• Title/Summary/Keyword: Educational Network

Search Result 745, Processing Time 0.021 seconds

Implementation and Experiment of Neural Network Controllers for Intelligent Control System Education

  • Lee, Geun-Hyeong;Noh, Jin-Seok;Jung, Seul
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.7 no.4
    • /
    • pp.267-273
    • /
    • 2007
  • This paper presents the implementation of an educational kit for intelligent system control education. Neural network control algorithms are presented and control hardware is embedded to control the inverted pendulum system. The RBF network and the MLP network are implemented and embedded on the DSP 2812 chip and other necessary functions are embedded on an FPGA chip. Experimental studies are conducted to compare performances of two neural control methods. The intelligent control educational kit(ICEK) is implemented with the inverted pendulum system whose movements of the cart is limited by space. Experimental results show that the neural controllers can manage to control both the angle and the position of the inverted pendulum systems within a limited distance. Performances of the RCT and the FEL control method are compared as well.

Communicative Model of Educational Transformations in the Realities of (Post) Modernity

  • Opanasyk, Oksana;Popova, Yana;Matiiv, Ihor;Radenko, Yuliia;Mozharovska, Hanna
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.3
    • /
    • pp.245-251
    • /
    • 2022
  • In the context of the pandemic, educational institutions had to ensure an instant transition to remote technological models of communication within the new conditions of the educational environment. The purpose of the academic paper lies in determining the role of the communicative model of educational transformations in the realities of (post) modernity. The research methodology is based on a survey of 120 students from 10 higher educational institutions (HEIs) of Ukraine through an online form regarding the importance of live communication during a pandemic. Results. The communicative model changed significantly during the pandemic - the interaction was mainly due to technologies. The research has identified four communication models of educational transformations under the conditions of the pandemic, depending on learning models. The first traditional model of distance learning involves distance learning; the second model involves contact remote training using remote educational technologies; the third model is blended learning, which combines remote and traditional learning formats, synchronous and asynchronous modes of interaction; the fourth model is traditional contact training. The empirical study of the effectiveness of communication models proves that live communication remains extremely important for learning and understanding of educational materials by students, and technology has provided support for such communication. Along with this, seminars and video lectures with presentations combining live communication and communication technologies are as important as digital learning tools. The most effective teaching method for mastering and memorizing educational material was a live dialogue with a teacher at seminars in ZOOM, followed by individual written assignments on the studied topic.

Electronic Media and New Configurations of the Content of Modern Educational Practices

  • Skurativskyi, Vadym;Shyrman, Roman;Sharolapova, Nina;Nehreskul, Ihor;Molokanova, Olha
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.4
    • /
    • pp.401-407
    • /
    • 2022
  • Electronic media are an integral part of modern civilization; educational practices are no exception, which should change the content orientations, structures and methodological approaches in accordance with the requirements of the educational market. This makes it relevant to find effective and successful configurations in the process of implementing modern educational practices. The purpose of the research lies in determining the basic principles of electronic media and their place in modern education, identifying the effectiveness of teaching disciplines with application of electronic media, as well as establishing the level of assessment by students of the need to involve different types of electronic media in the educational process and professional practice. The research methodology is complex; the descriptive method and methods of observation, analysis and synthesis have been used in the academic paper. The method of pedagogical experiment has become the principal one; the method of questionnaires and statistical methods have been also used. The hypothesis of the academic paper lies in the fact that the involvement of electronic media in the educational process makes it more effective and requires conceptual changes in educational practices. The result of the research manifests in the identification of new opportunities for the use of electronic media, leading to conceptual shifts in the framework of modern educational policies. In the future, it will be appropriate to consider the theoretical aspects of changing worldview models in education and the use of new media in the educational process, their effectiveness and relevance.

Applications of artificial neural networks;Detections of the location of a sound-source

  • Oobayashi, Koji;Yuan, Yan;Aoyama, Tomoo
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.1036-1041
    • /
    • 2003
  • Non-destruction examinations are required in medical sciences and various engineering now. We wish to emulate the examinations in very simplified experiments. It is an educational program. We show a neural network analysis to predict the locations of a sound-source or a body irradiated by sound-waves in audio-region. The sound is an interest flux, and it enables to clear local-structures in a non-transparent space. However, the sound-propagation equations are not solved easily, therefore, we consider to adopt multi-layer neural-networks instead of the direct solutions. We used detected intensities and coordinates for input data and teaching data. A neural network learned them. The neural-network analysis decomposed the distance of 50cm. The resolution is rather rough; however, it is caused by the limitation of our equipments. Since there is no problem in the neural network processing, if we could revise experiments, then, progress of the resolution would be got. Thus, the proposed method functioned as an educational and simplified non-destruction examination.

  • PDF

An Instructional Learning Effectiveness of Network Concept by Problem-Oriented Learning for Computer Education in Elementary Schools (초등컴퓨터 교육에서 문제중심 학습을 이용한 네트워크 개념의 교수학습 효과)

  • Rim, Hwakyung
    • The Journal of Korean Association of Computer Education
    • /
    • v.7 no.3
    • /
    • pp.91-99
    • /
    • 2004
  • Elementary school students have a great deal of interest in Internet games which provide integrated multimedia and so they become to know well the terminology used in network such as game server, Internet service, transfer time, etc. In addition, they are used to understand the technological phenomena occurring in internet. They, however, have difficulty understanding concepts and principles regarding the phenomena mentioned above because the educational contents in elementary school computer textbooks consist of only ICT education and its applications, i.e., tool-based technology. In this paper, we apply educational learning on network concepts which are the basis on the internet to classroom instruction by using problem oriented models. We conclude that the educational contents in elementary school computer education should be transferred to the area with principles and concepts.

  • PDF

Didactic Games and Gamification in Education

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.4
    • /
    • pp.417-419
    • /
    • 2022
  • This paper undertakes educational games and gamification, their features, importance, and integration into the educational process. Besides outlining features, benefits, and difficulties, it highlights the difference between gaming, gamification, and game-based learning. The article contends that game-based learning and gamification elements such as reward, completion, and cooperation develop students' positive attitudes toward the curriculum and boost their learning motivation.

Linking Social Network to Education: The Potentials and Challenges

  • RHA, Ilju;BYUN, Hyunjung;KIM, Younyoung;HONG, Seoyon
    • Educational Technology International
    • /
    • v.13 no.1
    • /
    • pp.1-25
    • /
    • 2012
  • Despite the relatively short history of Social Network Sites or Services (SNS), it has quickly gained popularity with more than seven hundred million users all over the globe. The SNS emerged as one of the strongest cultural influences for the contemporary society. The SNS would provide both chances and challenges for Education. The main purpose of the article was to explore the way education react and adapt to the emergence of social network and SNS. It tried to provide major theoretical grounds that bridge education and social network. In the due process, the researchers have examined the curriculum and instructional design process of education from the perspective of disruptive and sustainable aspect of SNS technology. Consequently, four major theoretical grounds were identified and reviewed: Gibson's theory of affordance, Vygotsky's social constructivism, Rha's human visual intelligence theory, and the network theory. By investigating these theories, the educational potentials of social network and SNS were emerged. The SNS was viewed as a new medium with abundant potentials of expanding the learning space, empowering the affective aspects of learning, and facilitating the formation of group intelligence. Finally, some future implications and challenges of SNS were suggested.

Role of e-Learning Environments in Training Applicants for Higher Education in the Realities of Large-Scale Military Aggression

  • Nataliia Bakhmat;Maryna Burenko;Volodymyr Krasnov;Larysa Olianych;Dmytro Balashov;Svitlana Liulchak
    • International Journal of Computer Science & Network Security
    • /
    • v.23 no.12
    • /
    • pp.167-174
    • /
    • 2023
  • Electronic educational environments in the conditions of quarantine restrictions of COVID-19 have become a common phenomenon for the organization of distance educational activities. Under the conditions of Russian aggression, Ukrainian proof of their use is unique. The purpose of the article is to analyze the role of electronic educational environments in the process of training applicants for higher education in Ukraine in the realities of a large-scale war. General scientific methods (analysis, synthesis, deduction, and induction) and special pedagogical prognostic methods, modeling, and SWOT analysis methods were used. In the results, the general properties of the Internet educational platforms common in Ukraine, the peculiarities of using the Moodle and Prometheus platforms, and an approximate model of the electronic learning environment were discussed. The reasons for the popularity of Moodle among Ukrainian universities are analyzed, but vulnerable elements related to security are emphasized. It was also determined that the high cost of Prometheus software and less functionality made this learning environment less relevant. The conclusions state that the military actions drew the attention of universities in Ukraine to the formation of their own educational platforms. This is especially relevant for technical and military institutions of higher education.

A Study on the Analysis and Estimation of the Construction Cost by Using Deep learning in the SMART Educational Facilities - Focused on Planning and Design Stage - (딥러닝을 이용한 스마트 교육시설 공사비 분석 및 예측 - 기획·설계단계를 중심으로 -)

  • Jung, Seung-Hyun;Gwon, Oh-Bin;Son, Jae-Ho
    • Journal of the Korean Institute of Educational Facilities
    • /
    • v.25 no.6
    • /
    • pp.35-44
    • /
    • 2018
  • The purpose of this study is to predict more accurate construction costs and to support efficient decision making in the planning and design stages of smart education facilities. The higher the error in the projected cost, the more risk a project manager takes. If the manager can predict a more accurate construction cost in the early stages of a project, he/she can secure a decision period and support a more rational decision. During the planning and design stages, there is a limited amount of variables that can be selected for the estimating model. Moreover, since the number of completed smart schools is limited, there is little data. In this study, various artificial intelligence models were used to accurately predict the construction cost in the planning and design phase with limited variables and lack of performance data. A theoretical study on an artificial neural network and deep learning was carried out. As the artificial neural network has frequent problems of overfitting, it is found that there is a problem in practical application. In order to overcome the problem, this study suggests that the improved models of Deep Neural Network and Deep Belief Network are more effective in making accurate predictions. Deep Neural Network (DNN) and Deep Belief Network (DBN) models were constructed for the prediction of construction cost. Average Error Rate and Root Mean Square Error (RMSE) were calculated to compare the error and accuracy of those models. This study proposes a cost prediction model that can be used practically in the planning and design stages.

A Study of an Education Network Simulation Game for Democratic Citizenship Education (민주 시민 교육을 위한 교육용 네트웍 시뮬레이션 게임에 관한 기초 연구)

  • Koo, Jung-Mo;Park, Jong-O;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
    • /
    • v.4 no.2
    • /
    • pp.13-20
    • /
    • 2001
  • To solve modern social problems, it is important that improve the democratic citizenship quality of people. This quality includes the rational and democratic problem-solving capacity, decision-making capacity, democratic skills and attitudes such as human dignity, dialogue, compromise. To use an educational network simulation game that has the merits of game, simulatio and network will help children to improve the democratic citizenship educaiton. This study explorers the structure, flow, system, database, interface and teaching-learning tool for this educational network simulation game.

  • PDF