Acknowledgement
이 논문은 부산대학교 기본연구지원사업(2년)에 의하여 연구되었음
References
- https://https://www.newspim.com/news/view/20221013000188
- Beom, W. T., Ja Young Kim, and Nam Joo Kim. "Realistic Education Content Policy Trends and Case Analysis Using VR.AR," National IT Industry Promotion Agency, Issue Report 15 March 2019.
- Shim, Youn Sook, "Technology Trends of Realistic Contents and Application to Educational Contents." The Journal of the Convergence on Culture Technology (JCCT), Vol. 5, No. 4, pp. 315-320, November 2019, DOI:10.17703/JCCT2019.5.4.315.
- Kim Do-heon, Min Seung-hee and Kim Yeek-hyun, "Cost Education Effectiveness Analysis of Immersion-type and Simulator-type Virtual Reality Training Systems-Focusing on The ROK Army Virtual Reality Training System," Journal of the Korea Academia-Industrial coopera tion Society Vol. 22, No. 4, pp.345-352, 2021 https://doi.org/10.5762/KAIS.2021.22.7.594
- Seok-Yeol Heo, Geon-Young Kim, Jung-Bin Choi, Ji-Woo Park, Min-Ji Jeon and Wan-Jik Lee, "Design and Implementation of Virtual Reality Prototype Crane Training System using Unity 3D," The Journal of the Convergence on Culture Technology (JCCT), Vol. 8, No. 5, pp. 569-576. September 2022, pISSN 2384-0358, eISSN 2384-0366.
- Yim, Jeong-Bin. "Implementation of background scene in the virtual reality ship simulator," Journal of the Korean society of marine environment & safety, Vol. 6, No. 1, pp.11-22, 2000.
- Hae-Mi Park, Seo-Hyun Kang, Name-Hee Kim, Yu-Na Choi and Young-sup Park, "Smart port electrical/electronic equipment maintenance solution development using VR HMD," Proceedings of the Korea Information Processing Society Conference Korea Information Processing Society, pp. 648-650, 2020.
- Seung-Ho Ham, Myung-Il Roh, and Jong-Hyeok Lee, "Integrated Simulation Method for the Development of Multi-purpose Ship and Ocean Simulators," Korean Journal of Computational Design and Engineering, Vol. 25, No. 2, pp. 161-172. June 2020, DOI: https://doi.org/10.7315/CDE.2020.161.
- Ok Soo-Yol and Kim Sung-Kil, "The Development of Overhead Crane Simulator Using Open Source Physics Engine," Journal of Korea Game Society Vol. 9, Issue 5, pp. 95-104, October 2009.
- Jung, Hee-Ji, Kim, Kwang-Tae, and Jo, Dongsik, "Rope simulation for VR tower crane training." Proceedings of the Korea Information Processing Society Conference. Korea Information Processing Society, Vol. 26, No. 2, pp. 538-539, 2019.
- Su-Bin Yoon, Hyun-A Kim, Da-Hyun Suh, Yeong-Ju Lee, Gyu-Hee Park and Park Young Sub, "Smart port Remote Control Training Content using Virtual Reality and IoT sensors," Proceedings of the Korea Information Processing Society Conference. Korea Information Processing Society, Vol. 27, No. 2, pp.189-192, 2020.
- An J. M., Kim I. K. and Han S. H., "A Training Simulator of Floating Crane based on a Physics Engine," Proceedings of the Society of CAD/CAM Engineers Conference, Pyungchang, South Korea, pp.138-140, 2016.