• 제목/요약/키워드: Educational Contents

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A Study on the Essential Educational Elements and Educational Activities of Entrepreneurship Education (기업가정신 교육의 핵심교육요소와 교육활동에 관한 연구)

  • Choi, Mideum;Kim, Min Sung;Kim, Junghwan
    • The Journal of the Korea Contents Association
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    • 제22권6호
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    • pp.104-115
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    • 2022
  • Recent companies that have grown to be the world's largest in the information technology industry and have a substantial impact on the global economy started as start-ups built on the founder's entrepreneurship. As a consequence, interest in entrepreneurship education has increased significantly. This research examined the essential elements and educational activities of the educational process among educators who undertake entrepreneurship-related education, using AHP methodologies. The study revealed that both educators rated competency education as more essential than character education. Within the character education dimension, habits were deemed more significant than attitudes, while within the competency education dimension, the technique education module was seen more important than the knowledge education module. This research is expected to contribute to the sustained expansion of domestic entrepreneurship education as well as to the response to opportunity entrepreneurship.

The effectiveness of structured educational programs for hemodialysis patients in Korea: an integrated literature review (국내 혈액투석 환자를 위한 구조화된 교육프로그램의 효과에 관한 통합적 문헌고찰)

  • Young Ran Chae;Jeong-Joo Choi;Min Sub Kim
    • Journal of Korean Biological Nursing Science
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    • 제25권3호
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    • pp.143-159
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    • 2023
  • Purpose: The purpose of this study was to provide evidence for future research by analyzing the contents, delivery methods, and educational effects of educational programs for hemodialysis patients. Methods: A literature review was conducted in the following order: problem identification, literature search and data collection, data evaluation, data analysis, and data presentation. In total, 936 documents were retrieved from the search, and 24 documents were finally included in this study. Results: The contents of the educational programs were comprehensive hemodialysis-related knowledge education in seven studies, exercise-related education in 10 studies, diet-related education in four studies, drug-related education in one study, and complex education in two studies. The delivery methods were pamphlets in six studies, audio-visual materials in four studies, direct guidance by researchers in six studies, and multiple methods in seven studies. The effects of the educational program were divided into physical indicators, emotional indicators, and knowledge and performance related to hemodialysis. Sixteen out of 20 articles using physical indicators showed significant outcomes, and 10 out of 12 articles using emotional indicators derived positive results. Hemodialysis-related knowledge and performance were measured in eight and 10 studies, respectively, and meaningful results were found in six studies for knowledge and seven studies for performance. Conclusion: Future research will require the development of a systematic and standardized educational program with comprehensive content that can be provided to all hemodialysis patients, as well as a highly accessible education delivery method to enhance the effectiveness of education.

Fashion and Sustainable Development in the Educational Aspects (교육적인 측면에서의 패션과 지속가능발전)

  • Do, Wol-Hee
    • Fashion & Textile Research Journal
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    • 제17권5호
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    • pp.681-690
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    • 2015
  • Sustainability has been a important issue in fashion industry that reflects the modern phase of the time. More education institutions than ever before are beginning to offer specialized courses, certificates and degrees related to sustainability in fashion, and many fashion institutions are working to embed sustainability issues into the educational contents. In this study, I investigate how sustainability is being integrated into the curriculum of leading fashion institutions, corporate management activity across the world and overview the world leading educational programmes related to sustainable fashion, pulling out the unique expertise and areas of specialization for each institution. In conclusion, the sustainable fashion were still not widely promoted domestical fashion institutions compare with other foreign leading fashion institutions. This happens in fashion business as well. Korean fashion institutions have to make educational program and certificates and degrees related to sustainability because the educational program can transform domestic fashion industry to sustainable fashion leading country level.

A Study on Measures to Improve Educational Efficiency through the Operation on AutoCAD Internet Lecture for Furniture (가구 오토캐드 인터넷 강좌 운영을 통한 교육효율성 제고방안 연구)

  • Lee, Young Choon
    • Journal of the Korea Furniture Society
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    • 제24권2호
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    • pp.131-139
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    • 2013
  • The efficiency of internet lectures has been proved in many areas, and its significance and role theory has been consistently mentioned in the fields of furniture design education that demand a large amount of educational contents and practice in visual education. However, it reveals weaknesses without satisfying the demand owing to various realistic issues. In this study, the significance and developmental process of internet lecture as well as its effect after the development in terms of the education on furniture design were analyzed by counting some development cases of internet educational program in relation with AutoCAD educational course, a computer design program for furniture design. Also through such analysis, it intended to promote the development of design education by assessing the merits and problems, assignments to be supplemented, and utilization of the educational course development.

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Educational Needs for Internet Addiction in Middle School Students of Korea (중학교 청소년의 인터넷 중독 관련 교육 요구)

  • Oh Won-Oak
    • Child Health Nursing Research
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    • 제10권1호
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    • pp.48-58
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    • 2004
  • Purpose: Internet addiction is a newly recognized problem in the adolescents. The purpose of this study was to identify and analyze the educational needs for Internet addiction in middle school students of Korea. Method: The subjects of this study were 450 middle school students. The data were collected from open and structured questionnaire about the educational needs for Internet addiction. Result: As a result of content analysis of educational needs for Internet addiction, 9 domains and 19 themes were categorized from 542 statements. 9 Domains are : Definition, Etiology, Status, Process, Diagnosis, Influence, Coping and Prevention of Internet Addiction and General Information of Internet Use. These results were revealed that middle school students had comprehensive education needs for Internet Addiction. Also, there were the difference of need contents and frequency between school boy and girl students. Most of students had high educational needs for Internet addiction based on school health care program. Conclusion: It would be necessary to develop on Internet addiction prevention program for adolescents concerning these findings. In the future, there should be study to identify the psychological characteristics of adolescent associated with Internet addiction.

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A Study on the Change Face of Middle School Facilities Responding to Individualized Interactive Learning Approach(IILA) (수준별 교과운영에 따른 기존 중학교의 시설 변화에 대한 연구)

  • Lee, Hwa-Ryong
    • The Journal of Sustainable Design and Educational Environment Research
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    • 제1권1호
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    • pp.44-58
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    • 2001
  • This study aims to establish new architectural agenda for the existing middle school facilities responding to individualized interactive learning approach(IILA). First, it investigates the mechanism of new teaching methods and contents proposed in the national level curriculum and the province guidances. Secondly, it suggests the Quality and Quantity of new (multi-purpose) classrooms that should be built for operating new curriculum in the existing middle schools. Finally, it finally emphasizes the educational specification that should be prepared prior to planning school buildings.

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A Model of Collaborative Learning Based on On-line Game (온라인 게임을 응용한 협동학습 모형)

  • Roh Chang-Hyun;Lee Wan-Bok
    • Journal of Game and Entertainment
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    • 제2권3호
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    • pp.8-14
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    • 2006
  • The social interest for collaborative learning and educational game has been increased. In this paper, we investigates the educational value of collaborative learning and game. Based on this investigation, we propose an educational on-line game model for collaborative learning. Although the proposed model is still conceptual design, it sufficiently shows that on-line RPG game can be a good collaborative learning method for young children. In detail, we speculate about the conventional educational method performed in normal school. And then, we describes the elements of a computer game which complies with the real collaborative learning program.

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A Study on Educational Services of Archives (기록관의 교육서비스 사례유형 연구)

  • Kim, Hee-Jung
    • Journal of Korean Society of Archives and Records Management
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    • 제8권1호
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    • pp.27-43
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    • 2008
  • In this study, educational service programs of archives have been reviewed through articles and case studies. As a result, five main educational services of archives were found. First, educational services are provided to K-12 students and teachers. Secondly, most educational services have focused on application of primary resources connected to current educational courses. Thirdly, cooperations among teachers, education experts, and archivists have been proceeded. Fourth, besides the direct instructions, printed materials and web based educational contents were also provided for students. Fifthly, utilization of primary resources were applied not only to history area, but also many subject areas such as social science, arts and humanities.

A Study on Layout and Composition of Classrooms on Campus - Focus on Case Analysis of Irvine Elementary Schools - (학교부지 내 교사 배치와 학급교실의 조합구성에 관한 연구 - 얼바인 초등학교 사례분석을 중심으로 -)

  • Choi, Jin-Hee;Park, Yeol
    • Journal of the Korean Institute of Educational Facilities
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    • 제26권5호
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    • pp.17-23
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    • 2019
  • The classroom is a learning space where students live mainly in school, and it is the most important space within the entire educational space of the school. Although our educational system has been trying to revise and change the curriculum many times, it still does not provide space for the educational concept of modern society. The impact of the abolished 'school facility standard design' in 1992 is still evident in the design of school facilities at present. Specifically, the uniformity of the educational space, the rigid boundary of the classroom unit, the blockage between the school facility and the outside, and the separation due to the break of the inner and outer spaces. In the future, we need a flexible space that can contain the contents of the future education, and it is necessary to study the composition and type of educational space that can escape uniformity and spatial breakdown. In this paper, we analyze the successful cases of Irvine school facilities and examine the type and composition of classroom space, and it will be a task to find the direction and change of thinking about our educational space.

Tablet PC based Convergence Educational Serious Game for Children (태블릿 PC 기반의 융합형 아동 교육용 기능성 게임)

  • Ko, Jeong-Won;Lee, Ji-Won;Kim, Mi-Hye;Jung, Hye-Kyung;Park, Sung-Jun
    • Journal of Korea Game Society
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    • 제14권1호
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    • pp.59-68
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    • 2014
  • As the prevalence of mobile platforms, expanding digital content production and also increasing interest about the serious game. However, existing educational serious games are short of application of educational function and lower effectiveness that not linked with off-line education. In this paper, we developed an educational serious game 'Rice-Mimi Adventure' for children based Tablet PC. The Games are designed five steps by four elements that storytelling, playing, music and cooking. Specially, players interaction between characters should be increase their own concentration and interest. For the effectiveness verification that linked education of on/off-line, experiment to 126 students of 3,4th grade in Choenan. A result shows positive data that on/off-line linked education using Tablet PC and effectiveness of game contents applied design factors. For this work, we should find effective class and teaching method using digital contents in off-line education for children.