• Title/Summary/Keyword: E-Learning제작

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Designing Effective Prototypes for Establishing an e-Learning Center (이러닝 센터의 구축을 위한 효과적인 모형 설계)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.145-153
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    • 2010
  • E-learning is cyber-education that gives open education to everyone by providing various contents through Internet and IT technologies, and it has been spreading rapidly. In this paper, we describes an effective prototype design scheme for establishing e-Learning center, centered on the case of A University, in order to overcome a lot of shortcomings related to cyber-education and to settle down efficient and systematic on-line realtime cyber education. For this purpose, we first analyzed the current status concerning e-Learning at A University. Learners and lecturers then participated in a survey so that we could find some problems on current e-Learning and prepare their solutions. We finally designed e-Learning center prototypes, and selected the prototype 2 as a best one and designed it in more details. The prototype made in this paper would be very useful to other institutes who want to establish a new e-Learning center.

The Effect of Micro-Learning on Learning Satisfaction and Effectiveness of Learning (마이크로 러닝이 대학생의 학습만족도와 학습효과에 미치는 영향)

  • Bae, Jae-Hong;Shin, Ho-Young
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.369-376
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    • 2020
  • This study was conducted to verify the effectiveness of learning using micro-running. To this end, the learning materials of the class were produced in three forms: micro-learning, existing e-learning, and handouts, to compare the learning satisfaction and learning effect for college students at Y and K universities located in K-do. First, when using learning materials in the form of micro-learning, learning satisfaction was the highest. Second, the learning effect was effective for both e-learning and micro-learning. And micro-learning was more effective when both types of learning materials were used. The results of this study look forward to activating micro-learning in university by researching micro-learning of the new learning type that emerged as a social phenomenon, highlighting the importance of micro-learning and presenting basic data for subsequent study.

Design and Implementation of u-Learning Contents Authoring System based on a Learning Activity (학습활동 중심의 u-러닝 콘텐츠 저작 시스템의 설계 및 구현)

  • Seong, Dong-Ook;Lee, Mi-Sook;Park, Jun-Ho;Park, Hyeong-Soon;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.475-483
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    • 2009
  • With the development of information communication and network technologies, ubiquitous era that supports various services regardless of places and time has been advancing. The development of such technologies have a great influence on educational environments. As a result, e-learning concepts that learners use learning contents in anywhere and anytime have been proposed. The various learning contents authoring systems that consider the e-learning environments have also been developed. However, since most of the existing authoring systems support only PC environments, they is not suitable for various ubiquitous mobile devices. In this paper, we design and implement a contents authoring system based on learning activities for u-learning environments. Our authoring system significantly improves the efficiency for authoring contents and supports various ubiquitous devices as well as PCs.

e-Learning 컨텐츠 저작 솔루션 - 액티브 튜터

  • 배정훈
    • Review of Korea Contents Association
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    • v.2 no.1
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    • pp.73-79
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    • 2004
  • 인터넷의 발달로 인하여 다양한 기술 또는 제품들이 쏟아져 나오면서 새롭게 떠오르는 분야 중 사이버 교육은 성장 가능성이 매우 큰 시장이다. 2000년 국내에 사이버교육이 본격적으로 도입됨에 따라 세계적으로 높은 우리나라의 교육열과 교육수준에 힘입어 기업, 대학, 공공기관, 초중고 등에 사이버 교육시스템이 구축되었으며, 강의 컨텐츠를 제작하기 위한 e러닝 저작툴이 개발되어지기 시작하였다.(중략)

Producing method of e-learning contents by collective intelligence (집단지성을 발현한 학습 컨텐츠 제작 방법)

  • Lee, Doo-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.759-760
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    • 2013
  • Duaring IT industrial trend time, there are many important concept. Cloud computing, Bigdata issue, etc. One of the most important concept is 'Web 2.0' On educational industry, there is not enough up-dated at Web 2.0 concept. It has still One way study model. So apply 'web 2.0' concept on educational platform, and especially e-learning class, we can apply 'collective intelligence' concept.

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A Study on the Construction Methodology for opened E-Leaning system (오픈형 e-러닝 시스템 구축 방법론 개발)

  • Kim, bo-mi;Lee, sang-yeob
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.459-462
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    • 2010
  • E-Leaning 시스템에 필요한 LMS(Learning Management Systems)의 구축과 강의 제작은 일반 교육자들이 쉽게 접근할 수 없는 고급 기술 및 고비용을 필요로 한다. 따라서 일반 교육자들에게는 e-러닝 시스템의 이용이 용이하지 않은 실정이다. e-러닝 시장의 확대 및 교육 콘텐츠의 다양화를 위하여 일반 교육자들이 손쉽게 접근 및 이용이 가능한 오픈형 e-러닝 시스템의 구축 방법론을 개발하였다.

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Relationship between college students' English learning beliefs and their English achievement in e-learning (대학 이러닝 학습자의 영어학습믿음과 영어성취도 관계 분석)

  • Cho, Hyewon
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.53-61
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    • 2016
  • This study aims to examine English learning beliefs of Korean college students enrolled in e-learning courses and to investigate the relationship between their beliefs and L2 achievement. Horwitz's Beliefs about Language Learning Inventory was used to elicit students' beliefs about English learning and their grades in a final exam were employed for the English achievement measure. The data from one hundred sixteen respondents were analyzed through a factor analysis and the analysis revealed 5 factors: Motivation, learning strategies, English aptitude, foreign language aptitude, and communication strategies. The results showed that the most of the e-learning students had a high level of motivation and expectation in learning English but they believed that they had a low language aptitude. Statistically significant correlation was found between students' beliefs in motivation and their L2 attainment.

Avatar Augmented Annotation Interface for e-Learning (E-Learning을 위한 아바타 기반 Annotation 인터페이스)

  • Kim, Jae-Kyung;Sohn, Won-Sung;Shon, Eui-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.209-212
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    • 2007
  • E-Learning 혹은 원격 강의 환경에서 아바타 애니메이션과 annotation을 이용한 강의 컨텐츠를 제작 하는 것은 많은 시간과 비용을 요구한다. 본 논문에서는 웹 환경에서 아바타 애니메이션과 디지털 잉크(Digital ink) 기능을 지원하는 강의 컨텐츠를 디자인하고 공유하기 위한 아바타 기반 Annotation(Avatar Augmented Annotation), 즉 AAA 인터페이스 기법을 제안한다. AAA를 이용하여 강사는 복잡한 프로그래밍 언어나 스크립트를 사용하지 않고도 필기형식의 펜 입력을 통해 애니메이션과 Annotation이 복합된 강의 컨텐츠를 디자인 할 수 있다. 입력된 정보는 AAA를 통하여 XML 형식의 스크립트로 표현되고 이것은 강의 컨텐츠에 적용되어 아바타와 Annotation이 결합된 생동감있는 컨텐츠를 만들어낸다. 실험을 통하여 AAA 시스템은 기존의 온라인 교육 컨텐츠에 비해 교육적으로 효과적임을 알 수 있었다.

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Design and Development of White-box e-Learning Contents for Science-Engineering Majors using Mathematica (이공계 대학생을 위한 Mathematica 기반의 화이트박스 이러닝 콘텐츠 설계 및 개발)

  • Jun, Youngcook
    • Journal of the Korean School Mathematics Society
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    • v.18 no.2
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    • pp.223-240
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    • 2015
  • This paper deals with how to design and develop white-box based e-learning contents which are equipped with conceptual understanding and step-by-step computational procedures for studying vector calculus for science-engineering majors who might need supplementary mathematics learning. Noting that rewriting rules are often used in school mathematics for students' problem solving, the theoretical aspects of rewriting rules are reviewed for developing supplementary e-learning contents for them. The software design of step-by-step problem solving requires careful arrangement of rewriting rules and pattern matching techniques for white-box procedures using a computer algebra system such as Mathematica. Several modules for step-by-step problem solving as well as producing dynamic display of e-learning contents was coded by Mathematica in order to find the length of a curve in vector calculus after implementing several rules for differentiation and integration. The developed contents are equipped with diagnostic modules and immediate feedback for supplementary learning in terms of a tutorial. At the end, this paper indicates the strengths and features of the developed contents for college students who need to increase math learning capabilities, and suggests future research directions.

Design of an Adaptive Learning Management System for Personalized Learning (학습자 특성을 고려한 적응형 학습 관리 시스템의 설계)

  • 김명회;오영선;이현태
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.48-52
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    • 2003
  • 인터넷이 보편화되고 교육 분야에서도 웹을 이용한 원격 학습에 많은 연구와 기술이 개발이 이루어지고 있다. 그러나 기존의 e-learning 시스템은 학습 자원의 재사용 문제 등 여러 가지 문제점이 제시되고 있다. 본 논문에서는 학습 컨텐츠의 제작과 학습 관리 시스템의 구현에 있어 학습의 상호 작용성을 높이고 학습자의 개별적인 특성에 알맞게 지능적으로 학습을 지원할 수 있는 학습 관리 로직을 설계한다. 또한 컨텐츠의 재사용을 고려하여 시스템간 상호 운용성을 보장할 수 있는 SCORM 표준을 기반으로 한 학습관리 시스템을 설계한다.

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