• Title/Summary/Keyword: Educational Multimedia Contents

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Development of Standard Multimedia Studio for Primary and Secondary Educational Contents (초·중등학교 교육용 멀티미디어 컨텐츠의 활용과 표준 개발 환경)

  • Ahn, Mi-Lee;Hwang, Dae-Jun
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.2 no.1
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    • pp.1-15
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    • 2002
  • New media is an emerging industry sector. It sits at the nexus of what has become a main vehicle of the Knowledge Based Economy. the crossroads where the use of interactive multimedia technology meets the traditional uses of media. The current Education information Act provided school with PC, multimedia labs and connection to internet. Having such a facility in schools encourage teachers and students to use computers more often. Teachers demand for more educational multimedia contents than they can find in the market. Although there are many good contents, teachers find them unfit or inflexible for their curriculum. The purpose of this study is to identify the elements of standard multimedia studio facilities to develop multimedia contents in primary and secondary schools. The result of this study will provide guidelines for schools to facilitate their multimedia studio for teaching and learning activities, and developing contents for effective use of their facilities.

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Design of Authoring tool for Synchronizing Multimedia Educational Contents (동기식 멀티미디어 교육콘텐츠 저작도구 설계)

  • Park, Seung-Beom;Kim, Tae-Hee
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.142-149
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    • 2007
  • In existing educational systems, it is impossible to synchronize multimedia contents and it is required additional client applications. SMIL(Synchronized Multimedia Integration Language) is based on XML which allows to arrange multimedia objects temporally and spatially, and it can represent multimedia effectively on Web browsers. It is possible to serve the high-quality multimedia on Web browsers by applying SMIL to the previous Web-based educational contents without any client applications. In this paper, we propose the method of developing multimedia educational contents applied by SMIL, and design an authoring tool with a function of transforming SMIL documents to XHTML documents. The tool allows common users to use easily without any plug-ins or applications.

Development of Tablet PC-Based Multimedia Educational Contents for Patients and Their Family Undergoing Thoracic Surgery (흉부수술 환자와 가족을 위한 태블릿 PC기반 멀티미디어 교육자료 개발)

  • Kim, Jung Eun;Hwang, Seon Young
    • Journal of Korean Clinical Nursing Research
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    • v.22 no.1
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    • pp.99-108
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    • 2016
  • Purpose: This study aims to develop Tablet PC-based multimedia educational contents on the procedures from surgery preparation to recovery for hospitalized patients who are going to undergo thoracic surgery and their families. Methods: The educational contents were created based on literature review and a survey of needs in patients and their families who were admitted to a hospital in Seoul from Dec. 2013 to May 2014. The contents were developed in conjunction with a film production company. The educational materials including texts, images, sounds, and videos were developed appling the ADDIE (analysis, design, development, implementation, and evaluation) model. Results: Two multimedia educational contents were developed for the patients with coronary artery bypass graft or lung surgery. Each content consisted of six subdivisions of self-learning for 20 minutes. The developed educational contents were completed after testing content validity by 30 medical experts. Conclusion: This study recommends that the Tablet PC-based educational contents for thoracic and cardiovascular patients and their families be used in general wards and intensive care units to relieve their anxiety before surgery and reduce postoperative complications.

Consideration at the idea to utilize educational cm1mts under digital convergence environment (디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰)

  • Oh, Moon Seok;Kim, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

Multimedia Contents Design for Early Childhood Education to Traditional Education Theory (전통적 교육이론에 따른 유아교육용 멀티미디어 콘텐츠 설계 방안)

  • Lee, Bumsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.107-117
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    • 2016
  • This study investigates design strategies for improving the educational quality of multimedia contents for early childhood education. It emphasizes both traditional education theory and developmental aspects in its exploration of interactive and educational qualitative multimedia contents for early children. Accordingly, for an effective early childhood education, it is necessary to experience of the playful learning for the conception of ideas and the understanding of the social life. Because this study 1) possibility of multimedia contents for early childhood education, 2) computer application method for early childhood education, 3) examines used in the designing of multimedia contents for early childhood education according to traditional education theory. Multimedia early childhood education system is possible to organize information such as test, image, sound and video based on hyperlink system. I use Microsoft's Ms-office and Asymetrix's ToolBook software that are useful for hyperlink and parameter. Multimedia contents and other pages are used by Dynamic Data Exchange(DDE). Therefore multimedia contents for early childhood education is a useful tool for students of early childhood education department, parents, and children.

A Design and Implementation of Tangible Educational Contents

  • Kim, So-Young;Kim, Heesun
    • International Journal of Advanced Culture Technology
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    • v.4 no.4
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    • pp.64-69
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    • 2016
  • Currently on the school education site, various multimedia contents are used to effectively deliver knowledge to the students and increase interest in class. The majority of the multimedia contents currently used in classes are composed of visual and auditory information. This paper intends to maximize actuality and immersion in the content by adding olfactory information to the existing visual and auditory data. Tangible contents were developed based on the details of aromatic plants learned in the fifth grade of elementary school. The shape and explanation of the aromatic plants are displayed with visual and auditory information, and an aroma spraying application is used to allow the students to smell the aromatic plants. After conducting the class using the developed contents, the students' satisfaction of the class, as well as their overall academic understanding, were investigated. Upon doing so, it was discovered that the students' academic understanding and satisfaction increased in comparison to classes comprised of only visual and auditory contents.

A Study of Mathematics Educational Multimedia Development: Focused on the Jasper Series (수학교육용 멀티미디어 개발에 관한 연구 -Jasper 시리즈 사례를 중심으로-)

  • 김민경
    • The Mathematical Education
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    • v.39 no.1
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    • pp.59-69
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    • 2000
  • In order to serve effective teaching and teaming environments with an appropriate harmony of hard technologies and soft technologies and to contribute to multimedia contents design and development this study shows that the theoretical backgrounds, producing backgrounds, contents scenario, and related research as well as their use and integration into realistic classroom. In our environments, it is believed that it is possible for us to develop effective mathematics educational multimedia development fitting to our culture and emotion. Thus it is urged that the government should support the professional multimedia development & production association enthusiastically.

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The Cooperation System Development for the Self-production of Content between Instructor and Learner (교수-학습자간의 콘텐츠 자체 제작을 위한 협력 시스템 개발)

  • Kim, Ho Jin;Kim, Chang Soo
    • Journal of Korea Multimedia Society
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    • v.21 no.11
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    • pp.1297-1304
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    • 2018
  • Online education, commonly referred to as distance education, has developed rapidly. However, it is questionable whether such distance education has been applied to various educational fields and has achieved satisfactory results in terms of learning effect. One of the reasons for not maximizing the benefits of distance education is non-dynamicity in the production and application of educational content. Educational contents production is made up of collaborative work between the instructor who is the contents expert and the developer who is the production expert. For this reason, existing researches have also concentrated on the improvement of each educational effect. In this paper, we propose to replace a production expert from a developer to an instructor. At this time, the important point is that the educational contents produced by the instructor, who is a development non-expert, should still be able to be maintained with high-quality contents utilizing the characteristics of the web. For this purpose, the production system was developed based on open source to maintain the quality similar to the educational contents developed by the production expert. This will increase the effectiveness of education by applying the developed Smart-Blended Learning System to various educational sites.

The Effect of Web-based Multimedia Contents for a Course of Physical Examination and Health Assessment (웹기반 건강사정 멀티미디어 컨텐츠의 학습효과)

  • O Pok-Ja;Kim Il-Ok;Shin Sung-Rae;Jung Hoe-Kyung
    • Journal of Korean Academy of Nursing
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    • v.35 no.5
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    • pp.810-816
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    • 2005
  • Purpose: This study was to test the effectiveness of Web-based multimedia contents for Physical Examination and Health Assessment on learning achievement. Method: Multimedia contents based on Jung's teaching and learning structure model were used to enhance learning achievement. Learning achievement was measured by the knowledge of Physical Examination and Health Assessment. The participants of this study were students in a BSN and RN-BSN program in a university located in Seoul. 59 students in the experimental group received lectures using web-based multimedia contents and 75 students in the control group received regular lectures. Results: The mean score of the degree of educational achievement in the experimental group(mean=31.09) was significantly higher than in the control group(mean=25.55)(t=-3.883, p=.000). Conclusion: These web-based multimedia contents were found to maximizethe effectiveness of the teaching process when used as a teaching aid, and yet kept the strength of a face to face teaching learning method. This program is recommended as part of a main text, vital teaching aid or cyber lecture materials in nursing schools and in health care educational institutions.

English Learning Application by Animation and Multimedia Software (애니메이션과 멀티미디어 소프트웨어의 영어 학습 연구)

  • Lee, Il Seok
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.707-715
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    • 2015
  • With the development of computer technology, the multimedia mediums that allow for animated videos, conversational illustrations are increasingly receiving attention for materials for educational purposes. Accordingly, there is a need to research whether multimedia resources and material is more effective compared to traditional educational material and resources. This study aims to compare traditional English reading and writing learning methods with learning methods using educational multimedia mediums such as illustrations or animation. Students were divided into a experimental group and a control group, and during 6 months the groups were exposed to different educational resources and on the basis of student evaluation feedback and grades, a new approach to English education is offered.