• Title/Summary/Keyword: Driving Experience

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Interactive Effects of Driving Confidence and Sensation-Seeking on Driving Anger: Focused on Driver's Age-Related Difference (운전분노에 대한 운전확신과 감각추구 성향의 상호작용 효과: 운전자의 연령대별 비교)

  • Jaesik Lee
    • Korean Journal of Culture and Social Issue
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    • v.18 no.3
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    • pp.389-413
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    • 2012
  • This study investigated the differential interactive effects of the combination of driving confidence and sensation-seeking on driving anger among different age groups, by using correlation analysis, a hierarchical regression and ANOVAs for the data gathered through the questionnaires administrated in a form of face-to-face interview. The results showed the followings. First, males tended to show higher level in driving anger than females. Second, whereas sensation-seeking was positively correlated with driving anger, age and driving experience were negatively correlated with driving anger, respectively. Third, although there was no significant relationship between driving confidence and driving anger among the drivers aged under 40 years, the drivers aged over 40 years showed higher level of driving anger as their driving confidence increased. Forth, level of sensation-seeking was found to be a strong predictor of driving anger in all age groups. Fifth, driving confidence and sensation-seeking appeared to affect the level of driving anger interactively among drivers aged under 40 years or over 65 years, resulting in higher driving anger only when both the levels of driving confidence and sensation-seeking were high. In contrast, driving confidence and sensation-seeking affected driving anger independently among the drivers aged 30-49 years. Implication and suggestion were discussed.

A Study on Characterizing a Healthy Driving Posture (건강한 운전 자세 특성 연구)

  • Kim, Darae;Choi, Hyungyun;Lee, Joungho;Ahn, Sungmin;Lee, Shiuk
    • Transactions of the Korean Society of Automotive Engineers
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    • v.21 no.5
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    • pp.121-129
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    • 2013
  • To find a healthy driving posture, in this study, survey and empirical analysis given onto measurement of car-seat angle has been performed. Among 153 male respondents, those drivers who has minimum 5 year experience and 2 hours daily driving has been selected by a multiple screening process. They were further confirmed to have no discomfort history in any body region caused by the driving task. Final 44 people verified that their actual driving posture is not significantly different (p = 0.692) from healthy one they think. And their data, accordingly, the healthy driving postures are clustered based on the same seat-cushion angle, seat-back angle and trunk-thigh angle. Consequently, three seat-angles of the 44 subjects showed a significant difference only with their height information which is the most effecting factor on driving posture among the physical characteristics. That is a first result categorized healthy driving posture classified physical, if it were departmentalized into additional study, could be able to reflected a factor of "healthy" on car seat design.

Implementation of Unity's Catastrophic Situation Driving Training Simulator for the Disabled

  • Park, Won-Cheol
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.131-136
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    • 2022
  • There are many difficulties and inconveniences in the process of completing driving education for the disabled. Even in the content of driving education, various unpredictable unexpected situations occur during actual driving. Although education on emergency situations is being conducted in the current driving education course, education to cope with various unexpected situations is insufficient. Therefore, in this paper, we propose a Unity-based driving education simulator for the disabled. Create a simulator by composing scenarios for various unexpected situations using Unity. A simulation is conducted through the test subjects, and the coping score for the existing unexpected situation is evaluated according to the evaluation items. It was confirmed that the evaluation score of the ability to cope with unexpected situations of the proposed system was higher than that of the existing driving education simulator. If the proposed system is used, it can be expected to improve the ability to cope with unexpected situations and improve the quality of life through realistic driving experience.

The Effect of Interjection in Conversational Interaction with the AI Agent: In the Context of Self-Driving Car (인공지능 에이전트 대화형 인터랙션에서의 감탄사 효과: 자율주행 맥락에서)

  • Lee, Sooji;Seo, Jeeyoon;Choi, Junho
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.551-563
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    • 2022
  • This study aims to identify the effect on the user experiences when the embodied agent in a self-driving car interacts with emotional expressions by using 'interjection'. An experimental study was designed with two conditions: the inclusion of injections in the agent's conversation feedbacks (with interjections vs. without interjections) and the type of conversation (task-oriented conversation vs. social-oriented conversation). The online experiment was conducted with the four video clips of conversation scenario treatments and measured intimacy, likability, trust, social presence, perceived anthropomorphism, and future intention to use. The result showed that when the agent used interjection, the main effect on social presence was found in both conversation types. When the agent did not use interjection in the task-oriented conversation, trust and future intention to use were higher than when the agent talked with emotional expressions. In the context of the conversation with the AI agent in a self-driving car, we found only the effect of adding emotional expression by using interjection on the enhancing social presence, but no effect on the other user experience factors.

The Relevance of Driving under the Influence and Bicycle Riding under the Influence and the Factors Affecting Driving under the Influence in Korea Adults: The Korea National Health and Nutrition Examination Survey (한국 성인의 자전거 음주운전과 차량 음주운전과의 관련성 및 차량 음주운전의 영향요인: 국민건강영양조사 원시자료를 이용하여)

  • Chae, Sun-Ok;Lee, Sang-Min
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.411-423
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    • 2018
  • This study was conducted to identify the correlation between driving under the influence (DUI) and bicycle riding under the influence and the impact factors of DUI among Korean adults. The participants were 3,385 Korean adults. Data were collected Seventh Korea National Health and Nutrition Examination Survey. The pervasiveness of DUI was 7.8% of the adult population in Korea. The relevance of DUI and bicycle riding under the influence was a statistically significant difference. The factors affecting of DUI were bicycle riding under the influence, aerobic physical activity, one-time drinking, frequency of binge drinking, experience aboard a driving under the influence vehicle. To prevent DUI among Korean Adults, we would need to encourage aerobic physical activity in daily and workplace, recognize that bicycle drunk riding can lead to drunk vehicle driving, and that management of alcohol use disorders and be planning to the vehicle driving before drinking.

The Obstructing Factors for Safe Driving on Road Signs (도로표지의 지명 판독 성패에 영향을 미치는 인자 분석)

  • Lee, Jong-Hak;Noh, Kwan-Sub
    • Journal of Korean Society of Transportation
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    • v.26 no.5
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    • pp.195-204
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    • 2008
  • When the drivers try to read an information on road signs, they can reach their destinations successfully. In this situation, human factors, road signs and geometric condition regarded as the most important factors for a safe driving should be a well-balanced relationship mutually. This research aims to prove the factors obstructing a safe driving, while drivers try to read an information on road signs for the next destination. For this sake, driving simulator was used and human factors, road signs etc. were considered in this experiment. The statistical analysis indicated what factors disturb a safe driving. The probability function using a Logistic Model was presented in this study. This result and experience will be used as a basic data in designing better road signs.

Interaction Design of Take-Over Request for Semi-Autonomous Driving Vehicle : Comparative Experiment between HDD and HUD (반자율주행 차량의 제어권 전환 요청(TOR) 인터랙션 디자인 연구 : HDD와 HUD 비교 실험을 중심으로)

  • Kim, Taek-Soo;Choi, Song-A;Choi, Junho
    • Design Convergence Study
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    • v.17 no.4
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    • pp.17-29
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    • 2018
  • In the semi-autonomous vehicle, before reaching a fully autonomous driving stage, it is imperative for the system to issue a take-over request(TOR) that asks a driver to operate manually in a specific situation. The purpose of this study is to compare whether head-up display(HUD) is a better human-vehicle interaction than head-down display(HUD) in the event of TOR. Upon recognition of TOR in the experiment with a driving simulator, participants were prompted to switch over to manual driving after performing a secondart task, that is, playing a game, while in auto-driving mode. The results show that HUD is superior to HDD in 'ease of use' and 'satisfaction' although there is no significant difference in reaction time and subjective workload. Therefore, designing secondary tasks through HUD during autonomous driving situation improves the user experience of the TOR function. The implication of this study lies in the establishing an empirical case for setting up UX design guidelines for autonomous driving context.

Intelligent Soft Driving System for an Electric Four-wheeled Vehicle Eluding Dynamic Obstacles

  • Inoue, Masaki;Yasunobu, Seiji
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.583-586
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    • 2003
  • There are electric four-wheeled vehicles to assist elder people. Because of the vehicles'dynamic characteristic such as impossible to move abeam, it is difficult for these people who has little experience and has little knowledge to drive. Also to judge the future state of dynamic obstacles and to decide how to elude them safely are more difficult. We installed the predictive fuzzy controller(evaluates the future states which several kinds of operation candidates were done and chooses the best one) that modeled humans'algorithms in the system. Human predicts the future states of dynamic obstacles and chooses an operation(wait, steer, go back, etc) to elude safely. To elude dynamic obstacles flexibly, we added expert's knowledge for safe driving to this controller. In this paper, we propose the intelligent soft driving system by the controller that can elude dynamic obstacles safely, and we confirm the effectiveness by a simulation.

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Development of Working Tractor with Four-Type Wheel Steering System I(Development of Power Train System) (4방식 조향장치를 적용한 관리 작업차 개발 I(동력전달 시스템 개발))

  • Cho Hyun-Deog
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.1
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    • pp.66-72
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    • 2005
  • The working tactor of this study, an agriculture machine, is consisted of 4 wheel driving system with gear trains and 4-type wheel steering system. Since technological regions for 4 wheel driving system and 4-type wheel steering system are some large, we divide on two studies on 4 wheel driving system and 4-type wheel steering system This study develops transmission and axle that are very important units for strong working operation because the power of tractor is largely affected by transmission and axle. Even if the development of the power train is some common technology, it is very complicated work and needs many experience know-hows. So, for new given specifications fitted to the working tractor, a kind of new agriculture machine, this study haws out processes that are development of assembly drawing and strength analysis through classical method and CAE software for all internal parts and housing cases.

Multimodal Interface Based on Novel HMI UI/UX for In-Vehicle Infotainment System

  • Kim, Jinwoo;Ryu, Jae Hong;Han, Tae Man
    • ETRI Journal
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    • v.37 no.4
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    • pp.793-803
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    • 2015
  • We propose a novel HMI UI/UX for an in-vehicle infotainment system. Our proposed HMI UI comprises multimodal interfaces that allow a driver to safely and intuitively manipulate an infotainment system while driving. Our analysis of a touchscreen interface-based HMI UI/UX reveals that a driver's use of such an interface while driving can cause the driver to be seriously distracted. Our proposed HMI UI/UX is a novel manipulation mechanism for a vehicle infotainment service. It consists of several interfaces that incorporate a variety of modalities, such as speech recognition, a manipulating device, and hand gesture recognition. In addition, we provide an HMI UI framework designed to be manipulated using a simple method based on four directions and one selection motion. Extensive quantitative and qualitative in-vehicle experiments demonstrate that the proposed HMI UI/UX is an efficient mechanism through which to manipulate an infotainment system while driving.