• Title/Summary/Keyword: Dynamic Scene

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A Study on the Moving Object Tracking Algorithm of Static Camera and Active Camera in Environment (고정카메라 및 능동카메라 환경에서 이동물체 추적 알고리즘에 관한 연구)

  • 남기환;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.344-352
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    • 2003
  • An effective algorithm for implementation of which detects moving object from image sequences. predicts the direction of it. and drives the camera in real time is proposed. In static camera, for robust motion detection from a dynamic background scene, the proposed algorithm performs statistical modeling of moving objects and background, and trains the statistical modeling of moving objects and background, and trains the statistical feature of background with the initial parts of sequence which have no moving objects. Active camera moving objects are segmented by following procedure, an improved order adaptive lattice structured linear predictor is used. The proposed algorithm shows robust object tracking results in the environment of static or active camera. It can be used for the unmanned surveillance system, traffic monitoring system, and autonomous vehicle.

Model-Based Moving Object Tracking Algorithm (모델 기반 이동 물체 추적 알고리즘)

  • Kim, Tae-Sik;Kim, Yoon-Ho;Lee, Myong-Kil;Chun, Quan;Lee, Ju-Shin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.05a
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    • pp.356-359
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    • 2000
  • In this paper, we propose a model based moving object tracking algorithm in dynamic scene. To adapt the shape change of the moving object, the Hausdorff distance is applied as the measurement of similarity between model and image. To reduce the processing time, 2-D logarithmic search method is applied for locate the position of moving object. Experiments on a running motorcycle, the result showed that the mean square error of real position and tracking result is 1.845 and consequently, matching process is relatively simple and reduced.

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Transmission Rate Decision of Live Video Based on Coding Information (부호화 정보에 기반한 라이브 비디오의 전송률 결정)

  • Lee Myeong-jin
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1216-1226
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    • 2005
  • In this paper, a preventive transmission rate decision algorithm, called PTRD, is proposed for the transmission of live video over networks with dynamic bandwidth allocation capability. Frame analyzer predicts the bit-rates of future frames before encoding by analyzing the source information such as spatial variances and the degree of scene changes. By using the predicted bit-rates, transmission rate bounds are derived from the constraints of encoder and decoder buffers. To resolve the problem of renegotiation cost increment due to frequent renegotiations, the PTRD algorithm is presented to decide transmission rates considering the elapsed time after the recent renegotiation and the perceived video quality. From the simulation results, compared to the normalized LMS based method, PTRD is shown to achieve high channel utilization with low renegotiation cost and no delay violation.

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Brain Dynamics and Interactions for Object Detection and Basic-level Categorization (물체 탐지와 범주화에서의 뇌의 동적 움직임 추적)

  • Kim, Ji-Hyun;Kwon, Hyuk-Chan;Lee, Yong-Ho
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.219-222
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    • 2009
  • Rapid object recognition is one of the main stream research themes focusing to reveal how human recognizes object and interacts with environment in natural world. This field of study is of consequence in that it is highly important in evolutionary perspective to quickly see the external objects and judge their characteristics to plan future reactions. In this study, we investigated how human detect natural scene objects and categorize them in a limited time frame. We applied Magnetoencepahlogram (MEG) while participants were performing detection (e.g. object vs. texture) or basic-level categorization (e.g. cars vs. dogs) tasks to track the dynamic interaction in human brain for rapid object recognition process. The results revealed that detection and categorization involves different temporal and functional connections that correlated for the successful recognition process as a whole. These results imply that dynamics in the brain are important for our interaction with environment. The implication from this study can be further extended to investigate the effect of subconscious emotional factors on the dynamics of brain interactions during the rapid recognition process.

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A Research on the Vehicle Routing Problem in the Disaster Scene (재난 현장의 구호 자원 운송 차량 경로에 관한 연구)

  • Han, Sumin;Jeong, Hanil;Kim, Kidong;Park, Jinwoo
    • Korean Management Science Review
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    • v.33 no.1
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    • pp.101-117
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    • 2016
  • In 2000s, incidence of natural disaster is increasing continuously. Therefore, the necessity of research on the effective disaster response is emphasized. Korea is not safe from natural disaster. Natural disasters like torrential downpours, typhoons have occurred more frequently than before. In addition disasters like droughts and MERS has also occurred. Therefore, needs for effective systems and algorithms to respond disaster are increased. This study covers the vehicle routing problem for effective logistics in disaster situations caused by natural disasters. The emergency vehicle route problem has different property from the general vehicle route problem. It has the property of the importance of deadline, the uncertain and dynamic demand information, and the uncertainty in information transfer. In this study, a solution that focused on the importance of deadline. In this study, the heuristic solution using the genetic algorithm are suggested. Finally the simulation experiment which reflects the actual environment are conducted to verify the performance of the solution.

Advanced Retinex Algorithm for Image Enhancement (영상 선명화를 위한 개선된 Retinex 알고리즘)

  • Cha, Hyo-Sang;Hong, Sung-Hoon
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.29-41
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    • 2013
  • The digital camera is impossible to preserve the appearance of a scene containing high dynamic range due to a limitations of the sensing hardware. The Retinex was proposed on the purpose to solve these problems. While the Retinex enhances visibility and color constancy, it sometimes suffers from color distortion, halo effect and reduced global contrast. This paper presents an advanced Retinex algorithm working on the YCbCr color coordinate to reduce the processing time and to improve the global contrast and color. Simulation results show that our algorithm significantly reduces the total processing time, and provide the superior result image by improving the global contrast and color consistency as well as by reducing the halo effect around the boundaries.

Development of Image Quality Enhancement of a Digital Camera with the Application of Exposure To The Right Exposure Method (ETTR 노출 방법을 활용한 디지털 카메라의 화질 향상)

  • Park, Hyung-Ju;Har, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.95-103
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    • 2010
  • Raw files record luminance values corresponds to each pixel of a digital camera sensor. In digital imaging, controlling exposure to capture the first highlight stop is important on linear-distribution of raw file characteristic. This study sought to verify the efficiency of ETTR method and found the optimum over-exposure amount to maintain the first highlight stop to be the largest number of levels. This was achieved by over-exposing a scene with a raw file and converting it to under-exposure in a raw file converting software. Our paper verified the efficiency of ETTR by controlling the exposure range and ISOs. Throughout the results, if exposure increases gradually 6 steps, dynamic range is also increased. And it shows that the optimized exposure value is around + $1\frac{2}{3}$ stop over compared to the normal exposure with the high ISOs simultaneously. We compared visual noise value at $1\frac{2}{3}$ stop to the normal exposure visual noise. Based on the normal exposure's visual noise, we can confirm that visual noise decrement is increased by increasing ISOs. In this experimental result, we confirm that overexposure about + $1\frac{2}{3}$ stop is the optimum value to make the widest dynamic range and lower visual noise in high ISOs. Based on the study results, we can provide the effective ETTR information to consumers and manufacturers. This method will contribute to the optimum image performance in maximizing dynamic range and minimizing noise in a digital imaging.

A Study on the Effects of an Increase in the Height of Ship's Accommodation Area on Safe Evacuation in Emergency Situation (선박 거주구역의 높이가 피난안전에 미치는 영향에 대한 연구)

  • Kim, Won-Ouk;Kim, Jong-Su
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.17 no.1
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    • pp.69-73
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    • 2011
  • Unlike land fires, Fires on board a ship are not likely to be extinguished by skilled human resources using a variety of fire fighting equipments, but have to be brought under control on board a ship itself despite of difficult task. There are more cases of deaths from suffocation by smoke than from an increased temperature by heat in fires on board ships, because crew fail to secure a sufficient visibility range enough to escape from the scene of a fire or to leave the ship as early as possible. On the assumption that the height of ship's accommodation area increases from 2.0m to 2.3m comparable to the height of apartments on the ground in Korea, behaviors of fire smokes between the cases of 2.0m and 2.3m heights were compared and analyzed. Based on the blue print of the existing Training Ship "Hanbada", a new blueprint with the 30 cm height adjustment was additionally created. FDS (Fire Dynamic Simulator), which was created by the NIST in the United States and is the most widely distributed simulator for fires, was used to conduct a simulation and predict results. The results of simulation on the basis of temperature of $60^{\circ}C$ showed a safe evacuation period of time at the position 10m apart from the scene of a fire to increase by 55.8 seconds, when the height of ship's accommodation area increased from 2.0m to 2.3m. The results of simulation on the basis of visibility range of 6m showed the safe evacuation periods of time at the positions 10m, 20m and 30m apart from the scene of a fire to increase by 27.1 seconds, 109.2 seconds and 73.3 seconds, respectively, as the height of ship's accommodation area increased from 2.0m to 2.3m. This means that crew can escape more safely from a scene of fires on board when the height of ship's accommodation area is increased and equal to the height of living room in a building on land.

Augmented Reality Board Game System and PGA (실감형 보드게임 시스템과 PGA)

  • Han, Eun-Jung;Kim, Ki-Rack;Lee, Jang-Hyung;Yoo, Chang-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.163-173
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    • 2011
  • In this paper, we propose a new paradigm of augmented reality board game environment and a portable game assistant(PGA) which can help gamers with strategy information. Previous AR board games consist of a private and public space. The public space provides rules of the game and shows the scene of game. And the gamers control game pieces in the public space. The previous games use the RFIDs for recognizing positions of the pieces, and the VR/AR environment for providing the scene of the game. However the RFIDs are expansive, and the VR/AR environment is inconvenient because it uses additional devices: the DataGlove, the digital pen, and the HMD. The proposed system recognizes positions of real pieces using the computer vision technique, and uses a monitor to provide dynamic effects. In the private space, previous systems provide entire screen of game and position of specific pieces, but cannot be controled the pieces by gamers. Therefore, in this system, we provide PGA that helps the user to plan of the strategy individually using universally mobile. The PGA helps to plan the strategy in the individual area, and to play easily in the side of the user's convenience.

A study on direction expression of time and space in film and - Focusing on Gilles Deleuze theory and intermediality theory-

  • Lim, Yong-Seob
    • Cartoon and Animation Studies
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    • s.48
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    • pp.141-172
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    • 2017
  • The film (2000) and (2016) are based on different time slips from each other. However, these two films have many common elements that make one illusion-based illusion. In the common elements, the main characters (being and thing) are traversed at different times and directed as a cyclical one. Also, among these, the movement link of the time and space has a commonality that it becomes possible through a medium ( - radio, you, there - pill). As a result, a series of scenes expressed in showed that the scene of produced in 2000 was greatly circulated. The reason why two movies have similar structure is that the basic framework of video media based on time slip is similar. Therefore, the purpose of this study is not to analyze the problem of quoting and borrowing of two films as mentioned in the paper. To add up, the material of video media is manifold which is a dynamic object of potential which is unlimited and opened, and by rearranging one media it can be created by escaping from one territory. Also, it is a study of analysis to contribute to producer or researcher as a time slip video creation reference connecting times based on the manifold arrangement from two films.