• Title/Summary/Keyword: Education of simulation

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Design and Development of an Immersive Virtual Reality Simulation for Environmental Education (몰입적 환경교육 가상현실 시뮬레이션 설계 및 구현)

  • Park, Ju Hee;Boo, Jae Hui;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.4
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    • pp.541-547
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    • 2022
  • Realistic education using virtual reality compared to traditional learning can enhance students' understanding of knowledge through immersion and interaction. In previous studies, VR education is mainly focused on experiences, and it is difficult to find its applications for environmental education. Environmental issues are a global problem, and environmental education is essential for the future. In this research, we developed an immersive virtual reality-based environmental education simulation designed to help students recognize the importance of environmental education and participate in environmental-friendly actions. This simulation is based on the virtual ecosystem model, which maintains a casual relationship among environmental factors, spatio-temporal connection, and persistent state. Users intuitively recognize environmental problems and is motivated to solve the problem while experiencing the results of interaction related to environmental factors in virtual environment.

The Effects of Trauma-patient Training Education Using Simulation on Knowledge, Satisfaction and Problem-solving in Emergency medical Students (시뮬레이션을 활용한 외상환자 실습교육이 응급구조학과 학생들의 지식과 만족도 및 문제해결에 미치는 효과)

  • Moon, Tae-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.710-717
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    • 2016
  • This study was progessed from March 3, 2015 to March 31 for purpose of evaluating the effects of the trauma-patient practice education using simulation on knowledge, satisfaction and problem-solving in paramedic students. To closely examine the adequacy of education for paramedic students in one university, a comparison was made by dividing 28 male and female students into two groups of experimental group with 14 students and control group with 14 students. The experimental group was carried out the practice education of the trauma-patient simulation using simulator. The control group was conducted the theoretical and practical education through a traditional instructor-led class. As a result of the research, the experimental group can be known to be significantly higher(t=2.09, p<.05) than the control group in the post-knowledge survey and satisfaction following the development in each educational method for 4 weeks. Also, in consequence of the variable-based correlation in the sub-factors of satisfaction, a correlation was shown between interest and clinical help or between interest and problem-solving ability(p<.05, p<.01). Based on the results of this study, it is considered that the simulation practice education in the emergency department is demanded and that the practice education will need to be continuously applied through developing a proper scenario.

Perception Survey of Virtual Reality Simulation with Malocclusion Models (부정교합 모델을 적용한 가상현실 시뮬레이션에 대한 인식조사)

  • Kim, Boram;Ryu, Jeeheon;Kim, Seonmi;Choi, Namki
    • Journal of the korean academy of Pediatric Dentistry
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    • v.48 no.3
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    • pp.302-312
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    • 2021
  • The purpose of this study was to develop prototype of virtual reality(VR) simulation with malocclusion models and evaluate its applicability. Task abilities, task completion time, and a satisfaction survey were compared between dentist trainees and dental students. Participants were instructed to observe virtual malocclusion models and then performed three tasks to diagnose the type of malocclusion, determine clinical findings and develop treatment plans. Their satisfaction with the simulation experience were evaluated using a questionnaire containing five questions. Task abilities of trainees related to clinical features and treatment plans were significantly higher than that of students(p < 0.01). In both groups, the task completion time for the second case was significantly reduced compared to that for the first case(p < 0.01). The satisfaction survey showed high scores and positive responses for this simulation in both groups. If the prototype of VR simulation is continuously advanced, it will be applicable for orthodontic education in pediatric dentistry.

A Development of Application Model on Virtual Simulation for Prevention of Cyberbullying (사이버불링 예방을 위한 가상체험형 시뮬레이션 적용 모형 개발)

  • Gu, Jungmo;Lee, Eunhwa
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.63-76
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    • 2016
  • The damage of cyber bullying is increasing. A response of code is needed with that of law and education. This study would use the strengths of a virtual simulation as one of the technical solutions. Students learn cyber bullying and prevention of it through each step. The steps in this application model consist of recognition${\rightarrow}$judgement${\rightarrow}$decision${\rightarrow}$behavior. Each detailed step of this model is made of pre-briefing${\rightarrow}$demanding of response${\rightarrow}$participating in response${\rightarrow}$result and feedback${\rightarrow}$growth${\rightarrow}$debriefing. Thus we developed the application model of this virtual simulation and implemented it for education and prevention of cyber bullying. We hope that the model and simulation developed by this study would reduce the damage resulting from cyber bullying.

Nursing Student's Experiences in Team Based Simulation Learning (간호학생의 팀기반 시뮬레이션 학습경험)

  • Kang, Hee-Young;Choi, Eun-Young;Kim, Hae-Ran
    • The Journal of Korean Academic Society of Nursing Education
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    • v.19 no.1
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    • pp.5-15
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    • 2013
  • Purpose: The purpose of this study was to explore nursing students experiences in team based simulation learning. This study was based on a phenomenological research methodology. Methods: Fourteen nursing students participated in this study. The students gave in depth interviews and wrote reflective journals after participating in a team based simulation learning program, which was provided at C University in Gwangju for 8 weeks, 2011. These data were analyzed using Van Kaam's method. Results: 21 sub-themes and 9 themes were elicited from 55 significant statements. They were classified into 3 categories such as : 'First exposed to lessons on how Burden', 'the enjoyment of team based simulation learning', 'expansion of the clinical competence'. Conclusion: Teaching and learning strategy that combines a variety of simulation training to nursing students to develop critical skills to improve their care to give and take advantage of simulation training supplement is advised.

A Study into the Effect of the CT Simulation Program on Clinical Education (전산화단층촬영 시뮬레이션 프로그램의 임상교육 효과에 관한 연구)

  • Kim, Yong-Wan;Kim, Jung-Sam;Lee, Kyung-Rok
    • Journal of radiological science and technology
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    • v.32 no.4
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    • pp.445-451
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    • 2009
  • The computed tomography(CT) simulation tool provides virtual experimental environment without using a high cost medical equipment. We made teaching materials for the CT simulation tools and educated the students and entry level of radio-technologists. We divided the experimental objects into two groups; students who took only theoretical classes (group 1) and students who took both theoretical and simulation classes (group 2). The results showed that the group 2 outperformed group 1 significantly, which indicates that the simulation program provides a good educational material for not only students but also radio-technologists.

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A systematic review and meta-analysis of studies on extended reality-based pediatric nursing simulation program development

  • Kim, Eun Joo;Lim, Ji Young;Kim, Geun Myun
    • Child Health Nursing Research
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    • v.29 no.1
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    • pp.24-36
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    • 2023
  • Purpose: This systematic literature review and meta-analysis explored extended reality (XR)-based pediatric nursing simulation programs and analyzed their effectiveness. Methods: A literature search was conducted between May 1 and 30, 2022 in the following electronic databases: MEDLINE, Embase, Cochrane Central Register of Controlled Trials (CENTRAL), and CINAHL. The search period was from 2000 to 2022. In total, 6,095 articles were reviewed according to the inclusion and exclusion criteria, and 14 articles were selected for the final content analysis and 10 for the meta-analysis. Data analysis was performed using descriptive statistics and the Comprehensive Meta-Analysis program. Results: XR-based pediatric nursing simulation programs have increased since 2019. Studies using virtual reality with manikins or high-fidelity simulators were the most common, with six studies. The total effect size was statistically significant at 0.84 (95% confidence interval=0.50-1.19, z=4.82, p<.001). Conclusion: Based on the findings, we suggest developing standardized guidelines for the operation of virtual pediatric nursing simulation education and practice. Simultaneously, the application of more sophisticated research designs for effect measurement and the combined applications of various virtual simulation methods are needed to validate the most effective simulation methodology.

The Effects of Flow Experience and Learning Competency on Learning Satisfaction in Gerontological Nursing Virtual Simulation Education (노인간호 가상 시뮬레이션 교육에서 몰입경험, 학습역량이 학습만족도에 미치는 영향)

  • Kwon, Young-Sook
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.2
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    • pp.182-192
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    • 2022
  • The purpose of this study was to investigate the effects of flow experience and learning competency on learning satisfaction after virtual simulation-based nursing practice education for the elderly. The subjects of this study were 72 nursing students and data were collected through online surveys from April 2 to May 7, 2021. Data were analyzed using the SPSS/WIN 24.0 program by descriptive statistics, Pearson's correlation, multiple regression analysis. As a result of the study, the learning satisfaction of nursing students after virtual simulation education showed a significant positive correlation with flow experience (r=.656, p<.001) and learning competency (r=.672, p<.001). The most influential factors on learning satisfaction were learning competency (𝛽=.459, p<.001) and flow experience (𝛽=.413, p<.001), and the explanatory power of the model was 60.9%. Therefore, in order to improve learning satisfaction after virtual simulation education, it is suggested to develop ways to promote flow experience in practice and improve individual learning capabilities.

Analysis of Experience Knowledge of Shooting Simulation for Training Using the Text Mining and Network Analysis (Text Mining과 네트워크 분석을 활용한 교육훈련용 모의사격 시뮬레이션 경험지식 분석)

  • Kim, Sungkyu;Son, Changho;Kim, Jongman;Chung, Sehkyu;Park, Jaehyun;Jeon, Jeonghwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.5
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    • pp.700-707
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    • 2017
  • Recently, the military need more various education and training because of the increasing necessity of various operation. But the education and training of the military has the various difficulties such as the limitations of time, space and finance etc. In order to overcome the difficulties, the military use Defense Modeling and Simulation(DM&S). Although the participants in training has the empirical knowledge from education and training based on the simulation, the empirical knowledge is not shared because of particular characteristics of military such as security and the change of official. This situation obstructs the improving effectiveness of education and training. The purpose of this research is the systematizing and analysing the empirical knowledge using text mining and network analysis to assist the sharing of empirical knowledge. For analysing texts or documents as the empirical knowledge, we select the text mining and network analysis. We expect our research will improve the effectiveness of education and training based on simulation of DM&S.

Educational needs for the development of a simulation module of home visiting care for the frail elderly (시뮬레이션 기반 허약노인 방문간호 교육 요구도)

  • Ahn, Junhee;Yang, Youngran
    • The Journal of Korean Academic Society of Nursing Education
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    • v.27 no.1
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    • pp.68-79
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    • 2021
  • Purpose: This study aimed to identify the educational needs of nurses and nursing students for the development of a simulation module of home visiting care for frail, elderly people. Methods: Focus group interviews were conducted with 15 home visiting nurses working in public health centers and 14 nursing students who experienced home visiting from September 10 to October 10, 2018. Results: Bloom's taxonomy of learning objectives, namely, cognitive, affective, and psychomotor domains was used as a framework for data analysis. The defined educational needs for each domain were as follows: "understanding frail, elderly people" for the cognitive domain; "intervention for mental health" and "building a therapeutic relationship" for the affective domain; and "nursing skills", "health education for healthy lifestyles", "referral to the community resource connection", "protection for visiting nurses" for the psychomotor domain. Conclusion: Based on the findings of this study, a simulation module of home visiting care for frail, elderly people can be developed and used for nursing students and nurses to strengthen the capacity for home visiting care.