• Title/Summary/Keyword: Education simulator

Search Result 242, Processing Time 0.026 seconds

Effects of simulation based education, for emergency care of patients with dyspnea, on knowledge and performance confidence of nursing students (호흡곤란 응급관리에 대한 시뮬레이션기반 교육이 간호학생의 지식과 수행자신감에 미치는 효과)

  • Hur, Hea-Kung;Park, So-Mi
    • The Journal of Korean Academic Society of Nursing Education
    • /
    • v.18 no.1
    • /
    • pp.111-119
    • /
    • 2012
  • Purpose: The purpose of this study was to identify the effects on knowledge and performance confidence of nursing students in the emergency care of patients with dyspnea after simulation education using a human simulator. Method: The research design was a nonequivalent control group pretest-posttest design. For the experimental group the human simulator was used to provide simulation. Also included were base learning with audio-visual material, explanations about simulation, using SimMan for human simulation, and debriefing. Pre and post-tests were conducted to compare differences in knowledge and performance confidence. Result: The (t=3.83, p<.000) than the control group. For the experimental group, the differences in pretest-posttest scores for knowledge (t=2.30, p=.025) and performance confidence (t=4.28, p<.000) were significantly higher than the experimental group had significantly higher scores for knowledge (t=3.03, p=.004) and performance confidence (t=3.83, p<.001knowledge (t=2.30, p=.025) and performance confidence (t=4.28, p<.000) were significantly higher than the control group. Conclusion: The results of this study indicate that for student nurses, knowledge and performance confidence in emergency care of patients with dyspnea improve with human simulator simulation education. Further study is suggested to develop other scenarios for emergency care and identify the effects of critical thinking and satisfaction when using human simulator simulation education.

Studying The Topic Of The Function Extremum Of Two Variables In The Conditions Of Remote Learning And Application Of Digital Technologies

  • Krupskyi Yaroslav;Tiytiynnyk Oksana;Kosovets Olena;Soia Olena
    • International Journal of Computer Science & Network Security
    • /
    • v.24 no.1
    • /
    • pp.1-8
    • /
    • 2024
  • In contemporary education, the rapid advancement of digital technologies elevates demands for integrating the latest tools into the learning process. Mathematical analysis, as a discipline, benefits from computer mathematics in distance education, enhancing practical aspects and enabling individualized learning. This article addresses the integration of the Maple computer mathematics system into higher education, specifically in teaching "Mathematical Analysis." Emphasizing its role in distance learning, computer mathematics optimizes the educational environment, reducing the time required for knowledge acquisition. The article showcases the application of Maple in finding extremum points and introduces an educational software simulator, enabling students to practice the method. The simulator, developed within Maple, facilitates self-checking and enhances the study of functions. Conclusions drawn from the study highlight the positive impact of these tools on distance education, affirming Maple's role in enhancing professional training and information culture among higher education students.

Education System to Learn the Skills of Management Decision-Making by Using Business Simulator with Speech Recognition Technology

  • Sakata, Daiki;Akiyama, Yusuke;Kaneko, Masaaki;Kumagai, Satoshi
    • Industrial Engineering and Management Systems
    • /
    • v.13 no.3
    • /
    • pp.267-277
    • /
    • 2014
  • In this paper, we propose an educational system that involves a business game simulator and related curriculum. To develop these two elements, we examined the decision-making process related to business management and identified some significant skills thereby. In addition, we created an original simulator, named BizLator (http://bizlator.com), to help students develop these skills efficiently. Next, we developed a curriculum suitable for the simulator. We confirmed the effectiveness of the simulator and curriculum in a business-game-based class at Aoyama Gakuin University in Tokyo. On the basis of this, we compared our education system with a conventional system. This allowed us to identify advantages of and issues with our proposed system. Furthermore, we proposed a speech recognition support system named BizVoice in order to provide the teachers with more meaningful feedback, such as level of students' understanding. Concretely, BizVocie fetches students' speech of discussion during the game and converts the voice data to text data with speech recognition technology. Finally, teachers can grasp students' parameters of understanding, and thereby, the students also can take more effective class using BizLator. We also confirmed the effectiveness of the system in the class of Aoyama Gakuin Universiry.

LOW NOISE AMPLIFIER USING ELECTROMAGNETIC SIMULATOR AT U-NII FREQUENCY BAND

  • Kim, Hak-Sung;Kim, Cheol-Su;Kim, Cheol-Su;Lee, Byung-Jae;Lee, Jong-Chul;Kim, Nam-Young
    • Proceedings of the Korea Electromagnetic Engineering Society Conference
    • /
    • 2000.11a
    • /
    • pp.225-228
    • /
    • 2000
  • In this paper, the design for a low noise amplifier with the EM simulation is presented. The ATF36077 pHEMT device is applied to design LNA for U-NII frequency band (5 GHz ~ 6 GHz). The matching networks have been designed by the only open ended stub in order to reduce parasitic effects generated from a via structure. Through EM simulator, the simulation result shows that the linear gain (@5.5 GHz) is over 10 dB, input return loss and output return loss (@ 5.5 GHz) are a below 10 dB respectively, and the 3rd order intercept point is about 17 dBm.

  • PDF

Effects of High-fidelity Simulator and Standardized Patient on Nursing Care for Children with Fever in Nursing Students (고충실도(High-fidelity) 시뮬레이터와 표준화 환자 (Standardized Patient)를 활용한 발열환아 간호 교육의 효과)

  • Ha, Young-Ok
    • Korean Parent-Child Health Journal
    • /
    • v.20 no.1
    • /
    • pp.10-17
    • /
    • 2017
  • Purpose: This study was conducted to investigate the effects of simulation-based education using high-fidelity simulator and standardized patient in nursing care for children with fever on nursing students. Methods: A total of 166 senior nursing students who completed pediatric nursing practicum courses participated in this study. The single group study design with pretest and posttest was used. The simulation education was provided for 200mins including orientation, simulation preparation, simulation practicum, and debriefing. Pre and post surveys were performed using questionnaires on clinical performance competency, communication skills, critical thinking disposition and self-confidence. Results: The mean scores of clinical performance competency (t=-2.56, p<.05), communication skills (t=-6.39, p<.001), critical thinking disposition (t=-3.43, p<.001), and self-confidence (t=-3.72, p<.001) in posttest were significantly higher than those in pretest. Also, clinical performance competency in nursing care for children with fever has significant relationships with communication skills, critical thinking disposition and self-confidence. Conclusion: The results indicate that simulation-based education using high-fidelity simulator and standardized patient is an effective strategy for improving clinical performance competency, communication skills, critical thinking disposition and self-confidence in nursing students. Further study is needed to verify the effects.

  • PDF

Cost Education Effectiveness Analysis of Immersion-type and Simulator-type Virtual Reality Training Systems -Focusing on The ROK Army Virtual Reality Training System- (몰입형과 시뮬레이터형 가상현실 훈련체계 비용 대 교육효과 분석 -육군 가상현실 훈련체계를 중심으로-)

  • Kim, Do-heon;Min, Seung-hee;Kim, Yeek-hyun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.4
    • /
    • pp.345-352
    • /
    • 2021
  • The Republic of Korea Army (ROK Army) is trying to improve the effectiveness of education and training. On the other hand, there are many restrictions in actual training, limiting their practical education and training. Virtual reality technology is being used to overcome these limitations. Virtual reality technology is developing in various types, and the ROK Army needs to introduce a virtual reality training system for cost-effective education. The ROK Army mainly uses high-cost simulator-types that are similar to real equipment. Recently, a low-cost immersive-type virtual reality training system wearing an HMD is also being used. This study analyzed the cost education effectiveness of simulator-type and immersive-type virtual reality training systems in operation at the ROK Army air defense school. First, the research method used AHP to analyze the educational effects. Second, the cost was applied to the production cost of the virtual reality training system to analyze the cost-effectiveness of the education. The immersion-type was 3.4 times higher than the simulator-type in terms of cost effectiveness. These results can be used as basic data for analyzing the cost-effectiveness of a virtual reality training system.

A Study on the Development of AMESim Model for Construction of Cooling System for Semiconductor Etching Process (반도체 식각 공정용 냉각 시스템 구축을 위한 AMESim 모델 개발)

  • Kim, Daehyeon;Kim, Kwang-Sun
    • Journal of the Semiconductor & Display Technology
    • /
    • v.16 no.3
    • /
    • pp.106-110
    • /
    • 2017
  • Due to the plasma applied from the outside, which acts as an etchant during the etching process, considerable heat is transferred to the wafer and a separate cooling process is performed to effectively remove the heat after the process. In this case, a direct cooling method using a refrigerant is suitable for cooling through effective heat exchange. The direct cooling method using the refrigerant using the latent heat exchange is superior to the cooling method using the sensible heat exchange. Therefore, in this paper, AMESim is used to design a direct refrigerant cooling system using latent heat exchange simulator was built.The constructed simulator is reliable compared with the actual experimental results. It is expected that this simulator will help to design and search for optimal process conditions.

  • PDF

Microprocessor On-line Contents using Simulator

  • Lim, Dong Kyun;Oh, Won Geun
    • International Journal of Advanced Culture Technology
    • /
    • v.8 no.4
    • /
    • pp.299-305
    • /
    • 2020
  • With the advancement of the 4th Industrial Revolution(4IR), microprocessor education is on the rise due to the explosive demand for IoT (Internet of Things) and M2M devices. However, it is difficult due to many constraints to efficiently transfer training on hardware assembly and implementation through online training. Thus, we developed a cost-effective online content based on Arduino simulations, Atmel Studio 7, and WinAvr simulator that are required for the utilization of AVR 128. These Camtasia videos overcame the limitation of theory focused on-line education by visually introducing the practical utilization of an actual AVR 128. In this paper, the proposed educational content was provided to university students, and the results of student feedback show that it has a strong effect.

Development and Usefulness Evaluation of Simulator for Educational Radiation Generator (방사선발생장치 교육을 위한 시뮬레이터의 개발과 유용성 평가)

  • Seo, Jeong-Min
    • Journal of radiological science and technology
    • /
    • v.44 no.6
    • /
    • pp.591-597
    • /
    • 2021
  • In the present study, we developed virtual reality education contents for radiation generator on radiation education field. The radiation generator was divided by module and even the X-ray exposure part was manufactured in detail for designing 3D models. The mechanical details of the X-ray exposure part, the function of adjusting field size of the X-ray, the function of moving the exposure part, and the demonstrating the principle of the X-ray tube were applied. For developing VR contents, the Unreal Engine was used. To evaluate the usefulness of virtual reality content, we used t-test by SPSS. The group used the simulator showed significantly higher levels of understanding of X-ray generation, X-ray irradiation unit composition, irradiation field size adjustment, irradiation unit position adjustment, and overall composition and function. We believe that this VR contents will be used well with radiation safe environment.