• 제목/요약/키워드: Educational Modules

검색결과 98건 처리시간 0.028초

사회환경교육의 교육과정 표준화 모형 및 통합프로그램 개발연구 (Development of Standardized Modules and an Integrated Program for Curriculum of Social Environmental Education)

  • 이숙임;최돈형;남상준;성효현;허명;박석순;강명희
    • 한국환경교육학회지:환경교육
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    • 제11권2호
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    • pp.177-211
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    • 1998
  • This paper presents the development of standardized modules and an integrated program which will be used for social environmental education. The study objectives are to develop modules which are based on various environmental topics, to relate the regional environmental topics to the educational modules and program, and to include the demand of students in the modules and program. Literature and questionary surveys, as well as, module development method were utilized as research tools. The titles of developed modules are “The Green Planet Earth, “Unexpected Resources: Save Resources and Recycle”, “Water as the Mother of All Lives”, “The Blue Sky with Clean Air”, and “Soil as the Home of All Living and Non-living Things”. It is hoped that the developed modules and program are utilized as course materials and curriculum for social environmental education in various educational institutes. The study results will be materialized as multimedia in near future.

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The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • 제5권2호
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

학생에 의한 OSCE 모듈 개발 활동의 교육적 효과 (Educational Effects of OSCE Module Development Activity on Student Nurses)

  • 한미현
    • 기본간호학회지
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    • 제15권1호
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    • pp.14-21
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    • 2008
  • Purpose: Objective Structured Clinical Examination(OSCE) has been used for clinical skill evaluation. This study was done investigate whether there are positive impact educational effects if nursing students are invited to develop OSCE modules. Method: The participants were 63 second-year students in one nursing college. Students were divided into 3 groups; the OSCE module development group(Exp1), traditional study group(Exp2), and control group(Cnt). Students were allocated according to clinical skill test scores to make the 3 groups equal. Exp1 developed OSCE modules, and Exp2 studied using traditional methods. Clinical skill tests and surveys were done to measure self-directed readiness, problem-solving ability, and self-efficacy before and after experimental treatments. Results: Clinical skill test scores increased significantly in all three groups, but Exp1 and Exp2 showed a higher clinical skill test score increment than Cnt. Self-directed readiness scores increased significantly in Exp1, but not in Exp2 and Cnt. Problem-solving ability scores increased significantly in Exp1 compared to Cont. Conclusion: Development of OSCE modules has positive educational effects for participating students in terms of clinical skill tests, self-directed readiness, and problem-solving ability.

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유니버설디자인 체험 강의 모듈의 교육적 효과 (Educational Effect of Universal Design Navigation Teaching Module)

  • 이연숙;장윤정;반자연;변혜령;서해양
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.140-143
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    • 2001
  • Since Universal Design emerged as a new design paradigm for future, the strategies of implementing UD in educational setting has been continuously pursued. Many university programs in North America especially explored the possibility and shared their experiences in the international conferences. In asia, however, no attempt was tried. This presentation will share the navigation teaching modules used in a undergraduate course “Interior Environment and Human Behavior” class, its methodology of experience and data analysis, and finally educational outcome. Since UD is a basic human oriented design, the modules surely provided affluent and realistic opportunity for students to feel emotional sympathy to understand a diverse range of users and to facilitate creative design solution for them.

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확장성과 부하 경감을 고려한 교육용 로봇 시스템 개발 (Development of the Educational Robot System Considering for Extension and Load Reduction)

  • 이승희;최득성
    • 전자공학회논문지
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    • 제51권2호
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    • pp.214-219
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    • 2014
  • 본 논문에서는 기존의 교육용 로봇을 개선한 새로운 로봇 시스템을 설계하고 제작하였다. 구현 방법으로는 제어 모듈의 메인프로세서로 ARM Cortex-M3와 보조프로세서로 각 센서모듈에서 들어오는 데이터를 처리하기 위해 AVR ATMega2560을 이용하여 제작하였다. 개발된 센서 모듈의 프로세서는 AVR ATMega8을 사용하였다. 메인컨트롤러가 처리해야 하는 부하를 덜어주기 위해 각 프로세서들과의 통신은 IIC 통신을 사용하였다. 또한 확장성을 보장하기 위해 허브 모듈을 채택한 교육용 로봇 시스템을 개발하였다.

목표기반시나리오를 활용한 환경교육 교수·학습모듈의 개발과 적용 (Developing and Applying Environmental Education Learning Modules Using Goal-Based Scenario)

  • 김민성;유수진
    • 한국지역지리학회지
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    • 제22권2호
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    • pp.466-482
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    • 2016
  • 본 연구의 목적은 초등학생들을 대상으로 목표기반시나리오를 이용한 환경교육 학습모듈을 개발하여 적용하고 그 효과를 검증하는 것이다. 본 논문에서는 환경교육의 구성요소인 지식, 기능, 태도, 행동 요소를 발달시키기 위해 환경에 대한, 환경 안에서의, 그리고 환경을 위한 교육 영역과 관련된 학습모듈을 개발하였다. 특히 학생들의 일상생 활을 활동의 기반으로 이용하는 시도를 통해 현장에서 실질적으로 활용될 수 있는 학습전략을 제안하고자 하였다. 본 연구에서 개발한 모듈은 크게 '지구온난화 원인에 대한 지식 습득', '자신의 삶을 통한 환경 지식의 실천 및 내면화', '환경 지식과 인식을 다른 사람에게 확장 및 전파'라는 세 주제로 이루어져 있다. 모듈 적용 결과, 학생들은 동료와의 토론을 통해 지구온난화 유발 요인들에 대한 지식을 습득하고, 자신의 삶 속에서 환경보존을 위한 행동을 적극적으로 실천하는 모습을 보였다. 나아가 자신들의 지식과 의지를 표현하고 다른 사람의 행동을 촉구하는 UCC(User Created Content) 제작 활동도 성공적으로 수행하였다.

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Virtual Learning Environments for Statistics Education and Applications for Official Statistics

  • Mittag Hans-Joachim
    • 한국통계학회:학술대회논문집
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    • 한국통계학회 2004년도 학술발표논문집
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    • pp.307-312
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    • 2004
  • In our fast-moving information and knowledge society, skills and know-how rapidly become outdated. Virtual learning environments play a key role in meeting today's growing demand for customized educational and vocational training and lift-long teaming. The scope of multimedia-based and web-supported education is illustrated by means of an interdisciplinary multimedia project 'New Statistics' funded by the German government. The project output contains more than 70 learning modules covering the complete curriculum of an introductory statistics course. All modules are based on a statistical laboratory and on a multitude of Java applets, animations and case studies. The paper focuses on presenting the statistical laboratory and the applets. These components present the main project pillars and are particularly suitable for international use, independently from the original project framework. This article also demonstrates the application of Java applets and other multimedia developments from the educational world to official statistics for interactive presentation of statistical information.

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항로표지 시뮬레이션 시스템을 활용한 항로표지 교육모듈 개발에 관한 연구 (A Study on the Development of Educational Modules for Aids to Navigation Using the Aid to Navigation Simulator)

  • 정우리;조기정;문성배
    • 한국항해항만학회지
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    • 제43권6호
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    • pp.361-368
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    • 2019
  • 항로표지는 등광, 형상, 색채, 음향, 전파를 이용하여 선박의 안전항해를 돕기 위한 인위적인 시설을 의미한다. 국제항로표지협회에서는 이러한 항로표지의 설계, 배치, 관리 등을 위해 전문가 그룹에 대한 교육과정을 개발하여 운영 중에 있으며, 해기교육기관에서는 항해사들을 위한 선박조종향상교육 및 ECDIS 교육과정을 통하여 안전항해를 위한 다양한 교육을 운영하고 있다. 이에 더불어, 다양한 지형적, 환경적, 해상교통환경 등에 따른 항로표지의 오인으로 인한 해양사고를 예방하기 위해 항로표지 시뮬레이션 시스템을 활용한 교육이 필요하다. 본 연구에서는 기존의 선박조종시뮬레이터와 항로표지 시뮬레이터를 활용하여 다양한 환경에서 항로표지에 대한 정확한 이해과 활용을 위한 교육모듈 개발을 통해, 기존의 이론적인 관점에서의 교육을 보완하고 실무적인 활용도를 높여 교육효과 향상방안을 제시하였다.

Interactive Teaching and Self-Study Tools for Power Electronics

  • Ertugrul, Nesimi
    • Journal of Power Electronics
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    • 제2권4호
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    • pp.258-267
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    • 2002
  • This paper presents the principal features of the software modules developed to provide an interactive teaching/learning environment in Power Electronics that can be used by educators and students. The software modules utilize an object oriented programming LabVIEW that provides a highly flexible graphical user interface. The paper highlights the principal features the software components and illustrates a number of highly interactive graphical user interfaces of selected Power Electronics circuits and systems.