• Title/Summary/Keyword: Educational Modules

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Development of Standardized Modules and an Integrated Program for Curriculum of Social Environmental Education (사회환경교육의 교육과정 표준화 모형 및 통합프로그램 개발연구)

  • Lee, Sook-Im;Choi, Don-Hyung;Nam, Sang-Jun;Sung, Hyo-Hyun;Heo, Myung;Park, Seok-Soon;Kang, Myung-Hee
    • Hwankyungkyoyuk
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    • v.11 no.2
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    • pp.177-211
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    • 1998
  • This paper presents the development of standardized modules and an integrated program which will be used for social environmental education. The study objectives are to develop modules which are based on various environmental topics, to relate the regional environmental topics to the educational modules and program, and to include the demand of students in the modules and program. Literature and questionary surveys, as well as, module development method were utilized as research tools. The titles of developed modules are “The Green Planet Earth, “Unexpected Resources: Save Resources and Recycle”, “Water as the Mother of All Lives”, “The Blue Sky with Clean Air”, and “Soil as the Home of All Living and Non-living Things”. It is hoped that the developed modules and program are utilized as course materials and curriculum for social environmental education in various educational institutes. The study results will be materialized as multimedia in near future.

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The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

Educational Effects of OSCE Module Development Activity on Student Nurses (학생에 의한 OSCE 모듈 개발 활동의 교육적 효과)

  • Han, Mi-Hyun
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.15 no.1
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    • pp.14-21
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    • 2008
  • Purpose: Objective Structured Clinical Examination(OSCE) has been used for clinical skill evaluation. This study was done investigate whether there are positive impact educational effects if nursing students are invited to develop OSCE modules. Method: The participants were 63 second-year students in one nursing college. Students were divided into 3 groups; the OSCE module development group(Exp1), traditional study group(Exp2), and control group(Cnt). Students were allocated according to clinical skill test scores to make the 3 groups equal. Exp1 developed OSCE modules, and Exp2 studied using traditional methods. Clinical skill tests and surveys were done to measure self-directed readiness, problem-solving ability, and self-efficacy before and after experimental treatments. Results: Clinical skill test scores increased significantly in all three groups, but Exp1 and Exp2 showed a higher clinical skill test score increment than Cnt. Self-directed readiness scores increased significantly in Exp1, but not in Exp2 and Cnt. Problem-solving ability scores increased significantly in Exp1 compared to Cont. Conclusion: Development of OSCE modules has positive educational effects for participating students in terms of clinical skill tests, self-directed readiness, and problem-solving ability.

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Educational Effect of Universal Design Navigation Teaching Module (유니버설디자인 체험 강의 모듈의 교육적 효과)

  • 이연숙;장윤정;반자연;변혜령;서해양
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2001.05a
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    • pp.140-143
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    • 2001
  • Since Universal Design emerged as a new design paradigm for future, the strategies of implementing UD in educational setting has been continuously pursued. Many university programs in North America especially explored the possibility and shared their experiences in the international conferences. In asia, however, no attempt was tried. This presentation will share the navigation teaching modules used in a undergraduate course “Interior Environment and Human Behavior” class, its methodology of experience and data analysis, and finally educational outcome. Since UD is a basic human oriented design, the modules surely provided affluent and realistic opportunity for students to feel emotional sympathy to understand a diverse range of users and to facilitate creative design solution for them.

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Development of the Educational Robot System Considering for Extension and Load Reduction (확장성과 부하 경감을 고려한 교육용 로봇 시스템 개발)

  • Lee, Seung-Heui;Choi, Deuk-Sung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.214-219
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    • 2014
  • In this paper, a new robot system is designed and manufactured to improve the educational robot. The main processor is realized using the ARM Cortex-M3 and the co-processor is implemented by AVR ATMega2560 to deal with data coming from sensor modules. The processor of sensor modules was developed by the AVR ATMega8. The communication system is composed with IIC communication to alleviate the load of main processor. We have developed the educational robot system adopting the hub module for extension characteristics.

Developing and Applying Environmental Education Learning Modules Using Goal-Based Scenario (목표기반시나리오를 활용한 환경교육 교수·학습모듈의 개발과 적용)

  • Kim, Minsung;Yoo, Soojin
    • Journal of the Korean association of regional geographers
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    • v.22 no.2
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    • pp.466-482
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    • 2016
  • The purpose of this study is to develop learning modules for environmental education using goal-based scenarios and to examine their pedagogical benefits at the elementary educational level. To enhance environmental knowledge, skills, attitudes, and behavior, this research developed learning modules relevant to three sub-dimensions of environmental education: education about environment, education in environment, and education for environment. In particular, this study provided useful educational strategies based on students' everyday lives. The developed modules consisted of three parts: 1) acquiring knowledge concerning the cause of global warming, 2) practicing and internalizing environmental knowledge in students' everyday lives, and 3) extending and disseminating environmental knowledge and awareness to other people. After applying the modules, the students acquired knowledge regarding the causes of global warming through discussions with their peers, and furthermore, exercised pro-environmental behaviors in their everyday lives. Moreover, the participants created UCC to urge other people to act for environment.

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Virtual Learning Environments for Statistics Education and Applications for Official Statistics

  • Mittag Hans-Joachim
    • Proceedings of the Korean Statistical Society Conference
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    • 2004.11a
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    • pp.307-312
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    • 2004
  • In our fast-moving information and knowledge society, skills and know-how rapidly become outdated. Virtual learning environments play a key role in meeting today's growing demand for customized educational and vocational training and lift-long teaming. The scope of multimedia-based and web-supported education is illustrated by means of an interdisciplinary multimedia project 'New Statistics' funded by the German government. The project output contains more than 70 learning modules covering the complete curriculum of an introductory statistics course. All modules are based on a statistical laboratory and on a multitude of Java applets, animations and case studies. The paper focuses on presenting the statistical laboratory and the applets. These components present the main project pillars and are particularly suitable for international use, independently from the original project framework. This article also demonstrates the application of Java applets and other multimedia developments from the educational world to official statistics for interactive presentation of statistical information.

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A Study on the Development of Educational Modules for Aids to Navigation Using the Aid to Navigation Simulator (항로표지 시뮬레이션 시스템을 활용한 항로표지 교육모듈 개발에 관한 연구)

  • Jeong, Woo-Lee;Jo, Gi-Jong;Moon, Serng-Bae
    • Journal of Navigation and Port Research
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    • v.43 no.6
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    • pp.361-368
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    • 2019
  • Aid to Navigation (AtoN) is the artificial facilities to facilitate the ship's safe navigation using light, shape, color, sound, and radio waves. IALA has developed and operated the educational course for expert groups for the design, deployment, and management of AtoN. Also, maritime educational institutes have operated various educational courses for safe navigation through the ship's operation and ECDIS curriculum for seafarers. However, education using the AtoN Simulator System is needed to prevent marine accidents caused by misunderstanding of the AtoN according to various topographical, environmental, and maritime traffic environments. In this study, the existing ship handling simulator and AtoN simulator were applied to develop educational modules for accurate understanding and application of AtoN in various environments, enhancing the quality of education from the existing theoretical point of view and improving practical use to maximize educational efforts.

Interactive Teaching and Self-Study Tools for Power Electronics

  • Ertugrul, Nesimi
    • Journal of Power Electronics
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    • v.2 no.4
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    • pp.258-267
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    • 2002
  • This paper presents the principal features of the software modules developed to provide an interactive teaching/learning environment in Power Electronics that can be used by educators and students. The software modules utilize an object oriented programming LabVIEW that provides a highly flexible graphical user interface. The paper highlights the principal features the software components and illustrates a number of highly interactive graphical user interfaces of selected Power Electronics circuits and systems.