• Title/Summary/Keyword: Dreams

Search Result 177, Processing Time 0.022 seconds

The Analysis on Confidence of Multi-cultural Women Through a Picture Story Reading Program (그림 동화책 읽기 프로그램을 통한 다문화 여성의 자신감 분석)

  • Lee, Hyun-Sil;Choi, Se-Min;Lee, Hyung-Sun
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.22 no.4
    • /
    • pp.251-273
    • /
    • 2011
  • This study shows whether the 14-week picture story reading program offered to the multi-cultural women has effects on encouraging their confidence. As a result of the study, (1) this program helped them to have confidence in reading Korean books. (2) However, it did not help them raise confidence in themselves. (3) This story reading program offered a lot of factors to help them have confidence in living in Korea. (4) The women had dreams, but they did not have enough confidence and information to make their dreams come true. Based on these results, this study suggests that libraries should provide multi-cultural women with bibliotherapy programs, multi-cultural community groups and classes for multi-cultural house wives, and information literacy programs through picture story books to help make their lives in Korea easier.

Function and Meaning of Color Gray in Korean Films : Memory and Oblivion (한국영화에 표현된 회색의 기능과 의미 : 기억과 망각)

  • Kim, Jong-Guk
    • Journal of Information Technology Applications and Management
    • /
    • v.28 no.3
    • /
    • pp.77-87
    • /
    • 2021
  • The color gray in the cinema expresses the private or public memory and oblivion in the reminiscence scenes. The aesthetic function and meaning of gray that interacts with other elements in cinematic time and space are expanded in various ways. This study was analyzed the cases in which gray was used as the main visual style by limiting the scope to Korean films. Based on the traditional cultural symbolic meaning of gray, I analyzed how it was applied and transformed in films, and interpreted the cultural-social meaning by the interaction between gray and other elements. In film history starting from monochrome, gray has been used as a visual device suitable for realizing cinematic or imaginary reality. Gray is adopted when dreams or recollections are visualized as imaginary reality, and it is used when dreamy imaginations of daydreaming are demonstrated. Gray, which reproduces the dreamlike reality of imagination, is the concrete and realistic way of expression. First, in Korean films, gray is a flashback visual device that recalls the past, and is an intermediary visual form that materializes the imaginary. In films such as Ode to My Father (2014), DongJu (2015), A Resistance(2019) and The Battle : Roar to Victory (2019), the gray of the past is a visual device for cultural memory that builds the homogeneity and identity of the group. In the era of hyper-visibility, gray in black and white images is intended to be clearly remembered by unfamiliarity rather than blurry oblivion by familiarity. Second, in genre films with disaster materials such as Train To Busan (2016) and Ashfall (2019), the grays of rain, fog, clouds, shadows and smoke highlight other elements, and the gray color causes anxiety and fear. In war films such as TaeGukGi: Brotherhood Of War (2003) and The Front Line (2011), gray shows a more intense brutality than the primary color. In sports films such as 4th Place (2015), Take Off (2009) and Forever The Moment (2007), gray expresses uncertainty and immaturity. Third, gray visualizes the historical memory of A Petal (1996), the oblivion in Oh! My Gran (2020) and Poetry (2010), and the reality of daydreaming Gagman (1988) and Dream (1990). At the boundary between imagination and reality, gray is a visual form of dreams, memories and forgetfulness.

Daesoon Jinrihoe as a Nativist Millennialism: A Comparative Study of East Asian New Religious Movements (本土性千禧年運動的建構與轉化: 以韓國大巡真理會為焦點的東亞比較研究)

  • Ting, Jenchieh
    • Journal of the Daesoon Academy of Sciences
    • /
    • v.34
    • /
    • pp.171-202
    • /
    • 2020
  • The nations of East Asia have similar historical backgrounds in terms of going through modernization during the nineteenth century. All of them commonly experienced socio-political hardships. Three of the most prosperous East Asian new religions, Yiguandao, Tenrikyo, and Daesoon Jinrihoe, all emerged under similar socio-political circumstances during the nineteenth century. There was no mutual interchange, but the cosmological perspectives share some analogous ideology. All of them were types of nativist millennialism. The ultimate goal in all three is redeeming lost elements by magical means-the sudden disappearance of invading forces, the return of mystical heroes or messiahs, and an altered landscape. As Stark said, although it is impossible to calculate the actual rate of success, probably no more than one religious movement out of 1,000 will attract more than 100,000 followers and last for as long as a century. By this standard, these three groups are certainly worthy of being studied. This paper will examine and compare these three groups through four dimensions: the Messiah's eschatology, the re-interpretation of that eschatology after the Messiah's death, the rational transformations of millennial dreams, and the institutionalization of those millennial dreams. Analytically, I could demonstrate the differences among these groups through two dimensions: (1) The dimension of time, which can be conceptualized in terms of this-worldly or other-worldly; and (2) Collective vision, which can be conceptualized in terms of utopia or reform. The cross-classification of these two dimensions is suggestive of the general avenues of Millennialism. Through these comparisons and observations, light will be shed on the essence and dynamics of East Asian Millennialist Thought by exploring deeper cultural implications.

Henry James's The Turn of the Screw: The Subject and the Ontological Status of the Real Gaze

  • Kim, Kyung-Soon
    • Journal of English Language & Literature
    • /
    • v.57 no.6
    • /
    • pp.999-1016
    • /
    • 2011
  • In The Turn of the Screw, the go'erness encounters with the apparitions that harrow her throughout the story: she sees a frightening male ghost that Mrs. Grose identifies as Peter Quint, deceased former 'alet of the children's uncle, who had pre'iously shared the charge of the children with the pre'ious go'erness, Miss Jessel. The appearance of the ghosts hails the go'erness and thereby forces her to be jarred out of the comfortable habits of indi'iduality and plunged into a negati'ity de'oid of the socio-normati'e directi'es and guarantees. Such an encounter shows the idea that consciousness is a plenum of existence e'ocati'e of human mind as a decentered pandemonium. For the go'erness in The Turn of the Screw, the foundation to force her to experience the uncanny, as an inconsistency in the symbolic order, is particular. Its particularity is absolute in the same way e'ery one of us dreams his or her world. It resists mediation and cannot be made part of a symbolic medium. Just as Lacan's conceptions of desire, feminine sexuality, 'Object a,' not-whole, sla'ery, mastery, self-deception, authenticity, and act of psychoanalysis help us understand our contradictory social reality, so does The Turn of the Screw help us make sense of the way the go'erness, as the being who is capable of raising the question of being, questions the idea of being. In conclusion, the particular way the go'erness dreams her world is e'ocati'e of an excessi'e being, an anatomical complement, and a particular experience, such as the go'erness's encounter with the ghosts testifies to a knowledge that escapes the knowledge of the speaking being.

Analysis of Most Recent Dream Content Korean Early Adolescents by Hall/Van de Castle System (Hall/Van de Castle System에 의한 한국 초기 청소년의 최근 꿈 분석)

  • Song, Hyoung-Seok;Chang, Sok-Ha;Kang, Seung-Gul;Park, Young-Min;Lee, Heon-Jeong;Kim, Leen
    • Sleep Medicine and Psychophysiology
    • /
    • v.14 no.1
    • /
    • pp.33-41
    • /
    • 2007
  • Objectives: It has been known that the contents of dreams change according to neuro-developmental differences in sex, progression of age and various environments, unlike the established psychoanalytic theory. To investigate the changes, we collected "most recent dream report" and analyzed the contents of dreams by using Hall/Van de Castle System. Method: Most recent dream reports were gathered from age 12-14 years old, 2,673 middle school students (1,544 male 1,129 female) and analyzed those reports using Hall/Van de Castle System. The data were sorted in SAS and dream SAT. Result: There were prominent differences between male and female middle school students in Male/Female Percentage (male/ female;56%/35%), Familiarity Percentage (57%/69%), Aggression/Friendliness Percentage (79%/65%), Befriender Percentage (50%/33%), Physical Aggression Percentage (90%/70%), Indoor Setting Percentage (40%/55%), Negative Emotion Percentage (56%/68%) and Torso/Anatomy Percentage (51%/36%). There were significant differences in Male/Female Percentage (65%/44%), Friendliness, Physical Aggression and Self Negativity Percentage in male and there were significant differences in Friendliness, Familiarity and Friends Percent in female between 1st and 2nd grade. But, it showed much similar dream patterns between 2nd and 3rd grade in both gender. In male, Aggression/Character Index with male character is significantly increased by 2nd grade (1st/ 2nd/ 3rd;0.48/ 1.04/0.98), In female, Friendliness/Character Index with male character had significantly decreased by 2nd grade (0.38/ 0.19/0.20). Conclusion: There were apparent differences between age 12-14 years old male and female. Male adolescents have differences mostly in categories related with aggression, but female adolescents have differences in categories related with environment or character. It shows that developmental level of male are slower than female as of yet and male needs more active interpersonal relationship to find identity. Otherwise, the influences of passive attitude and actual circumferential environment are reflected in female's dream. There are no prominent differences among ages, but age 12-13 years old adolescents shows significant differences in interacting with the other gender. It means that circumferential environment and interpersonal relationship affect the contents of dreams and also the cognitive development related to age and sex. Afterwards, the development of dreams could be better understood through the neurocognitive study and dream analysis between other ages and nations.

  • PDF

The Strategy for Intelligent Integrated Instrumentation and Control System Development

  • Kwon, Kee-Choon;Ham, Chang-Shik
    • Proceedings of the Korean Nuclear Society Conference
    • /
    • 1995.10a
    • /
    • pp.153-158
    • /
    • 1995
  • All of the nuclear power plants in Korea we operating with analog instrumentation and control (I&C) equipment which are increasingly faced with frequent troubles, obsolescence and high maintenance expenses. Electrical and computer technology has improved rapidly in recent years and has been applied to other industries. So it is strongly recommended we adopt modern digital and computer technology to improve plant safety and availability. The advanced I&C system, namely, Integrated Intelligent Instrumentation and Control System (I$^3$CS) will be developed for beyond the next generation nuclear power plant. I$^3$CS consists of three major parts, the advanced compact workstation, distributed digital control and protection system including Automatic Start-up/shutdown Intelligent Control System (ASICS) and the computer-based alarm processing and operator support system, namely, Diagnosis, Response, and operator Aid Management System (DREAMS).

  • PDF

IoT Device Classification According to Context-aware Using Multi-classification Model

  • Zhang, Xu;Ryu, Shinhye;Kim, Sangwook
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.3
    • /
    • pp.447-459
    • /
    • 2020
  • The Internet of Things(IoT) paradigm is flourishing strenuously for the last two decades. Researchers around the globe have their dreams to transmute every real-world object to the virtual object. Consequently, IoT devices are escalating exponentially. The abrupt evolution of these IoT devices has caused a major challenge i.e. object classification. In order to classify devices comprehensively and accurately, this paper proposes a context-aware based multi-classification model for devices, which classifies the smart devices according to people's contexts. However, the classification features of contextual data of different contexts are difficult to extract. The deep learning algorithm has the capability to solve this problem. This paper proposes a context-aware based multi-classification model of devices, which classifies the smart devices according to people's contexts.

Vegetative Compatibility Group of Fusarium oxysporum f. sp. radicis-lycopersici in Korea

  • Kim, Sung-Ho;Kim, Jong-Tae;Jang, Chang-Soon;Yoo, Sung-Jun;Kim, Hong-Gi
    • The Plant Pathology Journal
    • /
    • v.21 no.3
    • /
    • pp.214-220
    • /
    • 2005
  • Vegetative compatibility groups (VCGs) of Fusarium oxysporum f. sp. radicis-lycopersici isolates collected from tomatoes in Korea were analyzed to determine the genetic characteristics and compared to those of foreign isolates. In comparison of VCG specificity with foreign VCG subgroup testers, Korean isolates were revealed to be VCG 0094 and to be similar to those of Israel and Florida, USA having a 'Universal' property. Results of this study will contribute the effective control of disease through precise estimation of fungal damage, the prediction of new pathogenic isolates appearance, and the movement of foreign pathogens.

A Fluence of Animation Character on the Youth (애니메이션 캐릭터가 청소년에게 미치는 영향에 관한 연구)

  • 김홍산;신정숙
    • Archives of design research
    • /
    • v.13 no.1
    • /
    • pp.179-186
    • /
    • 2000
  • Animation Characters are very important in mass society because they are not a part of mass culture but the major part of mass culture. Animation Characters varies shapes and dassifications, and its influences are surprising. The youth shares their joys and sorrows with Animation characters, and they are controlled by characters and behaviors of Animation character. Therefore, not only they gain various experiences, but also they pursue unreliable dreams. And native culture extincted by westernlization and contemptation of traditional culture. Also, the youth are toxicated by features of Animation Characters. Features of Animation Characters are immmorality, violence, enjoyment, etc.

  • PDF

A Study on the Driving Force of Louis Vuitton's Design Innovation (루이비통 디자인 혁신의 원동력에 관한 연구)

  • Kim, Ji-Young
    • The Research Journal of the Costume Culture
    • /
    • v.17 no.4
    • /
    • pp.691-708
    • /
    • 2009
  • The purpose of this study was to find the methodology of design plan that could raise the brand power by looking around the driving force of the design innovation through the case study of Louis Vuitton which has been evaluated to be successful in brand revolution by designer Marc Jacobs. Research methods were theoretical studies looking for various analysis and valuations about Louis Vuitton's design innovation and analysis about articles in International Herald Tribune and New York Times. Driving force of Louis Vuitton's design innovation could be summarized as designer's creativity and full supports for designers, establishment of BI by strategic cooperation between design and marketing parts, active design plans by collaboration with modern artists, existence of Logo as a symbol of brand, business mind pursuing adventures and dreams, and directors' artistic sensitivity and supports for culture and art.

  • PDF