• Title/Summary/Keyword: Education simulator

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Simulation-based Education Model for PID Control Learning (PID 제어 학습을 위한 시뮬레이션 기반의 교육 모델)

  • Seo, Hyeon-Ho;Kim, Jae-Woong;Park, Seong-Hyun
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.286-293
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    • 2022
  • Recently, the importance of elemental technologies constituting smart factories is increasing due to the 4th Industrial Revolution, and simulation is widely used as a tool to learn these technologies. In particular, PID control is an automatic control technique used in various fields, and most of them analyze mathematical models in certain situations or research on application development with built-in controllers. In actual educational environment requires PID simulator training as well as PID control principles. In this paper, we propose a model that enables education and practice of various PID controls through 3D simulation. The proposed model implemented virtual balls and Fan and implemented PID control by configuring a system so that the force can be lifted by the air pressure generated in the Fan. At this time, the height of the ball was expressed in a graph according to each gain value of the PID controller and then compared with the actual system, and through this, satisfactory results sufficiently applicable to the actual class were confirmed. Through the proposed model, it is expected that the rapidly increasing elemental technology of smart factories can be used in various ways in a remote classroom environment.

Configuration of PID tuning simulator for evaluation of marine engineer's ability (기관사의 해기능력 평가용 PID 제어 튜닝 시뮬레이터의 구성)

  • Choi, Soon-Man
    • Journal of Advanced Marine Engineering and Technology
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    • v.33 no.8
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    • pp.1268-1274
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    • 2009
  • Various evaluation systems using simulators have been adopted widely for the purpose of training and examination, including marine engineering education area. This paper suggests a PC based evaluation scoring system for simulators where the operation ability of machineries and background knowledges of trainees or examinees are able to be assessed relatively. The scores are based on the 100 point resulted from their responses for a given evaluation scenario under a PID tuning simulation. The mistakes they make during the operation time are integrated firstly to get error sum, and the error sum is transformed secondly to 100 point score according to a formula where the knowledge level of examinee's groups can be compensated and considered reasonably. The implementation result of evaluation system for the given control loop is described and analyzed to show the effectiveness of the suggested configuration as an evaluation tool.

Development and Verification of SoC Platform based on OpenRISC Processor and WISHBONE Bus (OpenRISC 프로세서와 WISHBONE 버스 기반 SoC 플랫폼 개발 및 검증)

  • Bin, Young-Hoon;Ryoo, Kwang-Ki
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.1
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    • pp.76-84
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    • 2009
  • This paper proposes a SOC platform which is eligible for education and application SOC design. The platform, fully synthesizable and reconfigurable, includes the OpenRISC embedded processor, some basic peripherals such as GPIO, UART, debug interlace, VGA controller and WISHBONE interconnect. The platform uses a set of development environment such as compiler, assembler, debugger and RTOS that is built for HW/SW system debugging and software development. Designed SOC, IPs and Testbenches are described in the Verilog HDL and verified using commercial logic simulator, GNU SW development tool kits and the FPGA. Finally, a multimedia SOC derived from the SOC platform is implemented to ASIC using the Magnachip cell library based on 0.18um 1-poly 6-metal technology.

Development of a Mask Aligner Simulator for Education (노광 장치 시뮬레이터 개발)

  • Kim, Dae Jeong;Park, Yun Jeong;Jung, Taeho
    • Journal of the Korea Society for Simulation
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    • v.26 no.4
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    • pp.43-49
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    • 2017
  • With the advances in and expansion of the semiconductor and display businesses in Korea the demand of the engineers in such fields is increasing. Keeping pace with the trend, the semiconductor courses in undergraduate not only include the newest technologies in addition to the fundamental theories but fabrication related technologies as well in order to produce engineers with practical knowledge. However, since semiconductor fabrication requires expensive equipment and materials in a clean room, laboratory class can't be provided in undergraduate. To overcome this limitation actual fabrication processes are recorded in video and played in class. In addition, 3D visualization of fabrication processes can be used.

Marine Contents Use and Service Plans for the Educational Purpose (교육용 해양 콘텐츠 활용 및 서비스 방안)

  • Youn, Jae-Hong;Choi, Hyo-Seung;Jeong, Seung-Moon
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.480-486
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    • 2012
  • There has been an increasing interest in new industry and demand creations by the convergence and integration between IT and infrastructure and BT, NT, and CT and the convergence of IT and spread of cloud computing have changed the IT service environment. Even in the educational field, the convergence and integration of contents with various IT have rapidly emerged and learning equipments for the educational purpose have expanded to the mobile media platform from PCs so that learning without limitations to time, place and equipment has become possible. Contents necessary for the smart education are under way by research development utilizing cyber reality and simulation, and 3D technologies. The purpose of this study is to propose marine contents use and service plans for the educational purpose in order to produce various types of contents for the marine life and environment, to improve the school achievement by stimulating interest and to provide individually customized learning.

Analysis of Dangerous Bus Driving Behavior Using Express Bus Digital Tacho Graph Data (고속버스 DTG 자료를 활용한 버스 위험운전 행태 분석)

  • Kim, Su jae;Joo, Jaehong;Choo, Sang ho;Lee, Hyangsook
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.2
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    • pp.87-97
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    • 2018
  • Bus, a major transportation mode, doesn't have a systematical evaluation system for dangerous driving behavior yet. This paper analyzes the characteristics and pattern of bus driving behavior using Digital Tacho Graph(DTG) data on express bus. 8 types of dangerous driving behavior were considered according to timeslot, the day of week and weather condition. As results, rapid acceleration, rapid left right turn and rapid deceleratio accounted for more than 97% and relatively high percentages were shown in dawn, on Friday and on the clear day, respectively. From the statistical analysis, correlation between the dangerous driving types and difference according the timeslot were found, and 3 groups considering the level of the dangerous driving were suggested. This study contributes to setting an efficient and reliable eduction system for using driving simulators.

Composite Endoscope Image Construction based on Massive Inner Intestine Photos (다량의 내장 사진에 의한 화상 구성)

  • Kim, Eun-Joung;Yoo, Kwan-Hee;Yoo, Young-Gap
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.1
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    • pp.108-114
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    • 2007
  • This paper presented an image reconstruction method based on the original capsule endoscopy photos yielding a 2-D image for faster diagnosis proposes. The proposed method constructed a 3-D intestine model using the massive images obtained from the capsule endoscope. It merged all images and completed a 3-D model of an intestine. This 3-D model was reformed as a 2-D plane image showing the inner side of the entire intestine. The proposed image composition was evaluated by the 3-D simulator, OpenGL. This approach was demonstrated successfully. A physician can find the location of a disease at a glance because the composite image provided an easy-to-understand view to show the patient's intestine and thereby shorten diagnosis time.

The Design and Implementation of a Graphical Education System on the Structure and the Operation of ALU (ALU 구조와 단계별 연산과정을 그래픽 형태로 학습하는 교육 시스템의 설계 및 구현)

  • Ahn, Syung-Og;Nam, Soo-Jeong
    • The Journal of Engineering Research
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    • v.2 no.1
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    • pp.31-37
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    • 1997
  • This paper describes the design and implementation of 8 bit ALU graphic simulator which helps students who study the structure and operation course of general ALU. ALU of this paper consists of three parts, arithmetic circuit, logic circuit, and shifter. Each of them performs as follows. Arithmetic circuit performs arithmetic operation such as addition, subtraction, 1 increment, 1 decrement, 2's complement, logic circuit performs logic operation such as OR, AND, XOR, NOT, and shifter performs shift operation and transfers the result of circuits of arithmetic, logic to data bus. The instructions which relate to these basic ALU functions was selected from Z80 instructions and ALU circuit was designed with those instructions and this designed ALU circuit was implemented on graphic screen. And all state of this data operation course in ALU was showed by bit and logic gate unit.

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A Dual Modeling Method for a Real-Time Palpation Simulator

  • Kim, Sang-Youn;Park, Se-Kil;Park, Jin-Ah
    • Journal of Information Processing Systems
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    • v.8 no.1
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    • pp.55-66
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    • 2012
  • This paper presents a dual modeling method that simulates the graphic and haptic behavior of a volumetric deformable object and conveys the behavior to a human operator. Although conventional modeling methods (a mass-spring model and a finite element method) are suitable for the real-time computation of an object's deformation, it is not easy to compute the haptic behavior of a volumetric deformable object with the conventional modeling method in real-time (within a 1kHz) due to a computational burden. Previously, we proposed a fast volume haptic rendering method based on the S-chain model that can compute the deformation of a volumetric non-rigid object and its haptic feedback in real-time. When the S-chain model represents the object, the haptic feeling is realistic, whereas the graphical results of the deformed shape look linear. In order to improve the graphic and haptic behavior at the same time, we propose a dual modeling framework in which a volumetric haptic model and a surface graphical model coexist. In order to inspect the graphic and haptic behavior of objects represented by the proposed dual model, experiments are conducted with volumetric objects consisting of about 20,000 nodes at a haptic update rate of 1000Hz and a graphic update rate of 30Hz. We also conduct human factor studies to show that the haptic and graphic behavior from our model is realistic. Our experiments verify that our model provides a realistic haptic and graphic feeling to users in real-time.

Development of a 3-D Immersion Type Training Simulator

  • Jung, Young-Beom;Park, Chang-Hyun;Jang, Gil-Soo
    • KIEE International Transactions on Power Engineering
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    • v.4A no.4
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    • pp.171-177
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    • 2004
  • In the current age of the information oriented society in which we live, many people use PCs and are dependant on the databases provided by the network server. However, online data can be missed during the occurrence of a blackout and furthermore, power failure can greatly effect Power Quality. This has resulted in the trend of using interruption-free live-line work when trouble occurs in a power system. However, 83% of the population receives an electric shock experience when a laborer is performing interruption-free live-line work. In the interruption-free method, education and training problems have been pinpointed. However, there are few instructors to implement the necessary training. Furthermore, the trainees undergo only a short training period of just 4 weeks. In this paper, to develop a method with no restrictions on time and place and to ensure a reduction in the misuse of materials, immersion type virtual reality (or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by performing the equivalent action in a safe environment. Thus, it can be valuable to apply this training system to such dangerous work as 'Interruption-free live-line work exchanging COS (Cut-Out-Switch)'. In this program, the user carries out work according to instructions displayed through the window and speaker and cannot perform other tasks until each part of the task is completed in the proper sequence. The workers using this system can utilize their hands and viewpoint movement since they are in a real environment but the trainee cannot use all parts and senses of a real body with the current VR technology. Despite these weak points, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has high potentiality.