• 제목/요약/키워드: Ease-of-Use

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증강현실 기반 교육콘텐츠 이용의도에 관한 연구 (A Study on the Intention to Use of Augmented Reality-based Educational Content)

  • 조항민;김찬원
    • 디지털융복합연구
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    • 제20권4호
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    • pp.541-551
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    • 2022
  • 이 연구는 대학생들을 대상으로 증강현실 기반 교육콘텐츠 이용의도를 탐색함으로써 교육현장에 효과적으로 적용할 수 있는 시사점을 제안하는데 목적이 있다. 이를 위해 대학생들을 대상으로 설문조사를 실시하였고, SPSS 21.0 프로그램과 AMOS 21.0 프로그램을 활용하여 확인적 요인분석과 상관관계분석, 신뢰도분석, 경로분석을 수행하였다. 연구의 결과를 제시하면 다음과 같다. 첫째, 개인의 혁신성은 지각된 용이성을 포함하여 지각된 유용성과 지각된 유희성에 정적(+) 영향을 미치는 것으로 나타났다. 둘째, 사회적 영향력은 지각된 용이성을 포함하여 지각된 유용성, 지각된 유희성에 정적(+) 영향을 미치는 것으로 나타났다. 셋째, 지각된 유희성은 지각된 유용성에 정적(+) 영향을 미치는 것으로 나타났다. 넷째, 지각된 용이성은 지각된 유용성을 포함하여 지각된 유희성에 정적(+) 영향을 미치는 것으로 나타났다. 다섯째, 지각된 용이성을 제외하고 지각된 유용성과 지각된 유희성은 이용의도에 정적(+) 영향을 미치는 것으로 나타났다.

확장된 기술수용모델을 활용한 항공사 셀프서비스기술 연구 (Research on the Personal Characteristics on Airline Self-Service Technology: Using Extended Technology Acceptance Model)

  • 고선희
    • 한국융합학회논문지
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    • 제10권10호
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    • pp.241-248
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    • 2019
  • 본 연구에서는 항공사 셀프서비스기술의 주체인 고객이 항공사 셀프서비스 기술을 어떻게 인지하고 수용하며 사용의도에 영향을 미치는지 확인하고자 하였다. 분석결과는 아래와 같다. 먼저, 항공사SST 사용자의 개인적 특성변수인 자기효능감은 지각된 유용성과 사용용이성에 모두 유의한 영향을 미치는 것으로 분석되었다( H 1). 둘째, 새로운 정보기술을 보다 긍정적인 태도로 수용하며, 먼저 사용하려고 도전하는 개인의 특성인 개인혁신성은 지각된 유용성에는 유의한 영향을 보였지만(H 2-1), 사용용이성에는 유의한 영향을 미치지 않는 것으로 분석되었다(H 2-2). 셋째, 지각된 사용용이성은 지각된 유용성에 유의한 영향을 미치는 것으로 나타났다. 즉 사용방법을 쉽게 배우고 사용이 용이하다고 느낄수록 SST 사용 수행성과를 향상시키고 있음을 알 수 있다. 넷째 지각된 유용성과 사용용이성은 모두 사용의도에 긍정적인 영향을 미치는 것으로 분석되었다.

모바일 간편 결제 서비스 수용요인에 관한 실증연구: 중국사례를 중심으로 (An Empirical Study on the Factors Influencing the Acceptance of Mobile Easy Payment Services: A Case of Chinese User)

  • 진로;이동명
    • 한국콘텐츠학회논문지
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    • 제17권8호
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    • pp.1-13
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    • 2017
  • 본 논문에서는 중국 사례를 중심으로 모바일 간편 결제 서비스의 수용의도에 영향을 미치는 요인을 살펴보기 위하여 연구모형을 설계하였다. 이를 위해 서비스 특성(즉시 접속성, 경제성, 보안성), 사회적 특성(주관적 규범, 이미지), 개인적 특성(자기 효능감, 개인 혁신성, 적합성), 지각된 용이성, 지각된 유용성과 수용의도를 연구변수로 도입하여 연구모형을 제시하고 모바일 간편 결제 서비스 사용자를 대상으로 설문조사를 실시하였다. 온라인 설문조사를 통해서 최종 439부를 분석에 사용하였으며, 수집된 자료는 SPSS 22.0과 AMOS 23.0을 이용하여 제기된 연구가설을 검증했다. 분석 결과에 의하면 서비스 특성, 사회적 특성, 개인적 특성은 지각된 용이성과 지각된 유용성에 부분적으로 영향을 미치는 것으로 나타났으며, 지각된 용이성은 지각된 유용성에 영향을 미치는 것으로 나타났다. 또한 지각된 용이성과 지각된 유용성은 수용의도에 영향을 미치는 것으로 나타났다.

마스터데이터관리 이해도가 국방 마스터데이터관리시스템 수용에 미치는 사용자 집단별 차이 분석 (The Effect of MDM Understanding on MDM Acceptances : A Cross-COI Study on Military and Non-military Users)

  • 김정철;이춘열;이인석;강희주
    • Journal of Information Technology Applications and Management
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    • 제20권1호
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    • pp.1-17
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    • 2013
  • It has been found that users' characteristics are important variables that explain information systems adoption. These user groups, which are called COIs (Community Of Interests), might show different behaviors to each other to the same information system. We study differences in MDM (master data management) system adoption between military users and SI developers using TAM (Technology Acceptance Model). In case of military users, the perceived usefulness of an MDM system does not have impacts on intention to use an MDM system. Only the ease of use of an MDM system has impacts on intention to use an MDM system. However, in case of SI developers, both the perceived usefulness and the ease of use of an MDM system have impacts on intention to use an MDM system, which are similar to findings in previous studies. These results might be interpreted that users do not pay much attention to the usefulness in adopting a new information system in a centralized organization. They are obligated to use an information system whether it is useful or not. Thus the ease of use has more impacts on users than the usefulness.

Effects of Switching Costs on Loyalty to Social Network Sites: Resource Based Approach

  • Namn, Su-Hyeon;Jung, Chul-Ho
    • 디지털융복합연구
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    • 제9권1호
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    • pp.25-36
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    • 2011
  • This paper examines user's loyalty to social network sites (SNS) from switching costs (SC) incurred by both technology and social factors. We propose a research model specifying that the perceived values of resources of the factors affect the SC and the SC determine user's loyalty. Empirical results show that technology variables of ease of use and privacy controllability, and social variables such as network size, usefulness of SNS activities, and awareness of network status have significant effect on SC. In particular, ease of use is negatively associated with SC. Since it is shown that in overall the impact of social factors is stronger than that of technology factors, we can interpret that technological superiority itself does not lead to the success of SNS. Contributions of this paper are: 1) application of SC in SNS research from the resource based perspective, which can be used for developing strategies of sustainable SNS, and 2) provision of different perspective toward the variable of ease of use, which has been considered an important factor of technology acceptance.

Effect of Health and Beauty Store App Service Quality on Customer Satisfaction

  • Kyu-dong Kim;Jeong-lae Kim
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.456-463
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    • 2023
  • We conducted this study to identify the components of H&B store app service quality and their effect on customer satisfaction. The survey was conducted through an online survey for teenagers or older with experience in using H&B store app. A total of 330 copies were distributed and a total of 282 copies were used for the final analysis. The results of this study are summarized as follows: First, eight factors such as ease of use & design, fulfillment, playfulness, responsiveness, personalization, security, contextual usefulness, interactivity were derived as service quality components of H&B store app. Second, as a result of regression analysis, the six service quality components, such as 'ease of use & design', 'fulfillment', 'playfulness', 'responsiveness', 'security', and 'interactivity' were found to have a significant positive (+) effect on customer satisfaction (p<0.05) and 'playfulness (β=.372)' had the greatest effect on customer satisfaction. Based on the results of this study, we should strive to establish effective marketing strategies in the H&B industry.

개인 커뮤니티의 지각된 특성이 만족 및 지속적 사용의도에 미치는 영향에 관한 연구 (A Study of the Effects of Perceived Characteristics on Satisfaction and Continuous Usage Intention in Personal Communities)

  • 정영수;정철호
    • 한국정보시스템학회지:정보시스템연구
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    • 제16권3호
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    • pp.133-159
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    • 2007
  • The primary purpose of this study is to examine the effects of perceived characteristics on user satisfaction and continuous usage intention in personal communities. We developed a research model based on the literature reviews of personal communities, TAM, perceived risks, and satisfaction. The research model includes perceived playfulness, perceived ease of use, perceived usefulness, and perceived risk as perceived characteristics in personal communities. For validation of this theoretical model, we survey the users of 'Mini-hompy', one of the most popular personal communities in Korea. The research model was empirically verified by structural equation model analysis with data collected from 407 samples. Analysis of the results indicates that perceived ease of use is positively related perceived playfulness and perceived usefulness. Perceived playfulness, perceived ease of use, and perceived risks are significantly related to satisfaction. User's satisfaction has positive relationship with continuous usage intention in personal communities.

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자기효능감과 서비스 품질이 e-학습 시스템의 사용용이성과 유용성에 미치는 영향 (The Effect of Self-Efficacy and Service Quality on Ease of Use and Usefulness of an e-Loaming System)

  • 이웅규;이종기
    • 한국정보시스템학회지:정보시스템연구
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    • 제12권2호
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    • pp.41-56
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    • 2003
  • The objective of this study is to explore the effects of e-teaming users' self-efficacy and perceived service quality for e-teaming staffs such as instructors or teaching assistants on two main perceptions for e-learning systems in a view of information technology - perceived ease of use and perceived usefulness which have been considered as important antecedents for acceptance of information technology so called in Technology Acceptance Model. For this purpose, we suggest a research model and test it empirically by sampling in students of virtual universities. In result, all hypotheses except the relationship between academic self-efficacy and perceived usefulness are accepted. This result implies that self-efficacy for computers and service quality for staffs such as instructors or teaching assistants should be considered as important ones for success of e-learning systems in addition to those related with information technology.

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Evaluation of Functionality and Added Value Factors to the Usage of Mobile Telecommunication Services

  • Kim, An-Sik;Oh, Young-Sam
    • 유통과학연구
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    • 제12권9호
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    • pp.65-72
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    • 2014
  • Purpose - This study aims to provide a brief understanding of usability and its extended models with TAM as well as identifying additional determinants that had been suggested in previous studies on mobile services. Research design, data, and methodology - Empirical data were collected by conducting a field survey of potential mobile application service users. The call for participation was also made in mobile related application issues, which were widely discussed. Result - The ease of use and usefulness had a significantly positive influence on attitude and intention. It also was revealed that added value services can offer practical value to customers. Thus, positive attitudes toward the adoption of services by customers are present when they perceive higher usefulness and ease of use of mobile application services. Conclusion - It was indicated that customers who are more inclined to try new products or who have a higher demand for new things tend to think about those functionalities and added value mobile application services from the perspective of usefulness and ease of use and operation.

컨버전스 제품 핵심성공요인과 전략 (A Study on Effects of Success Factors and Strategies of Convergence Products)

  • 강병영;박진용;홍한국
    • 한국정보시스템학회지:정보시스템연구
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    • 제17권1호
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    • pp.45-62
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    • 2008
  • The purpose of this research is to investigate success factors and strategics of convergence products in Korea. The research based on existing literature regarding the innovation resistance and product bundling, examines the factors influencing consumer responses to convergence products. The research scheme was experimented through a questionnaire survey answered by 128 companies. The research model was composed of 4 groups: 1) consumer innovativeness, 2) perceived usefulness and ease of use, 3) perceived risk, 4) new product risk The results of this research reveal that consumer evaluation(consumer satisfaction and purchase intentions) are affected by consumer perceptions of risk, perceived usefulness, perceived ease of use, new product risk.