• 제목/요약/키워드: Dramatic Play

검색결과 118건 처리시간 0.025초

극화놀이가 유아의 자아개념 및 과잉행동에 미치는 영향 (The Effects of Dramatic Play on the Children's Self Concept and Their Hyperactivities)

  • 이정숙
    • 가정과삶의질연구
    • /
    • 제17권1호
    • /
    • pp.139-154
    • /
    • 1999
  • The purpose of this study was to examine the effects of dramatic play on the hyperactive-children's self concept and their hyperactivities. The subjects for this study were 144 five-year old children of Y kindergarten in Seoul. Through the Teacher-Questionary modified by Koung-ja OH(1986) 26 children were assigned to the experimental group and the control group 13 hyperactivity-children (boy:11 girl:2) in the experimental group had dramatic play of which the main themes were positive self concept formation. but the 13 children(boy:11 girl: 2) in the control group did not any dramatic activities. Experimental procedures for the self concept test and the hyperactivity test were pre-test experimental treatment and 2 times post-test by 2 months. Self concept test used for pre-test and post-test was The data was analysed using t-test and paired t-test. The result are as follows: 1. In the pre-test for self concept the scores of the control group showed higher than that of the expe imental group. But there were significantly increased difference between pre-test and the first post0-test in the experimental group. 2. In the second post-test for self concept of the experimental group after 2 months there were no significant differences between the first post-test and the second post-test. 3. In the hyperactivity test there were no significant differences in the control group,. But the experimental group showed decreased hyperactivities in the first post-test. 4. In the second post-test for the hyperactive-children's hyperactivities in the experimental group after 2 months there were no significant differences between the first post-test and the second post-test The dramatic play influenced on the hyperactive-children's self concept positively and the decrease of hyperactive-children's hyperacivities.

  • PDF

극놀이에서 교사의 단계별 지지가 유아의 언어적 의사소통에 미치는 효과 (The Effects of Teacher's Scaffolding on Children's Verbal Communication in Dramatic Play)

  • 김영숙;최석란
    • 아동학회지
    • /
    • 제18권2호
    • /
    • pp.229-240
    • /
    • 1997
  • This study analyzed the effects of teacher's scaffolding on children's verbal communication in dramatic play. Twenty-four five-year-old kindergarten children participated. The collected data were analyzed with the repeated measures analysis of variance and two-sample t-tests. The results showed that: the frequency of verbal communication strategies and children's episode length increased in the experimental group where the teacher intervened with the scaffolding. Children in the experimental group showed more positive response in the categories of minimal acceptances and enlarged acceptances. No gender differences were found.

  • PDF

통합과 분리학급 장애유아의 놀이 유형에 관한 연구 (Play Types of Preschool Children with Disabilities : Mainstreaming versus Segregated Classrooms)

  • 김유정;정정희
    • 아동학회지
    • /
    • 제24권2호
    • /
    • pp.51-62
    • /
    • 2003
  • This study investigated differences in play types of preschool children with disabilities both in mainstreamed and segregated classrooms. The play behaviors of 50 preschool children with disabilities were observed and videotaped during free play time. Differences were found in children's dramatic and group play. Conclusions were that mainstreamed preschool program emphasizing a play-based curriculum could be an effective model for children with disabilities by providing for a variety of play types. Implications for mainstreaming education and for teacher education were discussed.

  • PDF

로봇과 증강현실 기반의 유아 극놀이 콘텐츠 및 교수.학습 모형 개발 (The Development of Robot and Augmented Reality Based Contents and Instructional Model Supporting Childrens' Dramatic Play)

  • 조미헌;한정혜;현은자
    • 정보교육학회논문지
    • /
    • 제17권4호
    • /
    • pp.421-432
    • /
    • 2013
  • 본 연구의 목적은 로봇과 증강현실 기술을 통합하여, 유아 극놀이 활동을 지원하는 콘텐츠와 교수 학습 모형을 개발하는 것이다. 극놀이 활동 지원을 위해서 로봇은 다양한 표정 변화와 액션을 보이면서 나레이터와 음향담당 역할을 수행하도록 하였으며, 카메라 기능을 이용하여 마커와 유아의 움직임을 인식하여 동시다발적인 상호작용을 지원하고, 극놀이 활동을 영상매체로 촬영하여 추후 활동을 위해 이용하도록 하였다. 또한 프로젝터 기능을 이용하여 영상 객체와 직접 상호작용하도록 하였다. 한편, 증강현실 기술은 다양한 캐릭터 변신과 소품 제공 뿐아니라 다양한 무대 배경과 전경의 효과도 가능하도록 하였다. 또한 실물형 인터페이스를 통하여 증강된 콘텐츠와 유아들 간의 상호작용이 자연스럽게 이루어지도록 하였고, 배우와 관객의 상호작용 기회도 제공하였으며, 유아가 학습 상황을 조작하거나 선택하여 그 결과를 경험하는 경험 중심 학습 환경을 구현하여 감각적 몰입을 유도하였다. 이와 더불어서 콘텐츠를 활용한 극놀이 활동을 지원할 수 있는 교수 학습 모형은 '교사의 사전 준비', '극놀이 이야기 소개와 이해', '극놀이 활동 계획과 진행' 그리고 '극놀이 활동 평가와 정리' 등과 같은 4가지 단계로 구분하고, 각 단계별로 결정하고 진행해야 할 세부 활동들을 제안하였다.

The Mechanics of the Victorian Dramatic Monologue and Its Theoretical Implications for the Novel

  • Kim, Donguk
    • 영어영문학
    • /
    • 제56권3호
    • /
    • pp.519-541
    • /
    • 2010
  • A number of recent Victorian studies have participated in a renewed focus on form. E. Warwick Slinn and Monique R. Morgan, for instance, have contributed to enhancing our understanding of the Victorian dramatic monologue. This paper aims to expand what they have addressed by revisiting the mechanics of the dramatic form as a form, in particular addressing two types of dramatic monologue represented with supreme adroitness by Robert Browning and Alfred, Lord Tennyson, both of whom successfully attempted to widen our epistemology through a large act of the poetic imagination and great intellectual power. To this end, this paper lays particular attention to the role of the reader who is regarded as a key element of the dramatic aspect of the genre. In the dramatic monologue proper, real readers are actively brought into dialogic relation with the speaker or the poet, or both, whereby it seeks to represent an act of play among the poet, the speaker, and the reader. What the genre achieves in this fashion is twofold. For one thing, it pushes itself sufficiently to the very centre of the complex of apparently various narrative motives that animate the genre; for another, it honours the world of multiple viewpoints more than any other previous form of literature, all the more so as readers' views vary across their own time, space, and socio-cultural contexts. Incidentally, in one way and another, the dramatic monologue is of kinship with a Jamesian type of fiction, which is noted for its exterior impersonality. So this paper concludes by suggesting some theoretical implications that the dramatic genre assumes for, not only the naturalist novel, but also the (post-)modernist one.

연극놀이 활동이 유아의 주도성에 미치는 영향 (A Study on the Effects of Dramatic Play Activities on Children's initiativeness)

  • 최경
    • 한국보육지원학회지
    • /
    • 제7권3호
    • /
    • pp.211-238
    • /
    • 2011
  • 본 연구는 연극놀이 활동이 유아의 주도성에 미치는 영향을 살펴보고자 하는데 그 목적이 있다. 연구 대상은 어린이집 만5세 두 학급의 유아 34명이었다. 실험을 하기에 앞서 실험집단과 비교집단 유아에게 주도성 검사를 실시하였다. 주도성은 정서능력, 의사소통, 성취동기의 세 요소로 구성된다. 연극놀이 활동은 실험 집단 유아를 대상으로 이루어졌고, 비교집단에는 기존에 실시하고 있는 표준 보육과정을 실시하였다. 실험 후에는 실험집단과 비교 집단에 사후 검사를 실시하였다. 수집된 자료는 공변량 분석(ANCOVA)을 실시하였다. 연구 결과, 연극놀이 활동에 참여한 실험집단의 유아들이 비교집단 유아들에 비해 주도성의 하위 영역인 정서능력, 의사소통, 성취동기 등 하위 요소에서 모두 효과가 있었다. 이 결과는 연극놀이 활동이 유아의 주도성을 증진시킬 수 있는 교수 학습방법임을 시사하는 것이라고 하겠다.

사회적 가상놀이에서 나타난 문해 관련 의사소통 및 정보 유형 (Literacy-Related Communication and Information Types in Social Pretend Play)

  • 조은진;배재정
    • 아동학회지
    • /
    • 제20권4호
    • /
    • pp.247-263
    • /
    • 1999
  • Literacy-related communication and information types naturally occurring in the dramatic play area were observed during free play over a 4 week period. Participants were 21 boys and 16 girls enrolled in a kindergarten class in Taegu. Types of literacy-related communication frequently used during social pretend play were Description, Suggestion, Question, and Answer. Negative types of literacy-related communication, such as Threat, Protest, and Warning were rare. Types of frequently occurring literacy information were about letters & words, and literacy functions. These findings were discussed with respect to curricular implications for the classroom.

  • PDF

'말할 수 없는 것들'의 부정성 -수전 글래스펄의 『하찮은 것들』 "말할 수 없는 것에 대해 말할 수는 없다. 그것은 오직 제 스스로 말할 뿐이다." (Negativity, or the Justice for the Unsayable: Susan Glaspell's Trifles)

  • 노애경
    • 영어영문학
    • /
    • 제55권4호
    • /
    • pp.567-596
    • /
    • 2009
  • A staple of feminist literary anthologies which was instrumental in reevaluating the writer Susan Glaspell, Trifles(1916) has received numerous comments from feminist scholars so far. Most of them tend to concentrate on the themes of female solidarity and justice challenging the androcentric system of law and order. Lacking in the plethora of thematic approaches to the play's feminist subject, however, are formal analyses considering the way in which the play's generic form assists in communicating such thematic concerns of feminism. An alternative to the typical scenario at the courtroom whose mistreatment of women must have loomed large to the young Glaspell as she revisited the old trial of a midwestern murderess which she had covered as a journalist for a local newspaper in Iowa, Trifles serves as a corrective to the courtroom dynamics offering a 'dramatic justice' as opposed to a strictly legal procedure. What this article discovers at the heart of this dramatic justice is the celebration of the unsayable, or what Wolfgang Iser termed negativity, of women's experience which has no room for reflection in the legal discourse at the courtroom tyrannized by the sayable and the evident. Examining how the dramatic form of Trifles gives a voice to the unsayable of woman's experience, which can not be properly represented at the courtroom governed by the straightforward and definitive male rhetoric, the article argues that the play is a better form than its fictional adaptation "A Jury of Her Peers"(1917) in that it syntactically suppresses the monopolizing operation of the verbal by giving precedence to the scenic and non-verbal which is constituted of setting, props, gesture and eye contacts. As a theoretical frame of reference with which to examine the modes of the unsayable in the play the article brings the concept of 'negativity,' defined by Iser as textual effects or modes of the unspeakable and unsaid, into the discussion of the taciturnity of the absent heroine and the non-verbal representation of drama.

단일연령집단과 혼합연령집단간의 아동의 사회-인지놀이 행동 비교 연구 (A Comparison of Social-Cognitive Play Behaviors between Same-Age and Mixed-Age Kindergarten Classes)

  • 하승민;이재연
    • 아동학회지
    • /
    • 제17권1호
    • /
    • pp.153-171
    • /
    • 1996
  • The purpose of this study was to examine children's social-cognitive modes of play in same-age and mixed-age kindergarten classrooms. The subjects were 45 children. in three classrooms of 4-year-olds, 69 children in three classrooms of 5-year-olds, and 60 children in three mixed-age classrooms of 4- and 5-year-olds. Observations were conducted by videotape recordings. Observation periods were of five-minutes duration. There were ten observations of each child's indoor free-play periods. Observational data were collected by the time sampling method with the social cognitive play behavioral checking list based on an adaptation of one devised by Rubin(1985). The data was analyzed by t-test with the SAS computer program. Four- and five-year-olds in mixed-age classrooms were more likely to engage in "complex" modes of play than 4- and 5-year-olds in same-age classrooms. Four-year-olds in same-age classrooms were more likely to engage in solitary-functional, parallel-functional, and group-functional play than 4-year-olds in mixed-age classrooms. However, 4-year-olds in mixed-age classrooms were more likely to engage in group-constructive, group-dramatic, solitary-game, and group-game play than 4-year-olds in same-age classrooms. Five-year-olds in same-age classes were more likely to engage in solitary-functional and parallel-functional play than 5-year-olds in mixed-age classes. Five-year-olds in mixed-age classes were more likely to engage in group-constructive, group-dramatic, and group-game play than their counterparts in same-age settings.

  • PDF

쌓기놀이에 대한 여아들의 인식과 여아들의 선호도 증가를 위한 교사의 전략 (Kindergarten Girls' Perception of Block Play and Teacher Strategies to Increase Preference for Block Play)

  • 이경순
    • 아동학회지
    • /
    • 제28권1호
    • /
    • pp.95-113
    • /
    • 2007
  • This study used qualitative methods to understand kindergarten girls' perception of block play and to devise teacher strategies for encouraging block play for girls who had not participated in block play. Results showed that girls preferred art and home-dramatic play over block play. Girls' preference not to play with blocks was based on harassment by boys and confusion about how to build with blocks and the fact that pride in block structures could not be communicated to their parents at home. Consequently, a girls-only block play area was designed with appropriate accessories along with presentation of some Polaroid pictures. Results were that girls enjoyed block play and made ingenious block structures.

  • PDF