development of a Small Jet Engine Performance Test Device by Applying the Real-time Gas Turbine Engine Simulator (실시간 가스터빈 엔진 시뮬레이터를 적용한 소형 제트엔진 성능시험장치 개발)

  • Kho, Seonghee;Kong, Changduk;Ki, Jayoung
    • Journal of the Korean Society of Propulsion Engineers
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    • v.18 no.6
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    • pp.42-49
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    • 2014
  • Test device using virtual engine simulator can help reduce the number of engine tests through tests similar to the actual engine tests and repeat the test under the same condition, and thus reduce the engine maintenance and operating costs. Also, as it is possible to easily implement extreme conditions in which it is hard to conduct actual tests, it can prevent engine damages that may happen during the actual engine test under such conditions. In this study, an upgraded small jet engine performance test device was developed that can conduct both real and virtual engine test by applying real-time engine model to the existing micro jet engine performance test device that was previously developed by authors. This newly developed multi-purpose small jet engine performance test device is expected to be used for various educational and research purposes.

Development of a Virtual Reality-Based Physics Experiment Training Simulator Centered on Motion of Projectile (포물선 운동을 중심으로 한 가상현실 기반 물리 실험 교육 시뮬레이터 개발)

  • Kim, Yeon Jeong;Yun, Sei Hee;Shin, Byoung-Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.1
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    • pp.19-28
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    • 2021
  • Recently, in the field of education, various attempts have been made to apply virtual reality technology to an educational field and use it as an educational medium. Accordingly, in the science subject area, it is necessary to simulate science experiments that can make various and active experiments out of various limitations such as space and situation by using virtual reality environment construction technology. In this study, after selecting a physics course from a science subject, an experimental simulation using a parabolic motion formula, one of physical phenomena, is implemented in a virtual space, and then used in actual physics education based on the learning standards of the STEAM theory. Prove this is possible. Through this, it was confirmed that a specific educational model using virtual reality space can be designed, and it shows that education can be conducted with more effective educational methods in various subjects of education through the combination of traditional educational model and modern technology. Regarding the results of the research, it suggests the possibility of future research plans and practical use in the educational field.

Trial of Educational Computer Simulation Software 'SimRiver' for Assessment of River Water Quality for Environmental Education in Schools (학교 환경교육을 위한 하천 수질 컴퓨터 시뮬레이션 프로그램 SimRiver의 활용)

  • Lee, Jung-Ho;Cheong, Cheol;Kwon, Nan-Joo;Kim, Young-Ju;Park, Hye-Gyeong;Mayama, Shigeki;Katoh, Kazuhiro;Ohmori, Hiroshi
    • Hwankyungkyoyuk
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    • v.24 no.1
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    • pp.40-48
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    • 2011
  • SimRiver, computer simulation software for assessment of river water quality is an educational simulation software created for studying the relationship between human activity and river environment using epilithic diatom communities, The SimRiver program was applied to total seventy eight teachers of elementary, middle and high schools in Korea, and the teachers' reactions were analyzed with the questionnaire survey. Total 79.2% of the teachers estimated the possibility of SimRiver to be applied as a educational material in lessons is high. Especially total 93.6% of the teachers answered that they will use SimRiver in their lessons. The results of the questionnaire survey indicate that SimRiver is an interesting and easy simulator of alternative field exercise for students to understand the relationship between human activity and quality of river water.

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