• 제목/요약/키워드: Educational Design

검색결과 3,473건 처리시간 0.039초

A Study on the Evolution Historic of the Educational Facilities in the region Ile-de-France - Study Focus on the High School Facilities - (프랑스 일드 프랑스 지역 내 교육시설의 변천에 관한 연구)

  • YEOM, Dae-Bong
    • The Journal of Sustainable Design and Educational Environment Research
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    • 제3권1호
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    • pp.35-45
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    • 2003
  • This study purpose is the consideration of the processing evolution historic of the Educational Facilities 20s century at the grand view in the region Ile-de-France. Specially, by thepart of Educational Politic, Urban Geographic and the Urban Planning. This study purpose is to take a data base and study direction on 'A study of the role educational facility in the urban development'. So I was arrived these conclusions, First, the educational politic of the france was aimed for the democratization of the education and the popularization. After execution of the decentralization in the 1986, high school facilities was more popularized. Second, in the view point of the urban geographic, before 1975 years, high school facilities in the region ile-de-france was unbalanced in the situation regional and in the division social on the urban space. But after law of the Decentralization(1986) in the France, by effort of the regional conseil has take the regional balance. Third, high school facility has a potential force as a center of the development of the city. Forth, the facility has a possibility potential for a working of the important role in the urbanization. specially, the movement of population, the augment prix of the terrain, appartement and the division social in the urban space. as element that important relation with a development of the city.

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Research on the Facade Improvement of the Educational Facility Using Environmentally Friendly and Structural Factors (친환경 요소와 구조 요소를 이용한 학교 시설물의 입면개선 연구)

  • Kwon, O-Bin;Kim, Sung-Sik;Kim, Jae-On;Son, Jae-Ho
    • Journal of the Korean Institute of Educational Facilities
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    • 제17권1호
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    • pp.3-11
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    • 2010
  • Educational environments in rural areas have been slowly deteriorating due to the popular flow of people moving into the city from the countryside. It has been concluded that superannuated educational facilities have a negative influence towards students. This research has been conducted in order to give better mental or psychological influence to those around and comfort and relaxation to the students themselves through developing new ways to renovate the $fa\c{c}ade$ of the run down educational facility. This research develops several structural and ecological (environmental friendly) elements which are used as several segmental elements of the new $fa\c{c}ade$ design for the degraded educational facilities. A combination of these design elements can develop many viable alternatives of a new $fa\c{c}ade$ renovation. These new renovations can help students to maintain their educational and social lives in a safer and more ecological environment.

A Study on Layout and Composition of Classrooms on Campus - Focus on Case Analysis of Irvine Elementary Schools - (학교부지 내 교사 배치와 학급교실의 조합구성에 관한 연구 - 얼바인 초등학교 사례분석을 중심으로 -)

  • Choi, Jin-Hee;Park, Yeol
    • Journal of the Korean Institute of Educational Facilities
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    • 제26권5호
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    • pp.17-23
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    • 2019
  • The classroom is a learning space where students live mainly in school, and it is the most important space within the entire educational space of the school. Although our educational system has been trying to revise and change the curriculum many times, it still does not provide space for the educational concept of modern society. The impact of the abolished 'school facility standard design' in 1992 is still evident in the design of school facilities at present. Specifically, the uniformity of the educational space, the rigid boundary of the classroom unit, the blockage between the school facility and the outside, and the separation due to the break of the inner and outer spaces. In the future, we need a flexible space that can contain the contents of the future education, and it is necessary to study the composition and type of educational space that can escape uniformity and spatial breakdown. In this paper, we analyze the successful cases of Irvine school facilities and examine the type and composition of classroom space, and it will be a task to find the direction and change of thinking about our educational space.

Design Strategy for Improving the Effect of Educational Contents for Public Institutions (공공기관 교육용 콘텐츠의 학습효과 증진을 위한 디자인 전략)

  • Park, Sung-Euk
    • The Journal of the Korea Contents Association
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    • 제10권3호
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    • pp.444-453
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    • 2010
  • The Knowledge and information are rapidly built through networks; and, through this, epochal changes and developments are reoccurring in diverse societal economic cultural ways. Especially, digital-education emerging together with educational environment changes is taking its place as an educational system which will be able to replace traditional education methods by overcoming the limitations of time and space held by present education methods. The role of GUI(Graphic User Interface) design, which adds user cognitive power and convenience as a method of purveying innumerous information, is growing. Consequently in this research, through the analysis of educational contents utilized in public organizations, research is performed regarding an educational content design for a more effective education of learners.

A G-Learning Model of Interworking with Gameplay and Learning Play by Motivation Mechanisms (동기유발 기제를 한 게임플레이와 학습플레이 연동형 G러닝 모델)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • 제11권5호
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    • pp.3-11
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    • 2011
  • The learning by computer games, is in the spotlight as an effective education method for the game generation. The current design methods for educational games is to design all needed game elements and learning elements which should be included in. So to design an educational game for motivation and learning effects, is generally difficult. In this paper, we propose the G-learning model IGLM which is interworked with gameplay and learning play by motivation mechanism, in order to solve the difficult problem. The comparative analysis of the proposed model IGLM on the design difficulty with the current design methods for educational games or G-learning, shows the proposed method can be a solution of the design difficult problem and is the best on the difficulty of, the freedom of, and the scope of designing the component parts of educational games or G-learning.

A Prototyping Tool of Free-Coding-Type Microcontroller Board for Design Education

  • Nam, Wonsuk
    • International Journal of Advanced Culture Technology
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    • 제6권3호
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    • pp.129-141
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    • 2018
  • As the scope of social expectations and roles in the design field has expanded, the demand for education to cope with changes in the technology environment is increasing in design education. In response to this trend, microcontroller board-type design-prototyping tools have also been introduced into design education, and much educational content is being developed. However, there is the perception that students who are majoring in design without engineering knowledge are still barred from entry. A variety of educational content and tools have been developed to solve these difficulties, although there are several limitations to their practical application. Especially, in the design education courses in universities, the functional expectation level for prototyping is high, but most of the content developed for solving the difficulties has been developed for the lower education levels, and it could be said that a great deal of learning is necessary to solve the problem. In this study, students were asked about microcontroller board utilization and their satisfaction with their design through questionnaires and with the developed microcontroller board development direction via Focus Group Interviews. Based on this, we tested microcontroller boards that eliminate the coding process and which students can use to create and prototype their work as a suggestion to fulfil demand. After using the board, both the usability and improvement of the product were checked. Confirmation of the usefulness of the free- coding-type microcontroller was obtained through this study along with the possibility of responding to various educational demands by applying the application design related to this product.

A Study on the Subject Connection in Design Curriculum -Focused on the Subjects, Space Design and Computer Aided Design- (디자인 교과과정에서의 교과목 연계 연구 -공간디자인과 컴퓨터응용디자인 교과목을 중심으로-)

  • 이성남
    • Archives of design research
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    • 제13권4호
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    • pp.145-154
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    • 2000
  • Higher educational results might come from the rational method of curriculum operation. Therefore, every subject in the major course should be planned to response the specialty of students and the efficient method of education are still more needed in technical college, in which students have to get the specialty on the short period of education. Because each subject in the major course works as the close cause and result of educational goal to form the specialty of students, the achievement of educational results in each subject is an important studying part of the educators in technical college. This study is a case of the approaching method for the improvement of learning effect by the connection of subjects 'Space Design' and 'Computer Aided Design' in the Dept. of Industrial design. It is considered to achieve two subjects' educational goals by leading up the students' learning concentration from the comprehension and experience about the co-relationship of the two subjects. And it shows the results of this approaching method such as students could get the design technology of the two subjects, and they could have self-confidence to the managing of the design process and planning of the design works as well.

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A Study on the Computer application of basic design courses (디자인 기초 교과목의 컴퓨터 응용연구)

  • 도화용;문재호
    • Archives of design research
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    • 제15권2호
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    • pp.37-46
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    • 2002
  • As the use of computer has become popular it is now essential also in designing tools that the common design tools we have been using are now disappearing. The educational institutions have long started using computers as teaching materials to help students adjust to the real world. Let us introduce a new educational method in drawing, one of the basic courses, using imputer application softwares together with application of the conventional drawing instruments.

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Study on DQI Process of User Involved in U.K. (영국의 사용자 참여형 DQI 프로세스에 관한 연구)

  • Kim, Seung-Je;Kang, Tae-Woong;So, Kab-Soo;Yun, Yong-Gib;Kim, Jong-Hun
    • Journal of the Korean Institute of Educational Facilities
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    • 제17권2호
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    • pp.23-30
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    • 2010
  • At present, the necessity of new design guidelines, evaluation and operation system for school facilities are on the rise according to re-edition of school curriculum in Korea. Moreover, it is necessary to procedure of the design, an institutional device and an ex post facto evaluation system for school facilities as a public building with the space planning that is suitable for various situations, which are able to collect users' various demands and opinions. Under the present situation, England has introduced and operated DQI system for the users' participation design of its. The present study will derive the meaning DQI system of England and how to operate it, and percuss the possibility of the application of design procedure of the education facilities in Korea.

A Study on the Development of Learning Model for Improving Collaborative Creativity Based on CPS

  • PARK, Eunsook
    • Educational Technology International
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    • 제7권2호
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    • pp.23-44
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    • 2006
  • As the educational paradigm has shifted from the traditional knowledge oriented instruction learning to the knowledge product oriented instructional learning, the development of student's creativity becomes one of the most important educational goals, because the ability that can produce the knowledge creatively is required in the digital information knowledge based society. The purpose of this study is to make a basic direction and strategy for the instructional design to develop an on and off line blended instructional design which will help a learning community to be a more collaborative and creative learning community. This research has investigated the concept and the characteristics of collaborative creativity and creative problem solving as the theoretical basis of the design. After that, on the basis of the theories connected with the collaborative creativity theory, the direction and the strategies for the development of collaborative creativity was designed. The design was applied into the real learning community and finally proved the effectiveness of the learning model for the development of the collaborative creativity by the quantitative evaluation.