• Title/Summary/Keyword: E-Book Viewer

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Factor Analysis Influencing on Use of e-Books: for the Users of Digital Reader Equipment (디지털 리더기 사용자의 e-Book 활용에 영향을 미치는 요인에 관한 연구)

  • Lee, Kwang-Sook
    • Journal of the Korean Graphic Arts Communication Society
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    • v.29 no.3
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    • pp.143-153
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    • 2011
  • Digital leader caught seat by modern's everyday life tool now by popularization of smart device such as Smart phone and Tablet PC. Therefore, desire of readers about electronic book practical use is increasing based on convenience and economic performance of electronic book. 1971, Michael S. Hart established Project Gutenberg to produced first electronic book because inputs American Independence Declaration Statement by computer and produce more electronic books. After that, an electronic book technology repeats several times development and American electronic book take is increasing rapidly. Sales volume of electronic books is dramatically increasing in Korea since digital device such as Smart phone and Tablet PC became popular. This research attempts to analyze factors influencing on shifting from paper book to electronic book. Results of this research proposed grounds for building business strategy. Finding is the factor of social influence is only significant to acceptability intention. It means user of e-Book enhance their acceptability intention along social phenomena.

A Study E-Book Market for activation of a variety of content development (E-Book 시장 활성화에 대한 다양한 콘텐츠 개발에 관한 연구)

  • An, Jung-rock;Lee, Kyung-Oh
    • Annual Conference of KIPS
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    • 2014.04a
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    • pp.555-558
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    • 2014
  • 전자책이 등장한지 15년이 지났지만, 아직도 전자책 시장에는 종이책의 틀에 갇혀 글로만 쓰인 책이 가득하다. 이러한 부분을 ePub 3.0의 기반이 되는 HTML5를 이용함으로 해결할 수 있으나, 현재 국내 E-Book 시장은 크게 활성화 되지 않았다. 본 논문은 E-Book 그리고3D 그래픽 오브젝트와 미디를 융합하여 새로운 E-Book을 제작하는 도구를 제공함으로써 E-Book 시장 활성화와 다양한 멀티미디어 요소를 사용하는 도구로서 활용 가능한 도구를 구현해보았다. 또한 멀티미디어 요소를 볼 수 있는 Viewer를 실험적으로 구현해보았다.

A Study on the Usability Evaluation of e-Book Interface (전자책(e-Book) 인터페이스 사용성 평가에 관한 연구)

  • Yoon, Sungwook;Kim, Heesun;Kim, Hyenki
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.137-144
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    • 2013
  • As the propagation of smart devices has increased and the variety of the devices also has been diversified, various existing functions are concentrated on these smart devices. One of the phenomena is that the paper-book market has partially transferred into an e-Book market. As the demand of the e-Book has increased over time, the improvement of the types of e-Book on the market can be observed. In this study, the usability evaluation on the interface of the e-Book viewer for the types of application, which can be installed in the smart devices, has been conducted. The items for the usability evaluation of the e-Book were defined, the usage patterns were observed objectively and a questionnaire technique was applied. By analyzing the usability evaluation of e-Book interface, the directions for production and improvement of e-Books have been suggested.

e-Book Viewer's Quality Factors Influencing User Satisfaction: Comparison by Content Type (전자책 뷰어의 사용만족에 영향을 주는 품질 요인: 콘텐츠 유형별 비교)

  • Yun, Haejung;Kim, Doojong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.20 no.2
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    • pp.73-91
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    • 2015
  • Nowadays, 'books' are not limited to tangible items no longer, but can be intangible digital contents, along with advancement in e-Book technology and the growth of the markets. However, the role of e-Book viewers that links digital contents and readers has been rarely studied. In this study, therefore, we examined the effects of e-Book viewer's system quality (ease-of-use, functional diversity, interactivity) and design quality (convenient design, intuitive design, emotional design) on user satisfaction, and also tested if these relations are different by the content types (cartoon, novel, and learning contents). Research findings show that all the independent variables, except for interactivity, affect user satisfaction in overall groups. In viewing cartoon content, ease-of-use, convenient design, and emotional design were significant antecedents, and intuitive design and emotional design were found important factors in novel content, while functional diversity and interactivity affect user satisfaction in learning content. We expect these findings can provide useful insights to the providers of e-Book viewers.

Moderator Effects of e-Book Terminal Type on Factors Influencing Satisfaction of the e-Book User (전자책 사용자만족도 영향요인에 대한 단말기유형의 조절효과)

  • Kim, Keun Hyung;Kim, Seong In;Oh, Sung-Ryoel
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.408-419
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    • 2013
  • The terminals of e-Book(electronic Book) are classified into two types which consist of special-purpose terminal equipment and general-purpose terminal equipment. Although the terminal products inr the two types have had a strong race in the e-Book market each other, both enterprises and consumers want the two type to remain persistently with competition in good faith. Therefore, it is necessary for each type camps to find blue ocean by establishing differentiation strategies of each type. In this paper, we designed the research model that independent variables consist of hardware quality and software quality, dependent variable is user satisfaction, moderator variable is the terminal type. Through the research model, we investigated factors having a influence on the user satisfaction of the e-Book terminal that consists of hardware and software. In particular, we investigated if the degree of the influence is different between the two types. As a result, we got conclusions as followings. First, the quality of hardware and software in the terminal had significant influences on the user satisfaction. Second, the degree which the hardware quality has influenced user satisfaction was not different between the two types, but the degree which the software quality has influence on user satisfaction was different between the two types. As a implication of this result, we found that special-purpose terminal provider need to establish a strategies for raising the quality of e-Book viewer to provide different product from general-purpose terminal.

A Study on the Rethinking of Acquisitions & Services of e-Books (전자도서의 수서 및 유통에 있어서 인식 전환에 관한 연구)

  • Kwack, Dong-Chul
    • Journal of the Korean Society for Library and Information Science
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    • v.37 no.4
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    • pp.113-130
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    • 2003
  • Libraries manage e-Books as a new kinds of library materials and provide library users with information services in Korea. Initially, this study was intended to be an investigation into several misconceptions surrounding e-Books and their pricing structure. This study is also concerned with the fallacies of unifying e-Book techniques from four perspectives: (1)the misunderstandings related to unifying viewer and DRM, (2)the misconceptions about unifying service techniques in the industrial structure, (3)the analyses of essence of e-Book techniques, (4)the settlement of users´ inconveniences through continuous technique refinement. Based on the results, this study suggests various problems associated with the collaborative purchase of e-Books and presents several ideal strategies for their acquisition and services.

Open Digital Textbook for Smart Education (스마트교육을 위한 오픈 디지털교과서)

  • Koo, Young-Il;Park, Choong-Shik
    • Journal of Intelligence and Information Systems
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    • v.19 no.2
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    • pp.177-189
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    • 2013
  • In Smart Education, the roles of digital textbook is very important as face-to-face media to learners. The standardization of digital textbook will promote the industrialization of digital textbook for contents providers and distributers as well as learner and instructors. In this study, the following three objectives-oriented digital textbooks are looking for ways to standardize. (1) digital textbooks should undertake the role of the media for blended learning which supports on-off classes, should be operating on common EPUB viewer without special dedicated viewer, should utilize the existing framework of the e-learning learning contents and learning management. The reason to consider the EPUB as the standard for digital textbooks is that digital textbooks don't need to specify antoher standard for the form of books, and can take advantage od industrial base with EPUB standards-rich content and distribution structure (2) digital textbooks should provide a low-cost open market service that are currently available as the standard open software (3) To provide appropriate learning feedback information to students, digital textbooks should provide a foundation which accumulates and manages all the learning activity information according to standard infrastructure for educational Big Data processing. In this study, the digital textbook in a smart education environment was referred to open digital textbook. The components of open digital textbooks service framework are (1) digital textbook terminals such as smart pad, smart TVs, smart phones, PC, etc., (2) digital textbooks platform to show and perform digital contents on digital textbook terminals, (3) learning contents repository, which exist on the cloud, maintains accredited learning, (4) App Store providing and distributing secondary learning contents and learning tools by learning contents developing companies, and (5) LMS as a learning support/management tool which on-site class teacher use for creating classroom instruction materials. In addition, locating all of the hardware and software implement a smart education service within the cloud must have take advantage of the cloud computing for efficient management and reducing expense. The open digital textbooks of smart education is consdered as providing e-book style interface of LMS to learners. In open digital textbooks, the representation of text, image, audio, video, equations, etc. is basic function. But painting, writing, problem solving, etc are beyond the capabilities of a simple e-book. The Communication of teacher-to-student, learner-to-learnert, tems-to-team is required by using the open digital textbook. To represent student demographics, portfolio information, and class information, the standard used in e-learning is desirable. To process learner tracking information about the activities of the learner for LMS(Learning Management System), open digital textbook must have the recording function and the commnincating function with LMS. DRM is a function for protecting various copyright. Currently DRMs of e-boook are controlled by the corresponding book viewer. If open digital textbook admitt DRM that is used in a variety of different DRM standards of various e-book viewer, the implementation of redundant features can be avoided. Security/privacy functions are required to protect information about the study or instruction from a third party UDL (Universal Design for Learning) is learning support function for those with disabilities have difficulty in learning courses. The open digital textbook, which is based on E-book standard EPUB 3.0, must (1) record the learning activity log information, and (2) communicate with the server to support the learning activity. While the recording function and the communication function, which is not determined on current standards, is implemented as a JavaScript and is utilized in the current EPUB 3.0 viewer, ths strategy of proposing such recording and communication functions as the next generation of e-book standard, or special standard (EPUB 3.0 for education) is needed. Future research in this study will implement open source program with the proposed open digital textbook standard and present a new educational services including Big Data analysis.

A Study on the Implementation of an Efficient E-Book Editor and Viewer based on HTML5 (HTML5를 이용한 효율적 전자책 편집기와 검색기 구현에 관한 연구)

  • Park, Jong-Hyun;Kang, Hyun-Min;Hwang, Kyu-Chul;Lee, Kyung-Oh
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.973-976
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    • 2013
  • 전자책이 등장한지 15년이 지났지만, 아직도 전자책 시장에는 종이책의 틀에 갇혀 글로만 쓰인 책이 가득하다. 이러한 부분을 ePub 3.0의 기반이 되는 HTML5를 이용함으로 해결할 수 있으나, HTML5 역시 아직 활발히 사용되는 기술요소가 아니기에 전자책 시장에서 멀티미디어 요소와 함께 하는 전자책을 찾기란 쉽지 않다. 본 논문에서는 HTML5를 이용하여 전자책에 멀티미디어 요소를 추가할 수 있는 Editor와 전자책을 볼 수 있는 Viewer를 실험적으로 구현해보았다. 또한, 도서 검색의 편의를 위해 도서 본문을 이용한 Semantic 검색을 구현하였다.

Design and Implementation of Integrated Viewer App for Multimedia Contents (멀티미디어 콘텐츠를 위한 통합뷰어 앱 설계 및 구현)

  • Lee, Youngki;Kim, Younghwan;Kim, Seongjin;Jung, Changsung;Ko, Kwangman
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.1021-1022
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    • 2014
  • 최근 인터넷과 스마트 폰 사용시간이 증가함에 따라 편리한 시스템들이 많이 보여 지고 있다. 그중에서 전자책(e-book)은 잘 만들어져 있지만 각 기업마다 DRM(Digital Rights Management) 인증이 걸린 뷰어를 설치해야지 볼 수 있기 때문에 여간 불편한 것이 아니다. 그래서 각기 다른 회사의 e-book이더라도 이용자들의 편리성을 위하여 통합뷰어를 만드는 것에 의의를 두고 있다. 본 논문에서는 다양한 멀티미디어 콘텐츠에 적합한 적합한 통합 뷰터 시스템을 설계하고 구현하였으며, 이 과정에서 다양한 DRM의 인증을 해결할 수 있는 방안을 제시하였다.

HTML5-based E-book Viewer with 3D

  • Kim, Hyeong-Ryeol;Kim, Dae-Seung;An, Young-Ju;No, So-Young;Han, Qi-Xing;Choi, JongMyung
    • Proceedings of the Korea Contents Association Conference
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    • 2014.06a
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    • pp.43-44
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    • 2014
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