• Title/Summary/Keyword: Editing

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Development of Railroad Rockfall and Landslide Information System using GIS (GIS를 이용한 철도 연변 낙석, 산사태 정보시스템 개발)

  • 이사로;송원경;박종휘
    • Tunnel and Underground Space
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    • v.11 no.1
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    • pp.64-71
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    • 2001
  • The purpose of this study is to develop rail rockfall and landslide information system to manage spatial database using GIS. For this, a spatial database containing information such as railroad, map, topographic analysis, meteorological data, and rockfall has been constructed for 2.5 km or 5 km buffer zone from the Kyungchun, Youngdong, Jungang, Taebak and Jungsun Rairoad where risk of landslide occurrence potential is high. For management of the spatial database, railroad rockfall and landslide information system has been developed. The information system consists of view, table, chart, layout and project environment. The functions provided in the system are data conversion, editing, labeling, zoom in and out, map making, graphic editing, text DB management, charting, on-line help as well as input, retrieve and output of spatial database. The system was developed using ArcView script language Avenue, and consisted of pull-down menus and icons for easy use. The spatial database and the information system can be used to rockfall and landslide management and analysis near the railroad as basic data and tool.

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A Study on Some Examples of Special Effect in Digital Image (디지털 영상 표현에 있어 특수효과 사례에 관한 연구)

  • 이은화;이규옥
    • Archives of design research
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    • v.12 no.1
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    • pp.51-60
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    • 1999
  • Since the appearance of moving images, the expansion of mass media such as 1V or VCR has made the pace and range of spreading information to people faster and widely popular. Recendy, the development of digital image technique has resulted in solving the problem -great defect- of the display quality of analogue system; special effects by means of computer graphics have risen to a higher quality level; showed the new direction of digital image; and popular wi1h people all c:Ner the world. This paper reestablishes the notion of image up to now, and analyses the technical differences between analogue system and digital system on the basis of the SpecifIC property and skill of digital image editing; it also studies the special effects which can be applied to the image editing software. Moreover, in researdting 1V advertising, the special effects by digital system in use in 1his country today complies with the statistics in their own field. The special effects in 1V advertising is performed at a higher standard by a professional production. Accordingly, with the help of technology of digital moving image, the special effects are expected to continue developing into a level of high quality

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Adaptive dissolve detection based on video editing model (비디오 편집 모델에 기반한 적응적 디졸브 검출 방법)

  • 원종운;이광호
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.1
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    • pp.18-25
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    • 2003
  • In this Paper, we propose a dissolve detection method based on video editing model. Our method consists of two steps In the first step, the candidate regions are found by using the first md second derivative of a variance curve. In a variance curve, a dissolve presents a parabola that is downward convex. Therefore the parabola is found as a candidate region for a dissolve. In the second step, the candidate region is verified for a dissolve region. In each candidate region, a variance at a valley of the parabola corresponding to dissolve is estimated and then the candidate region is verified by using estimated valley's variance. The valley's variance is determined by neighbor scene variances, so proposed method is adaptive to detect dissolve with various variances. Experiment results on video of various content types are reported and validated.

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A Realtime Music Editing and Playback System in An Augmented Reality Environments (증강 현실 기반의 실시간 음악 편집 및 재생 시스템)

  • Kim, Eun-Young;Oh, Dong-Yeol
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.79-88
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    • 2011
  • In this paper, We propose real-time sound editing and playback systems which is based on Augmented Reality. The proposed system are composed with music maker which is based on AR maker and music board. By using music marker's contents, the proposed system selects the kinds of musical instruments and pre-defined midi track and by calculating the relative location of music marker on 2-dimensional plane, we set the spatial relative parameter in midi track. For performance evaluation, we check the jitter value of in various resolutions by using CAM which supports $1600{\pm}1200$ as the maximum resolution. As a result, when we set the configuration value of CAM as $860{\pm}600$ pixels and process two frames per minute, the success ratio of recognizing music markers and jitter values are accegnable. It can be utilized in the fields of alternative cmacine which is based on music and also be utilized in the educational aspects because child or elderly who don't know enough musical theory can easily handle it.

High-Frequency Targeted Mutagenesis in Pseudomonas stutzeri Using a Vector-Free Allele-Exchange Protocol

  • Gomaa, Ahmed E.;Deng, Zhiping;Yang, Zhimin;Shang, Liguo;Zhan, Yuhua;Lu, Wei;Lin, Min;Yan, Yongliang
    • Journal of Microbiology and Biotechnology
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    • v.27 no.2
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    • pp.335-341
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    • 2017
  • The complexity of the bacterial recombination system is a barrier for the construction of bacterial mutants for the further functional investigation of specific genes. Several protocols have been developed to inactivate genes from the genus Pseudomonas. Those protocols are complicated and time-consuming and mostly do not enable easy construction of multiple knock-ins/outs. The current study describes a single and double crossover-recombination system using an optimized vector-free allele-exchange protocol for gene disruption and gene replacement in a single species of the family Pseudomonadaceae. The protocol is based on self-ligation (circularization) for the DNA cassette which has been obtained by overlapping polymerase chain reaction (Fusion-PCR), and carries an antibiotic resistance cassette flanked by homologous internal regions of the target locus. To establish the reproducibility of the approach, three different chromosomal genes (ncRNA31, rpoN, rpoS) were knocked-out from the root-associative bacterium Pseudomonas stutzeri A1501. The results showed that the P. stutzeri A1501 mutants, which are free of any plasmid backbone, could be obtained via a single or double crossover recombination. In order to optimize this protocol, three key factors that were found to have great effect on the efficiency of the homologous recombination were further investigated. Moreover, the modified protocol does not require further cloning steps, and it enables the construction of multiple gene knock-in/out mutants sequentially. This work provides a simple and rapid mutagenesis strategy for genome editing in P. stutzeri, which may also be applicable for other gram-negative bacteria.

A Proposal of Event Stream Processing Frameworks applicable to Asynchronous-based Microservice (비동기 기반 마이크로 서비스에 적용 가능한 이벤트 스트림 처리 프레임워크 제안)

  • Park, Sang Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.45-50
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    • 2017
  • Micro-service Architecture is a service architecture optimized for large-scale distributed systems such as real-time realistic broadcasting systems, so that are fiercely adopted by Global leading service platform vendors such as Netflix and Twitter due to the merit of horizontal performance scalability enabling the scale-out technique. In addition, micro-service architecture makes it possible to execute image processing and real-time data analysis using an asynchronous-based processing that are difficult to handle in Web API such as REST. In this paper, an event stream processing framework applicable to asynchronous based micro services is proposed in the sense that the accountability of event processing order is not guaranteed in the events such as IoT sensor data analysis or cloud-based image editing because these are the situations where the real-time media editing generates multiple event streams and asynchronous processes in the platform.

Design and embodiment of XrML Document editing system for digital contents copyright administration (디지털 컨텐츠 저작권 관리를 위한 XrML 문서편집 시스템의 설계 및 구현)

  • 임지훈;강치원;정회경;최범석;홍진우
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.368-372
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    • 2002
  • Channel of distribution of contents of digitalised multimedia contents is changing in form passed directly to consumer from manufacturer through digital network of high speed. Together, diffusion of various digital equipment that do is changing Past multimedia consumption structure with the wonderful speed so that can consume easily digital contents. Specially, Multimedia Personal Computer and fast diffusion of a digital television are acting role such as catalyst that promote easy purchase and consumption of multimedia contents of good qualify. However, this system is no method that can sell digital contents and express right that original owner for the contents can insist nothing but consume. Because consumer can distribute to another person copying contents that buy because of and user can distribute producing ashes again according to necessary field by oneself as well as, can lose meaning for original contents. In this paper, Text editing system for XrML (extensible Rights Markup Language) that describe about integrity of message and entity authentication in addition to necessary rights, fees, condition etc. and this to do fetters XML (eXtensible Markup Language) for copyright protection for digital contents in treatise that see hereupon and use digital contents design and embody.

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Design and Implementation of Integration Document Editing System to create for document of e-business (e-business 문서 생성을 위한 통합 문서 편집 시스템의 설계 및 구현)

  • 임지훈;김창수;정재길;정희경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.456-460
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    • 2002
  • The reason of a today business of the biggest change is commercial transaction through Internet. Day relent, the commercial transaction through such Internet is giving B2B company transaction the biggest influence. The Document for information exchange that need to B2B company transaction through Internet must send efficiently the information, independent in the system and improve a Interoperability between business partners. Existing information exchange document happened problems about information exchange and the entry of XML became the gauge to solve problems that had an existing information exchange document. Also, the e-business based on XML was constructed. Thus, writing out necessary document for the as well as XML document. In this paper, 1 designed and implemented of integration document editing system to create document for e- business.

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Scene Arrangement Analyzed through Data Visualization of Climax Patterns of Films (영화 클라이맥스 패턴의 데이터시각화를 통해 분석한 장면 배열)

  • Lim, Yang-Mi;Eom, Ju-Eon
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1621-1626
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    • 2017
  • This study conducts data visualization of common climax patterns of Korean blockbuster films to analyze shots and evaluate scene (subplot unit) arrangement. For this purpose, a model of editing patterns is used to analyze how many climax patterns a film contains. Moreover, a system, which automatically collects shot images and classifies shot sizes of collected data, is designed to demonstrate that a single scene is composed based on a climax pattern. As a scene is a subplot and thus its arrangement cannot fully be analyzed only by climax patterns, dialogues of starring actors are also used to identify scenes, and the result is compared with data visualization results. It detects dialogues between particular actors and visualizes dialogue formation in a network form. Such network visualization enables the arrangement of main subplots to be analyzed, and the box office performance of a film can be explained by the density of subplots. The study of two types comparison analysis is expected to contribute to planning, plotting, and producing films.

The Method of 3D Stereoscopic Animation Editing Using Layers (레이어를 이용한 3D 입체 애니메이션 편집 기법)

  • Park, Sung-Dae;Son, Kook-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.21-29
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    • 2013
  • The current software for creating and editing animation offers the possibility of dividing variable objects into layers. This paper suggests a method to render and edit each of right and left layer in the process of creating a 3D stereoscopic animation. It is possible to apply a variety of effects to left and right images and to adjust the gap of binocular parallax through this method so that wider variation of images and richer sense of depth can be produced. In addition, this method offers freedom of deleting and inserting an object, controlling size and position of the object and adjusting the gap of binocular parallax. Thus, new sense of depth can be obtained. This method shows the results to apply various effects on the 3D stereoscopic image and to reduce visual fatigue rather than the method to render simultaneously both of left and right layer.